Need help restructuring my Nin/Nin


Breog

 

Posted

I don't post a lot, and I've never had help or put a large amount of thought in my stalker's IO's since I've survived a lot of TF's with my build, but this recent update has had me at a razor's edge on my survivability and I think it's about time I got help. My stalker sits around 30-37'ish percent in defense, 30% being lowest out of hide, 37% being highest in hide. I've read a few posts around these boards and am assuming, if correct, that the soft cap, which I SHOULD be at, is 45%. Before I spend another respec trying to fix my problem, I would like assistance if plausible. My current build is as follows.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Tsurai -Current IO: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Gambler's Cut

  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (5) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (36) Analyze Weakness - Accuracy/Recharge
  • (43) Analyze Weakness - Accuracy/Defense Debuff
  • (46) Analyze Weakness - Defense Debuff
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Assassin's Blade
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Combat Jumping
  • (A) Red Fortune - Defense
  • (11) Red Fortune - Endurance
  • (37) Red Fortune - Defense/Endurance
Level 12: Placate
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
  • (15) Unbounded Leap - Jumping
  • (15) Unbounded Leap - Endurance
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
Level 20: Stealth
  • (A) Red Fortune - Defense
  • (21) Red Fortune - Endurance
  • (21) Red Fortune - Defense/Endurance
Level 22: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Heal/Endurance/Recharge
  • (23) Numina's Convalescence - Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Endurance
  • (37) Aegis - Psionic/Status Resistance
Level 24: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%)
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Soaring Dragon
  • (A) Force Feedback - Chance for +Recharge
  • (27) Force Feedback - Accuracy/Knockback
  • (27) Force Feedback - Damage/Knockback
  • (29) Force Feedback - Damage/Endurance/Knockback
  • (34) Force Feedback - Recharge/Endurance
Level 28: Assault
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 32: Golden Dragonfly
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
Level 35: Vengeance
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 38: Kuji-In Retsu
  • (A) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
Level 41: Petrifying Gaze
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Recharge
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Dark Blast
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff
Level 47: Tenebrous Tentacles
  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (48) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Immobilize/Endurance
  • (50) Gravitational Anchor - Chance for Hold
Level 49: Caltrops
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Pacing of the Turtle - Damage/Slow
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Numina's Convalescence - Heal
  • (13) Healing IO
  • (17) Empty
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (11) Endurance Modification IO
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 1.875% Defense(Melee)
  • 65% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 52.5% Enhancement(RechargeTime)
  • 29% FlySpeed
  • 185.23 HP (15.38%) HitPoints
  • 33% JumpHeight
  • 33% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 13.2%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 17% (0.284 End/sec) Recovery
  • 74% (3.72 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 11.34% Resistance(Fire)
  • 11.34% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 29% RunSpeed
  • 2% XPDebtProtection

I've tried to divide my options into two paths. One path will keep my teleport and leadership abilities to provide myself and team some flexibility in terms of damage and stealthing missions. The other path is to sacrifice Recall Friend, Assault, and Tactics for the Fighting pool for Tough and Weave. On both builds, I've adjusted my defensive sets since I realized I hit way about the HP cap. Both builds will have IO's I intend to get but do not possess, I decided to just leave it there for the sake of planning. Builds are as followed.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Tsurai - Rising Defense: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Gambler's Cut
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Touch of Lady Grey - Defense Debuff
  • (46) Touch of Lady Grey - Defense Debuff/Endurance
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (31) Red Fortune - Defense/Endurance
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (34) Red Fortune - Defense/Endurance
Level 6: Assassin's Blade
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Combat Jumping
  • (A) Red Fortune - Defense
  • (11) Red Fortune - Endurance
  • (13) Red Fortune - Defense/Endurance
Level 12: Placate
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
  • (15) Unbounded Leap - Jumping
  • (15) Unbounded Leap - Endurance
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Red Fortune - Defense/Endurance
Level 22: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Heal/Endurance/Recharge
  • (23) Numina's Convalescence - Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Endurance
  • (37) Aegis - Psionic/Status Resistance
Level 24: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%)
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Soaring Dragon
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)
Level 28: Assault
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 32: Golden Dragonfly
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Kuji-In Retsu
  • (A) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
Level 41: Petrifying Gaze
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Recharge
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Dark Blast
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff
Level 47: Tenebrous Tentacles
  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (48) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Immobilize/Endurance
  • (50) Gravitational Anchor - Chance for Hold
Level 49: Caltrops
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Pacing of the Turtle - Damage/Slow
  • (50) Pacing of the Turtle - Range/Slow
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Radial Revamp
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (17) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (11) Endurance Modification IO
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 1.875% Defense(Melee)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(JumpSpeed)
  • 6% Enhancement(Heal)
  • 69% Enhancement(Accuracy)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 77.5% Enhancement(RechargeTime)
  • 19% FlySpeed
  • 185.23 HP (15.38%) HitPoints
  • 23% JumpHeight
  • 23% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 2.75%
  • 18.5% (0.309 End/sec) Recovery
  • 62% (3.117 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 12.6% Resistance(Fire)
  • 12.6% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 19% RunSpeed
  • 2% XPDebtProtection



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Build provides (According to Cumulative Totals): 41.9% Melee Def, 40.1% Ranged Def, 87.7% AoE Def.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Tsurai - Reist/Defense: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Gambler's Cut
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Touch of Lady Grey - Defense Debuff
  • (46) Touch of Lady Grey - Defense Debuff/Endurance
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (31) Red Fortune - Defense/Endurance
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (34) Red Fortune - Defense/Endurance
Level 6: Assassin's Blade
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Combat Jumping
  • (A) Red Fortune - Defense
  • (11) Red Fortune - Endurance
  • (17) Red Fortune - Defense/Endurance
Level 12: Placate
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
  • (15) Unbounded Leap - Jumping
  • (15) Unbounded Leap - Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Red Fortune - Defense/Endurance
Level 22: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Heal/Endurance/Recharge
  • (23) Numina's Convalescence - Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Endurance
Level 24: Kick
  • (A) Accuracy IO
Level 26: Soaring Dragon
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)
Level 28: Tough
  • (A) Aegis - Psionic/Status Resistance
  • (29) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance
Level 30: Weave
  • (A) Red Fortune - Defense
  • (31) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Endurance
Level 32: Golden Dragonfly
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Kuji-In Retsu
  • (A) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
Level 41: Petrifying Gaze
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Recharge
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Dark Blast
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff
Level 47: Tenebrous Tentacles
  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (48) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Immobilize/Endurance
  • (50) Gravitational Anchor - Chance for Hold
Level 49: Caltrops
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Pacing of the Turtle - Damage/Slow
  • (50) Pacing of the Turtle - Range/Slow
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Panacea - +Hit Points/Endurance
  • (13) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (11) Endurance Modification IO
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 3.125% Defense(Fire)
  • 3.125% Defense(Cold)
  • 1.875% Defense(Melee)
  • 1.563% Defense(AoE)
  • 69% Enhancement(Accuracy)
  • 2.5% Enhancement(JumpSpeed)
  • 6% Enhancement(Heal)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(RunSpeed)
  • 77.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 162.64 HP (13.51%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 16.5%
  • MezResist(Sleep) 2.75%
  • 18.5% (0.309 End/sec) Recovery
  • 62% (3.117 HP/sec) Regeneration
  • 13.86% Resistance(Fire)
  • 13.86% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 19% RunSpeed
  • 4.5% XPDebtProtection



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Build provides (According to Cumulative Totals): 47% Melee Def, 45.1% Ranged Def, 94.3% AoE Def.

Any and all assistance would be greatly appreciated. Thanks in advance.


 

Posted

Considering I see a massive AoE Def in those numbers, be careful with those totals as if your Hide is turned on its giving you full value of Hide. Not its Def bonus for when your attacking.

So your not really softcapped by those numbers (asumeing full hide is in them).

Turn off hide, then add 1.88% (if you didn't slot Def Ench into hide) to the numbers you see. Thats were you sit when your atttacking.

You want to hit Soft-Cap Def with your stalker in Attack mode. (Melee and Range at least. Thiers debate about soft-caping your AoE as well. Generaly however if you dont soft-cap your AoE you at least want it in the mid 30s range still)


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Thanks for the reply. With my current IO build, I drop considerably when out of hide as you noted. Your formula was right as I tried testing it with hide on and off, both values ended up to 25-27%, so I am indeed below the softcap for defense. Considering such an event, it probably would be best to drop the Teleport pool for Fighting.
However, I've considered another possibility to drop Darkness and swap back to Soul Mastery in order to keep one ranged and a hold move, having Caltrops being my wide-slowing move for events like BAF. Granted your formula, my defense out of hide should be around 37-35%. Soft-caped out of hide. And of course, Divine Avalanche with just one strike would bring me to soft-cap within melee parameters. With this aspect in mind, would THIS build should be a sufficient one?

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Tsurai - Reist/Defense: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gambler's Cut

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Touch of Lady Grey - Defense Debuff
  • (46) Touch of Lady Grey - Defense Debuff/Endurance
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (31) Red Fortune - Defense/Endurance
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (34) Red Fortune - Defense/Endurance
Level 6: Assassin's Blade
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Combat Jumping
  • (A) Red Fortune - Defense
  • (11) Red Fortune - Endurance
  • (17) Red Fortune - Defense/Endurance
Level 12: Placate
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
  • (15) Unbounded Leap - Jumping
  • (15) Unbounded Leap - Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Red Fortune - Defense/Endurance
Level 22: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Heal/Endurance/Recharge
  • (23) Numina's Convalescence - Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Endurance
Level 24: Kick
  • (A) Accuracy IO
Level 26: Soaring Dragon
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)
Level 28: Tough
  • (A) Aegis - Psionic/Status Resistance
  • (29) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance
  • (48) Aegis - Endurance/Recharge
Level 30: Weave
  • (A) Red Fortune - Defense
  • (31) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Endurance
Level 32: Golden Dragonfly
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Endurance/Recharge
Level 38: Kuji-In Retsu
  • (A) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
Level 41: Dark Blast
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (42) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (42) Siphon Insight - Accuracy/ToHit Debuff
  • (42) Siphon Insight - Accuracy/Recharge
  • (43) Siphon Insight - ToHit Debuff
Level 44: Soul Storm
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (45) Unbreakable Constraint - Accuracy/Recharge
  • (45) Unbreakable Constraint - Hold/Recharge
  • (45) Unbreakable Constraint - Endurance/Hold
  • (46) Unbreakable Constraint - Chance for Smashing Damage
Level 47: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 49: Caltrops
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Pacing of the Turtle - Damage/Slow
  • (50) Pacing of the Turtle - Range/Slow
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Panacea - +Hit Points/Endurance
  • (13) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (11) Endurance Modification IO
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 4.688% Defense(Fire)
  • 4.688% Defense(Cold)
  • 1.875% Defense(Melee)
  • 4.688% Defense(AoE)
  • 63% Enhancement(Accuracy)
  • 2.5% Enhancement(JumpSpeed)
  • 6% Enhancement(Heal)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(RunSpeed)
  • 67.5% Enhancement(RechargeTime)
  • 19% FlySpeed
  • 185.23 HP (15.38%) HitPoints
  • 23% JumpHeight
  • 23% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 16.5%
  • MezResist(Sleep) 2.75%
  • 14.5% (0.242 End/sec) Recovery
  • 62% (3.117 HP/sec) Regeneration
  • 11.34% Resistance(Fire)
  • 11.34% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 24% RunSpeed
  • 4.5% XPDebtProtection



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Posted

Please dont take anything I am about to post as rude or nasty.

My personal view on these kind of biulds, If your not pushing for your softcaps then dont bother with purples sets. I see a couple of purple sets (some expensive ones) yet your biuld lacks softcap Def. Which really isn't to expensive to biuld towards with a Ninjitsu, especialy if your planning to put the influence into getting purple sets.

Caltrops I strongly advice going for the Proctrops route. That is slot it with Procs. Its one of the biggest bang for bucks I have found with Caltrops. Its slow component is already very high. if your crazy to 4 slot it, you can drop Ragnarok (chance for Knockdown), Positrons Blast (Chance for En Damage), Javelin Volley (Chance for Lethal) and Imped swiftness (Chance for Smash).

It turns Caltrops into a Death Mire, as things can't escape it quickly and are flopping around as they get eaten by triple procs. This is magnified even more with the new Incarnate Proc that can be added that will Proc off Caltrops for yet another proc.

Now Javelin Volley and Ragnarok arn't "cheap" but thier not bad in price. Ragnarok Proc goes between 40-60 million. Javelin I forget.. but didn't recall it being bad ether. Certainly for a 2 slot investment you could go Cheap.. and just do Positrons and Impede Swiftnesss procs. Both go pretty cheap in comparison. At the very least (1 slotting Caltrops) I really like Ragarnok Proc in it. Since it turns it basicly into a Ice Patch.

I dont have access to my Mids program atm, but when I do Ill post up my Stalker that doesn't use any purple sets. She hits 45% Melee, 52.5% Range, and 35% AoE Def with Capped Stalker Hps (1606... Her real total would be 1607). Shes a NB/Nin/WM.

Other quick thoughts....
4 slotting Mako's bites isn't bad for effect, but for 6 slots you gain the massive Def Boost from the set. (3.75% Range), especialy on AS were you 5 slotted it... At 5 slots ether swap it out for something like Crushing Impact or find the 6th slot to gain your Range Def boost.

The Biuld over all looks a tad End hungry to. My Stalker has those Defs without useing Manuver, Manuver is nice for more Def but its also more End consumption. And unlikie my Stalker your not packing Physical Prefection to help. So any additional End drain has to be be weighed vs what it does for you vs starviing your attack chains due to end (or worse Detoggling in the middle of a fight.. bleh).


Bleh Im rambling now At the very least I think you might get some idea's from my biuld.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

I find your post very encouraging and look forward to your build for some inspiration. Like I said before, I've never thought ridiculously hard on my past builds which has been my problem. The philosophy "If I'm still living, I'm still good" carried me on the past few years but I felt it was time for a game-changer hence why I'm seeking help on the forums. Thanks for the post.


 

Posted

I dug this out of my Emails ... It's not my final biuld. But will give you a idea for now until I can copy over the final Mids biuld.

Other things that came to mind... the final biuld is just about 4 End/Sec Recovery, useing only .93 end/sec. So positive 3 End incoming. Perma Hasten, letting the Heal be up every 15 secs.

Ops I lied.. thiers 1 Purple set in Blinding Powder. But thats a fairly cheap purple set (most are cheaper then a Gold recipe).
Thats another thing to keep in mind, Blinding Powder besides it confusion, also has a -15% to Hit Debuff. So stacking that with your High Def adds an additional Layer or Protection.

Placate at 49 might seem strange to some.. but I really didn't have a good place to put it earlyer. As such leveling up this Stalker played a bit more Scrappish, since it didn't have access to Placate. But honestly.. didn't miss it much.

Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool:
Ancillary Pool: Weapon Mastery
Alpha: Spiritual

1- Gambler's Cut OOOOOO
* Mako's Bite

1 - Hide O
* Luck of the Gambler (Def/Global)

2 - Flash of Steel OOOOOO
* Obliteration

4 - Ninja Reflexes OOOOOO
* Red Fortune

6 - Assassin's Blade OOOOO
* Crushing Impact (Not Acc/Dam)

8 - Danger Sense OOOOOO
* Red Fortune

10 - Combat Jumping OO
* Karma (Knockback)
* Luck of the Gambler (Def/Global)

12 - Biuld Up O
* IO Recharge

14 - Caltrops O
* Ragnarok (Chance for Knockdown)

16 - Kuji-In Rin OO
* IO Recharge

18 - Divine Avalanche OOOOO
* Luck of the Gambler (Def/Global)
* Kinetic Combat (Not Proc)

20 - Kuji-In Sha OOOO
* Numina's (Heal/Rech, Heal/End/Recharge)
* Docktored Wounds (Heal/End/Recharge)
* Miracle (Heal/End/Recharge)

22 - Boxing O
* IO Damage

24 - Tough O
* Steadfast Protection (Res/Def)
+ All Def 3%

26 - Soaring Dragon OOOOOO
* Mako's Bite

28 - Weave OOO
* Luck of the Gambler (Def/Global, Def, Def/End)

30 - Hasten OO
* IO Recharge x2

32 - Golden Dragonfly OOOOOO
* Obliteration

35 - Blinding Powder OOOOOO
* Coercive Persuasion

38 - Kuji-In Retsu O
* Luck of the Gambler (Def/Global)

41 - Physical Prefection OOOOO
* Efficenacy Adaptor (EndMod, EndMod/End, EndMod/Rech)
* Miracle (Rec, Heal)

44 - Shuriken OOOOO
* Decimation (Not Proc)

47 - Exploding Shuriken OOOOO
* Positrons Blast (Not Dam/Range)

49 - Placate O
* IO Recharge

2 - Health OOO
* Numina's (Reg/Rec, Heal, Heal/End)

2 - Stamina OOO
* Efficenacy Adaptor (EndMod, EndMod/End, EndMod/Rech)


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Ninja ONe: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 4: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(11), RedFtn-EndRdx(25), RedFtn-Def(43)
Level 6: Assassin's Blade -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(17)
Level 8: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx(25), RedFtn-Def(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(45)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Caltrops -- Ragnrk-Knock%(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(40), LkGmblr-Rchg+(43)
Level 20: Kuji-In Sha -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Mrcl-Heal/EndRdx/Rchg(23)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(39)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/EndRdx(36), CoPers-Acc/Rchg(36), CoPers-Acc/Conf/Rchg(37), CoPers-Conf/Rchg(37), CoPers-Conf(37)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 41: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(42), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(45)
Level 44: Shuriken -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Placate -- RechRdx-I(A)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
------------
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(48)
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.38% Defense(Melee)
  • 20.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Confused)
  • 34% Enhancement(Accuracy)
  • 85% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 162.64 HP (13.51%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 18.7%
  • MezResist(Stun) 4.4%
  • 9% (0.15 End/sec) Recovery
  • 34% (1.709 HP/sec) Regeneration
  • 4.095% Resistance(Fire)
  • 4.095% Resistance(Cold)
  • 10% RunSpeed



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Main: Praetor Imperium Elec/SS/Mu

 

Posted

Thanks for the build, I wrote up my own draft for a build which I tried basing on your own although it didn't seem to deviate that much from my older ones. In total, I gain 40-42% of melee, ranged, and AoE defense out of hide. As always, divine Avalanche caps me over. I believe this is the build I would like work with though it has a 1.37 drain and 3.55 recovery, so a +2 instead of +3 like yours. I'd like to review some critiques before I decide to run with it though:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Tsurai - Maximum Defense: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Sting of the Wasp

  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (9) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (19) Analyze Weakness - Accuracy/Defense Debuff
  • (46) Analyze Weakness - Accuracy/Recharge
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Red Fortune - Defense
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (13) Red Fortune - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Assassin's Blade
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Accuracy/Damage
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Caltrops
  • (A) Ragnarok - Chance for Knockdown
  • (11) Pacing of the Turtle - Chance of -Recharge
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 14: Super Jump
  • (A) Unbounded Leap - Jumping
  • (15) Unbounded Leap - Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Placate
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Recharge
  • (21) Numina's Convalescence - Heal/Endurance/Recharge
  • (21) Numina's Convalescence - Endurance/Recharge
  • (34) Numina's Convalescence - Heal
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Endurance/Recharge
Level 24: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage
  • (29) Defense Buff IO
Level 26: Soaring Dragon
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)
Level 28: Kick
  • (A) Accuracy IO
Level 30: Tough
  • (A) Aegis - Psionic/Status Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Titanium Coating - Resistance/Endurance
  • (31) Aegis - Resistance/Endurance/Recharge
Level 32: Golden Dragonfly
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Damage/Recharge
  • (34) Armageddon - Chance for Fire Damage
Level 35: Weave
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Kuji-In Retsu
  • (A) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Winter's Gift - Slow Resistance (20%)
Level 41: Petrifying Gaze
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Recharge
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Dark Blast
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Endurance
Level 49: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 50: Musculature Total Radial Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (37) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (37) Endurance Modification IO
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 3.125% Defense(Fire)
  • 3.125% Defense(Cold)
  • 1.875% Defense(Melee)
  • 1.563% Defense(AoE)
  • 6% Enhancement(Heal)
  • 54% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 19% FlySpeed
  • 144.57 HP (12.01%) HitPoints
  • 23% JumpHeight
  • 23% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 15.4%
  • MezResist(Stun) 2.2%
  • 14.5% (0.242 End/sec) Recovery
  • 62% (3.117 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 11.34% Resistance(Fire)
  • 11.34% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 24% RunSpeed
  • 2% XPDebtProtection



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Posted

Mids protip: Options>Configuration>Effects & Maths>Suppression>Check "Attacked" in the list. Now your Defense values should be accurate when Hide is active but you're being attacked and you don't have to do it manually anymore.


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

Awesome, thanks for the tip, much easier then pretending to number crunch in my head. :P

I did another pass at my build and started looking at lower-level IO's, specifically Steadfast Protection for the +3% Def since there's no way I could afford a Gladiator's Armor. Along with some other adjustments, I may have actually solved my dilemma. This new pass yields 44.3% Melee, 42.4% Ranged, and 42.4% AoE Defenses with Divine Avalanche picking up the melee defense at 74.3% via 2 applications. Build is as follows:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Tsurai - Maximum Defense: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Sting of the Wasp

  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (9) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (19) Analyze Weakness - Accuracy/Defense Debuff
  • (39) Analyze Weakness - Defense Debuff
  • (46) Analyze Weakness - Accuracy/Recharge
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Red Fortune - Defense
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Assassin's Blade
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Recharge
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Caltrops
  • (A) Ragnarok - Chance for Knockdown
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 14: Super Jump
  • (A) Unbounded Leap - Jumping
  • (15) Unbounded Leap - Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Placate
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Recharge
  • (21) Numina's Convalescence - Heal/Endurance/Recharge
  • (21) Numina's Convalescence - Endurance/Recharge
  • (34) Numina's Convalescence - Heal
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
Level 26: Soaring Dragon
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)
Level 28: Kick
  • (A) Accuracy IO
Level 30: Tough
  • (A) Aegis - Psionic/Status Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 32: Golden Dragonfly
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Damage/Recharge
  • (34) Armageddon - Chance for Fire Damage
Level 35: Weave
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Kuji-In Retsu
  • (A) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
Level 41: Petrifying Gaze
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Recharge
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Dark Blast
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Endurance
Level 49: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 50: Musculature Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (37) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod/Recharge
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 4.875% Defense(Melee)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 65% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 67.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 176.2 HP (14.63%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 2.2%
  • 18.5% (0.309 End/sec) Recovery
  • 62% (3.117 HP/sec) Regeneration
  • 10.08% Resistance(Fire)
  • 10.08% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 19% RunSpeed
  • 2% XPDebtProtection



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

Here is my build. I will be changing it up once I get the pvp IO to take out one of the travel powersets.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Dirty Razor: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed

Villain Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 1: Hide -- Ksmt-ToHit+(A)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dam%(42)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), LkGmblr-EndRdx/Rchg(5), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 6: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 10: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(11), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Gambler's Cut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(46)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Caltrops -- Ragnrk-Knock%(A), Posi-Dam%(23), ImpSwft-Dam%(46)
Level 20: Kuji-In Sha -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(21), Mrcl-Heal/Rchg(21), H'zdH-Heal/Rchg(31), S'fstPrt-ResKB(34), S'fstPrt-ResDam/Def+(36)
Level 22: Combat Jumping -- HO:Cyto(A), HO:Cyto(23)
Level 24: Maneuvers -- HO:Cyto(A), HO:Cyto(46)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(42)
Level 28: Recall Friend -- EndRdx-I(A)
Level 30: Teleport -- EndRdx-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Blinding Powder -- Acc-I(A)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 44: Kuji-In Retsu -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Nerve Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 3: Swift -- Run-I(A)
Level 3: Hurdle -- Jump-I(A)
Level 3: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(36), Numna-Regen/Rcvry+(36)
Level 3: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 9.875% Defense(Smashing)
  • 9.875% Defense(Lethal)
  • 8.625% Defense(Fire)
  • 8.625% Defense(Cold)
  • 9.875% Defense(Energy)
  • 9.875% Defense(Negative)
  • 6.125% Defense(Psionic)
  • 16.75% Defense(Melee)
  • 16.75% Defense(Ranged)
  • 14.25% Defense(AoE)
  • 36% Enhancement(Accuracy)
  • 20% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 121.98 HP (10.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Held) 17.6%
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 2.2%
  • 4% (0.067 End/sec) Recovery
  • 30% (1.508 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 6.25% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Sting of the Wasp)
  • MezResist(Immobilize) 3.3%
  • 18.07 HP (1.501%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Scirocco's Dervish
(Flashing Steel)
  • 10% (0.503 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
  • 3.125% Defense(Psionic)
Luck of the Gambler
(Ninja Reflexes)
  • 10% (0.503 HP/sec) Regeneration
  • 13.55 HP (1.126%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.125% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Assassin's Blade)
  • MezResist(Immobilize) 3.3%
  • 18.07 HP (1.501%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.59 HP (1.876%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Danger Sense)
  • 10% (0.503 HP/sec) Regeneration
  • 13.55 HP (1.126%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.125% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Gambler's Cut)
  • MezResist(Immobilize) 2.75%
  • 18.07 HP (1.501%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Steadfast Protection
(Kuji-In Sha)
  • 1.5% (0.025 End/sec) Recovery
  • Knockback (Mag -4), Knockup (Mag -4)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Touch of Death
(Soaring Dragon)
  • MezResist(Immobilize) 2.75%
  • 18.07 HP (1.501%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Obliteration
(Golden Dragonfly)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr
(Kuji-In Retsu)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Thanks for the build Ryu, I decided to do something of a mimicry and look at ALL the defense IO's to see what could get me the highest rating, though my stalker is primarily for PvE at the moment (don't have the skill for PvP >_>). This new and, hopefully, FINAL pass yields me some decent numbers. Final total is 44.4% Melee, 43.7% Ranged, 44.4% AoE. Resistance has been lowered to make room for GotA IO's which raises my recovery rate to 3.77/s at an end drain of 1.42/s, a net return of 2.35/s which I believe should be satisfactory. As always, looking for critique:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Tsurai - Maximum Defense: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Gambler's Cut

  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (9) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (19) Analyze Weakness - Accuracy/Defense Debuff
  • (39) Analyze Weakness - Defense Debuff
  • (46) Analyze Weakness - Accuracy/Recharge
Level 1: Hide
  • (A) Gift of the Ancients - Defense
  • (5) Gift of the Ancients - Run Speed +7.5%
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Assassin's Blade
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Recharge
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Caltrops
  • (A) Ragnarok - Chance for Knockdown
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Placate
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Recharge
  • (21) Numina's Convalescence - Heal/Endurance/Recharge
  • (21) Numina's Convalescence - Endurance/Recharge
  • (34) Numina's Convalescence - Heal
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
Level 26: Soaring Dragon
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)
Level 28: Kick
  • (A) Accuracy IO
Level 30: Tough
  • (A) Aegis - Psionic/Status Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 32: Golden Dragonfly
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Damage/Recharge
  • (34) Armageddon - Chance for Fire Damage
Level 35: Weave
  • (A) Red Fortune - Defense/Endurance
  • (36) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Run Speed +7.5%
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Kuji-In Retsu
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Gift of the Ancients - Run Speed +7.5%
  • (50) Gift of the Ancients - Defense/Recharge
Level 41: Petrifying Gaze
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Recharge
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Dark Blast
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance
  • (48) Kismet - Defense/Endurance
  • (48) Kismet - Accuracy +6%
Level 49: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 50: Musculature Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (37) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod/Recharge
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 4.875% Defense(Melee)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3.938% Defense(Fire)
  • 3.938% Defense(Cold)
  • 3.625% Defense(Energy)
  • 3.625% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 4.875% Defense(AoE)
  • 65% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 67.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 176.2 HP (14.63%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 2.2%
  • 26% (0.434 End/sec) Recovery
  • 62% (3.117 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 41.5% RunSpeed
  • 2% XPDebtProtection



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|ACB7AA965FD17F39FE918|
|-------------------------------------------------------------------|


 

Posted

Couple questions, why are you using a defense debuff set or slotting for defense debuffing at all? The amount we get per attack is pitiful and it does not last long. Its better to go with damage sets. I can get that you might want some set bonuses but thats going to cost you more endurance in the long run since your using more attacks because your damage is lower. So in short any recovery gains pretty much get negated.

For the chance of knockdown proc, it works nice with caltrops when you can set it up with other procs for damage. It especially works well with even con and higher mobs since they just fall down right back into the patch. If you level shift however all it does is scatter the mobs. The level shift was the reason I respec out of this enhancement.

Kujin Rin needs two recharges no ifs and or butts about it, if you exemplar down the power will no longer be perma since you wont have the set bonuses to make up for the slotting. Better to have it and not needed it than to need it and not have it. Also if you get debuffed it wont be perma either.

Why are you taking a hold on a stalker? Its useless 99% of the time, the only time I would ever see a need for it is the LGTF and to be honest the team should have gotten a dom or troller and not rely on everyone else's subpar holds. If non-control archtypes got better durations on controls I could see doing this but stalkers do not get much out of controls unless its confuse or fear.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!