Singy!


Carnifax_NA

 

Posted

First off. This pet rules! It's my BFF.

I love how it works, and I love how during ambushes it starts making that Uh oh, screaming sound when things approach it. Alerting me to evil!

How do you slot it?

Says it takes pet stuff for recharge intesive pets, but it seems like I never need to really worry about that ever.

Do you just Frankenslot it? Right now Im just using 2 accuracy 2 Hold, and 2 Imob. I don't need the knockback. Im Grav/FF I really don't need it.

Just asking what you find most effective with this pet. I feel like Im just using it to make mags for controlling stuff.


 

Posted

2 Acc/Dam IOs, 1 Dam IO (usually from one of the sets which give a Recovery bonus as the 2 slot set bonus) and 2 holds is how I slotted mine I think.

All of his attacks do some damage, not huge amounts but it's worth slotting him for it IMO.

I wouldn't bother slotting for Immob.

The +resist (and +def in your case) uniques go well with him too since he's got decent resistances to build upon.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
2 Acc/Dam IOs, 1 Dam IO (usually from one of the sets which give a Recovery bonus as the 2 slot set bonus) and 2 holds is how I slotted mine I think.

All of his attacks do some damage, not huge amounts but it's worth slotting him for it IMO.

I wouldn't bother slotting for Immob.

The +resist (and +def in your case) uniques go well with him too since he's got decent resistances to build upon.
Oh ok. Thats a different approach to what I thought. Ill try that out.


 

Posted

Isn't she great? I love my Singy to death. And while I'd love to see some (mucho deserved) improvements to Gravity overall, I'd be on the warpath if they nerfed Singy in the name of counterbalance.

I added the +Def and +Res as Carnifax mentioned and have noticed a more stout Singy


You can find me playing on Guardian and my favorite toons right now are:
Alistair Ywain | Timmy Terrific | Action Agent | Doctor Spectrum | Handsome Devil | Snow Daze | Major Turmoil

 

Posted

My Sing has
Acc IO 50
Centriole x 2
Peroxisome x 3


@JohnP - Victory

 

Posted

My Singy has Blood Mandate: Acc and Acc/End as well as 3 Dam/Mez Hamis (Perox).

The set bonuses from Expedient Reinforcement are very good, so that is a strong contender as well (a lot of times I'll just use the 4 with damage, but I have used all 6 when I wanted the range defense).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Level 32: Singularity

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 30
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 30
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 30
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
  • (34) HamiO: Endoplasm Exposure (+2 Acc/Mez)
  • (34) HamiO: Peroxisome Exposure (+2 Dam/Mez)


It's the end. But the moment has been prepared for ...

 

Posted

Well, I am a Force Fielder, and Singy gets his FF as well. So my Singy seems really stable...odd for being an unstable thing to begin with. He is pretty stout.

I have added some Pet IO's and well, I do notice a bit more damage. But it's not that much.

Ill try some of these ideas. There seems like many ways one can really build this guy


 

Posted

Quote:
Originally Posted by Nyx View Post
Well, I am a Force Fielder, and Singy gets his FF as well. So my Singy seems really stable...odd for being an unstable thing to begin with. He is pretty stout.

I have added some Pet IO's and well, I do notice a bit more damage. But it's not that much.

Ill try some of these ideas. There seems like many ways one can really build this guy
Why do I feel like force-fielding a Singularity would cause an implosion? xD

Also, I need help. I want to make a Gravity character. I have tried both sides of the game, red & blue. I can't seem to make it work. Can anyone recommend a good combo for me, something that'll feel strong?

Hell, I'll take suggestions for a dominator.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Why do I feel like force-fielding a Singularity would cause an implosion? xD

Also, I need help. I want to make a Gravity character. I have tried both sides of the game, red & blue. I can't seem to make it work. Can anyone recommend a good combo for me, something that'll feel strong?

Hell, I'll take suggestions for a dominator.

Grav has... issues... as a Dominator. It's one advantage, decent single target damage early on, is totally wasted on Domis, their secondary completely outperforms it.



On a Controller I like Grav/Trick Arrow myself.


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Why do I feel like force-fielding a Singularity would cause an implosion? xD

Also, I need help. I want to make a Gravity character. I have tried both sides of the game, red & blue. I can't seem to make it work. Can anyone recommend a good combo for me, something that'll feel strong?

Hell, I'll take suggestions for a dominator.
A lot of it depends on how you want to approach the character. Even though gravity control is a primary often times you will be using your secondary set more as gravity is so late blooming, and even once bloomed you need to know when not to use your powers as many are situational. Wormhole isn't until 26 and to get it fully slotted you are looking at level 29-31ish depending on slots, that is a very long time for your primary means of control and depending on party makeup relocation of the mobs may not be the best overall tatic so you often default to the area immob and area hold for area control and then single target lockdown/killing with your st powers.

If you want to base around sets that will aid your siggy.. Empathy is a good choice, you can't heal siggy but you can regenerate him and with so many healing powers in empathy its a great set to slot for +recharge effects, which will inturn improve your control. FF/Sonic/Ice/Thermal are again interesting choices to improving the siggy as well. Controllers overall I feel really shine with buffing sets because unlike defenders or corruptors we can make use of many of the effects solo.

I've a grav/kin (ok a few grav/kins) and it was more useful back the day when you could SB siggy for the faster attacks but with FS being more meleeish boosting siggy isn't as easy as it is with one of the other pets. Kin is more about boosting yourself rather then the siggy.

No opinion on rad or trick arrow as I've never really played the sets beyond level 15ish.

On a dominator.. its ok not the greatest though. I've a 50 grav/energy and upon reaching 50 haven't played the character all that often as I just prefer gravity on controllers, but that is playstyle related more then anything else.


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Why do I feel like force-fielding a Singularity would cause an implosion? xD

Also, I need help. I want to make a Gravity character. I have tried both sides of the game, red & blue. I can't seem to make it work. Can anyone recommend a good combo for me, something that'll feel strong?

Hell, I'll take suggestions for a dominator.

I tried Gravity several times with various secondaries and disliked all of them, until I tried a Grav/Storm. He has become one of my favorite controllers to play solo. Not because he is fast or puts out a ton of damage, but because I have to be pretty strategic with him. When things get difficult, I can unleash chaos to get me out of there, so I find that I don't die much as long as I am paying attention.

It starts out slow, much like all Gravity Controllers. The key in the low levels is use your single target attack chain of GD-Crush-Propel to take down foes. Before level 16, your best AoE control is Crushing Field + Snow Storm.

At level 16, it all changes with Freezing Rain + Crushing Field together make a pretty good knockdown zone as an AoE control. Hurricane at level 20 gives you a new level of personal protection and a new strategy . . . put Snow Storm on a foe and then hide around a corner -- as the foes slowly run towards you, you can debuff their ToHit before they can shoot at you, they can't get in melee, and you can pick them off one-by-one with your GD-Crush-Propel attack chain.

Steamy Mist with Super Speed gives me a way to have full invisibility and move around quickly for "herdicaning." Later on, that invisibility lets me lead Singy into battle to be my tank and draw all the aggro while I stand back and clobber foes from range.

Wormhole opens up a new strategy: WH to a corner while running Hurricane, Crushing Field while they are still stunned, Freezing Rain and pick them off with damage. The Stun in Thunderclap can stack with Wormhole, too.

Each power adds another new strategic option. I found it really enjoyable to constantly try new ways to get the best use out of each power.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

i've tried to get into gravity a couple of times, so far my best shot was my grav/elec dominator. i tried grav/ice, got him to 50, but couldn't stand how slow he is after getting spoiled by fiery assault (i also have a general rule about not repeating powersets). i would have lvled my grav/elec, but the incarnate stuff kinda pushed me away.

the way i see it, the lack of useful powers in gravity for dominators (dim shift, propel) makes picking powers easier, not to mention opening slots for enhancing your secondary. of course, i play with a blaster mindset with dominators anymore, so i'm not so worried about locking everything down before unleashing the fury - i just lock down who i need to then proceed. the nice thing about elec (and fire) is that they are generally fast animating so the slow activations on gravity are balanced out.

i also really like having 3 ST controls - lift, grav dist, and crush. ST immobs are underrated imho.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

My Dominator (Hi, guys) slots 4x Soulbound Allegiance, everything but the pure damage and the buildup proc, mainly gunning for that 4% to all damage set bonus. In general, slot him for any pet damage set, either recharge intensive or not, as you like based on the set bonuses you're going for. I used to throw 2 hold durations on him too, but of late my attitude has been that recharge is the key to stacking magnitude more than duration.

I'd heartily recommend Gravity to anyone, Controller or Dominator, just make sure you pick good synergies. Grav/Storm is a solid pick, great at positioning control, and I also like Grav/Rad for a permaAM/permaHasten build that can actually deliver pretty solid single target pain, thanks to containment and lift/propel/crush.

For the Dominator side, I really love Grav/Energy (obviously). Early on, the knockback helps deliver soft control to make up for the late-blooming nature of the set, and once you get Wormhole, you can use Total Focus and Wormhole to 1-2 punch bosses into a Mag 6 stun. Plus Power Boost makes your primary holds simply berserk.

One thing that really helps with Grav is hover. You've got -fly on most of your abilities, including crushing field. With sole control of the skies, you can float contemptuously above the fray dealing death at will. It's easy to get used to.

PS: If you do decide to try make a Grav/Energy dom, make sure you pick up Vengeance from the Leadership pool. Power Boost + Vengeance = Emergency brake for teamwipes.


 

Posted

Besides Phantom Army, Singy is the only pet that rarely dies!

I use Singy as part of my control power. If I am on a team with no tanker/brute, I sometimes just toss it up front to take alpha (but not in between the mob to knockback them all back)

If we are getting too much aggro and there is a corner, I would toss is right at the turning point to block the path. The Circle of Thorn map is perfect for Singy! I toss it in front of me while I blast behind it. lol


Gravity/Fiery Perma Dominator is my new favorite. All ranged (Lift, Fire Blast and Blaze as my attack chain) so I can hide behind Singy if I want.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Besides Phantom Army, Singy is the only pet that rarely dies!
Animate Stone a/k/a "Rocky" or "Stoney" or "Poo-Man" is pretty tough, too. Singy has 50% Resistance to S/L/F/C/E/N damage and 100% to Toxic and Psi (which may actually be capped at 90%). Rocky has 40% to Smashing, 50% to Lethal, 60% to F/C/E/N, 80% to Toxic and 100% to Psi.

Plus, Rocky can be healed while Singy can't. On the other hand, Singy has his Repel that goes a long way to protecting it.

Phantom Army NEVER dies, with the only exception being Hamidon.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Grav/Kin is nice too.

Grav can be kinda click-heavy (gets easier once you get Singy), so having built-in endurance replenishment is a damn fine thing.



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