What will be my limitations at lvl 50 with War mace?


Acemace

 

Posted

Got one at 30, dunno much about it at high lvls, insight? Primary is elec btw.


 

Posted

Your limits are down to you, as is your build. Try min/maxing one and people might say well you won't be able to do x built like that and you can then choose your own limitations because there will always be a choice of flexibilities and you just can't quite have them all.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

WM isn't the best, but it's probably not the worst either. I never played one, but I heard its strong point is its cone AoE's. Might be somewhat lacking in ST damage.

Overall your limitations will be mostly from your primary. Your main (in some cases only) job is to hold aggro and not die, with any damage you do being secondary. So like any tank, your limitations will be based on how well you survive. And Elec is a good primary.


 

Posted

War Mace is quite good for both ST and AoE damage, and has loads of reliable damage mitigation. At 30, you won't have the final two cones, which are what make it a good AoE set. Two of the three AoEs are cones rather than PBAoE, which might be considered a drawback, but Crowd Control is a 180 cone and it is very easy to hit (and KD) several foes at once.

I've got two level 50 Mace tanks, so I'm admittedly biased, but I think it's a great set and only gets better when you pick up the final two attacks.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

The pinnacle of tanking right now is the AV fight. Most AV's have high status effect protections or resistances. That means War Mace's only tool to use on AVs is damage. The only melee set that has something that works to its full effect on AVs is Dark Melee, because of Siphon Life's heal. It can add a lot to a Tanker's survivability when you heal 350+ HPs every 5-10 seconds. I'm not saying the other sets are bad. They just don't get to use their unique tools on AVs. Play what you have fun with.


 

Posted

War Mace goes into awesome mode with its 35 and 38 powers. You'll be fine.



 

Posted

War Mace is sick for a Tank, plain and simple. Good DPA, diverse slotting for enhancements.. In terms of sheer damage, it falls second to only Super Strength, and that's due to Rage. Granted, you'll find a lot more mobs with more resistance to Smashing than Negative or Fire, but I personally feel like it's one of the best secondaries for Tanks.


 

Posted

P.S. With some decent recharge you can (almost) chain your AoEs. Its fun to see a lot of numbers crop up all over the place so frequently.

One thing I did with my Inv/Mace was slot for type defense, which PBAoE sets have plenty of. Don't recall offhand, but there are 2 PBAoE sets which offer Eng/Neg with 3 pieces, so I slotted 3 of each for nice Acc/Dam/Rech values and sexy def bonuses to go in tandem with the Kinetic Combats in the Single Target attachs.



 

Posted

Quote:
Originally Posted by Tormentoso View Post
One thing I did with my Inv/Mace was slot for type defense, which PBAoE sets have plenty of. Don't recall offhand, but there are 2 PBAoE sets which offer Eng/Neg with 3 pieces, so I slotted 3 of each for nice Acc/Dam/Rech values and sexy def bonuses to go in tandem with the Kinetic Combats in the Single Target attachs.
Eradication and Cleaving Blow, FYI. If you slot 3 of each in an attack it's worth around 4.4% E/NE defense.

One thing to watch out for, though, is that the CB bonus is the same E/NE def bonus as in Reactive Armor, so it's easy to go over the Rule of 5 if you're not paying attention.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

War Mace is sheer awesome at 50s. As others have pointed out, 35 and 38 make a huge difference for the set, as those two cones are just too much fun and expand your aoe potential: you can knock down a huge swath of mobs in front of you with Crowd Control. With its tweaks long ago, War Mace is also good for ST damage.

Fire/Fire is my first tanking love, but War Mace and SS are close in line behind it for sheer fun and goodness... the only other Tank I have with an alpha at this point is my War Mace tank. Keep playing it: Shatter and Crowd Control are great fun.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by GI Justice View Post
War Mace is sick for a Tank, plain and simple. Good DPA, diverse slotting for enhancements.. In terms of sheer damage, it falls second to only Super Strength, and that's due to Rage. Granted, you'll find a lot more mobs with more resistance to Smashing than Negative or Fire, but I personally feel like it's one of the best secondaries for Tanks.
I'm not a number grinder but from my understanding Fire Melee is top of the heap for damage in both ST and AoE.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

AoE, yes. Single target, if we are considering IO set bonuses, no. If you're factoring in that smashing is commonly resisted, yes. Fiery Melee also has longer activation times on its most damaging attacks, in comparison to War Mace. Factoring in Scorch and Bash because of bruising, and that it'll undoubtedly be a part of your attack chain.

Fiery Melee
Scorch-50.72 Damage(on average) 1 second activation.
Incinerate-111.20 Damage(on average) 1.67 second activation.
Greater Fire Sword-108.55 Damage(on average) 2.33 second activation.

War Mace
Bash-44.49 Damage, 1.33 second activation.
Clobber-129.91 Damage, 1.23 second activation.
Shatter-101.43 Damage, 2.33 second activation.

If recharge isin't an issue, as most normally do build for some level of recharge, you can crank out (slightly) more damage with WM, and at a little faster of a rate, as well. Maybe I'm wrong, though. Didn't comb through every variable.


 

Posted

Quote:
Originally Posted by Psiphon View Post
I'm not a number grinder but from my understanding Fire Melee is top of the heap for damage in both ST and AoE.
Fire is about damage, damage and more damage. War Mace meanwhile has some built in mitigation. It's a bit of a trade off, yes, but not a horrible one.


 

Posted

Quote:
Originally Posted by Acemace View Post
I approve of this sudden rash of War Mace'ers. /thumbs up/
If the new Incarnate stuff weren't locked into two trials, and so much XP needed for them... I might have spread out to my Macer for them by now. As it is, I'm still working on Lore for my Fire/Fire, and he needs some more commons to get up to the Rare level with Destiny.

But... soon (as in months, hopefully) my Macer will be at the same spot! Just in time to be behind for the new round of trials. Hehe. Still, it'll be fun to knock some more Warworks around.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory