+4 TFs
Just wanted to put this out there, even though it probably belongs in the "suggestion" forum. One thing I was pretty sure we'd be seeing in this issue before I actually saw what was in beta was the ability to earn Threads by running Task Forces at +4. That seems like a great way for us to have some expanded stomping grounds to try our new abilities, so I was a little surprised we're still encouraged to run at +0, and basically blow the TF away.
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BrandX Future Staff Fighter

The BrandX Collection
BrandX Future Staff Fighter

The BrandX Collection
More fun isn't an incentive? Ran the first mission of the ITF at +4 last night, and I only lowered it to +1, so a few lower level teammates could hit things, but everyone on the PuG team was having fun.
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I don't really thinkwe're disagreeing. I am fine with running +4 TFs. In fact, I think I've run with some of yours.
I just wish running them had a chance of dropping threads, so that running them at +0 wasn't "ideal" and as we acquire more and more new powers these TFs don't become the equivalent of farming Atlas Park.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Personally, I HATE running things at +4. I'm not against adding incentive, but if it transpired that too many people wanted to run too many TFs at +4, it might just ensure I never run a TF again.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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While I enjoyed running TFs and SFs at +4 prior to incarnate powers, I'm not sure this would be a good idea. Too big a chance for it to become the normal way for incarnate people to go, leaving the ones who aren't slotted for the task a bit behind.
Run +4 if you have a team that thinks it's a cool idea, enjoy the larger inf drops they yield and so on.
Oh, and you still earn shards during all them things you could run at +4 even if you don't. They kinda equal threads, even if the conversion is slow. (Beyond making things difficult for people who were hoping to actually get nice use out of their hoarded shards there's really no point to separating those currencies.)
Successful TFs at +4 is more a matter of team coordination than slotting. A well-timed Fulcrum Shift, or an Empath who knows who to give Fortitude to, will give you more of a boost than all the Incarnate powers together.
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Generally good builds (both in power choices and slotting) are a big help if you're running +4s with people you don't know, though. There are lucky PUGs where people click - there are also ones where they don't, and staying alive in those is harder than when you're working as a well oiled machine fueled by a team-wide imaginary Fury bar.
I think I trailed off there. My concern would be that most PUG TF/SF groups would end up going for those extra rewards with the still-leveling ones (or people who just aren't all that survivable for one reason or another) caught up in the hurt. It could very well be a ridiculous and unreasonable concern, but it's there enough for me, personally, to not really like the idea of putting that extra shiny at the end of the difficulty. You already get increased inf from the tougher foes. (Right? I'm not imagining that, am I?)
That said, I think it'd be lovely if the actual challenge settings available on trials/TFs/SFs awarded something if you complete with them. Their current "MO or difficulty for painful lulz" is kinda ... flat.
Not just TFs... Any lvl54, in any sort of mission, should drop Threads - at the same rate, and in addition to, Shards. That'd help some with the glaring disparity between 'the Solo route' and the 'End Game route'.
This would still be much slower that thread/component gathering via Trials, so the incentive to run those wouldn't disappear, but at least it does add an incentive to run regular content at +4... I know I would
Just wanted to put this out there, even though it probably belongs in the "suggestion" forum. One thing I was pretty sure we'd be seeing in this issue before I actually saw what was in beta was the ability to earn Threads by running Task Forces at +4. That seems like a great way for us to have some expanded stomping grounds to try our new abilities, so I was a little surprised we're still encouraged to run at +0, and basically blow the TF away.