Invulnerability / Super Strength
Just wanted to reiterate something previously said regarding tip missions and the market. Do your 10 tips/1 morality mission, pick up either the Luck of the Gambler +7.5 Global Recharge, Miracle +Recovery or Numina +regen/recovery recipes and get them at the lowest level possible (think its 25 for most, use the slider at the top of the A-Merit trade guy menu). AE ticket the rare salvage (or buy it if you must), build the enhancement, put it up for sale on the market. Those 10 million recipes you were seeing become very easy to purchase after 8 days of doing tips. Reason being, you can get 100 - 150 million with each tip purchased IO. 4 recipes in 8 days will give you 400 - 600 million to play with. I did my toons like this, except I played for a few weeks and did tips on 3 different characters a day. Those crazy (in my eyes) 1 billion influence builds turned into a reality on my favorite characters (now I have 4 or 5 toons with fully tricked out builds, minus the purples and pvp IOs). I am still very proud of my toons and their builds, even though I am now able to just purchase the full IO build in one go.
Fractious |
For the record.
Actually you might want the Luck of the Gambler +7.5 Global Recharge to BE at level 50 because it also add to a powers defense. About the same amount of defense as the Defense/Endurance IOs.
For the record. |
Fractious
Virtue and Freedom
Too many to list, mainly Tanks and Scrappers
Ok its been a slow burner, but, my tank is about 40% kitted out with Set IO's, got some lovely bonuses now.
I am now soloing most of my missions on +0 x5, as long as there is nothing there to sap endurance, or hit me with psychics, winning said fight is just a matter of time.
and my reaction was.......................... WTF!!!!!
The cost of those sets we are literally talking astronomical. There were recipes on there for over 10 million, each, |
10 Million influence is a small drop in the bucket when your looking at fully IOed out biulds.
My Main Tanker is literaly a 15 Billion Influence Biuld. I have 2 IOs that cost 2 Bil+ each.
My Advice is to take it slow with the biuld.
Fill the biuld out with what you can (SOs, Generic IOs etc). Use downgrade IO sets while you save up for the final sets. (Positrons blast in place of Ragnarok, Smashing Haymaker in place of Kinetic are great examples).
Everything you do to improve your toon, makes it that much easyer to gain rewards faster.
Even if you dont play the market (which I dont) you can biuld up some pretty impressive Influence totals just by selling what you get, and doing your Alightment missions, and TFs for Merits.
To many time I see and hear people scared off from the IO system due to sticker shock, never realizeing its really not that bad. if you start small and work your way up. (this coming from a causal player, with Atlitus).
PS - Avoid Purple sets... #1 mistake I see so many people do when planning out a Biuld for thier toon. Purples % wise arn't that much better then other sets, but cost 100 times more then the cheaper set. Purple sets really are only for squeezeing every last ounce out of a biuld when you have the cash to do it.
I always plan my biulds in 3 phase sets. Phase 1... the working biuld. Phase 2... after I have a working biuld thats solid, I see were I can refine it some more after playing around with Phase 1 for a bit. Phase 3 is were the Purples sets replace certain sets.... to date 99% of my toons never reach phase 3. Because of Cost vs effectiveness.
Main: Praetor Imperium Elec/SS/Mu
PS - Avoid Purple sets... #1 mistake I see so many people do when planning out a Biuld for thier toon. Purples % wise arn't that much better then other sets, but cost 100 times more then the cheaper set. Purple sets really are only for squeezeing every last ounce out of a biuld when you have the cash to do it.
I always plan my biulds in 3 phase sets. Phase 1... the working biuld. Phase 2... after I have a working biuld thats solid, I see were I can refine it some more after playing around with Phase 1 for a bit. Phase 3 is were the Purples sets replace certain sets.... to date 99% of my toons never reach phase 3. Because of Cost vs effectiveness. |
Just a quick reply to this part...
10 Million influence is a small drop in the bucket when your looking at fully IOed out biulds. My Main Tanker is literaly a 15 Billion Influence Biuld. I have 2 IOs that cost 2 Bil+ each. My Advice is to take it slow with the biuld. Fill the biuld out with what you can (SOs, Generic IOs etc). Use downgrade IO sets while you save up for the final sets. (Positrons blast in place of Ragnarok, Smashing Haymaker in place of Kinetic are great examples). Everything you do to improve your toon, makes it that much easyer to gain rewards faster. Even if you dont play the market (which I dont) you can biuld up some pretty impressive Influence totals just by selling what you get, and doing your Alightment missions, and TFs for Merits. To many time I see and hear people scared off from the IO system due to sticker shock, never realizeing its really not that bad. if you start small and work your way up. (this coming from a causal player, with Atlitus). PS - Avoid Purple sets... #1 mistake I see so many people do when planning out a Biuld for thier toon. Purples % wise arn't that much better then other sets, but cost 100 times more then the cheaper set. Purple sets really are only for squeezeing every last ounce out of a biuld when you have the cash to do it. I always plan my biulds in 3 phase sets. Phase 1... the working biuld. Phase 2... after I have a working biuld thats solid, I see were I can refine it some more after playing around with Phase 1 for a bit. Phase 3 is were the Purples sets replace certain sets.... to date 99% of my toons never reach phase 3. Because of Cost vs effectiveness. |
I have used alignment merits, and most recipes I have picked up in Wentworths for what I consider, reasonable cost. IE under 7 figures. More than that I will not. Not when I can earn them and actually enjoy playing my character.
To give and idea, I have:
4 red fortune enhancements. Used 3 times.
4 Makos bite enhancements. used once.
2 Pounding slugfests. Used once.
4 doctored wounds. used once.
3 doctored wounds. used twice.
3 efficacy adpators. used twice.
5 Thunderstrikes. used once.
6 Obliterations. Used once.
Im not finished yet either, I use my hero and reward merits. Im looking to upgrade to Numina's convalesence instead of Doctored wounds, but for now it suffices because with the current prices on the auctions and my limited inf / resources to spend, it was the best I could afford for now.
He's turned into quite the smackdown machine. Generally I just use the Paragon wiki, look at the bonuses and decide which set fits best. Naturally Im trying to acheive a good build, but I want a tanker that can serve up some smackdown as well as take it back. So far its going ok. I just need more time and then when I have the resources, I'll maybe change again. Or perhaps consider so called (Frankenslotting)
For now though, seeing the theory in Mids, turned into reality. Is just darned beautiful. One more level to 50 too!
Note that I underslotted RPD--that's because once Tough, TI and UY are fully slotted, you'll be over the S/L resistance cap and don't need to fully slot it. |
If so, that would be good incentive to fully slot it out.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Global Name: Denver Nugget
Playing since i3 on 8 servers
Doesn't the resistance slotting of RPD affect the DDR you get out of it?
If so, that would be good incentive to fully slot it out. |
- RES(Smashing, Lethal) +10% for 10.25s
Effect does not stack from same caster - RES(Defense) +25% for 10.25s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
If I am interpreting correctly, that looks like the DDR won't benefit from enhancement.
I know that Steadfast Protection is of the +3% defense uniques. I believe that there is at least one PVP, which I cannot afford. Are there others? I'd love to know what to look for.
|
There's also a 3% resistance IO, the Shield Wall unique, which, predictably enough is slotted into defense sets. It's generally less desirable for two reasons: it would have to give SIX percent resistance in order to equal a 3% defense unique, and there's little to stack it with, as few sets give significant resistance bonuses.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I don't think so. My Invulnerability Tankers have consistently had 50% DDR when I checked the "real numbers," despite variations in slotting. Also, RedTomax says this about RPD:
If I am interpreting correctly, that looks like the DDR won't benefit from enhancement. |
Just two 3% defenses exist, the Steadfast unique and the Gladiator's Armor unique. Both go into resistance powers. There's also a 3% resistance IO, the Shield Wall unique, which, predictably enough is slotted into defense sets. It's generally less desirable for two reasons: it would have to give SIX percent resistance in order to equal a 3% defense unique, and there's little to stack it with, as few sets give significant resistance bonuses. |
The way IO bonuses are currently set it's futile to attempt to build any meaningful resistance bonuses unfortunately... I'd love to see some new IO sets that do grant meaningful res bonuses. As you mentioned for res bonuses to have parity with def bonuses they'd need to be twice as strong. If I had the option of soft capping defense or pushing resistance close to the soft cap it'd be a much tougher call on build choices. As things stand since it's impossible to build meaningful resistance via IO bonuses it tends to make for a lot of similarity in builds.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I'd love to see some new IO sets that do grant meaningful res bonuses. As you mentioned for res bonuses to have parity with def bonuses they'd need to be twice as strong. If I had the option of soft capping defense or pushing resistance close to the soft cap it'd be a much tougher call on build choices.
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I once proposed that the Devs could employ a mechanic similar to the "rule of five" code to prevent hypothetical new +resistance set bonuses from stacking too high with the current +defense bonuses. So you could have a certain amount of either, but not enough of both to be game-breaking.
As far as I know, the suggestion went nowhere.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
For my Invul/SS Tanker, I went with the "Superman" concept. My goal was a Tanker that didn't skimp on the damage but was perfectly capable of tanking. I believe I've achieved that quite well. There's plenty of room for improvement in survivability where concept trumped numbers (like how I have two travel powers), but it's not detracted from my enjoyment of the character in the slightest. It's soft-capped to S/L with one foe in range, and E/NE with around six.
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Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Just wanted to reiterate something previously said regarding tip missions and the market. Do your 10 tips/1 morality mission, pick up either the Luck of the Gambler +7.5 Global Recharge, Miracle +Recovery or Numina +regen/recovery recipes and get them at the lowest level possible (think its 25 for most, use the slider at the top of the A-Merit trade guy menu). AE ticket the rare salvage (or buy it if you must), build the enhancement, put it up for sale on the market. Those 10 million recipes you were seeing become very easy to purchase after 8 days of doing tips. Reason being, you can get 100 - 150 million with each tip purchased IO. 4 recipes in 8 days will give you 400 - 600 million to play with. I did my toons like this, except I played for a few weeks and did tips on 3 different characters a day. Those crazy (in my eyes) 1 billion influence builds turned into a reality on my favorite characters (now I have 4 or 5 toons with fully tricked out builds, minus the purples and pvp IOs). I am still very proud of my toons and their builds, even though I am now able to just purchase the full IO build in one go.
Fractious
Virtue and Freedom
Too many to list, mainly Tanks and Scrappers