Ill/Storm Build Idea/Help


Jericho

 

Posted

Okay, so I have a level 41 Illusion/Storm Controller that I have been working on and would like to start looking forward to level 50 and a nice shiny IO build.

I have been working on some ideas and feel that the build below is the best that I have constructed so far within the bounds of my ability to complete (meaning IOs I already have, ones that I can obtain before hitting 50, and ones that I can actually afford).

My goals were to try and keep the price to a bare minimum while getting perma-Hasten, near perma Phantom Army and near perma Indomitable Will. I would like to have achieved perma Phantom Army, but I feel a 3.5 second down time is acceptable and will not be noticed in most situations. I also wanted to make sure that the majority of my powers were useful and not just mules for set bonuses, so I tried to get the important stats as close as I could get to being maxed before diminishing returns (i.e. damage at ~95% enhanced).

I have limited funds (meaning I am not a billionaire, and cannot afford multiple purple sets). I already have all the Coercive Persuasion set on another character that does not really need it, and so I can move it easily to this character. And I feel that I can get the LotG +Rech IOs from running tips on other characters before I hit level 50 on this character.

So, taking all that into consideration, please have a look at my build idea and let me know if it looks good, or if there are places I could improve without destroying the build integrity or adding additional purple sets.

Thanks in advance for any feedback and help!

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Phantom December: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7)
Level 4: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(11), Mlais-Acc/Conf/Rchg(11)
Level 6: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(15)
Level 8: Air Superiority -- HO:Nucle(A), HO:Nucle(17)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(19), LkGmblr-Rchg+(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 14: Fly -- Flight-I(A), Flight-I(25)
Level 16: Freezing Rain -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(27), TmpRdns-Acc/EndRdx(27), TmpRdns-EndRdx/Rchg/Slow(29), TmpRdns-Acc/Dmg/Slow(29)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(31), ExRmnt-Acc/Dmg(31), Dmg-I(31), RechRdx-I(33)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(23), GftotA-Def/EndRdx(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Spectral Terror -- Acc-I(A), U'spkT-Stun%(37), Abys-Dam%(37)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(39)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(42)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(46), RechRdx-I(46), RechRdx-I(50)
Level 44: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(46), CoPers-Acc/Rchg(50), CoPers-Conf/EndRdx(50)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Hover -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25)



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50 Fire/Kin Cont
50 Fire/Axe Tank
50 Spine/Inv Scrap
50 Eng/Dev Blast
50 Claw/SR Scrap
50 Emp/Dark Def
50 Eng/Elec Brute
50 Fire/MM Blast

My DeviantArt Page

 

Posted

Hi,
I'm finding Illusion/Storm to be a lot of fun on my toon The Crimson Monocle. I do have a couple of recommendations for your build.
I would try to add two plain damage IOs to Blind. You could get one of the slots from the Disorient proc in Spectral Terror, it only has a 2% chance to proc and to me that's just super low, but your mileage may vary.

Since you have stealth from Steamy Mist, I would also recommend getting one of the Stealth IOs (run or jump) and popping it into Sprint for full invisibility, which is sooooo nice. They can be very expensive to buy so just get one using tip missions. It's worth replacing the endurance reduction you have in it, since you probably will be going Cardiac incarnate anyway?

Some players might also recommend procs in Freezing Rain rather than a set but totally up to each person.

Also, some like to put the hold proc in Lightning Storm, since it can hit multiple enemies with each bolt.

Here is my Ill/Storm build for what it's worth. Note I don't have the Stealth IO in this toon since he uses Superior Invis. I tried to get a little bit extra ranged defense, hence the six slots in Phantasm instead of four.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Crimson Monocle: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Blind -- Dmg-I(A), Dmg-I(3), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(5), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(7)
Level 1: Gale -- Acc-I(A)
Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(7), Apoc-Dam%(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11)
Level 4: Deceive -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(11), CoPers-Conf/Rchg(36), CoPers-Conf/EndRdx(43), CoPers-Conf%(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Superior Invisibility -- EndRdx-I(A), EndRdx-I(15), Krma-ResKB(15), LkGmblr-Rchg+(37), Ksmt-ToHit+(37)
Level 10: Snow Storm -- EndRdx-I(A)
Level 12: O2 Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(48)
Level 14: Flash -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(31), Acc-I(37)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-%Dam(19), Posi-Dam%(19), ImpSwft-Dam%(21), ShldBrk-%Dam(21), ShldBrk-DefDeb/EndRdx/Rchg(23)
Level 18: Phantom Army -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(23), ExRmnt-Acc/Dmg/Rchg(25), ExRmnt-EndRdx/Dmg/Rchg(25), ExRmnt-Acc/Rchg(27), ExRmnt-Acc/Dmg(27)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(29), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-Rchg/EndRdx(40)
Level 22: Group Invisibility -- LkGmblr-Rchg+(A)
Level 24: Steamy Mist -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(50)
Level 26: Spectral Terror -- Acc-I(A), Abys-Dam%(33)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Rchg(34), ExRmnt-+Res(Pets)(40)
Level 35: Tornado -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Acc/Dmg(46)
Level 38: Lightning Storm -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(39), Decim-Acc/Dmg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(43), Dev'n-Hold%(50)
Level 41: Bile Spray -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(42), Posi-Dam%(43)
Level 44: Water Spout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Shark Skin -- ResDam-I(A), ResDam-I(48), TtmC'tng-ResDam/EndRdx(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34)


 

Posted

Thank you Jericho. It looks like some of your suggestions will be improvements and so I will probably use them. Here are the suggested changes:

1) Move 2 slots from Freezing Rain to Blind so I can slot two Damage IOs
2) Slot Freezing Rain with Achille's Heel, Touch of Lady Gray and Impeded Swiftness Damage procs.
3) Move one slot from Spectral Terror to Lightning Storm so I can slot Chance to Hold

Everything else stays the same.

This still allows me to have perma-Hasten and does not change the recharge too much for Phantom Army and Indomitable Will (because I only lose 3.5% recharge).

As for my incarnate... I am still debating between Spiritual for Recharge, and to a lesser degree the stun duration, or Cardiac for the reduced end cost. I was playing him last night and the only time I ran out of end was when I left Sprint or Fly on by accident. And Hurricane is situational for me, and I do not run with it on all the time. So, this will be a hard decision because they both offer big boosts to this character. But I still have some time before I have to make that decision and I think I will hold off on picking one until I have had some time to get to 50, respec and put some time into the new build so I can see exactly what bonus I need based on my play style. At this point I can only speculate on what would be the most benefit.


50 Fire/Kin Cont
50 Fire/Axe Tank
50 Spine/Inv Scrap
50 Eng/Dev Blast
50 Claw/SR Scrap
50 Emp/Dark Def
50 Eng/Elec Brute
50 Fire/MM Blast

My DeviantArt Page

 

Posted

I have a couple of other quick suggestions:

Move the purple Confuse set to Deceive, and replace the pure confuse with the Contagious Confusion proc. It turns Deceive into a kind of Mass Confusion where it can hit two or more additional foes 1/3 of the time.

World of Confusion stinks. Replace it with Psi Blast and put 5 Decimations in there. Same Recharge as the Malaise set and a much more useful power. You can then have an attack chain of Blind-SW-Blast-SW. Another nice thing about this is that you could easily skip Air Sup once you have that Blast. You could replace Air Sup with Group Invis as another spot for a LotG Recharge in the default slot and save one slot from one of your other powers. That would give you a net gain of two slots.

In place of the Damage and Recharge in Phantom Army, use the Dam/Rech and Chance for Build Up from Soulbound Alleagence. You get capped Damage and Recharge, a frequent Build up for all your pets and a nice Regen bonus.

Fly is now at Flightspeed cap with no enhancement whatsoever. All you need in Fly is a single EndRdx. Or you could put a Stealth there, so that with Steamy Mist, you have full invis. And you gain one more slot.

I don't have access to Mid's right now, but I counted only 4 sets with 6.25% Recharge. Add one more slot into Spectral Wounds for Decimation for a 5th. Or another Posi Blast in Psi Tornado.

Those additional 3 slots could be used in a lot of places -- one option might be to add them to Spectral Terror and slot an Unspeakable Terror set for 5% Recharge.

If you have high enough global recharge, you may be able to drop the third Recharge out of Hasten.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hi,
Glad I was able to help a little bit. Per your responses to me, everything sounds good except I would really try hard to keep six slots in Freezing Rain, it is Storm's most important power. The way I did mine would be one example.

Local Man, who is THE genius of controllers, looks like he found you some other slots you can use such as the extra one in fly. His advice is always worth following.

Getting Phantom Army Perma is always an illusionist's number one job, if they can, so if you aren't having endurance issues, Spirit sounds awesome.
(However 'close to perma' still is a joy to play!)

Take care and keep having fun in this fantastic game!
Rich


 

Posted

Local_Man, thanks for your feedback as well.

I did some tweaks using your suggestions and below is what I came up with. For this build to work I will need to go with the Spiritual Incarnate or I will not have enough recharge to make Hasten Perma with only 2 slots, but that works in the builds favor over-all because at the Spiritual Total Core Revamp tier it will make PA and IW permanant also.

I will have to see what I can do about getting the two purples for PA, but that is a very elegant solution, although expensive.

(And just in case anyone asks, yes I can get fly without taking a prerequisite because of the Vet reward)

Here is the new build idea:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Phantom December: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7), Dmg-I(29), Dmg-I(29)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11)
Level 6: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(15)
Level 8: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(50)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(19), LkGmblr-Rchg+(21)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-%Dam(17), RechRdx-I(23)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(31), ExRmnt-Acc/Dmg(31), S'bndAl-Dmg/Rchg(31), S'bndAl-Build%(33)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(23), GftotA-Def/EndRdx(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(27), U'spkT-Fear/Rng(36), U'spkT-Acc/Fear/Rchg(37), Abys-Dam%(50)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-Stun/Rng(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Acc/EndRdx(39)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(42)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/Rchg(43), Dev'n-Hold%(45)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 50: Spiritual Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25)



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50 Fire/Kin Cont
50 Fire/Axe Tank
50 Spine/Inv Scrap
50 Eng/Dev Blast
50 Claw/SR Scrap
50 Emp/Dark Def
50 Eng/Elec Brute
50 Fire/MM Blast

My DeviantArt Page

 

Posted

Want to free up one more slot? put a Zephyr -Knockback in Fly (The Flightspeed does nothing -- default flight is at capped speed), and then you can take the Karma -Knockback out of Combat Jumping. That would give you a slot for a Numina Recovery/Regen proc in Health or a third slot in Stamina.

Another small improvement: In Blind, change one of the Damage to an Acc/Dam Hami-O. Better Accuracy with almost no loss in damage in the power that you use to set up Containment.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Want to free up one more slot? put a Zephyr -Knockback in Fly (The Flightspeed does nothing -- default flight is at capped speed), and then you can take the Karma -Knockback out of Combat Jumping. That would give you a slot for a Numina Recovery/Regen proc in Health or a third slot in Stamina.

Another small improvement: In Blind, change one of the Damage to an Acc/Dam Hami-O. Better Accuracy with almost no loss in damage in the power that you use to set up Containment.
If I put a -KB in fly would I need to have fly on to get the benefit, turn it on and off to refresh it, or is it universal? At least with Combat Jumping I know I will have that on all the time and benefiting from it. I will have to consider it because it is a good idea, I just don't know if I want to be turning fly on and off all time just to refresh it.

As for Blind, again a great idea. I will add that to my possible build. I may even burn a respec on one of my other characters that currently has over 20 HO's on an alternate build to get the HO (since he is no longer using any of them on his current build).

I just need to try and keep the costs within my budget, but all the options make for a better build overall and I appreciate the help.

And to think I was happy with my original build idea... lol. It just keeps getting better. I am even more excited now to get to level 50 (I hit 42 the other day).


50 Fire/Kin Cont
50 Fire/Axe Tank
50 Spine/Inv Scrap
50 Eng/Dev Blast
50 Claw/SR Scrap
50 Emp/Dark Def
50 Eng/Elec Brute
50 Fire/MM Blast

My DeviantArt Page

 

Posted

Interesting build and does a lot on a budget. However you have 7 7.5% modifiers and you can't get any benefit from more than five of the same percentage for the same effect. Your global recharge is actually going to be 167.5 as you have it laid out.

Other than Decieve, Thunderclap is probably the cheapest 10% you can pick up. Then you can put one more slot in Posi in your Psychic Tornado to get back the 6.25 you would have dropped. You'll net out at 177.75. Hasten is perma at 170% without having to rely on the spiritual alpha, so if you go this route then you have some choices while keeping your recharge high.

Someone should double check my math, pretty tired and it's late but here's the breakdown:

I propose -
10 World of Confusion
10 Thunderclap
7.5 Blind
7.5 Flash
7.5 Steamy Mist
7.5 Combat Jumping
7.5 Manuvers
6.25 Phantom Army
6.25 Phantasm
6.25 Decieve
6.25 Tornado
6.25 Psychic Tornado
5 Hurricane
5 Tactics
3.75 Freezing Rain
+ 70.00 Hasten (177.75 Total)
vs.
10 World of Confusion
7.5 Blind
7.5 Flash
7.5 Steamy Mist
7.5 Combat Jumping
7.5 Manuvers
*7.5 Indom Will
*7.5 Hover
6.25 Phantom Army
6.25 Phantasm
6.25 Decieve
6.25 Thunderclap
6.25 Tornado
5 Hurricane
5 Tactics
3.75 Freezing Rain
+ 70.00 Hasten (167.5 Total)
* extra 7.5 modifiers


 

Posted

Quote:
Originally Posted by MinimusMaximus View Post
Interesting build and does a lot on a budget. However you have 7 7.5% modifiers and you can't get any benefit from more than five of the same percentage for the same effect. Your global recharge is actually going to be 167.5 as you have it laid out.

Other than Decieve, Thunderclap is probably the cheapest 10% you can pick up. Then you can put one more slot in Posi in your Psychic Tornado to get back the 6.25 you would have dropped. You'll net out at 177.75. Hasten is perma at 170% without having to rely on the spiritual alpha, so if you go this route then you have some choices while keeping your recharge high.

Someone should double check my math, pretty tired and it's late but here's the breakdown:

I propose -
10 World of Confusion
10 Thunderclap
7.5 Blind
7.5 Flash
7.5 Steamy Mist
7.5 Combat Jumping
7.5 Manuvers
6.25 Phantom Army
6.25 Phantasm
6.25 Decieve
6.25 Tornado
6.25 Psychic Tornado
5 Hurricane
5 Tactics
3.75 Freezing Rain
+ 70.00 Hasten (177.75 Total)
vs.
10 World of Confusion
7.5 Blind
7.5 Flash
7.5 Steamy Mist
7.5 Combat Jumping
7.5 Manuvers
*7.5 Indom Will
*7.5 Hover
6.25 Phantom Army
6.25 Phantasm
6.25 Decieve
6.25 Thunderclap
6.25 Tornado
5 Hurricane
5 Tactics
3.75 Freezing Rain
+ 70.00 Hasten (167.5 Total)
* extra 7.5 modifiers

The 7.5% Recharge from the Basilisk Gaze set is counted separately from the 7.5% Global Recharge from the Luck of the Gambler single IO. So you can actually have 5 LotG Recharge AND 5 sets with 7.5% Recharge. The game looks at the name of the bonus to determine if they are the same rather than the number, and those two bonuses have different names.

My Illusion/Rad guide explains it.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by SlaveDawg View Post
If I put a -KB in fly would I need to have fly on to get the benefit, turn it on and off to refresh it, or is it universal? At least with Combat Jumping I know I will have that on all the time and benefiting from it. I will have to consider it because it is a good idea, I just don't know if I want to be turning fly on and off all time just to refresh it.

As for Blind, again a great idea. I will add that to my possible build. I may even burn a respec on one of my other characters that currently has over 20 HO's on an alternate build to get the HO (since he is no longer using any of them on his current build).

I just need to try and keep the costs within my budget, but all the options make for a better build overall and I appreciate the help.

And to think I was happy with my original build idea... lol. It just keeps getting better. I am even more excited now to get to level 50 (I hit 42 the other day).
The -Knockback is on all the time, whether or not you have Fly toggled, as explained on this page of ParagonWiki.

MinMax did have a valid point that if you can afford it, putting the Absolute Amazement set in Thunderclap will give you some additional options. It would free up a "6.25% Recharge" slot for another set of IOs. There are a bunch of little improvements that could be done with this build, but whether they are worth the expense is up to you. For example, if you can fit two slots into Spectral Wounds, you could slot it with a 5 from the Decimation set including the Chance for Build Up, and put a Acc/Dam Hami-O in the last slot. That would not only cap damage in Spectral Wounds, but would give you a lot of chances for the Build Up proc to hit since the attack chain can be Blind-SW-Blast-SW. This would probably result in more overall damage than many of the damage procs you have. (In fact, I'd rather have that Decimation set in SW than Psi Blast for that reason.)

Another question: How often do you really need the Mez protection from Indomidible Will? With Perma PA, they should be drawing most of the aggro. You could choose the Ice APP instead, with the fast Ice Blast, a DEFENSE based Smash/Lethal shield, Hibernate as a great Panic Button power (that lets you recover both health and endurance and only needs a single slot) and either Frost Breath or Ice Storm for your AoE (I prefer Frost Breath, as it recharges faster).

It does appear, however, that you may have some endurance issues. (I don't have Leadership on my Ill/Storm and have more slots dedicated to Recovery, and I still have endurance issues. All of my other */Storm characters went with the Cardiac Alpha tree due to endurance issues.) You probably want to plan to put an extra slot in Health for a Numina Regen/Recov proc (you can earn it with Hero Merits if you are concerned about the cost), and maybe even an extra slot in Stamina.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Again, thank you for all the great feedback and suggestions. And thanks for the link for the -KB for BotZ IO, I didn't know it was universal. Good info.

In regards to slotting purples in Thunder Clap... at this point I really want to avoid additional purple sets, but if my financial situation changes in the future I will revisit this as an option.

I did move some more slots around and added in the Ice Mastery epic pool because I like the idea of dropping Freezing Rain and Ice Storm at the same time... makes me smile just thinking of it. And the with Ice Armor I could soft cap my S/L Defense with a purple inspiration.

I moved the Decimation set to Spectral Wounds for the better chance of the Build Up proc.

I am still not convinced I can get the two purples for Phantom Army, but I am not too concerned about that at the moment because I can always slot a level 50 Damage and Recharge in those two slots in the mean time and not lose anything except the Build Up proc, and that is a minimal loss at the moment and can be added later when and if I get the IOs.

I had to add the third Recharge Reduction IO back to Hasten to get it Perma without the Spiritual incarnate. But, overall, I do not feel that is a bad decision based on my original goals for this build. I also added in a third Endurance Modification to Stamina and could possibly add a Numina's +reg/+rec to Hibernate (I have one on my Fire/Kin Controller that isn't really necessary that I could move over).

This build still leaves me about a 3.5 second down time for PA, but I think that is acceptable and should be easy to compensate for with planning, a purple or two and Hibernate.

And with these changes it leaves me free to pick up the Cardiac Incarnate if I feel my Endurance usage is hindering my performance, otherwise I may still go Spiritual for Perma PA.

Here is the new build idea:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Phantom December: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(23), HO:Nucle(27)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7), Dmg-I(29), Dmg-I(29)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11)
Level 6: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(15)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(19), LkGmblr-Rchg+(21)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-%Dam(17)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(31), ExRmnt-Acc/Dmg(31), S'bndAl-Dmg/Rchg(31), S'bndAl-Build%(33)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(23), GftotA-Def/EndRdx(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(50)
Level 26: Spectral Terror -- Acc-I(A), Abys-Dam%(27)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-Stun/Rng(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Acc/EndRdx(39)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(42)
Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(33), Dmg-I(42)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(46)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/Rchg(42), Dev'n-Hold%(43)
Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(46)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- Numna-Regen/Rcvry+(A)
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(37)



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50 Fire/Kin Cont
50 Fire/Axe Tank
50 Spine/Inv Scrap
50 Eng/Dev Blast
50 Claw/SR Scrap
50 Emp/Dark Def
50 Eng/Elec Brute
50 Fire/MM Blast

My DeviantArt Page

 

Posted

The Numina in Hibernate will only work when you activate Hibernate and for 120 seconds after you have used it. Hibernate should have a common Recharge. The Numina proc should be in Health. I would probably drop the Acc or the Damage Proc in Spectral Terror to put the Numina proc in Health.

The purple set for Pets is fairly cheap for purples -- since the pet set does not provide a Recharge bonus, it is one of the less expensive sets. You should be able to get those two for a pretty reasonable cost, especially if you make a bid and let it sit for a while. I checked the market and it looks like the price for the Dam/Rech is 35-60 mil, while the Chance for Build Up proc is 25-30 mil. (Earn just one Luck of the Gambler Recharge with 2 Hero Merits, and you can sell it for 120 mil or more.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

You are correct about the Numina's in Hibernate... I forgot about that.

Anyway, I think I have tweaked it about as far as I can within the bounds of my original idea and to expand past that would require purple sets and such, which I am not prepared to dish out the influence for.

So, while I will be moving the Numina's to Health (the slot will come from Spectral Terror), I am pretty happy with the rest of the build and will probably go with something that looks very similar to my last post.

So, thank you so much for the awesome feedback and general slotting help and suggestions. I feel that the build is going to be very fun to play when done, and that is what is the most important.


50 Fire/Kin Cont
50 Fire/Axe Tank
50 Spine/Inv Scrap
50 Eng/Dev Blast
50 Claw/SR Scrap
50 Emp/Dark Def
50 Eng/Elec Brute
50 Fire/MM Blast

My DeviantArt Page