enhancement removal respec option


Dechs Kaison

 

Posted

how about the devs modify the respec system to allow us to pull out 10 enhancements out of a build without changing any slots, replacing any powers, or screwing up the power trays.

it could either be an option in an earned or freespec that would still cost the same as if you had done a complete respec, or a pay to use feature that cost 1/2 ($4.99)of a puchased respec at the store.


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Posted

Just my 2 inf, but I liked the black hole IO suggestion from before (see sig).


 

Posted

Another suggestion I've seen along the same lines is giving us the ability to buy a "Removal recipe" (or PennyPA's "black hole" IO idea).

This recipe would allow us to create a "Removal enhancement" the only purpose of which is to be slotted on top of an existing slotted enhancement. When this is done the old slotted enhancement is popped out of its slot and placed back on the enhancement tray. The used Removal enhancement then disappears leaving you with an empty slot.

I honestly don't know why they haven't given that to us yet.


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Posted

Quote:
Originally Posted by Mr_Apocalypse View Post
how about the devs modify the respec system to allow us to pull out 10 enhancements out of a build without changing any slots, replacing any powers, or screwing up the power trays.

it could either be an option in an earned or freespec that would still cost the same as if you had done a complete respec, or a pay to use feature that cost 1/2 ($4.99)of a puchased respec at the store.
I'm not going to say that this will never happen.

The developers are against unslotting as enhancements are the only real influence sink within the game.

That being said, the respec system is due for an overhaul, something discussed last year. My notes on a potential UI design are here: http://boards.cityofheroes.com/showp...5&postcount=18

Quote:
I'm having to go through some notes here from stuff I've collected over the past couple of beta's.

As I understand it the requests for a new Respec System are as follows:
  • The new respec system should retain power-bar icon placement.
  • The new respec system should not run players through selecting all of their powers as though they were leveling up normally.
  • The new respec system should not run players through selecting all their slots as though they were leveling up normally.
  • The new respec system should present players with a single panel containing all powers and current enhancement slots.
  • The new respec system should only auto de-slot to a holding tank on power removal.
  • The new respec system should allow a single click button to de-slot to a holding tank for each power.
  • The new respec system should enable drag and drop placement of powers with available selectable levels.
  • The new respec system should present non-taken but selectable power-pools as drop down menus.
  • The new respec system will continue to not allow any more than ten-enhancements to be kept after the repsec.
As far as I'm aware, no prototype designs for a new interface have been made yet, and if my memory is correct, no programming work has been done to separate the respec system from the original leveling system.
I'm not yet aware of any prototype work being done on the respec system. I'm fairly confident development priority is pretty low on the list of things for the programmers and UI guys to work on.


 

Posted

Quote:
Originally Posted by PennyPA View Post
Just my 2 inf, but I liked the black hole IO suggestion from before (see sig).
This. In fact, I'd prefer the black hole IO to reworking the respec system for an option that just removes IOs.


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Posted

Quote:
Originally Posted by je_saist View Post
I'm not going to say that this will never happen.

The developers are against unslotting as enhancements are the only real influence sink within the game.
If the Devs are looking to make this process be an "influence sink" they could always make sure that the suggested Removal / Black Hole recipe costs a lot of influence to buy/craft.


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Posted

Quote:
Originally Posted by Mr_Apocalypse View Post
how about the devs modify the respec system to allow us to pull out 10 enhancements out of a build without changing any slots, replacing any powers, or screwing up the power trays.

it could either be an option in an earned or freespec that would still cost the same as if you had done a complete respec, or a pay to use feature that cost 1/2 ($4.99)of a puchased respec at the store.
Since the devs flat out told us we were lucky when they decided to allow us to pull 10 enhancements off a build I wouldn't be surprised to learn a new respec system didn't allow us to pull any enhancements off a build.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Since the devs flat out told us we were lucky when they decided to allow us to pull 10 enhancements off a build I wouldn't be surprised to learn a new respec system didn't allow us to pull any enhancements off a build.
I'd agree that even considering a "new" respec system for this issue is making a mountain out of a molehill. This is why something like the Black Hole IO thing is such a simpler solution to the problem at hand.


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Posted

I wasn't really looking at it as a whole new system but rather a click button to skip power selection and just allow you to pull 10 enhancements down to the tray and be done. still burns a respec so it wouldn't be anything other than a QOL upgrade for the player. The devs even stand to make some more of our cash if they charge for it as a specific option outside of a standard respec

To completely strip an IOd toon down it cost something like 10 respecs, at $10 a pop from the store thats $100, which is kinda steep, but if they would sell them at $5 each that would be $50 and I bet folks would pay $50 to strip down an obsolete toon to get all thier IOs back.

the only difference is the $5 version does not allow you to change any power selections


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Posted

Quote:
Originally Posted by Mr_Apocalypse View Post
I wasn't really looking at it as a whole new system but rather a click button to skip power selection and just allow you to pull 10 enhancements down to the tray and be done. still burns a respec so it wouldn't be anything other than a QOL upgrade for the player. The devs even stand to make some more of our cash if they charge for it as a specific option outside of a standard respec

To completely strip an IOd toon down it cost something like 10 respecs, at $10 a pop from the store thats $100, which is kinda steep, but if they would sell them at $5 each that would be $50 and I bet folks would pay $50 to strip down an obsolete toon to get all thier IOs back.

the only difference is the $5 version does not allow you to change any power selections
It's nice that the Devs gave us the option to buy respec tokens with real world money. But honestly making influence in this game is so relatively simple that I would probably never bother with that option. For instance it would probably only take me a couple of weeks to earn the influence I'd need to just buy a whole new set of Standard/Purple/PvP IOs for a level 50 build and completely slot over any existing slotted enhancements.

There's an obvious need for the complete respec and there's the "it'd be nice to have" QoL improvement of being able to remove single enhancements that's been suggested. Beyond that there's really not much call for your "quasi-pseudo" respec idea that couldn't already be worked around. The Devs are never going to bother to give us a mini-respec feature because it would be far too much work for them to justify. But they might eventually give us the relatively simple "Black Hole IO" deal, and that would serve your purpose well enough.


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Posted

Quote:
Originally Posted by Mr_Apocalypse View Post
I wasn't really looking at it as a whole new system but rather a click button to skip power selection and just allow you to pull 10 enhancements down to the tray and be done.
In short terms: The Engine Does Not Work Like That

The current respec system is based on using the leveling engine system, which is why you have to choose all of your powers, one after another, as though you were leveling up.

Getting to the point of the current respec systems where you can move enhancements around with abandon is not as simple as chopping off the first part of the respec and accepting the input from the player's current build file.

Even if the developers do design a new UI and new processing engine to handle the task of respeccing, the possibility has been raised that future respecs may limit the number of enhancements that can be pulled, or in the case of allowing powers to be swapped out directly, disabling the ability to unslot enhancements completely.

Quote:
still burns a respec so it wouldn't be anything other than a QOL upgrade for the player. The devs even stand to make some more of our cash if they charge for it as a specific option outside of a standard respec
Maybe. Maybe not. There are much more critical issues at hand, such as the sound engine, or more widely requested features, such as completion of Power Customization.

The relative amount of work to mod the system like you want it, and to create a new system from the ground up, is going to be about the same. Modding the existing system may take additional time and resources as the programmers would have to work around the existing limitations of the existing code, rather than just coding from scratch.

Quote:
To completely strip an IOd toon down it cost something like 10 respecs, at $10 a pop from the store thats $100, which is kinda steep, but if they would sell them at $5 each that would be $50 and I bet folks would pay $50 to strip down an obsolete toon to get all thier IOs back.
This isn't going to happen for one reason.

The developers really don't want it to happen. Again, the developers are against unslotting.

Unslotting, such as it is, is an unintended bonus of the way the respeccing system works. Again, referring back to the respeccing system leveraging the existing leveling system. The 10 in-try enhancements were already in the leveling system as well as the enhancement binding system.

Quote:
the only difference is the $5 version does not allow you to change any power selections
Again, the developers do not want to encourage widespread unslotting, and the possibility has been raised that a future respec system would also make unslotting a less than desirable feature of respeccing.

Basically, I don't think you are going to get what you want here.