Arch/Dev - Looking for that 2%
If you can find a way to switch smoke grenade into your build then mobs will suffer a -tohit penalty which is as effective as an increase to your defence. I personally would sacrifice targeting drone. Archery has pretty good accuracy as an inherent power so its use is limited.
Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.
Go 50/50 with eradication and cleaving blow in trip mine. Replace all the resistance IOs with Defense IOs. 3 LOTG if you can for the Regen and Hitp point bonus would be nice if possible. But regardless replace the resistance IOs with Defense IOs. Remove the kB IO from Explosive arrow and place it in Combat jump as a defense IO or change the Defense IOs in Combat jump to blessing of Zephry. That will give you 42.5 range defense. Cloaking device is 2.6... So you will be at 45 with cloaking device suppressed and Smoke Grenade will kick it up for 60 seconds with the -ToHit debuff.
Also this thread might give you some ideas
http://boards.cityofheroes.com/showthread.php?t=187775
Also this thread might give you some ideas
http://boards.cityofheroes.com/showthread.php?t=187775
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
you could 6 slot char with Lockdowns.
If you can wrangle the slots for it, 6-slotting Aim or Targetting Drone with a full Gaussian's set would get you 2.5% to all positionals.
Quote:
Thanks for pointing out this thread. After playing my build against lots of romans solo I've learned that my 42.9% is enough to keep me alive before they die. 1-3 shots would hit me per spawn, which even my piddly regen could take care of for the most part. I've even taken him on several Incarnate Trials (without the alpha level shift, even) and have performed much better than I expected. Still able to kill minions and LTs solo, but then the bosses would get me with a couple hits.
Go 50/50 with eradication and cleaving blow in trip mine. Replace all the resistance IOs with Defense IOs. 3 LOTG if you can for the Regen and Hitp point bonus would be nice if possible. But regardless replace the resistance IOs with Defense IOs. Remove the kB IO from Explosive arrow and place it in Combat jump as a defense IO or change the Defense IOs in Combat jump to blessing of Zephry. That will give you 42.5 range defense. Cloaking device is 2.6... So you will be at 45 with cloaking device suppressed and Smoke Grenade will kick it up for 60 seconds with the -ToHit debuff. Also this thread might give you some ideas http://boards.cityofheroes.com/showthread.php?t=187775 |
And the build's already payed for itself as I got 2 purples drops on the cim wall in the same day!
Thanks again, guys. If I feel the need to get that last 2-3% at least I know some good ways to do it thanks to you.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
This is caused by an insufficiency of Trip Mines. Enough Trip Mines will take care of any normal Boss. And solo, you won't have anyone complaining about setup time.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Take the cheap way out, get barrier. at t4 it's 2min duration/2min rech (perma) enough to soft cap you at its weakest.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Ah! I meant that in regards to the Incarnate Trials (say while taking out crates/canisters in Lambda, which I have done solo). Without any level shifts I can still manage to take out minions and lts solo, but bosses are pretty difficult due to the level difference. Solo I get a lot of use out of proctrops, bonfire, and tripmine.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I just revamped my arch/dev blaster earlier this week. Full IOs and now working on incarnate stuff. In mids I usually have 'damaged' set in options to suppress stealth powers but in this case it didn't seem to work. This build has 45% range defense unsuppressed and drops to around 42.9% while attacking. I've noticed it hasn't made a huge difference, but I just wanted to know if there's another set I'm missing or something.
I'm quite happy with the build as is so I'm thinking I'll either have to fork out for a Glad Armor +def or slot up Nerve for my alpha slot. Most likely nerve, however, is it even worth it or can I go cardiac for +range?
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(45)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/EndRdx(15)
Level 2: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(45)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(19), Posi-Dam%(37), Range-I(48)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(40), Thundr-Dmg/EndRdx/Rchg(45)
Level 8: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(17)
Level 10: Targeting Drone -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(11)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(19), Posi-Dam%(37), KinCrsh-Rechg/EndRdx(50)
Level 14: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(15), Zephyr-Travel(25)
Level 16: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 18: Boxing -- Acc-I(A)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), S'dpty-Def/EndRdx(34)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(25), S'dpty-Def/EndRdx(34)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(46)
Level 28: Trip Mine -- Erad-Dmg(A), Erad-Dmg/Rchg(29), Erad-Acc/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Dmg/Rchg(43), KinCrsh-Rechg/EndRdx(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), S'dpty-Def/EndRdx(34)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(37), RechRdx-I(46)
Level 35: Ranged Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(36), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
Level 38: Gun Drone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(48)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Bonfire -- RechRdx-I(A)
Level 47: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Partial Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)