selling crafted 50 panacea proc
does this proc work in an auto power ie: health and give chance for heal every 2 secs?
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every 10 seconds, but otherwise yes. Health is one of the best places to put it, but keep in mind that it is not very powerful. The advantage lies in the fact that it is a proc and not an enhancement. So it lets you exceed the ED cap, and it works when you are debuffed etc.
does this proc work in an auto power ie: health and give chance for heal every 2 secs?
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Still, most people don't consider it worthwhile. I bought one myself, because I wanted to exceed the ED cap for my /regen character =)
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People are (seemingly regularly) paying upwards of a billion or two for an IO that most don't consider useful?
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
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Useful or not depends on the build and what else you could get from a single slot. I had it on two characters for a while, then dropped it on one when the alpha slot fixed my endurance problems. The heal alone wasn't tempting enough as a use for a slot when I had other things I wanted to do with the build.
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Certainly -- but if the IO wasn't considered useful by a majority of people, would it be regularly trading for over a billion inf?
Useful or not depends on the build and what else you could get from a single slot. I had it on two characters for a while, then dropped it on one when the alpha slot fixed my endurance problems. The heal alone wasn't tempting enough as a use for a slot when I had other things I wanted to do with the build.
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
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Of course. Very, very few exist. So all you need is a very, very small (and wealthy) minority that considers it useful. Though I suspect quite a few people consider it quite useful, but simply not worth the price (or other trouble required to get one).
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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This was sorta my point -- I don't buy the "few people consider it useful" statement. "Few people consider it useful vs. its price"? Sure, I'll buy that -- but not a blanket statement that the item is considered useless by a majority of people. That's not been my experience.
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
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Hm, I haven't played with one of these IO's before. How does it work in an AoE heal? Does it proc on the caster only, or on everyone affected by the power?
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I agree that people who know a little about it seem to think it's useful. I just think they get excited over its utility in theory without seeing how it plays. I had one granted on Test while the sets were still in beta testing, and it was so completely underwhelming in practice that I've never bothered with getting one on Live, despite being able to afford it many times over.
This was sorta my point -- I don't buy the "few people consider it useful" statement. "Few people consider it useful vs. its price"? Sure, I'll buy that -- but not a blanket statement that the item is considered useless by a majority of people. That's not been my experience.
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Lots of people thinking something is useful helps make it popular and expensive. Cognitive dissonance can explain people continuing to think it's useful after getting sporadic tiny green numbers and a sub-standard version of the PS proc into their builds at the cost of over a billion inf.
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Just curious (since I'm a total noob in IO set knowledge) but what would you think is better at the job than this Panacea proc? Just normal regen bonuses?
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I get 0.17 EPS and 1.29 hit points per second from the Panacea proc.
I agree that people who know a little about it seem to think it's useful. I just think they get excited over its utility in theory without seeing how it plays. I had one granted on Test while the sets were still in beta testing, and it was so completely underwhelming in practice that I've never bothered with getting one on Live, despite being able to afford it many times over.
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I get 0.17 EPS and 1.12 hit points per second from the Numina proc.
So, if you like, think of the Panacea as marginally better than the Numina. The main difference is that you get the endurance and hit points in discrete random chunks instead of tiny increases every tick. I don't consider that a big deal, though I tend to prefer reliable sources to unreliable ones.
If you like the Numina proc, and you're rich, slot yourself a Panacea proc. If you think the Numina proc is a waste of slots because you can't notice its contribution in play, then don't slot the Panacea either. But I'll be wondering what IOs you DO slot if your criterion is that you must notice that specific bonus making a difference in your actual play. What IOs do you think are good if you think these are bad?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Yeah, it's a lot like the comparison between Steadfast Protection's unique and the Gladiator's Armor unique (both +3% DEF). On the one hand, Steadfast is infinitely cheaper (last I checked, about 50 million versus 2.5-3 billion), so some people will consider the Glad Armor IO a waste by comparison. On the other hand, you can only slot one Steadfast.
I get 0.17 EPS and 1.29 hit points per second from the Panacea proc.
I get 0.17 EPS and 1.12 hit points per second from the Numina proc. So, if you like, think of the Panacea as marginally better than the Numina. The main difference is that you get the endurance and hit points in discrete random chunks instead of tiny increases every tick. I don't consider that a big deal, though I tend to prefer reliable sources to unreliable ones. If you like the Numina proc, and you're rich, slot yourself a Panacea proc. If you think the Numina proc is a waste of slots because you can't notice its contribution in play, then don't slot the Panacea either. But I'll be wondering what IOs you DO slot if your criterion is that you must notice that specific bonus making a difference in your actual play. What IOs do you think are good if you think these are bad? |
So you have to pay a massive, massive premium for the ability to slot a second copy of the same unique bonus. There's nothing wrong with that design. Call it a luxury tax.
In any case, there are very few singular IOs that provide a distinctly noticeable effect on gameplay, for any price. Miracle on an otherwise generic build is probably the best example, but it's an example that tends to prove the rule: the effect of that one enhancement is noticeable in that case because the character has so few resources to begin with. At the other extreme and by the same token, a character who's 3% from the DEF cap can notice a pretty significant performance boost from Steadfast Protection or Gladiator's Armor, but that's more a quirk of the build in question than it is anything to do with those particular IOs. Without any other sources of DEF, either of those enhancements would require you to log several hours of gameplay with Herostats to notice their benefit to survival.
That's the beauty and the beast of the IO system. It's enormously deep because it's enormously complex. Huge performance leaps can only be achieved if you plot out a build that layers many bonuses together, and the planning stage is infinitely more important than how much money you have to throw at the problem. If you plan carefully and have loads of money, then of course that's the best scenario, but there generally isn't a night and day difference between the most expensive build and a build that costs comparatively little. Again, there's a sort of luxury tax for being uber.
I'd rather avoid the market cost for listing such an item. As I see it right now the last 2 sold for 1.9 bil. I'll entertain serious offers or trades should anyone here be interested.
Pm/email @noyjitat or pm me here on the forums.
I'll update when its sold or bump the thread until I sell it here or list it ingame.
*edit* sold ingame for 1.9 bil
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