SS/FA for anything but farming
General Build Advice:
The Shield Wall 3% resistance IO is a 3-billion INF paperweight. It doesn't do anything useful for most builds. I would only use it on a build that needs it to reach 90% resistance to S/L or energy.
You slotted a lot of sets that give mostly typed defense (smashing, lethal, etc.) and a lot of sets that give mostly vector defense (melee, ranged, AoE). Pick one or the other because the game only looks at your highest defense category.
The breaking points for defense are 45%, 32.5%, and 20% for non-Incarnate content. That is because a small purple inspiration is 12.5% defense, and two smalls or one medium is 25% defense. Try to hit one of those marks for optimal defense levels with inspirations.
You sacrificed a lot of global recharge for defense and the Cardicac Alpha. I'm not saying it is wrong, but it isn't the path I would take with one of the best damage-dealing Brute combos in the game. It is up to you if you want high DPS and the best attack chain, or high levels of defense for tanking for groups.
Individual Power Slotting:
Weave is your best defensive toggle, but you enhanced Maneuvers better. This is definitely a mistake if you are trying to build for defense.
Enzymes are probably more expensive than Luck of the Gambler global recharges. I would use a LOTG in Combat Jumping instead. Try and fit as many LOTGs in your build as you can.
You should try to put Numina's unique in Health instead of Healing Flames. In Healing Flames, Numina's won't give you the bonus until you use the power.
You only have one knockback protection IO. That probably isn't enough.
Gaussian's set is a bad choice when building for typed defense. It is the best choice when building for vectored defenses, but only if you are going for AoE defense as well. Gaussian's set lacks recharge enhancement, so it isn't the best choice to put it in Rage if you are trying to double-stack Rage.
Mocking Beratement should not be in Consume. You need accuracy, recharge, and possibly endurance enhancement in Consume.
Only Jab is worse than Hurl for DPS. I wouldn't take Hurl at all. Flying enemies are not a major issue currently, and your knockdowns can bring them out of the air.
You didn't take Blazing Aura. This is a huge mistake. Blazing Aura is excellent for taunting if you want to tank on teams. It also adds a good amount of AoE DPS.
Force Feedback proc is nice to have in Foot Stomp.
Gloom is horribly slotted. It is your second-best attack for DPS.
Thanks for the input!
Did some moving around, trying to push some more +rech in there.
Seems like i am incapable of dumping the typed defenses as they are still pretty much within 2% of the positional ones.
Feels like it's gonna have some troubles with end though.
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I have to agree with everything Syntax said. Except for one thing Mocking Beratement is fine it consume, as it’s +rech is quite nice, SS/ toons DO NOT need acc. However, 1-2 end mod IOs are very helpful in there.
But I’m going to put some extra emphases on Glooms slotting, blazing aura, shield wall being pure crap, LotGs, and you want to get to the s/l soft cap and ignore melee/ranged def. That will provide a surprising amount of def to ranged and AoE attacks, and it’s almost ALL melee attacks
Oh, and summon widow is PURE ****. I'd grab dark oblit, it’s an amazing attack and -tohit is quite useful actually. Especially if you get rang in there, really sweet dmg mit. I for one would actually drop darkest night, but that’s just me.
I generally try to shoot for s/l soft cap and 65% +rech on an SS/fire. Oh and 12 -kb.
Edit: *sigh* i take too long to post stuff
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
That second build looks much better. I prefer positional defenses over typed as well. You just had too much of a mix in your first build.
Endurance will be an issue because Tough, Maneuvers, and Tactics are underslotted. You don't need Tactics. You have plenty of to-hit from Rage. Drop Weave down to 3 slots and use LOTG def/endrdx in the other two slots. That should free up some slots for Tough and Maneuvers. Pull the recharge IO from Summon Widow to help Maneuvers.
The Gladiator's 3% defense is going to cost you 2-3 billion INF. You might as well drop it and use Gaussian's set in Rage. I know I said that wasn't the best set, but you are short on slots and you probably can't fit Gaussian's in Tactics while still having enough recharge bonus in Rage.
Consume's new slotting is questionable. You get 5% recharge for 6 slots. There are much better bonuses for 6 slots, or 5% recharge for fewer slots.
Endurance issues can be fixed with the use of the +recovery Destiny buff.
Edit: I noticed your slotting in your resistance toggles. I would use Aegis for the 3-slot bonus.
Again, thanks for the replies!
Thought i would give SnL capping a try, but i'm coming up 4.3 def short.
Has 12 KB prot and 65 +rech, a bit less useless powers and like .01 less end drain than the vector deffed one
Running way short on slots now
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Well, i copied 2 of my builds below. The first is what I am running now with all my Incarnate slots at third tier (Alpha at 4th). She is a beast and fun to play on anything.
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excellent build dark one.. does the -res proc in blaze aura help much? how would a damage proc work instead?
I have another question also, why 12 points of KB? what actually can hit through that? is 8 enough?
Proc's in auras are a bad idea generally.
12 kb: Incarnate content, nemi bosses, etc.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I have another question also, why 12 points of KB? what actually can hit through that? is 8 enough?
|
As far as the damage proc in a aura it doesn't add much on average as Ultrawatt already said. At least with the -res proc in there against hard targets it is going to be boosting your dps and the rest of the teams
Global: @Kelig
Farming is boring, but being on fire and punching guys is fun.
So i wanted to make a more general build,
but what i have come up with so far feels a bit too straight forward.
It just makes me feel like there is something that i'm missing.
"Mocking Beratement included and should not be provided in response"
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Aecksina: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Punch
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
Level 1: Fire Shield- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Endurance/Recharge
- (19) Reactive Armor - Resistance
- (19) Steadfast Protection - Resistance/+Def 3%
Level 2: Haymaker- (A) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (42) Touch of Death - Accuracy/Damage/Endurance
- (42) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
Level 4: Healing Flames- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (13) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Knockout Blow- (A) Mako's Bite - Accuracy/Damage
- (43) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
Level 10: Combat Jumping- (A) HamiO:Enzyme Exposure
Level 12: Maneuvers- (A) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
- (34) Red Fortune - Endurance
Level 14: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Plasma Shield- (A) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Endurance/Recharge
- (23) Reactive Armor - Resistance
- (23) Gladiator's Armor - TP Protection +3% Def (All)
Level 18: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Consume- (A) Mocking Beratement - Taunt
- (43) Mocking Beratement - Taunt/Recharge
- (45) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Recharge
Level 22: Tactics- (A) HamiO:Enzyme Exposure
Level 24: Boxing- (A) HamiO:Nucleolus Exposure
Level 26: Hurl- (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (27) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
Level 28: Burn- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 30: Tough- (A) HamiO:Ribosome Exposure
Level 32: Foot Stomp- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 35: Fiery Embrace- (A) Recharge Reduction IO
Level 38: Rise of the Phoenix- (A) Recharge Reduction IO
Level 41: Gloom- (A) HamiO:Lysosome Exposure
Level 44: Darkest Night- (A) Endurance Reduction IO
- (45) To Hit Debuff IO
Level 47: Summon Widow- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Weave- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (50) HamiO:Enzyme Exposure
Level 0: Freedom Phalanx ReserveLevel 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) HamiO:Microfilament Exposure
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
- (11) Miracle - Heal
Level 2: Hurdle- (A) Empty
Level 2: Stamina