+4 TFs


BrandX

 

Posted

Just wanted to put this out there, even though it probably belongs in the "suggestion" forum. One thing I was pretty sure we'd be seeing in this issue before I actually saw what was in beta was the ability to earn Threads by running Task Forces at +4. That seems like a great way for us to have some expanded stomping grounds to try our new abilities, so I was a little surprised we're still encouraged to run at +0, and basically blow the TF away.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Just wanted to put this out there, even though it probably belongs in the "suggestion" forum. One thing I was pretty sure we'd be seeing in this issue before I actually saw what was in beta was the ability to earn Threads by running Task Forces at +4. That seems like a great way for us to have some expanded stomping grounds to try our new abilities, so I was a little surprised we're still encouraged to run at +0, and basically blow the TF away.
Could just raise the difficulty and run the TF, that's what I do.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Could just raise the difficulty and run the TF, that's what I do.

I understand that. I just wish the game gave the incentive to do it that way.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I understand that. I just wish the game gave the incentive to do it that way.
More fun isn't an incentive? Ran the first mission of the ITF at +4 last night, and I only lowered it to +1, so a few lower level teammates could hit things, but everyone on the PuG team was having fun.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
More fun isn't an incentive? Ran the first mission of the ITF at +4 last night, and I only lowered it to +1, so a few lower level teammates could hit things, but everyone on the PuG team was having fun.

I don't really thinkwe're disagreeing. I am fine with running +4 TFs. In fact, I think I've run with some of yours.

I just wish running them had a chance of dropping threads, so that running them at +0 wasn't "ideal" and as we acquire more and more new powers these TFs don't become the equivalent of farming Atlas Park.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I just wish running them had a chance of dropping threads, so that running them at +0 wasn't "ideal" and as we acquire more and more new powers these TFs don't become the equivalent of farming Atlas Park.
This. Until you incentivize running at higher difficulty, the majority of players will take the fast and easy route, even when t goes from "easy" to "stupid easy."


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Posted

Personally, I HATE running things at +4. I'm not against adding incentive, but if it transpired that too many people wanted to run too many TFs at +4, it might just ensure I never run a TF again.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

While I enjoyed running TFs and SFs at +4 prior to incarnate powers, I'm not sure this would be a good idea. Too big a chance for it to become the normal way for incarnate people to go, leaving the ones who aren't slotted for the task a bit behind.
Run +4 if you have a team that thinks it's a cool idea, enjoy the larger inf drops they yield and so on.

Oh, and you still earn shards during all them things you could run at +4 even if you don't. They kinda equal threads, even if the conversion is slow. (Beyond making things difficult for people who were hoping to actually get nice use out of their hoarded shards there's really no point to separating those currencies.)


 

Posted

Quote:
Originally Posted by Zoph View Post
While I enjoyed running TFs and SFs at +4 prior to incarnate powers, I'm not sure this would be a good idea. Too big a chance for it to become the normal way for incarnate people to go, leaving the ones who aren't slotted for the task a bit behind.
Successful TFs at +4 is more a matter of team coordination than slotting. A well-timed Fulcrum Shift, or an Empath who knows who to give Fortitude to, will give you more of a boost than all the Incarnate powers together.


 

Posted

Quote:
Originally Posted by Katie V View Post
Successful TFs at +4 is more a matter of team coordination than slotting. A well-timed Fulcrum Shift, or an Empath who knows who to give Fortitude to, will give you more of a boost than all the Incarnate powers together.
I agree. In retrospect I kinda skipped over what I meant and made it sound a bit too generalized - having enough Accuracy enhancements is the biggest thing to "slotted for it".
Generally good builds (both in power choices and slotting) are a big help if you're running +4s with people you don't know, though. There are lucky PUGs where people click - there are also ones where they don't, and staying alive in those is harder than when you're working as a well oiled machine fueled by a team-wide imaginary Fury bar.

I think I trailed off there. My concern would be that most PUG TF/SF groups would end up going for those extra rewards with the still-leveling ones (or people who just aren't all that survivable for one reason or another) caught up in the hurt. It could very well be a ridiculous and unreasonable concern, but it's there enough for me, personally, to not really like the idea of putting that extra shiny at the end of the difficulty. You already get increased inf from the tougher foes. (Right? I'm not imagining that, am I?)

That said, I think it'd be lovely if the actual challenge settings available on trials/TFs/SFs awarded something if you complete with them. Their current "MO or difficulty for painful lulz" is kinda ... flat.


 

Posted

Not just TFs... Any lvl54, in any sort of mission, should drop Threads - at the same rate, and in addition to, Shards. That'd help some with the glaring disparity between 'the Solo route' and the 'End Game route'.

This would still be much slower that thread/component gathering via Trials, so the incentive to run those wouldn't disappear, but at least it does add an incentive to run regular content at +4... I know I would