Basic Control over non-MM Pets


Brightwel

 

Posted

So, I recently got a corruptor his pet and it is a incredibly useful power that I do love. But, no matter how many times it has saved me a great deal of effort I still can't forgive it for how amazingly stupid it can also be at times.

Having played a MM, I know the value of being able to control your pets efficiently and while I realise that a corruptor or controller pet isn't supposed to play the same role as an MM pet, I still would greatly appreciate having at least some basic control over it, not necessarily anything like Henchman stances just something as simple as being able to tell it to "Attack" and "Follow" would ensure it doesn't waste it's potential by attacking a minion in the corner instead of the elite boss punching my head off.

If anyone can actually think of a reason why this shouldn't be done, other than time and priorities, by all means fire away, but at the moment I really don't see why we have to put up with the current AI which can sometimes make me want to throw something at my monitor.


I can't be bothered to think of something amazingly wise or witty to show how much of a genius I am, just take my word for it.

 

Posted

You think non-control pets are bad? The ones that are meant to be controllable are arguably worse. The ammount of times those dman things disobey orders..

And I'm not kidding. Having pets frag out over the slightest things, having no 'melee' or 'range' settings or anything like that...
ALL pets need an overhaul. Period.


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Posted

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Originally Posted by Lothic View Post
This was all I had to read in relation to this often suggested suggestion.

Corruptor/Controller pets are balanced around the idea that they trade away "full controllability" for "overall AT power". A Controller or Corruptor which can ALSO act almost like a MM would be far too powerful. The only way the Devs could allow a Corruptor/Controller to have direct control over their pets would be to nerf them down so much that they would be practically useless.

I have been running with Fire Imps on my main for almost 7 years now now and I can tell you without reservation that I would not change a thing about the way they work. I have learned how to "control" them via my own positioning and it's probably been years since the last time they "accidentally" did anything I didn't want them to do.

I can sympathize that as a MM player you think you "lack" control over those kinds of pets. But the answer to your problem is not asking the Devs to make them like what you're used to. The answer is to adapt to new style of play and learn how master it. You may find that you never quite get used to it and that's fine. But don't mistake your dislike for it on some kind of notion that they are somehow "broken" and need to be fixed.
I see your point, but I am not suggesting "full" control and stated that I don't think non-MM pets should receive MM levels of control, just enough to be able to guide them towards a suitable target so that they don't waste their potential And while yes I would agree with you that corr and troller pets would have to be nerfed if they allowed their owners to act like MMs, but I'm not asking for that and I can't see being able to tell your pet to "attack that one, not that one" would be as gamebreaking as you imply.

On another small note, I commend you on your ability to apparently position yourself so well, but that simply makes me think "Wait, this is MY pet, they should be adjusting themselves to me, not the other way around!" which may be a little silly, but the principle still stands.


I can't be bothered to think of something amazingly wise or witty to show how much of a genius I am, just take my word for it.

 

Posted

Quote:
Originally Posted by Brightwel View Post
Having played a MM.
This was all I had to read in relation to this often suggested suggestion.

Corruptor/Controller pets are balanced around the idea that they trade away "full controllability" for "overall AT power". A Controller or Corruptor which can ALSO act almost like a MM would be far too powerful. The only way the Devs could allow a Corruptor/Controller to have direct control over their pets would be to nerf them down so much that they would be practically useless.

I have been running with Fire Imps on my main for almost 7 years now and I can tell you without reservation that I would not change a thing about the way they work. I have learned how to "control" them via my own positioning and it's probably been years since the last time they "accidentally" did anything I didn't want them to do.

I can sympathize that as a MM player you think you "lack" control over those kinds of pets. But the answer to your problem is not asking the Devs to make them like what you're used to. The answer is to adapt to a new style of play and learn how master it. You may find that you never quite get used to it and that's fine. But don't mistake your dislike for it on some kind of notion that they are somehow "broken" and need to be fixed.


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Posted

Quote:
Originally Posted by Brightwel View Post
I see your point, but I am not suggesting "full" control and stated that I don't think non-MM pets should receive MM levels of control, just enough to be able to guide them towards a suitable target so that they don't waste their potential And while yes I would agree with you that corr and troller pets would have to be nerfed if they allowed their owners to act like MMs, but I'm not asking for that and I can't see being able to tell your pet to "attack that one, not that one" would be as gamebreaking as you imply.

On another small note, I commend you on your ability to apparently position yourself so well, but that simply makes me think "Wait, this is MY pet, they should be adjusting themselves to me, not the other way around!" which may be a little silly, but the principle still stands.
Obviously your perception of the way pets and players work in this game has been colored by your experiences playing a MM. I'm not saying there's anything wrong with that by any means - I'm just making the point that you and I are coming at this thing from two different directions. I played this game for so long before MMs even existed that the idea of "tediously micromanaging" pets with direct commands drives me crazy.

Bottomline I think what can be said is that there's nothing really wrong with different ATs' pets working fundamentally differently. For me I see the ability to essentially "fire and forget" my Imps as strength, not a weakness. Their ability to be used as "aggro absorbing cannon fodder" and the advantage of having them up a ready within about 3 seconds of casting makes them very versatile, assuming you know what you're doing with them of course.

Like I said it may be a style you may never get used to and that's fine. No one said everyone had to like everything about this game. But clearly the answer is NOT to try to make Controller/Corruptor pets even remotely like MMs henchs (even assuming the Devs would ever entertain the idea). Ironically if you were able to give my Fire Imps even the level of control you are talking about I'd probably never use it because I'd never -need- to use it.

As Yoda says you need to "unlearn what you have learned."


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Posted

Well the only thing I'll say to that would simply have the only control over non-MM pets as actual commands, not stances. That way if you're a person like yourself who doesn't like micromanagement, then you don't have to issue them and can just let your pet do its own thing, but then at least the option is there for people like me who want to occasionally attack their own pets instead of the enemy. Like I say, I really doubt this would seriously make corrs or trollers play anything like a MM given the difference in actual type of control you have over them, numbers of pets, and the abilities and role of them.

Or like Alpha suggested, maybe the whole pet system could do with a complete overhaul, we'll see someday I'm sure.


I can't be bothered to think of something amazingly wise or witty to show how much of a genius I am, just take my word for it.

 

Posted

Quote:
Originally Posted by Brightwel View Post
Well the only thing I'll say to that would simply have the only control over non-MM pets as actual commands, not stances. That way if you're a person like yourself who doesn't like micromanagement, then you don't have to issue them and can just let your pet do its own thing, but then at least the option is there for people like me who want to occasionally attack their own pets instead of the enemy. Like I say, I really doubt this would seriously make corrs or trollers play anything like a MM given the difference in actual type of control you have over them, numbers of pets, and the abilities and role of them.

Or like Alpha suggested, maybe the whole pet system could do with a complete overhaul, we'll see someday I'm sure.
Just don't get your hopes up too much on that. The way MM Henchman and non-MM pets have worked in this game have not significantly changed for over 6 years now. Yes there have been a few tweaks here and there, but nothing approaching even close to the level you're talking about.

The key to positioning non-MM pets is your own personal maneuvering. Also remember that pets to Controllers/Corruptors are at best the "icing" on the cake, not the cake itself. Unlike MMs those other ATs don't really actually -need- their pets to perform their primary duties. Because of that they also don't really need to make sure their pets are actually doing anything specific at any given moment. That's probably the main paradigm shift you'll need to make to deal with this. You basically almost need to assume the pet(s) aren't even there. You can't rely on them so DON'T rely on them. Just accept that at the end of a combat you did alright because YOU handled the enemies with your controls or debuffs and if a few pets came along for the ride then good for them.

Good luck regardless.


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Posted

Quote:
Originally Posted by Cynical_Gamer View Post
Just being able to recall pets to your location would be a boon.
Drop them and recast them. Unlike MM henchmen that whole "process" only takes several seconds. Besides if you're doing your job controlling and/or debuffing it rarely matters regardless. I don't even remember the last time I ever wanted to "recall" my pets. *shrugs*


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Posted

While we are on the subject of controlling non-MM pets, I also made a suggestion awhile back about having the ability to name non-MM pets instead of just having our hero or villain name hovering above their heads. I think it makes the game more personal versus being somewhat generic in nature. Individuality is the name of the game here and having the ability to name our non-MM pets would be great. I know, some pets only last 2-4 minutes then die out. So, what's to keep that from at least giving them a name? My Dominator's Gremlins for example, I would love to give each of them a name. Maybe Zip & Zap or Socket & Plugs, Shocker & Static,.....I think you get the picture.