Flight power - essential or not even close?
That's good to know.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I always take Flight on blasters, and it's a critical part of my bots/pain/heat mastermind's build. She's build like a blastermind, but is regrettably squishier than most blasters I've teamed with. As long as she stays in the air and someone holds aggro away from her, she can tear the place up. Once a mob locks onto her, though, she will take a swan dive into dirt.
She also has Flight Speed softcapped at just under 60mph, and Freebird's +stealth proc combined with Blessing of the Zephyr. I've averted many a teamwipe on many a TF by hitting the kill macro on the bots and stealth-jetting to safety when sh*t starts hitting fans.
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Teleport is the only travel power in the game that can move faster than the engine's hard cap on movement speed, as when you use it you aren't technically "moving" but rather instantly changing your location.
Teleport is, heads and shoulders above all else, the fastest travel power. Unless you're just going a few feet, Teleport will win on speed by a large margin, and there's ~2 seconds of hover time after each teleport. It's not hard to teleport very large distances, sans fly/hover, without falling. Plus, you can teleport up into the air and totally avoid mobs, or use teleport in a mission (where space is confined) to teleport past a mob (something SS can also pretty much do- thanks to the included stealth component).
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If you have an */Energy Manipulation blaster, try taking teleport on a respec or second build. With Boost Range you can quite literally move faster than any other character in the game. The only thing faster is Recall or zone teleporting (Wents/BM, Mission TP, etc).
If only they would speed up the animation and make it possible to break out of the forced hover early it would be perfect.
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