BAF Incarnate Trial with MO Badges


Ammon

 

Posted

Aye, so if you need teammates to do a run just for mapping out the turrets, you can count on me.


http://www.savecoh.com/

 

Posted

Quote:
Originally Posted by Ammon View Post
The Minions can be held, slept, immobilised, and very easily killed so are not your main worry. The Commandos are effectively immune to all mez effects, including, well, everything except damage. You must focus on killing the Commandos.
It should be noted that while the commandos are effectively immune to most mezzes and to slows, they seem to have no special protection from KB/KU. I've seen them get knocked down by pistols and I've seen them slip around on an Oil Slick.

I haven't seen anyone on a BAF using Force Bubble or Hurricane, so I don't know how they respond to repel.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
It should be noted that while the commandos are effectively immune to most mezzes and to slows, they seem to have no special protection from KB/KU. I've seen them get knocked down by pistols and I've seen them slip around on an Oil Slick.

I haven't seen anyone on a BAF using Force Bubble or Hurricane, so I don't know how they respond to repel.
Tsumiju Zero's early runs at getting the MO used bubblers and such for the KB. As I recall, that was purely for the minions, but you could ask him.

I've used a Stormy a lot, but always turn Hurricane off to make better use of my AoE debuffs, and get the spawns down faster, in the escapee phase. Commandos can and will run around obstacles though, and are quite adept at evadin Bonfires etc.


http://www.savecoh.com/

 

Posted

During some (dismal) runs through BAF with a certain (not in this thread/serverlist(yet)) disfunctional raid leader, I noted Master Zaprobo's observations regarding the Resistance destinations and the effects of Force Bubble on those waypoints. It has been successful to place Force Bubble enabled players on these waypoints and exits, thus allowing the raid to focus more on JUST the Hardened Resistance Commando's.

The Killbox deployment @Ammon describes (which I have visualised below) however seems far more PUG friendly, which in truth is how I prefer my CoH content. So as a fan of "grab your friends and go" as opposed to "we won't go anywhere until people alt to what I tell them to" I removed the force bubbler strategy and rewrote my guide, crediting @Ammon for the deployment placement as I feel it suits my style and increases the success rate of the MO runs.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
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Posted

Solid idea - though I'd perhaps mark some of the better points for people with Repel/KB auras as an "optional extra".

Likewise on Defiant while we don't team-split rigorously as per your map, we've still got things down to a fine art of allowing no escapees.

The trick is trying to get a Defiant BAF to go for the rest of the Master of requirements. We've done it - just not on a routine basis.


 

Posted

I wish I'd read this guide before doing my first BAF. I've been running a Gravity/FF controller and was a little baffled (heh) as to what to do most of the time. I usually leave Force Bubble off because I've had a number of complaints regarding the KB. If this is the right time/place to use Force Bubble, can you let me know where the best place to use it would be? (And any other advice for this toon would also be welcome!)

Thanks muchly!


 

Posted

Just wanted to express my thanks for this guide. Once you get people used to it, the "run the gauntlet" style of handling the Escapees works great.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Rayvn View Post
I wish I'd read this guide before doing my first BAF. I've been running a Gravity/FF controller and was a little baffled (heh) as to what to do most of the time. I usually leave Force Bubble off because I've had a number of complaints regarding the KB. If this is the right time/place to use Force Bubble, can you let me know where the best place to use it would be? (And any other advice for this toon would also be welcome!)

Thanks muchly!

Force bubbles doesn't work on AV's no? I would only use it when you have Seige and Nightstar near the helipad. That way you can keep their reinforcements in the PBAOE/AOE range but use it wisely. Also if you're near one of the doors it's great to use it then to keep the escapees from getting to far. This helps out everyone so they can lockdown or kill the escapees.

Also for the doors throw down a rain power or caltrops. this will knock down their HP to half before they even get out the door.



 

Posted

I can't get the "target_custom_next alive Commando" to work right, it always targets dead Commandos also. Is there some trick to it?


 

Posted

Quote:
Originally Posted by Master Zaprobo View Post
Solid idea - though I'd perhaps mark some of the better points for people with Repel/KB auras as an "optional extra".
I personally like straying a bit from the choke team, especially on the Team 1 path; I'll set up right where the path meets the barrack area. On my Fire/Fire blaster I place Bonfire a little to the west, then stand just to the east at the path start. Hot Feet and Rain of Fire to slow mobs as they try to run by, with Burn for extra damage. Bonfire ends up knocking most minions right back into me and they start the process again (there's also an incline here, with a lip between the path and the surrounding area - I think mobs will try to jump it but can get stuck). If Commandos aren't taken out, they are at least weakened; most minions are filtered out. I also like positioning there to act as a goalie if needed.

I can get similar results on my Grav/Storm; Crushing Field and Freezing Rain to slow mobs, Lightning Storm and Tornado to both damage and knock them off the path (their first priority seems to be to get back on rather than run willy-nilly), and Singy to work as a bouncer. I think for these toons, I can actually stay away from the team where my knockback helps to impede mobs without knocking them away from teammates.


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Posted

Soooo... You don't have to be a Warmace/Energy Aura brute to get that badge?



scnr

Cheers,
Schlu


--
PPD: "Nothing to see here... move along... move along..."

 

Posted

Quote:
Originally Posted by TsumijuZero View Post
During some (dismal) runs through BAF with a certain (not in this thread/serverlist(yet)) disfunctional raid leader, I noted Master Zaprobo's observations regarding the Resistance destinations and the effects of Force Bubble on those waypoints. It has been successful to place Force Bubble enabled players on these waypoints and exits, thus allowing the raid to focus more on JUST the Hardened Resistance Commando's.

The Killbox deployment @Ammon describes (which I have visualised below) however seems far more PUG friendly, which in truth is how I prefer my CoH content. So as a fan of "grab your friends and go" as opposed to "we won't go anywhere until people alt to what I tell them to" I removed the force bubbler strategy and rewrote my guide, crediting @Ammon for the deployment placement as I feel it suits my style and increases the success rate of the MO runs.
Didn't read the said strat referred to, but in relation to the image:

Overlapping the two teams is best, with the bulk of your forces just west of the middle building. You have commandos coming out of the middle building and taking a sharp left to the west exit. If the team in charge of the east side of operations is TOO far to the east, then that leaves the west team to deal with two different commando spawns heading in two directions. Granted you could say the other team in the east would grab the commandos that got through, but I'd still put money on putting heavy dmg and AoE clustered just past the middle. Of course this depends on the makeup and how well people understand what is going on hehe... "Stand here, Kill things, Kill these first"



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