Storm/Sonic/x Advice
Hero Plan by Mids' Hero Designer 1.92
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stormson: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: O2 Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Shriek -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/EndRdx(21), Apoc-Dam%(50)
Level 2: Snow Storm -- Slow-I(A)
Level 4: Scream -- Apoc-Dmg(A), Apoc-Acc/Rchg(17), Apoc-Dmg/Rchg(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 8: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9), S'fstPrt-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
Level 10: Freezing Rain -- LdyGrey-%Dam(A), LdyGrey-DefDeb/Rchg/EndRdx(13), Achilles-ResDeb%(15), Achilles-DefDeb/Rchg(15)
Level 12: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb(23), DampS-ToHitDeb/EndRdx(25), DampS-ToHitDeb/Rchg/EndRdx(25)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(21), Krma-ResKB(33)
Level 16: Super Jump -- Zephyr-ResKB(A), SprngFt-EndRdx/Jump(17), SprngFt-Jump(27), SprngFt-EndRdx(37)
Level 18: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Hold%(29)
Level 20: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Krma-ResKB(43)
Level 22: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(42), Ksmt-ToHit+(42)
Level 26: Tactics -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40)
Level 28: Super Speed -- Zephyr-ResKB(A), Clrty-EndRdx(29), Clrty-RunSpd(34), Clrty-Stlth(37)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Lightning Storm -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(34), Adrenal-EndMod/Acc/Rchg(39), HO:Nucle(48)
Level 35: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-Rchg(36), AdjTgt-EndRdx/Rchg(37), Rec'dRet-Pcptn(39)
Level 38: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46)
Level 41: Dominate -- UbrkCons-Dam%(A), GladNet-Dam%(43), GJ-Dam%(43), GJ-Acc/Dmg(45), GJ-Acc/Dmg/End/Rech(45)
Level 44: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 47: Tornado -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48)
Level 49: Phase Shift -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), Mrcl-Rcvry+(27)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31), Efficacy-EndMod(31), Efficacy-EndMod/Acc(33)
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Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 3% Enhancement(Stun)
- 53.75% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 7.5% Enhancement(Range)
- 9% Enhancement(Accuracy)
- 10% FlySpeed
- 339.54 HP (33.39%) HitPoints
- 12% JumpHeight
- 12% JumpSpeed
- Knockback (Mag -32)
- Knockup (Mag -32)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.2%
- MezResist(Sleep) 7.2%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 20% Perception
- 10% (0.167 End/sec) Recovery
- 92% (3.906 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Ty for the build Psyrene.
@Deadboy
1) Is it worth the time and investment on a Defender? Isn't a corruptor a better choice?
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2) Herdicane used to be pretty decent back in the day - how is Herdicane now? (Can one "pin" another player in the corner say in the office map for example) |
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3) From what I've read one needs to build keeping in mind 41 points of KB protection / use sets that boost total HP (Titanium in RES powers and Devastations in the blasts) / movement (SS + CJ + slotted Swift + slotted Hurdle)
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As you can see with the build psyrene posted, yes. All of this is very well covered in it. He has great affordable builds that I have used on a few of my toons or adjusted to fit what I was wanting.
4) Build suggestions and Power choices ? Power Mastery (for Power Buildup/Temp Invul/Force of Nature/Total Focus) or Electricy Master (for PSink / Charged Armor). |
Power choices such as Leadership vs Medicine / Siren's song (would it be handy vs say Bubbled MMs). |
Debatable, but normally ppl go with corrs because of scourge. Defenders do have better buffs and debuffs though (also debatable whether that is a significant enough factor in post i13 pvp)
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If Defenders had thermal, I would roll a thermal Def over a thermal Corruptor. For Cold, I prefer a Defender over a Corruptor any day, any time. So I would roll Storm defender over corruptor if I was not teaming.
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
I'm considering making a second build for my Storm/Sonic/x Defender who'll primarily be in zone or pickup teams or occasional 1 on 1s. I have 0 experience with pvp in its current incarnation so I'd like to pose a few questions.
1) Is it worth the time and investment on a Defender? Isn't a corruptor a better choice?
2) Herdicane used to be pretty decent back in the day - how is Herdicane now? (Can one "pin" another player in the corner say in the office map for example)
3) From what I've read one needs to build keeping in mind 41 points of KB protection / use sets that boost total HP (Titanium in RES powers and Devastations in the blasts) / movement (SS + CJ + slotted Swift + slotted Hurdle)
4) Build suggestions and Power choices ? Power Mastery (for Power Buildup/Temp Invul/Force of Nature/Total Focus) or Electricy Master (for PSink / Charged Armor).
Power choices such as Leadership vs Medicine / Siren's song (would it be handy vs say Bubbled MMs).
I'll post a build up with slotting once I get home (although I know for the blasts for example I'd go with 2 Tstrikes and 3 Devastations).
Thanks in advance.
@Deadboy