Proportions Saver/Loader


BrandX

 

Posted

I know this has been requested before, but I can't seem to find it in the search.

As the title says, we NEED that is N E E D a proportions saver and loader. A lot of the costumes here are just different outfits for the same toon. So having different proportions does not make sense.

I just spent all my free tailor sessions, and 20 mission trying to set up a change in the toons proportions. This is most in part of having to do it in quintuplicate, but also in having to go in and adjust the height multiple times, and I still probably didn't get it right.

So I plead to the almighty devs, make this or some other solution (like numerical settings in the builder instead of just random placement) be implemented A.S.A.P.

MCM


 

Posted

Saving a costume already saves proportions.

But yeah, actual numbers would be nice. "Just a skosh to the right" is not a height. 5'10" is a height.


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Posted

I agree with DarkGob. Give us numbers for the sliders, even if only a 1-10 scale, so that they can be more easily set. Right now I just either have them all the way left, all the way right, or slap dab in the middle.

But yeah, make the corrections on one costume, save, switch slots, load costume, and the proportions will change. Just edit the costume as needed without dealing with sliders.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Saving a costume already saves proportions.

But yeah, actual numbers would be nice. "Just a skosh to the right" is not a height. 5'10" is a height.
Saving costumes is one thing, saving proportions is another.

Say you want to change the proportions of the toon you have, being consistent you need to change all the costume's proportions. To make use of the save function, you need to change one costume, save it, then take that saved costume, load it, then completely reconstruct the original costume for that slot from memory just to keep the same proportions. Now think of that in x4. Simply loading it does NOT in any way cut it as reasonable.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
Saving costumes is one thing, saving proportions is another.

Say you want to change the proportions of the toon you have, being consistent you need to change all the costume's proportions. To make use of the save function, you need to change one costume, save it, then take that saved costume, load it, then completely reconstruct the original costume for that slot from memory just to keep the same proportions.
Now think of that in x4. Simply loading it does NOT in any way cut it as reasonable.
Actually, you can save both costumes, open the .txt files, copy and paste one's scales into the other and finally reload the altered file into the game. That being said, it would still be nice to be able to save/load the scales separate from the costume, similarly to how we can save/load the primary and secondary power customizations separately.


 

Posted

Quote:
Originally Posted by Shadow State View Post
Actually, you can save both costumes, open the .txt files, copy and paste one's scales into the other and finally reload the altered file into the game. That being said, it would still be nice to be able to save/load the scales separate from the costume, similarly to how we can save/load the primary and secondary power customizations separately.
Well that is nice to know. That has solved my problem, however, this should not the the steps one must resort to, to get they physical tributes correct for a high ranking professional game like this. I don't care how they do it, I just want it fixed.


 

Posted

The costume sliders need "tick marks" on a 1-100 scale so if I want (for example) to set all of my characters' shoulders to the "37" mark it would be a trivial matter to move the sliders to that precise setting. The current vague no-numbers scheme has been completely maddening for years now.

I'm aware of how to edit the text files to get around this deficiency. But honestly it's pretty sad that we have to go that far just to accomplish something that should have part of the in-game GUI years ago.


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Posted

Quote:
Originally Posted by Lothic View Post
The costume sliders need "tick marks" on a 1-100 scale so if I want (for example) to set all of my characters' shoulders to the "37" mark it would be a trivial matter to move the sliders to that precise setting. The current vague no-numbers scheme has been completely maddening for years now.

I'm aware of how to edit the text files to get around this deficiency. But honestly it's pretty sad that we have to go that far just to accomplish something that should have part of the in-game GUI years ago.
That is exactly what I am thinking! They finally got to character select log out, now it is this thing's time.


 

Posted

/Signed
It was my thread you likely remember The problem with scalers is that they mess up so easily. I can browse through my saved costumes, come back to the CC, and somehow, despite clicking back, the scales have altered.

The most common scenario is height alteration, wanting to make costumes across one character match in scale. Doing that at present is a long winded and often awkward process that simply shouldnt exist.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
/Signed
It was my thread you likely remember The problem with scalers is that they mess up so easily. I can browse through my saved costumes, come back to the CC, and somehow, despite clicking back, the scales have altered.

The most common scenario is height alteration, wanting to make costumes across one character match in scale. Doing that at present is a long winded and often awkward process that simply shouldnt exist.
That has been my long standing point. This should not be the way it is. The easiest way to fix it at the moment is to simply, and effectively hack the costume saver program.


 

Posted

We can't be the only ones who want this!


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
We can't be the only ones who want this!
Players wanting all this is not the problem. The real problem with the suggestions in this thread is that there's nothing really new about them. People have been suggesting these things for years now. At this point they're probably on the Devs' big "To-Do list" but who knows when or if they'll ever happen. *shrugs*


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Posted

Last time this came up, I wrote a Java programme to copy sliders from one costume file to another. It's not rocket science, just text file manipulations. The developers should be able to do this officially.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
Saving costumes is one thing, saving proportions is another.

Say you want to change the proportions of the toon you have, being consistent you need to change all the costume's proportions. To make use of the save function, you need to change one costume, save it, then take that saved costume, load it, then completely reconstruct the original costume for that slot from memory just to keep the same proportions. Now think of that in x4. Simply loading it does NOT in any way cut it as reasonable.
I'm going to tell you the truth here.

I've done this LOTS AND LOTS of times.

I really didn't find it difficult.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I'm going to tell you the truth here.

I've done this LOTS AND LOTS of times.

I really didn't find it difficult.
Well, maybe my costumes do tend to be more complex.

However a solution to the problem has been found, it just isn't very professional, and isn't something players should have to resort to, to solve this problem.