Successful Master of Lambda


Armeros

 

Posted

I am posting this because I have seen lots of other threads about people saying this and that about their MoLambdas and I do not see anything about the one that Princess Scarletta ran today. We finished with around 8:45 to spare and had lots of fun. I have a screenshot but want to go to sleep atm. Anyway, if this thread is somewhere and I missed it please let me know. Otherwise I will post my screenshot and say thanks for the team guys and nice work!



"A true hero has the strength to stand against evil
without wavering where all others despair,
even if it means standing alone."
- Kragothe Valour

 

Posted

My only regert is that Mauarauder dropped me right before he died. (Lousy Embrace Earth claiming it was up when it wasn't!) So, I wasn't able to steal his cookies.

Other than that, I haven't seen so much awesomeness concentrated in one place before.



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

Thanks for getting this up on the forums Kragothe... for some reason I can't get the CoH website up on any other computer than my Vista machine.

I want to congratulate the team again on a wonderful trial... and to pass on the strategy used for it.

  1. Debuffs (particularly resistance, but -regen helps too) are critical to defeating Marauder. I've spoken with people from other servers and the concensus as of Issue 20 is that you should have between 6-8 of them on the league.
  2. Damage type is important too. Below are the resistance levels for Maruader when he is not pacified (without debuffs applied):
    1. Smashing: 100% (even with tons of debuffs on him our smashing damage players were still not able to damage him)
    2. Lethal: 100% (even with tons of debuffs on him our lethal damage players were still not able to damage him)
    3. Fire: 95%
    4. Cold: 95%
    5. Energy: 95%
    6. Negative Energy: 95%
    7. Psionic: 95%
    8. Toxic: 95%
  3. Marauder has nearly zero defense from the get go.
  4. When Marauder goes into his invulnerable state, you will not be able to damage him EXCEPT for psionic damage. I think this is how the rumor that he's weak to psi damage got started. There's some truth in it, but the reality is that it's only his weakness during invulnerability.
  5. In the group I lead, we did everything as normal up through defeating the EB before the acid/grenade phase. Before we started with that phase, I instructed one of the teams to get all of their destroyable objects and meet outside in the courtyard and buff up. The other team would leave one or two objects remaining and then send out the majority of their team to the courtyard to buff up, leaving only a few behind to finish the job. (our specifics were 2 destroyable objects left at about 10% health, and we left 3 behind on that team) I chose two because inevitably something goes wrong and at least you'd have one left. This strategy helps maximize the time you spend working on Marauder.
  6. The second part of the strategy involved using the Lore pets. My theory originally is that they should be used immediately to sprint as quick as you can to the invulnerable phase for Marauder. However, since Psionic damage works during his invul phase, I had my group drop Lore immediately only if they did NOT take Seers as their lore pets. If the took the Seers, I had them wait for the call (did it as we got Marauder under 30% health; the invul kicks off around 25%). About half the league had seers so this worked out very well.
Dispelling any rumors...
  1. You need to be a level 53 to have a chance. INCORRECT, but it is true that the higher level you are, the more value you bring to the team. It might not be the most PC thing... but it is an accurate statement. That said, we didn't have any 50's, but not everyone was 52 or 53.
  2. You can't have any smashing and lethal chars on the team if you want to pass. INCORRECT. You can have them on the team (my group had 5 of them), you just need to make sure that those damage type don't overwhelm the team. It's worth noting that non-smashing/lethal damage procs help out with this, as well as non-smashing/lethal powers from epic/patron pools. The Lore pets help with this too.
In recruiting for these MO attempts, I took an awful lot of flack from a handful of people that called me a jerk/elitist/other obscenities because I declined them and didn't open up the doors wide for just anyone to participate. That's fine, they are entitled to their opinion. But many of the players on this team had spent the better part of a week working toward the completion of this Master's badge and had struggled mightily with it. I think it's fine that we were picky about who joined. First I was looking for players I had teamed with and trusted their abilities. I didn't automatically turn away players that weren't 52 or 53 or those who did smashing and lethal damage. At a certain point we were filled with as much smashing and lethal as we could handle, so I had to turn some away. Overall, I think if the people who got upset with me had been running with us and understood how difficult this was they would understand where I was coming from.

I'm a fan of PUG's. I think they are vital to the success of this game. I take just about anyone on CoP's all the time. This Masters badge is VERY difficult. If we hadn't been trying for the MO, I'd have invited every one of the players I declined.


@Omega Shockwave
Server: Guardian
SG: The Omega Revolution
VG: none

 

Posted

Congrats,
Something came up yesterday evening/night and I could not make. But if you decide to run anohter, I'd love to get my Merc/Dark on one, as he does have over 1200 badges atm.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Congratulations!!

I wasn't really able to play all last week. I hope that these attempts keep going on. I'd like a shot at getting MoLAM to pair with my existing MoBAF on Shadow, my badger.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Hmmm...

As Magical (my main, troller Grav/Rad/Energy) is Judgement 3, Interface 3, Lore 2 and Destiny 1, I think i should start developing one of the other Fiddies too...

How about Mindfire? PSI/Fire/Fire blaster... she could be usefull on those runs...


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.

 

Posted

Yeah it went very well (despite a bit of a hick-up with the grenades map) and I was quite surprised at how quickly Marauder was taken down, since in all of our previous attempts, the best we had done was to only get him down to 8hp before the time ran out. Gotta love it when a plan comes together. Next!


 

Posted

With 8:45 left on the clock? ******. *tips hat* Guardian gets **** done.


 

Posted

Well drat... now I want to bring my fire/dark corr on one of these.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted



This was the only screenshot I took. Thanks for the team guys and nice work!

Oh and to back up what Omega Shockwave said about dispelling rumors, I was level 50 +1 and only had my tier 4 Alpha and Tier 3 Judgement slotted and I did not die once.



"A true hero has the strength to stand against evil
without wavering where all others despair,
even if it means standing alone."
- Kragothe Valour