Invulnerability / Super Strength


Beef_Cake

 

Posted

Just wanted to reiterate something previously said regarding tip missions and the market. Do your 10 tips/1 morality mission, pick up either the Luck of the Gambler +7.5 Global Recharge, Miracle +Recovery or Numina +regen/recovery recipes and get them at the lowest level possible (think its 25 for most, use the slider at the top of the A-Merit trade guy menu). AE ticket the rare salvage (or buy it if you must), build the enhancement, put it up for sale on the market. Those 10 million recipes you were seeing become very easy to purchase after 8 days of doing tips. Reason being, you can get 100 - 150 million with each tip purchased IO. 4 recipes in 8 days will give you 400 - 600 million to play with. I did my toons like this, except I played for a few weeks and did tips on 3 different characters a day. Those crazy (in my eyes) 1 billion influence builds turned into a reality on my favorite characters (now I have 4 or 5 toons with fully tricked out builds, minus the purples and pvp IOs). I am still very proud of my toons and their builds, even though I am now able to just purchase the full IO build in one go.

Fractious


Virtue and Freedom
Too many to list, mainly Tanks and Scrappers

 

Posted

Quote:
Originally Posted by Fractious View Post
Just wanted to reiterate something previously said regarding tip missions and the market. Do your 10 tips/1 morality mission, pick up either the Luck of the Gambler +7.5 Global Recharge, Miracle +Recovery or Numina +regen/recovery recipes and get them at the lowest level possible (think its 25 for most, use the slider at the top of the A-Merit trade guy menu). AE ticket the rare salvage (or buy it if you must), build the enhancement, put it up for sale on the market. Those 10 million recipes you were seeing become very easy to purchase after 8 days of doing tips. Reason being, you can get 100 - 150 million with each tip purchased IO. 4 recipes in 8 days will give you 400 - 600 million to play with. I did my toons like this, except I played for a few weeks and did tips on 3 different characters a day. Those crazy (in my eyes) 1 billion influence builds turned into a reality on my favorite characters (now I have 4 or 5 toons with fully tricked out builds, minus the purples and pvp IOs). I am still very proud of my toons and their builds, even though I am now able to just purchase the full IO build in one go.

Fractious
Actually you might want the Luck of the Gambler +7.5 Global Recharge to BE at level 50 because it also add to a powers defense. About the same amount of defense as the Defense/Endurance IOs.

For the record.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
Actually you might want the Luck of the Gambler +7.5 Global Recharge to BE at level 50 because it also add to a powers defense. About the same amount of defense as the Defense/Endurance IOs.

For the record.
Not when you are selling them, people want to get their sets low, so that they still receive the bonus even when they exemplar down. The 25's are usually selling for 10-30 million more than the 50s. On top of that, the difference is not worth talking about when it comes to what the IO does, its only a 3.9% defense difference between 25 and 50. Plus, most will use 4 pieces of LotG in a defense power and at that point, you're only talking about a small % decrease in overall defense of the power they are in. For instance, in Weave my defense goes from 7.822% using a 25 (and most of the LotG are in low 40s) to 7.876% using 4 50s (this is with LotG Defense, Global Recharge/Defense, Defense/End and Defense/End/Recharge). This is on a 50 tank.

Fractious


Virtue and Freedom
Too many to list, mainly Tanks and Scrappers

 

Posted

Ok its been a slow burner, but, my tank is about 40% kitted out with Set IO's, got some lovely bonuses now.

I am now soloing most of my missions on +0 x5, as long as there is nothing there to sap endurance, or hit me with psychics, winning said fight is just a matter of time.


 

Posted

Quote:
Originally Posted by BigBoss Eyepatch View Post
and my reaction was.......................... WTF!!!!!

The cost of those sets we are literally talking astronomical. There were recipes on there for over 10 million, each,
Just a quick reply to this part...

10 Million influence is a small drop in the bucket when your looking at fully IOed out biulds.

My Main Tanker is literaly a 15 Billion Influence Biuld. I have 2 IOs that cost 2 Bil+ each.

My Advice is to take it slow with the biuld.
Fill the biuld out with what you can (SOs, Generic IOs etc). Use downgrade IO sets while you save up for the final sets. (Positrons blast in place of Ragnarok, Smashing Haymaker in place of Kinetic are great examples).
Everything you do to improve your toon, makes it that much easyer to gain rewards faster.

Even if you dont play the market (which I dont) you can biuld up some pretty impressive Influence totals just by selling what you get, and doing your Alightment missions, and TFs for Merits.


To many time I see and hear people scared off from the IO system due to sticker shock, never realizeing its really not that bad. if you start small and work your way up. (this coming from a causal player, with Atlitus).

PS - Avoid Purple sets... #1 mistake I see so many people do when planning out a Biuld for thier toon. Purples % wise arn't that much better then other sets, but cost 100 times more then the cheaper set. Purple sets really are only for squeezeing every last ounce out of a biuld when you have the cash to do it.

I always plan my biulds in 3 phase sets. Phase 1... the working biuld. Phase 2... after I have a working biuld thats solid, I see were I can refine it some more after playing around with Phase 1 for a bit. Phase 3 is were the Purples sets replace certain sets.... to date 99% of my toons never reach phase 3. Because of Cost vs effectiveness.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Breog View Post
PS - Avoid Purple sets... #1 mistake I see so many people do when planning out a Biuld for thier toon. Purples % wise arn't that much better then other sets, but cost 100 times more then the cheaper set. Purple sets really are only for squeezeing every last ounce out of a biuld when you have the cash to do it.

I always plan my biulds in 3 phase sets. Phase 1... the working biuld. Phase 2... after I have a working biuld thats solid, I see were I can refine it some more after playing around with Phase 1 for a bit. Phase 3 is were the Purples sets replace certain sets.... to date 99% of my toons never reach phase 3. Because of Cost vs effectiveness.
I kinda do it the opposite, I include Purples in my builds in order to create the ideal build. I DO however recommend making sure that you have all the defense possible in your build and any other bonuses you need before grabbing purples.


 

Posted

Quote:
Originally Posted by Breog View Post
Just a quick reply to this part...

10 Million influence is a small drop in the bucket when your looking at fully IOed out biulds.

My Main Tanker is literaly a 15 Billion Influence Biuld. I have 2 IOs that cost 2 Bil+ each.

My Advice is to take it slow with the biuld.
Fill the biuld out with what you can (SOs, Generic IOs etc). Use downgrade IO sets while you save up for the final sets. (Positrons blast in place of Ragnarok, Smashing Haymaker in place of Kinetic are great examples).
Everything you do to improve your toon, makes it that much easyer to gain rewards faster.

Even if you dont play the market (which I dont) you can biuld up some pretty impressive Influence totals just by selling what you get, and doing your Alightment missions, and TFs for Merits.


To many time I see and hear people scared off from the IO system due to sticker shock, never realizeing its really not that bad. if you start small and work your way up. (this coming from a causal player, with Atlitus).

PS - Avoid Purple sets... #1 mistake I see so many people do when planning out a Biuld for thier toon. Purples % wise arn't that much better then other sets, but cost 100 times more then the cheaper set. Purple sets really are only for squeezeing every last ounce out of a biuld when you have the cash to do it.

I always plan my biulds in 3 phase sets. Phase 1... the working biuld. Phase 2... after I have a working biuld thats solid, I see were I can refine it some more after playing around with Phase 1 for a bit. Phase 3 is were the Purples sets replace certain sets.... to date 99% of my toons never reach phase 3. Because of Cost vs effectiveness.
Well so far the Influence I have spent on my tanker for IO sets has been negligable at best. The bulk of the cost comes from actually crafting the enhancement.

I have used alignment merits, and most recipes I have picked up in Wentworths for what I consider, reasonable cost. IE under 7 figures. More than that I will not. Not when I can earn them and actually enjoy playing my character.

To give and idea, I have:

4 red fortune enhancements. Used 3 times.
4 Makos bite enhancements. used once.
2 Pounding slugfests. Used once.
4 doctored wounds. used once.
3 doctored wounds. used twice.
3 efficacy adpators. used twice.
5 Thunderstrikes. used once.
6 Obliterations. Used once.

Im not finished yet either, I use my hero and reward merits. Im looking to upgrade to Numina's convalesence instead of Doctored wounds, but for now it suffices because with the current prices on the auctions and my limited inf / resources to spend, it was the best I could afford for now.

He's turned into quite the smackdown machine. Generally I just use the Paragon wiki, look at the bonuses and decide which set fits best. Naturally Im trying to acheive a good build, but I want a tanker that can serve up some smackdown as well as take it back. So far its going ok. I just need more time and then when I have the resources, I'll maybe change again. Or perhaps consider so called (Frankenslotting)

For now though, seeing the theory in Mids, turned into reality. Is just darned beautiful. One more level to 50 too!


 

Posted

Quote:
Note that I underslotted RPD--that's because once Tough, TI and UY are fully slotted, you'll be over the S/L resistance cap and don't need to fully slot it.
Doesn't the resistance slotting of RPD affect the DDR you get out of it?

If so, that would be good incentive to fully slot it out.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post

Quite simply, for Invuln, you don't need 6 slots. At MOST, 5 (and then only in 1-2 of them, early on to support the +3% defense uniques).
I know that Steadfast Protection is of the +3% defense uniques. I believe that there is at least one PVP, which I cannot afford. Are there others? I'd love to know what to look for.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Doesn't the resistance slotting of RPD affect the DDR you get out of it?

If so, that would be good incentive to fully slot it out.
I don't think so. My Invulnerability Tankers have consistently had 50% DDR when I checked the "real numbers," despite variations in slotting. Also, RedTomax says this about RPD:
  • RES(Smashing, Lethal) +10% for 10.25s
    Effect does not stack from same caster
  • RES(Defense) +25% for 10.25s [Ignores Enhancements & Buffs]
    Effect does not stack from same caster

If I am interpreting correctly, that looks like the DDR won't benefit from enhancement.

Quote:
Originally Posted by shaggy5 View Post
I know that Steadfast Protection is of the +3% defense uniques. I believe that there is at least one PVP, which I cannot afford. Are there others? I'd love to know what to look for.
Just two 3% defenses exist, the Steadfast unique and the Gladiator's Armor unique. Both go into resistance powers.

There's also a 3% resistance IO, the Shield Wall unique, which, predictably enough is slotted into defense sets. It's generally less desirable for two reasons: it would have to give SIX percent resistance in order to equal a 3% defense unique, and there's little to stack it with, as few sets give significant resistance bonuses.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
I don't think so. My Invulnerability Tankers have consistently had 50% DDR when I checked the "real numbers," despite variations in slotting. Also, RedTomax says this about RPD:
  • RES(Smashing, Lethal) +10% for 10.25s
    Effect does not stack from same caster
  • RES(Defense) +25% for 10.25s [Ignores Enhancements & Buffs]
    Effect does not stack from same caster

If I am interpreting correctly, that looks like the DDR won't benefit from enhancement.
That matches my observations with CMA as well; DDR sits at 50% despite any slotting as expected from slotting both of the DDR passives.

Quote:

Just two 3% defenses exist, the Steadfast unique and the Gladiator's Armor unique. Both go into resistance powers.

There's also a 3% resistance IO, the Shield Wall unique, which, predictably enough is slotted into defense sets. It's generally less desirable for two reasons: it would have to give SIX percent resistance in order to equal a 3% defense unique, and there's little to stack it with, as few sets give significant resistance bonuses.
I could wish for another 3% def IO but if it were added it'd probably be like the Stealth IO's... only one permitted per character so you'd have a choice of either the Steadfast or the hypothetical new IO. Currently you CAN slot both the Steadfast and the Glad Armor 3% IO's provided you're in the more money than brains club.

The way IO bonuses are currently set it's futile to attempt to build any meaningful resistance bonuses unfortunately... I'd love to see some new IO sets that do grant meaningful res bonuses. As you mentioned for res bonuses to have parity with def bonuses they'd need to be twice as strong. If I had the option of soft capping defense or pushing resistance close to the soft cap it'd be a much tougher call on build choices. As things stand since it's impossible to build meaningful resistance via IO bonuses it tends to make for a lot of similarity in builds.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I'd love to see some new IO sets that do grant meaningful res bonuses. As you mentioned for res bonuses to have parity with def bonuses they'd need to be twice as strong. If I had the option of soft capping defense or pushing resistance close to the soft cap it'd be a much tougher call on build choices.

I once proposed
that the Devs could employ a mechanic similar to the "rule of five" code to prevent hypothetical new +resistance set bonuses from stacking too high with the current +defense bonuses. So you could have a certain amount of either, but not enough of both to be game-breaking.

As far as I know, the suggestion went nowhere.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

For my Invul/SS Tanker, I went with the "Superman" concept. My goal was a Tanker that didn't skimp on the damage but was perfectly capable of tanking. I believe I've achieved that quite well. There's plenty of room for improvement in survivability where concept trumped numbers (like how I have two travel powers), but it's not detracted from my enjoyment of the character in the slightest. It's soft-capped to S/L with one foe in range, and E/NE with around six.

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Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.