A discussion about weekly strikes!
And honestly the weekly strike target is also great for non-50 characters. Instead of a notice of the well you get a huge experience boost at the end the first time you run it on a character.
Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry
Praetoria, is the biggest irony I have seen. People make a toon in Preatoria, and then can't wait to get out.
I was disappointed in it. I made an Kin/EA Brute, played everything at +0/x0 and still missed something because I was one special mission short of the badge. I was trying to enjoy the content and still outleveled it. And since there is no Ouro for Praetoria content, I'll never get the last one. Something is definitely screwy there. |
I think it's multiple issues, actually.
The player population stays pretty static. No huge increases but no major losses either. The popular concept for "improvement" is "expansion" which gave us City of Villains, Praetoria and a plethora of new zones since the game first came out. Indeed, the last few Issues have been new Trials and tasks and the next one has been announced to have a new zone as it's focal point. The problem is that if you keep increasing the number of things players can do and the number of places they can be, then the population will automatically begin to seem less because that same number of players is stretched thinner and thinner. Then you run into the problem of "ooh SHINY!" where you get a glut of people all trying the newest content before they get bored with it and begin looking for something else to play with. Since the new shinies in question are pretty much all concentrated in 50th level character range, the early level stuff has become a ghost town. When the Devs were turning out new power sets and archetypes it was the exact opposite; there were hundreds of first level Demon Summoners and Dual Pistols characters looking for teams. I am not against the Weekly Strike Forces for one reason; they encourage 50th level characters to organize or join TF teams. I don't have a 50(yet) but I've run my existing characters through more TFs over the past few weeks than my entire game time prior to that. I've been having pretty good luck with it so far, even on the lower population servers. |
For instance the winter events, how many people took time out of their shard hunting and incarnate building schedule to do this.
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Winter Events is one of the deciding factors for me subbing CoX. I did so many winter events that I collected over 1000 CCs. When I run a lv 50 Lady Winter team, I invite lowbies and we clear the map to level up.
I'm not much of a Spring fling person tho. No presents and CCs.
I just did a Morty Kal SF today. I also run Strikeforce madness for my VG. We do the lowbie SFs that are under 40 back to back. If I don't have enough team mates from my VG, I just broadcast in global channels and I can usually fill as long as it's not like 2 AM in the morning.
Im happy to do ANY tf of sf in truth, I enjoy the gameplay and the cameraderie. It also gets me double merits as its the Weekly Target. So I don't mind so much.
What I do mind however is this notion of "ghosting" the missions. Its almost like everybody is in a major hurry all the time, so they miss out on loads of mobs and recipe drops, shard drops, the entire point of the mission itself etc... just so they can power through everything at speed. Then they will write messages in team chat saying, they don't have enough time to not ghost as they have this, that and the other to do. Now, Im just as desperate for my higher tier incarnate stuff too, but if you haven't got the time to spare, then why join it?
Im happy to do ANY tf of sf in truth, I enjoy the gameplay and the cameraderie. It also gets me double merits as its the Weekly Target. So I don't mind so much.
What I do mind however is this notion of "ghosting" the missions. Its almost like everybody is in a major hurry all the time, so they miss out on loads of mobs and recipe drops, shard drops, the entire point of the mission itself etc... just so they can power through everything at speed. Then they will write messages in team chat saying, they don't have enough time to not ghost as they have this, that and the other to do. Now, Im just as desperate for my higher tier incarnate stuff too, but if you haven't got the time to spare, then why join it? |
Let's Dance!
With older content especially, I'd go with the simple "because it's boring". The story and meta may well be pretty fun, but grinding through thousands of stupid mobs feels like it's just a time sink. I imagine it's a similar reason why people wanted to see more support for missions than street sweeping.
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but there are new people joining and playing all the time, and personally speaking I find ghosting a highly traumatic and more often than not debt inducing experience. Because its all still new to me, and when you are having to play catchup to 7 other people who know it like the back of their hand, you are left feeling useless and clumsy.
Im not saying that EVERYTHING must be defeated, but, if its in the way between you and the objective, then take it out. For me ghosting is no fun at all. So I always ask now before I join, if they say ghost I don't go on the TF. Being a super misery guts as I am.
What I do mind however is this notion of "ghosting" the missions. Its almost like everybody is in a major hurry all the time, so they miss out on loads of mobs and recipe drops, shard drops, the entire point of the mission itself etc... just so they can power through everything at speed.
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1) Operative Renault
2) Tarikoss
3) Silver Mantis
4) Ice Mistral
5) Mort Kal
6) Respec Trial 1, 2 or 3 if requested
As you can see, that's a lot to go through in 1 day. I simply can't sit there clearing the map for each SF. For example, the longest completion times that I know of are:
1) Operative Renault: 2 hrs
2) Tarikoss: 2 hrs
3) Silver Mantis: 3 hrs
4) Ice Mistral: 2.5 hrs
5) Mort Kal: 1.5 hrs
6) 3 Respec Trials: 1.5 hrs x 3 = 4.5 hrs
If my team cleared the map each time, I would be sitting in front of my PC for 15.5 hrs. Anyone who is not leading can quit after doing a SF or 2, but I have to be there to lead all of them.
Another thing to take into account is that people do get tired and may have emergencies. If anyone quits the SF, the mobs still spawn with the original team size when it started. This can affect the team in the last mission. I was on a failed Ice Mistral once because 4 out of 8 dropped out and the remaining members couldn't take down the final AV. BTW, I wasn't leading that failed Ice M. :P
Rather than use an SF to level, it is better to run paper missions so that team mates can come and go with flexibility. The difficulty can be adjusted relative to the team's performance. Difficulty settings are not very flexible during SFs. If the leader starts the SF at a high difficulty, he can't change it until the first mission is over.
In terms of drops during low level SFs, I can tell you as a marketeer that a majority of the recipes under 50 are worth much less than the ones at 50. Occassionally, there are some keepers, but the rest is vendor trash.
If everyone in the team is 50, there is no reason to clear the mobs in a lowbie SF because 50s don't gain XP any more. My toons have a lowbie build with recall friend and invisibility. For team mates who can't ghost, recall friend will get them to where the team is.
Merits from low level SFs are very useful for random rolls or for converting into A-merits. The performance goal that I use is 1 merit per minute. So if the SF awards 42 merits, the completion goal is 42 minutes or less. This one of the reasons why teams speed lowbie SFs.
I wasn't suggesting to clear the entire map, what I was trying to say was I dont like it when a character bolts to the end and then TP's the whole team there. Again not saying this is bad or wrong, or that the whole map should be cleared, but its not for me as a play style personally which is why I shy away from ghoster runs.
Which is why when I am on a TF or an SF and everybody wants it done in rock bottom quick time I don't like it, because I feel like Im missing out on the action. I do fully understand that some people have probably done said TF or SF more times than can be counted and know it inside out, but, not everybody has. I've barely scratched the surface on villain SF's, and only just got my feet wet on hero TF's since joining in October.
I don't really have money to burn nor a clutch of level 50's so for me if I have time, and I know I have time, and emergencies notwithstanding, then I don't want to skip to the end of the TF as I lose out on EX-P, inf, recipe drops, salvage drops, the lot.
Besides from what I know from my limited experience, if you have a balanced team, a good aggro holder, healer, and pain disher-outers, then you'll fly through anyway, provided you all stick together.
I don't really have money to burn nor a clutch of level 50's so for me if I have time, and I know I have time, and emergencies notwithstanding, then I don't want to skip to the end of the TF as I lose out on EX-P, inf, recipe drops, salvage drops, the lot.
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I encourage you to lead your own SFs. Paragon wiki is an excellent guide to help you lead a particular SF. As a leader, you set the pace. That way, you won't be left behind.
As an alternative to earning your inf from missions, I must point you to Fury Flechette's market journal for other possible sources of income.
I encourage you to lead your own SFs. Paragon wiki is an excellent guide to help you lead a particular SF. As a leader, you set the pace. That way, you won't be left behind. |
What I wish right now is that we stop running respec WSTfs. I hate it and nobody runs 'em during the week.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
I read, then I tried out his tactic for making inf and in 2 hrs I made roughly 10mil. I'm sold on this idea plus i got stuff that would make my lowbies happy.
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For you evildoers, I'll try to run the 2nd respec at least once a day until Saturday. The server is Freedom. However, I will be on from 8 pm to midnite Pacific time on weekdays. If you are interested, just gather at the Nerva ferry around 8 pm. FYI, for the last mission, the team will ghost to the tree. Free teleport service provided to those who need it.
Now when you look at it from the way some players (by which I mean me of course) may want to play - not 50, low-pop servers, non-prime-time hours - they're a bit marginalized by the whole process.
Catering to my crowd almost exclusively is fine. For a limited time. I assume as time goes on the new content being made will start to even out some as I'm sure the people in charge realize a balance is important.
I'm guessing I21 will probably be mainly high level stuff, then starting with I22 we'll start to see a decent mix of the two. I'm just speculating on that, so take it for what it's worth.