Proportions Saver/Loader
Saving a costume already saves proportions.
But yeah, actual numbers would be nice. "Just a skosh to the right" is not a height. 5'10" is a height.
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I agree with DarkGob. Give us numbers for the sliders, even if only a 1-10 scale, so that they can be more easily set. Right now I just either have them all the way left, all the way right, or slap dab in the middle.
But yeah, make the corrections on one costume, save, switch slots, load costume, and the proportions will change. Just edit the costume as needed without dealing with sliders.
Saving a costume already saves proportions.
But yeah, actual numbers would be nice. "Just a skosh to the right" is not a height. 5'10" is a height. |
Say you want to change the proportions of the toon you have, being consistent you need to change all the costume's proportions. To make use of the save function, you need to change one costume, save it, then take that saved costume, load it, then completely reconstruct the original costume for that slot from memory just to keep the same proportions. Now think of that in x4. Simply loading it does NOT in any way cut it as reasonable.
Saving costumes is one thing, saving proportions is another.
Say you want to change the proportions of the toon you have, being consistent you need to change all the costume's proportions. To make use of the save function, you need to change one costume, save it, then take that saved costume, load it, then completely reconstruct the original costume for that slot from memory just to keep the same proportions. Now think of that in x4. Simply loading it does NOT in any way cut it as reasonable. |
Actually, you can save both costumes, open the .txt files, copy and paste one's scales into the other and finally reload the altered file into the game. That being said, it would still be nice to be able to save/load the scales separate from the costume, similarly to how we can save/load the primary and secondary power customizations separately.
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The costume sliders need "tick marks" on a 1-100 scale so if I want (for example) to set all of my characters' shoulders to the "37" mark it would be a trivial matter to move the sliders to that precise setting. The current vague no-numbers scheme has been completely maddening for years now.
I'm aware of how to edit the text files to get around this deficiency. But honestly it's pretty sad that we have to go that far just to accomplish something that should have part of the in-game GUI years ago.
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The costume sliders need "tick marks" on a 1-100 scale so if I want (for example) to set all of my characters' shoulders to the "37" mark it would be a trivial matter to move the sliders to that precise setting. The current vague no-numbers scheme has been completely maddening for years now.
I'm aware of how to edit the text files to get around this deficiency. But honestly it's pretty sad that we have to go that far just to accomplish something that should have part of the in-game GUI years ago. ![]() |
/Signed
It was my thread you likely remember The problem with scalers is that they mess up so easily. I can browse through my saved costumes, come back to the CC, and somehow, despite clicking back, the scales have altered.
The most common scenario is height alteration, wanting to make costumes across one character match in scale. Doing that at present is a long winded and often awkward process that simply shouldnt exist.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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/Signed
It was my thread you likely remember ![]() The most common scenario is height alteration, wanting to make costumes across one character match in scale. Doing that at present is a long winded and often awkward process that simply shouldnt exist. |
We can't be the only ones who want this!
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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--{=====> Virtue ♀
Last time this came up, I wrote a Java programme to copy sliders from one costume file to another. It's not rocket science, just text file manipulations. The developers should be able to do this officially.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Saving costumes is one thing, saving proportions is another.
Say you want to change the proportions of the toon you have, being consistent you need to change all the costume's proportions. To make use of the save function, you need to change one costume, save it, then take that saved costume, load it, then completely reconstruct the original costume for that slot from memory just to keep the same proportions. Now think of that in x4. Simply loading it does NOT in any way cut it as reasonable. |
I've done this LOTS AND LOTS of times.
I really didn't find it difficult.
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I'm going to tell you the truth here.
I've done this LOTS AND LOTS of times. I really didn't find it difficult. |
However a solution to the problem has been found, it just isn't very professional, and isn't something players should have to resort to, to solve this problem.
I know this has been requested before, but I can't seem to find it in the search.
As the title says, we NEED that is N E E D a proportions saver and loader. A lot of the costumes here are just different outfits for the same toon. So having different proportions does not make sense.
I just spent all my free tailor sessions, and 20 mission trying to set up a change in the toons proportions. This is most in part of having to do it in quintuplicate, but also in having to go in and adjust the height multiple times, and I still probably didn't get it right.
So I plead to the almighty devs, make this or some other solution (like numerical settings in the builder instead of just random placement) be implemented A.S.A.P.
MCM