Bad ws powers?
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Read mine. Link in the signature. It's a decent one if you're looking to tri-form.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I wouldn't say there's such a thing as a "bad power"... Just maybe powers that aren't as useful for as many different situations.
I used to say "Group Fly" was the worst power ever thought of, until I saw a YouTube video of 3 or 4 people using Group Fly to keep a whole zone of people in the air while they took down a Rikti Dropship...
So....bad WS powers? Not really. Just some you might use more than others.
And Dechs' guide is a great place to start.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Essence Drain is bad in every way. I would also call Dark Detonation bad, unless you are running human only, in which case it isn't.
Nothing else is truly bad. Nebulous form is not necessary, since its activation time makes it so-so for an escape power and you can buy temp phase shifts off the market; it isn't bad, though, because it works as an extra travel power if you don't want to use tp, and it still works for phasing if you activate it before you need it.
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Essence Drain has saved my butt several times when Stygian was recharing in the middle of a big fight, and Dark Detonation in my opinion is a hell of a lot better than the nuke....
But, to each his own, I guess...
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Dark Detonation is fine for a human former as a little aoe damage, but otherwise it does not carry its weight in damage and just scatters everything.
Essence Drain is really pathetic though. It does worse damage than its equivalent Dwarf power, and does significantly worse healing. Yes, if it hits it will heal you some and do a smidge of damage. It really needs to be fixed along the lines of Siphon Life, which it was originally based on.
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I tend to use Dark Detonation as more of crowd control attack than anything. If GravEman didn't catch the whole group, and we're in a relatively tight space, DD will make sure the rest are on their backs as well and still positioned for the rest of my arsenal.
"Quit cryin'! Do some pushups or something!" --Bernie Mac
Using the excuse that you'd nuke over Dark Detonation because dark detonation "throws people back" is a little ironic, considering the nuke does the same thing.
Personally, I'd rather sacrifice a little damage (and it really is insignificant in a team environment, since I tend to be running at max damage capacity--300%--on teams all the time) in order to maintain a good attack chain and no loss of endurance, not to mention not dropping any of the 10 toggles I have running.
On top of that, speaking of Gravitic Em, try stacking that with Dark Detonation and Inky Aspect... I don't know of many bosses that can stand that much stun stackage.
"Alien"
EDIT:
OH GOD. I have been away from this game FAR too long over the past year. Please forgive me. This whole time I was actually referring to "Unchain Essence," not Dark Detonation. My apologies, Microcosm... In retrospect, I will have to agree on Dark Detonation... The damage could certainly be upped for that power, and there's no real reason why it should knock enemies back.
Please re-read my posts (if necessary) with the thought in mind that I thought you were referring to Unchain Essence as a bad Warshade power when you said Dark Detonation...Hence my comparison to the nuke...wow. I need more sleep.
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Heh, that makes a lot more sense then. Unchain essence is pretty grand, whether you use it for damage or the stun
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Unchain Essence is like half the nuke with none of the drawbacks. I love it.
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I wanna see if I can make some space in my build for my ws so can anyone suggest which powers are not worth taking and why?