BAF Incarnate Trial with MO Badges
The Minions can be held, slept, immobilised, and very easily killed so are not your main worry. The Commandos are effectively immune to all mez effects, including, well, everything except damage. You must focus on killing the Commandos.
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I haven't seen anyone on a BAF using Force Bubble or Hurricane, so I don't know how they respond to repel.
http://www.fimfiction.net/story/36641/My-Little-Exalt
It should be noted that while the commandos are effectively immune to most mezzes and to slows, they seem to have no special protection from KB/KU. I've seen them get knocked down by pistols and I've seen them slip around on an Oil Slick.
I haven't seen anyone on a BAF using Force Bubble or Hurricane, so I don't know how they respond to repel. |
I've used a Stormy a lot, but always turn Hurricane off to make better use of my AoE debuffs, and get the spawns down faster, in the escapee phase. Commandos can and will run around obstacles though, and are quite adept at evadin Bonfires etc.
http://www.savecoh.com/
During some (dismal) runs through BAF with a certain (not in this thread/serverlist(yet)) disfunctional raid leader, I noted Master Zaprobo's observations regarding the Resistance destinations and the effects of Force Bubble on those waypoints. It has been successful to place Force Bubble enabled players on these waypoints and exits, thus allowing the raid to focus more on JUST the Hardened Resistance Commando's.
The Killbox deployment @Ammon describes (which I have visualised below) however seems far more PUG friendly, which in truth is how I prefer my CoH content. So as a fan of "grab your friends and go" as opposed to "we won't go anywhere until people alt to what I tell them to" I removed the force bubbler strategy and rewrote my guide, crediting @Ammon for the deployment placement as I feel it suits my style and increases the success rate of the MO runs.
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Solid idea - though I'd perhaps mark some of the better points for people with Repel/KB auras as an "optional extra".
Likewise on Defiant while we don't team-split rigorously as per your map, we've still got things down to a fine art of allowing no escapees.
The trick is trying to get a Defiant BAF to go for the rest of the Master of requirements. We've done it - just not on a routine basis.
I wish I'd read this guide before doing my first BAF. I've been running a Gravity/FF controller and was a little baffled (heh) as to what to do most of the time. I usually leave Force Bubble off because I've had a number of complaints regarding the KB. If this is the right time/place to use Force Bubble, can you let me know where the best place to use it would be? (And any other advice for this toon would also be welcome!)
Thanks muchly!
Just wanted to express my thanks for this guide. Once you get people used to it, the "run the gauntlet" style of handling the Escapees works great.
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I wish I'd read this guide before doing my first BAF. I've been running a Gravity/FF controller and was a little baffled (heh) as to what to do most of the time. I usually leave Force Bubble off because I've had a number of complaints regarding the KB. If this is the right time/place to use Force Bubble, can you let me know where the best place to use it would be? (And any other advice for this toon would also be welcome!)
Thanks muchly! |
Force bubbles doesn't work on AV's no? I would only use it when you have Seige and Nightstar near the helipad. That way you can keep their reinforcements in the PBAOE/AOE range but use it wisely. Also if you're near one of the doors it's great to use it then to keep the escapees from getting to far. This helps out everyone so they can lockdown or kill the escapees.
Also for the doors throw down a rain power or caltrops. this will knock down their HP to half before they even get out the door.
I can't get the "target_custom_next alive Commando" to work right, it always targets dead Commandos also. Is there some trick to it?
Solid idea - though I'd perhaps mark some of the better points for people with Repel/KB auras as an "optional extra".
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I can get similar results on my Grav/Storm; Crushing Field and Freezing Rain to slow mobs, Lightning Storm and Tornado to both damage and knock them off the path (their first priority seems to be to get back on rather than run willy-nilly), and Singy to work as a bouncer. I think for these toons, I can actually stay away from the team where my knockback helps to impede mobs without knocking them away from teammates.
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During some (dismal) runs through BAF with a certain (not in this thread/serverlist(yet)) disfunctional raid leader, I noted Master Zaprobo's observations regarding the Resistance destinations and the effects of Force Bubble on those waypoints. It has been successful to place Force Bubble enabled players on these waypoints and exits, thus allowing the raid to focus more on JUST the Hardened Resistance Commando's.
The Killbox deployment @Ammon describes (which I have visualised below) however seems far more PUG friendly, which in truth is how I prefer my CoH content. So as a fan of "grab your friends and go" as opposed to "we won't go anywhere until people alt to what I tell them to" I removed the force bubbler strategy and rewrote my guide, crediting @Ammon for the deployment placement as I feel it suits my style and increases the success rate of the MO runs. |
Overlapping the two teams is best, with the bulk of your forces just west of the middle building. You have commandos coming out of the middle building and taking a sharp left to the west exit. If the team in charge of the east side of operations is TOO far to the east, then that leaves the west team to deal with two different commando spawns heading in two directions. Granted you could say the other team in the east would grab the commandos that got through, but I'd still put money on putting heavy dmg and AoE clustered just past the middle. Of course this depends on the makeup and how well people understand what is going on hehe... "Stand here, Kill things, Kill these first"
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Aye, so if you need teammates to do a run just for mapping out the turrets, you can count on me.
http://www.savecoh.com/