ss/fire/? help


Auroxis

 

Posted

Hey everyone I have come to a stop in my build. i cannot decide what epic would be most beneficial to me. Someone told me go fire or earth, earth has more AoE correct? So if anyone could tweak my build it would be most appreciated .

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Burning Footstomp: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Villain Profile:
Level 1: Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (3) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (29) Force Feedback - Chance for +Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Endurance
  • (5) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Haymaker
  • (A) Kinetic Combat - Knockdown Bonus
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage
  • (15) Force Feedback - Chance for +Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal/Endurance
  • (43) Numina's Convalescence - Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal/Endurance/Recharge
  • (45) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Blazing Aura
  • (A) Multi Strike - Damage/Endurance/Recharge
  • (23) Multi Strike - Accuracy/Damage/Endurance
  • (23) Multi Strike - Accuracy/Damage
  • (25) Multi Strike - Damage/Endurance
  • (46) Multi Strike - Damage/Recharge
  • (48) Multi Strike - Accuracy/Endurance
Level 8: Knockout Blow
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (13) Mako's Bite - Damage/Recharge
  • (27) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Karma - Knockback Protection
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (17) Mocking Beratement - Taunt/Recharge
  • (27) Mocking Beratement - Taunt/Recharge/Range
  • (39) Mocking Beratement - Accuracy/Recharge
  • (40) Mocking Beratement - Taunt/Range
  • (42) Mocking Beratement - Recharge
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Plasma Shield
  • (A) Reactive Armor - Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance/Recharge
  • (19) Reactive Armor - Resistance/Endurance
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
  • (25) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 20: Consume
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (31) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 22: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Red Fortune - Defense
  • (36) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance
Level 30: Burn
  • (A) Eradication - Accuracy/Recharge
  • (31) Eradication - Accuracy/Damage/Recharge
  • (34) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 32: Foot Stomp
  • (A) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Temperature Protection
  • (A) Reactive Armor - Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Endurance/Recharge
Level 38: Assault
  • (A) Endurance Reduction
  • (43) Endurance Reduction
Level 41: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Salt Crystals
  • (A) Empty
  • (46) Empty
Level 47: Quick Sand
  • (A) Empty
  • (48) Empty
Level 49: Stalagmites
  • (A) Empty
  • (50) Empty
  • (50) Empty
Level 50: Nerve Radial Boost
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
Code:
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Posted

If remember correctly the AoE dmg in earth is crappy. So go with pyre.

Also for the love of god get Fiery Embrace.
What exatly where you trying to do on the build you posted?


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

AE farms with fire dmg enemy's, and on fire embrace i forgot it increases all attacks ty for advice


 

Posted

First off, your hurting yourself with all the Frankenslotting. It is most useful in a power where you want usablility out of only a few slots.

Get the Forcefeedback proc's out of the single target attacks and put one of them in Footstomp. Trust me its awesome there. Oblits aren't great in footstomp anyways, good dmg, great rech, but too little end redux.

Move the numina's proc out of healing flames and into health so you have it all the time. In a click it only last 2 minutes and you can't stack it, so its mosly wasted there.

I double what unltrawatt said about firey embrace. 6 slot for burn for damage its your best aoe attack. Your oblits from footstomp will go great there.

It mostly seems like you don't have a goal for the build. You need to decide if your going to build for defense, high recharge, or whatever, and then do it.


 

Posted

Build for strictly recharge if this is for AE farming. That means pickup Hasten and slot your ST attacks for set bonuses. Also, go either Mu or Pyre Mastery.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

ty guys will fix it up going for high recharge


 

Posted

So if the force feedback is in footstomp what would i replace the oblits with? and i may have to give up a power for fire ball. btw kinda new to mids so take it easy im learing


 

Posted

Quote:
Originally Posted by Omega Thunder View Post
So if the force feedback is in footstomp what would i replace the oblits with? and i may have to give up a power for fire ball. btw kinda new to mids so take it easy im learing
If your doing AE farming i recommend franking FS for rech/end, should be at or near the dmg cap making +dmg less usefull, and some procs. Right now i have the Armageddon one, -res one (which can easily be replaced with a dmg proc for A LOT less inf), and of course FF+rech on my build.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
If your doing AE farming i recommend franking FS for rech/end, should be at or near the dmg cap making +dmg less usefull, and some procs. Right now i have the Armageddon one, -res one (which can easily be replaced with a dmg proc for A LOT less inf), and of course FF+rech on my build.
i have improved it so far can i see your build to see what you are talking about?


 

Posted

Quote:
Originally Posted by ultrawatt View Post
If your doing AE farming i recommend franking FS for rech/end, should be at or near the dmg cap making +dmg less usefull, and some procs. Right now i have the Armageddon one, -res one (which can easily be replaced with a dmg proc for A LOT less inf), and of course FF+rech on my build.
I find the Fury of the Gladiator proc wasted on a power like Foot Stomp. Places where you want the -Res are in prolonged fights against single targets, not against minions and lieutenants which die quickly anyway.

I personally have Foot Stomp slotted with Armageddon and the Force Feedback proc.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Here's a build that Ultrwatt really helped me with. It has both soft-cap defense and its perma hasten. Mind you it is a very costly build.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Helluva Goon XXX 2: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Jab

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (7) Reactive Armor - Resistance: Level 40
  • (7) Reactive Armor - Endurance: Level 40
  • (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 2: Blazing Aura
  • (A) Cleaving Blow - Damage/Endurance: Level 50
  • (9) Multi Strike - Damage/Endurance: Level 50
  • (11) Scirocco's Dervish - Damage/Endurance: Level 50
Level 4: Healing Flames
  • (A) Panacea - Heal/Endurance: Level 50
  • (13) Panacea - Endurance/Recharge: Level 50
  • (13) Panacea - Hea/Recharge: Level 50
  • (15) Panacea - Heal/Endurance/Recharge: Level 50
  • (15) Panacea - Heal: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
Level 8: Knockout Blow
  • (A) Hecatomb - Damage: Level 50
  • (17) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (19) Hecatomb - Accuracy/Recharge: Level 50
  • (19) Hecatomb - Damage/Endurance: Level 50
  • (21) Hecatomb - Chance of Damage(Negative): Level 50
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (11) Luck of the Gambler - Recharge Speed: Level 50
Level 12: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (29) Kinetic Combat - Damage/Endurance: Level 35
  • (29) Kinetic Combat - Damage/Recharge: Level 35
  • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (25) Reactive Armor - Resistance: Level 40
  • (25) Reactive Armor - Endurance: Level 40
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (27) Rectified Reticle - To Hit Buff: Level 20
  • (27) Recharge Reduction IO: Level 50
Level 20: Consume
  • (A) Perfect Zinger - Taunt: Level 50
  • (21) Perfect Zinger - Chance for Psi Damage: Level 50
  • (31) Perfect Zinger - Taunt/Recharge: Level 50
  • (31) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (33) Perfect Zinger - Accuracy/Recharge: Level 50
  • (33) Perfect Zinger - Taunt/Range: Level 50
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (34) Kinetic Combat - Damage/Endurance: Level 35
  • (34) Kinetic Combat - Damage/Recharge: Level 35
  • (34) Kinetic Combat - Knockdown Bonus: Level 35
Level 24: Tough
  • (A) HamiO:Ribosome Exposure
  • (46) HamiO:Ribosome Exposure
  • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Burn
  • (A) Obliteration - Damage: Level 50
  • (37) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Foot Stomp
  • (A) Armageddon - Damage/Recharge: Level 50
  • (36) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (36) Armageddon - Accuracy/Recharge: Level 50
  • (36) Armageddon - Damage/Endurance: Level 50
  • (37) Armageddon - Chance for Fire Damage: Level 50
  • (37) Force Feedback - Chance for +Recharge: Level 50
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
Level 38: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (42) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (42) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (42) Enfeebled Operation - Immobilize/Range: Level 50
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (43) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 44: Melt Armor
  • (A) Empty
Level 47: Fire Ball
  • (A) Ragnarok - Damage: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (50) Ragnarok - Damage/Endurance: Level 50
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO: Level 50
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (23) Kinetic Combat - Damage/Endurance: Level 35
  • (50) Kinetic Combat - Damage/Recharge: Level 35
  • (50) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (45) Miracle - +Recovery: Level 40
  • (45) Panacea - +Hit Points/Endurance: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (40) Performance Shifter - EndMod/Recharge: Level 50
  • (40) Performance Shifter - EndMod/Accuracy: Level 50
  • (43) Performance Shifter - Chance for +End: Level 50
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 34.44% Defense(Smashing)
  • 34.44% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 25.38% Defense(Melee)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 81.25% Enhancement(RechargeTime)
  • 63% Enhancement(Accuracy)
  • 5% FlySpeed
  • 157.42 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 17% (0.284 End/sec) Recovery
  • 40% (2.503 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 5% RunSpeed



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Posted

Awesome, I've been reading and looking for a build like this since I also love my SS/Fire and want to use it as my main character and want to do all the end game with it and more. Just started playing again, so I don't have a ton of money, but working on it.

Epics are only things I need. I was looking at your guys' builds in that other thread Helluva Goon and I was basically going to use that same build, but I changed a few things, mainly to keep costs down...

I've noticed a lot of builds taking RoTP instead of Temp Prot, is there a reason or is it mostly a personal preference? Without temp prot is 15% less fire resistance gonna be a bigger hit when farming?

Another thing is I see you melt armor is taken and not slotted it a 60 second cooldown and pretty heavy end usage? Is it used at all, or just taken to get to Fireball? In the build I tweaked from this one, I moved some slots around, still maintain SM/L cap, perma hasten with alpha slot and gained about 7% more recharge with a little more end usage (.05/s), but also a little more recovery ( .10/s with all accolades) and took Fireblast instead with 5 slot Apocs and also removed a slot from Rage which changes from 67 to 77 sec recharge. Also removed slot from health since Panacea set is wayyyyyy outta my budget as of now and changed Panacea to Doctored Wounds in Healing Flames.

So is what I changed worth it? Any feedback?

http://www.cohplanner.com/mids/downl...AAFF1FD3F2E664