Even more fine tuning for my Elec/Cold?


Boomie

 

Posted

Greetings again guys. You guys did a wonderful job fine tuning my build last time and I figured it was as good as it could get but I may be mistaken.

After exchanging PM's with a fellow I was cooking up a variant of my current build for him using earth mastery. At first I figured it wouldn't be as good as mace mastery due to not having the energy defense nor the pet. Looking at it I figured it may not be so bad without the pet due to seismic smash and it is affected by containment and hurts alot. I also figured that the attacks are guaranteed dps verses the pet that could be killed instantly. Having a heal that puts me at hp cap is a good bonus.

There are a down sides I figure with going earth. First not having room for conductive aura. That power helps with sapping and will require me to work harder at draining AV's and keeping them that way. Second is the energy defense. I know that it'll have soft capped ranged but since I'll be in melee are there any attacks that are melee energy typed only? Finally third is AoE's. Since I'll be within melee range AoE's that I used to get hit with that spared the gremlins will potentially be hitting them. That means they will most likely die more often against AoE's since with mace you'd stay at ranged.

Thanks for any thoughts/ideas you throw my way and last but not least the builds....

Mace Mastery
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Electric Fence -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 1: Infrigidate -- Achilles-ResDeb%(A), TmpRdns-Acc/EndRdx(3)
Level 2: Tesla Cage -- UbrkCons-Acc/Rchg(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(13), UbrkCons-EndRdx/Hold(13), UbrkCons-Dam%(15), Apoc-Dmg(17)
Level 4: Ice Shield -- LkGmblr-Rchg+(A)
Level 6: Maneuvers -- HO:Enzym(A), HO:Enzym(7), LkGmblr-Rchg+(7)
Level 8: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(11), P'Shift-EndMod/Acc(36)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Static Field -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(15), FtnHyp-Sleep/Rchg(37), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40)
Level 14: Hover -- HO:Enzym(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(27), LkGmblr-Rchg+(37)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(23)
Level 20: Arctic Fog -- HO:Enzym(A), HO:Enzym(21), Ksmt-ToHit+(34)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(25)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 28: Benumb -- Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(46)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(37)
Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Sleet -- Achilles-ResDeb%(A), RechRdx-I(40), UndDef-DefDeb/Rchg/EndRdx(42), LdyGrey-DefDeb/Rchg/EndRdx(42)
Level 38: Heat Loss -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Rchg(43), P'Shift-EndMod/Rchg(43)
Level 41: Scorpion Shield -- HO:Enzym(A)
Level 44: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(50), ExRmnt-+Res(Pets)(50)
Level 49: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)



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Earth Mastery
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Electric Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Electric Fence -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(40), Apoc-Dam%(40)
Level 1: Infrigidate -- Achilles-ResDeb%(A), TmpRdns-Acc/EndRdx(46)
Level 2: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5), Apoc-Dmg(7)
Level 4: Ice Shield -- LkGmblr-Rchg+(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- HO:Enzym(A), LkGmblr-Rchg+(9), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(11), HO:Enzym(37)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 16: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17)
Level 18: Maneuvers -- HO:Enzym(A), HO:Enzym(19), LkGmblr-Rchg+(19)
Level 20: Arctic Fog -- HO:Enzym(A), HO:Enzym(21), Ksmt-ToHit+(21)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(37)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29), CoPers-Conf%(31)
Level 28: Benumb -- Acc-I(A), RechRdx-I(34), RechRdx-I(37)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(36), UndDef-Rchg/EndRdx(36), RechRdx-I(36)
Level 38: Heat Loss -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(40)
Level 41: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Seismic Smash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45), Hectmb-Dam%(46)
Level 47: Earth's Embrace -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-Regen/Rcvry+(48)
Level 49: Rock Armor -- HO:Enzym(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43)



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Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

May want to post this in the controller forum :P


 

Posted

Actually, I think Boomie got some good advice here on the scrapper forums and that's why he's intentionally posting this here.


We don' need no stinkin' signatures!

 

Posted

My advice still stands. Yes, players that play controllers will likely have scrapper and be able to give advice but I feel you're more likely get a better viewing (and likelihood of pertinent replies) on the controller forum for controller builds.

Edit: I won't post here again because that was the extent of my advice - I wasn't trying to be a jerk or anything like it and don't want to divert the thread from its intended purpose with inanities.


 

Posted

Quote:
Originally Posted by Suspicious_Pkg View Post
Actually, I think Boomie got some good advice here on the scrapper forums and that's why he's intentionally posting this here.
This. I've done so in the past and the scrapper forum regulars help out when they can.

Quote:
Originally Posted by Psychoti View Post
My advice still stands. Yes, players that play controllers will likely have scrapper and be able to give advice but I feel you're more likely get a better viewing (and likelihood of pertinent replies) on the controller forum for controller builds.

Edit: I won't post here again because that was the extent of my advice - I wasn't trying to be a jerk or anything like it and don't want to divert the thread from its intended purpose with inanities.
Actually it's quite the opposite. Putting it here will give more people that DO solo AV's a chance to look at it. I've never received help on the controller boards like I have here. Anywho no harm no foul.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Would love to help out, but I doubt I'd be much assistance because I have no idea what sort of attack chain or abilities you use against a hard target like an AV. I know cold pretty well from my ice/cold corr but haven't ever played elec. Do you throw up the cold debuffs and use an epp blast/attack and just keep them confused, or do you just sap their endurance?

On my fire/kin/stone seismic smash is crazy good - mag 4 hold and will nearly oneshot a even level boss at dmg cap from FS with containment so I definitely see it being great for damage output.


 

Posted

Quote:
Originally Posted by Igor_The_Mad View Post
Would love to help out, but I doubt I'd be much assistance because I have no idea what sort of attack chain or abilities you use against a hard target like an AV. I know cold pretty well from my ice/cold corr but haven't ever played elec. Do you throw up the cold debuffs and use an epp blast/attack and just keep them confused, or do you just sap their endurance?

On my fire/kin/stone seismic smash is crazy good - mag 4 hold and will nearly oneshot a even level boss at dmg cap from FS with containment so I definitely see it being great for damage output.
Pretty much. After debuffs are applied I use Electric Fence>Tesla Cage>Electric Fence>Poisonous Ray and Infridgidate when it's up. Sadly I can't build up the mag to confuse the AV and go for the end drain to slow down the attacks. If I use earth mastery it'd take longer to drain since conductive aura ticks alot but I could use static field to do the same thing even though it drains less. Elec/ attacks drain end too so that may not be a problem. Against some targets, say Kronos Titan, is really resistant to end drain so that really doesn't matter to much. End drain isn't absolutely required but it helps keep the pets alive longer if I can't maintain aggro.

Hmm I could run Electric Fence>Seismic Smash>Electric Fence>Tesla Cage>Electric Fence>Hurl Boulder with Infridgidate in there for alot more damaging attack chain.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Just a thought, not sure whether you've considered this, but what about dropping hover/flight in favor of provoke to make sure you keep aggro? I know masterminds do that sometimes and seems like it would allow you to make sure your pets don't ever get aggro. I'm pretty far out of my area of expertise though so I may be just spouting nonsense


 

Posted

With the current build with mace mastery I can keep aggro fairly easy due to the debuffs and me attacking. The only thing I'm concerned with is that since I'll be in melee range with earth mastery AoE's, like from a pylon, will hit the pets and cut into my dps. With mace mastery I stay at the edge of conductive auras range and keep the AoE's focused on me sparing the pets. Now if I could find a way to keep my defense and keep conductive aura to speed up end drain I could keep the pets safe. Other than that I could possibly drain them and then summon the pets.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Here's a stab at a s/l/ranged defense capped build with earth mastery that retains conductive aura. I had to sacrifice 5 percent recharge and 4 pts of -kb leaving you with only 4 - never really had a problem in pve with just 4 but that's up to you obviously - I know some players swear by 8 or 12. Dropped combat jumping for conductive aura and swapped SJ for SS. It's also .42 percent off cap for ranged defense and I can't seem to get that last bit. Maybe it'll give you a few ideas and hopefully you can fix the rest of it. If you're willing to drop another 6.25 recharge you can swap the gremlin slotting back to blood mandate.

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Posted

Haha I took that build swapped some slots around and got what I wanted. I had to drop SS, swapped CJ for Hover(this reason will become clear with another crazy thing I'm trying), took 2 slots(leaving the +def procs and putting a kb proc in) from tough moved them to tactics and put a set of gaussian's in, swapped sets with gremlins to expedient reinforcements and moved a slot or two around. With all that I still kept softcapped S/L/Ranged and gained 2% more recharge.

I'm seriously debating on this version for alot more offense. With my tier3 clockwork pets doing their stuff from ranged, I'll probably never miss my perma tarantula.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Nice! Sounds like you got what you wanted =) Will be interested to see what sorts of crazy stunts you can pull off with incarnate abilities.