How does DMG Cap work now?
The cap is 500% for Scrappers (+400% on top of the base 100%), but otherwise yes.
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I thought the Cap was for Global boosts and wouldn't include the enhancements slotted in the power.
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Good to know.
Things that contribute to the cap for damage:
Enhancements
Self Buffs (such as Build Up)
External Buffs (such as Fulcrum Shift... which can often pretty easily cap everyone short of a Brute without even trying)
Set Bonuses
Musculature Alpha Slot
Things that aren't limited (directly) by the cap:
IO Procs
Incarnate Procs
Fiery Embrace (it basically adds a fire "proc" to your other attacks)
Why'd you want to go over a cap? The only situation would be if you wanted to be able to be hit with a debuff and remain at the cap- Defense based characters without a lot of Defense Debuff Resistance will often try to do this with the Defense soft cap if they can (to prevent a cascading defense failure when fighting enemies that do -def with all their attacks).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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The cap is 500% for Scrappers (+400% on top of the base 100%), but otherwise yes.
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So 400% = 400 damage is not correct.
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Hold on. I think even beyond the 400-500% thing his math is off. 100% enhancement does not mean 100 damage, it means 200 damage. 200% would mean 300 damage. 300% would mean 400 damage, etc.
So 400% = 400 damage is not correct. |
So it is confusing sometimes, and I understand where it comes from.
In this case, 100% damage would be 100 damage. 200% damage = +100% damage = 200 damage, and so on. It's just that people don't always understand the very subtle difference between X% damage and +X% damage when talking about the caps.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Hold on. I think even beyond the 400-500% thing his math is off. 100% enhancement does not mean 100 damage, it means 200 damage. 200% would mean 300 damage. 300% would mean 400 damage, etc.
So 400% = 400 damage is not correct. |
100% base damage + 100% enhancement = 200% total damage. Or, the damage cap is either +400% damage or 500% total damage.
For consistency, I always put that + sign before the number if I'm talking about enhancement to the base.
[edit] Also, what Aett_Thorn said.
Hold on. I think even beyond the 400-500% thing his math is off. 100% enhancement does not mean 100 damage, it means 200 damage. 200% would mean 300 damage. 300% would mean 400 damage, etc.
So 400% = 400 damage is not correct. |
As a Scrapper, you start with 100% damage, because it can be debuffed by enemy abilities (or even friendly powers such as Radiation Emission's Mutation rez). 100% is your unenhanced, unbuffed damage... so, the example that has been used is to say that you have an attack that does 100 damage. You can have an additional +400% maximum damage buff applied (total damage cap is 500%).
So having 400% damage = 400 damage output (on a base 100 damage attack), but +400% = 500 damage output... which is also the cap for a Scrapper.
In your own examples above, a "100% enhancement" should be displayed as "+100%."
Edit: ... Yeah. What Aett and Jade said. -_-;
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Yeah, what Jade and Chad said.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
So lets say i have a lvl 50 scrapper with his lvl 1 attack doing 100dmg without dmg buff of any dmg enhac'r in it. Scrapper cap is 400% i believe. So would his max dmg on that attack be 400?