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Interesting build and does a lot on a budget. However you have 7 7.5% modifiers and you can't get any benefit from more than five of the same percentage for the same effect. Your global recharge is actually going to be 167.5 as you have it laid out.
Other than Decieve, Thunderclap is probably the cheapest 10% you can pick up. Then you can put one more slot in Posi in your Psychic Tornado to get back the 6.25 you would have dropped. You'll net out at 177.75. Hasten is perma at 170% without having to rely on the spiritual alpha, so if you go this route then you have some choices while keeping your recharge high.
Someone should double check my math, pretty tired and it's late but here's the breakdown:
I propose -
10 World of Confusion
10 Thunderclap
7.5 Blind
7.5 Flash
7.5 Steamy Mist
7.5 Combat Jumping
7.5 Manuvers
6.25 Phantom Army
6.25 Phantasm
6.25 Decieve
6.25 Tornado
6.25 Psychic Tornado
5 Hurricane
5 Tactics
3.75 Freezing Rain
+ 70.00 Hasten (177.75 Total)
vs.
10 World of Confusion
7.5 Blind
7.5 Flash
7.5 Steamy Mist
7.5 Combat Jumping
7.5 Manuvers
*7.5 Indom Will
*7.5 Hover
6.25 Phantom Army
6.25 Phantasm
6.25 Decieve
6.25 Thunderclap
6.25 Tornado
5 Hurricane
5 Tactics
3.75 Freezing Rain
+ 70.00 Hasten (167.5 Total)
* extra 7.5 modifiers -
This is my current build. It took me about 6 months of heavy play to put it together. Both Local_man and Draggynn gave me some useful tips. It can PVP, it can PVE, and change a flat tire. I designed it to fulfill as many roles as possible without sacrificing in any one area.
With the various Alpha slots you can get to under a second away from perma PA, or cap resists at 75% for smashing and lethal, along with getting ranged defense to 41.4%. You can hurricane to herd mobs, and drive your survivability up even higher, by pushing them out of melee, and debuffing their to hit by another 43.6%, putting most mobs at well over 40 points past the soft cap. I can solo 3-4 x8 spawns at +3, and +4 with the right inspirations.
When soloing I typically run the Cardiac Core Paragon, when grouping with an Empath or Kin, I'll switch to Spiritual Core Paragon. Freezing rain stacks and when procing debuffs mobs defenses by 44% and damage resistance by 50%, although the recharge could be pushed a little higher by dropping the lady grey set I prefer the extra recovery. In general I run 170% recharge with perma hasten, PA only approaches perma by switching to Spiritual. My last power choice has been the hardest, and I find myself waffling between hurricane, which I rarely use, and assault with another proc in lightning storm. Any and all feedback appreciated.
Core stats:
Recharge 170%
Recovery Rate 3.75 End a second + end proc, typically burn 1.2 to 1.6 depending on alpha slotting
Regeneration 228% (13.34 HP per second)
Defense: Ranged 41.4%, AOE 28.9%, melee, 28.9%
Resists: 75% Smashing/Lethal, 62.7% Fire, 45.6% Cold, 21% Energy, 3% Negative, 3% Toxic, 6% Psionic
15% Damage Bonus
1.59xAccuracy Bonus
Phantom Army Recharge 60.37s w/Spiritual
Freezing Rain Recharge 15.49s w/Spiritual
Mobs:
Defense -44%
Resistance -30%-50%
To Hit -43.6
Recharge -40%
Range -60%
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Mindwraith: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(11), Decim-Build%(13), Thundr-Dmg/Rchg(29)
Level 1: Gale -- FrcFbk-Rechg%(A)
Level 2: Blind -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(29)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(9), CoPers-Conf/EndRdx(25), CoPers-Conf(36), CoPers-Conf/Rchg(37), CoPers-Acc/Rchg(37)
Level 6: Flash -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Rchg(7), UbrkCons-Dam%(11), UbrkCons-EndRdx/Hold(15), Lock-%Hold(27)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(40)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(27), SW-ResDam/Re TP(31), HO:Cyto(33)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Freezing Rain -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(17), LdyGrey-DefDeb/Rchg/EndRdx(17), Achilles-ResDeb%(50)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(40)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Boxing -- HO:Nucle(A)
Level 26: Spectral Terror -- Abys-Dam%(A)
Level 28: Tough -- Aegis-ResDam(A), Aegis-Psi/Status(31), S'fstPrt-ResDam/Def+(34), HO:Ribo(34)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), HO:Cyto(46)
Level 32: Phantasm -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34)
Level 35: Thunder Clap -- Amaze-Acc/Rchg(A), Amaze-EndRdx/Stun(37), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(43), Amaze-Stun(46)
Level 38: Lightning Storm -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40)
Level 41: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Acc/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg/Rchg(43), Posi-Dam%(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Fire Shield -- GA-ResDam(A), GA-End/Res(48), GA-3defTpProc(48), HO:Ribo(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Cardiac Core Boost
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Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- HO:Micro(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(31), P'Shift-End%(36) -
I've been having exactly the same issue. I also have a BFG 295. Blackscreen lock ups where sometimes I can hear from the sound that the machine continues to run and sometimes I get weird sound distortion and in either case to get the video back I have to shut down and restart. I have tried the following without success:
1) Uninstalled all drivers, booting into safe mode and using drive cleaner from 3d guru
Installed new drivers, I tried 17X.XX, 19X.XX, and even the beta 2.60 drivers.
2) Removed the sound card and sound drivers (using a Creative Labs Fatal1ty Pro)
3) Turned off all ultra settings and shadows
4) Reinstalled the game from scratch
5) Ran through steam
6) Flattened and rebuilt the machine, started with 64bit Vista Ultimate, now on Windows 7 Professional
7) Installed EVGA precision tune and set fans to 100%
8) Added registry entries per the end of the video card trouble shootingthread
9) Added sound card registry entries recommended in another one of the troubleshooting threads.
None of the above worked, and after trying most of them barring the system rebuild, I reverted the changes, I've also tried many different settings in the Nvidia Control Panel COH profile without success.
I broke down and ordered a new EVGA Superclocked GTX 480, and it should arrive Friday but I am terrified that the problem is going to persist. I would love to see any additional experiences with a 295 GFX black screening and crashing. Every other game works like a champ on my rig. I hand built it, and I work in IT for a living. I have never had this many problems with a game. That said I have thousands of hours commited to CoH at this point and I can't just walk away. -
Trying for a very optimized build that stretches the most out of every set. Tops were recharge time, followed by recovery, with heavy stacking of defensive powers for soloing and farming. Any help/suggestions appreciated. Really still learning what works, and I want to get some feedback before I blow through the 400 million I have saved up.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mindwraith: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(11), Decim-Build%(13), Thundr-Acc/Dmg/Rchg(29)
Level 1: Gale -- FrcFbk-Rechg%(A)
Level 2: Blind -- Lock-Acc/Hold(A), Lock-Acc/Rchg(5), Lock-Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(13), Lock-Acc/EndRdx/Rchg/Hold(15), Lock-%Hold(29)
Level 4: Deceive -- CoPers-Conf%(A)
Level 6: Flash -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Rchg(7), UbrkCons-EndRdx/Hold(15), UbrkCons-Dam%(27), NrncSD-Dam%(50)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), RechRdx-I(11)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Freezing Rain -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(17), LdyGrey-DefDeb/Rchg/EndRdx(17), LdyGrey-Rchg/EndRdx(25), LdyGrey-DefDeb/EndRdx(37), LdyGrey-%Dam(40)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), C'Arms-Acc/Dmg/Rchg(21), C'Arms-EndRdx/Dmg/Rchg(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 22: Hurricane -- FrcFbk-Rechg%(A), ExStrk-Dam%(36), EndRdx-I(37)
Level 24: Boxing -- Mako-Dam%(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(27), Abys-Dam%(43)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx/Rchg(34), Aegis-Psi/Status(50)
Level 30: Weave -- SW-Def/EndRdx(A), SW-Def(36), LkGmblr-Rchg+(36), SW-ResDam/Re TP(46)
Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), S'bndAl-Build%(33), FrcFbk-Rechg%(34), ExStrk-Dam%(34)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), LkGmblr-Rchg+(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Fire Ball -- Ragnrk-Dmg(A), Posi-Dam%(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43), Ragnrk-Acc/Rchg(43)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 47: Fire Shield -- GA-ResDam(A), GA-End/Res(48), GA-Res/Rech/End(48), GA-3defTpProc(48)
Level 49: Rise of the Phoenix -- FotG-ResDeb%(A)
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Level 1: Brawl -- Mako-Dam%(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 2: Ninja Run