Incarnate Proliferation Ideas
Judgment again: I'd like a Knights of the Round materia.
No, seriously; instead of a blast of power, have a "ghostlike figure" charge into a mob group or a dragon appear over head and blast.
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
Here's an interesting thought experiment. I'm going to list all my 50s going down character select and we can see how many of them have concepts that will benefit from one of the existing Incarnate powers.
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Checking out the animations of them posted here, I would say Sam should use the void judgement. It kinda looks like a sheering slice to everything around you. And since it's rather dark around the character themselves, you can't really *see* the character isn't cutting with a sword because you can't see the character at all until after everything's dead.
Quick question. Someone mentioned it being unrealistic that the well would give one access to an orbital cannon. My question is: Does the well always give power directly to incarnates? I assumed that the well could give out power in any number of ways, including causing a mad scientist to call you up saying "hey, I have this orbital laser cannon I don't need anymore (hehehe). Would you take it off my hands?"
Sermon
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One of Six, Cannibal 6
Judgment again: I'd like a Knights of the Round materia.
No, seriously; instead of a blast of power, have a "ghostlike figure" charge into a mob group or a dragon appear over head and blast. |
what's terrible is that even after I read the 'materia' part, I still saw this (even worse, Cloud summoning this)
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Some Judgments I'd like to see:
Contagion: Works rather like the Ion chain effect, deal Toxic and Lethal damage. Tree options could be debuffing Regen, adding additional DoT ticks of Toxic, and enabling the use of the Vomit-style hold.
Dischord: Energy/Smashing damage, Sonic themed. Targetted AoE, but with a huge graphical effect spanning the width of the AoE radius.
Seismic: Fire/Smashing, Earth themed. I see this as a placeable AoE rain type thing. But backwards. Rather than having the particles fall down, the ground cracks to expose a lava flow beneath with bits of flame, smoke, and ash rising from beneath.
Plasma: Fire/Energy. You know that big beam cannon thing Iron Man does in the Marvel vs. Capcom games? Something like that. :P
Spire: Lethal TAoE. A massive, jagged pillar of stone rips up from the Earth.
Noneuclidean: Cold/Negative DoT PBAoE. Dark energy surges forth from the PC, creating a rip in reality through which horrible, grasping tentacles reach through, lashing out at anything nearby.
Abyssal: Fire/Toxic TAoE, A portal opens above the targetted foe, allowing hellfire to spew out for a moment before closing again, so as not to allow anything untoward into the mortal realm.
Until I see something that states to the contrary, going to assume VK is right .
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I like those, but I'm sticking to my guns (figuratively speaking) and insisting on a purely body-centric Incarnate power. By this I mean a power which does not project or summon anything, not spikes, not energy, not earthquakes. Just whatever a character can do with the body, be it punching, kicking, stomping, clapping, yelling or what have you. Anything which does not require "projection" of power outside the body itself.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have no non-melee characters. Period. Well, not counting Masterminds, but I'm not sure what they can be classed as. And while I'm sure that's probably the source of my problem, seen as many melee sets are weapon-based, I just prefer how those play.
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Sounds like these characters of yours can be easily overcome, you just need to use magic or tech that neutralizes melee combat. And I actually have several characters that can conceptually do that.
Just to clarify, this isn't me arguing against new animations/powers for incarnates. I'm just poking more into character concepts/themes than judgement concepts/themes. And since this is probably in the wrong board (is this an idea thread? >_<), a slight derailment wouldn't hurt.
If/when I ever get around to doing the incarnate content (lol I'm in no rush, I probably won't even really start until sometime in autumn), some of the things I'd like:
-Cryo judgement. Just give me a 'Shadow Maul' type animation as if I'm throwing each shard, and it'd be quite perfect for my Weapon-Tosser stalker.
-Judgement: Strike. Rather than a click damage power, this would be a click buff power that would add a PBAoE or Cone to your next attack. The tree would be wide in that they come with different elements (fire, cold, energy, neg energy) but wouldn't give any significant extra effects. The upside is, it recharges a bit faster than regular judgement powers.
With that, you could do some outlier things and give your 'Fire Ball' a more 'fire bally' effect by adding a fire cone to the targeted AoE. Or make your PBAoE Footstomp come with an energy shockwave that extends forward in a cone. Or give everyone the tap of death by adding a death explosion to Brawl. Oh! Or a Meteor Strike! Hurl Boulder, toss. BOOM! Cyclops Optic Blasts! Lol I can keep going but I'd better stop
I like those, but I'm sticking to my guns (figuratively speaking) and insisting on a purely body-centric Incarnate power. By this I mean a power which does not project or summon anything, not spikes, not energy, not earthquakes. Just whatever a character can do with the body, be it punching, kicking, stomping, clapping, yelling or what have you. Anything which does not require "projection" of power outside the body itself.
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Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
Really, though, some of the best stories I'm aware of are the result of an author taking an absurd story and telling it seriously, and that's what I want out of City of Heroes. Sure, embrace the ludicrous and outlandish, but tell it within the confines of a grounded story. Enough with the self-aware, self-referrential in-joke humour, please!
Why there was such a seal on humanity's potential though is another mystery. Possibly something... Nefarious!
You're not supposed to ask that! It's a general premise of the entire fictional universe because it makes for a better story, and each single instance of this can be explained on a case-by-case basis. It's a weird world where weird things happen, but each weird thing happens for its own reasons. Once you start trying to tie it all together to a common cause, you start taking away from the depth of the world, because you're essentially giving an answer to practically every question which could ever be asked. Even just IMPLYING such a connection is a bad idea, as while it doesn't answer every question ever asked, it implies there is a singular answer to them all, which you must only ever find once, and you can then answer all other questions.
Some things in a story need to be left unexplained, because explaining every single aspect of a story robs it of its allure and reduces it to a technical manual of the operating principles behind a fictional world.
I don't need to know where "super powers" as a generic term come from. I don't WANT to know where they come from. Because my mind is consistently able to produce better ideas FOR ME than the one already presented. We gain nothing by explaining the origin of powers, but we lose our free hand in writing them, and that's not a good thing.
Super powers are. Leave it at that.