How does DMG Cap work now?


Aett_Thorn

 

Posted

So lets say i have a lvl 50 scrapper with his lvl 1 attack doing 100dmg without dmg buff of any dmg enhac'r in it. Scrapper cap is 400% i believe. So would his max dmg on that attack be 400?


 

Posted

The cap is 500% for Scrappers (+400% on top of the base 100%), but otherwise yes.


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Posted

I thought the Cap was for Global boosts and wouldn't include the enhancements slotted in the power.


 

Posted

Quote:
Originally Posted by Shadow State View Post
I thought the Cap was for Global boosts and wouldn't include the enhancements slotted in the power.
edit: If you mean "buffs" when you say "global boosts" then the cap indeed is a limit on the sum of both enhancement slotting and buffs.


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Posted

Quote:
Originally Posted by Shadow State View Post
I thought the Cap was for Global boosts and wouldn't include the enhancements slotted in the power.
Nope, the cap includes enhancement bonuses. So if you've got a power that does 100 base damage, then increasing it with 95% enhancement (making it 195 damage) means that global bonuses can only increase it another 305 damage, not 400.


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Posted

Quote:
Originally Posted by Sailboat View Post
No, it's exactly the reverse.
Well, not exactly the reverse. Since BOTH enhancement value and global bonuses contribute to the cap.


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"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Good to know.


 

Posted

Things that contribute to the cap for damage:
Enhancements
Self Buffs (such as Build Up)
External Buffs (such as Fulcrum Shift... which can often pretty easily cap everyone short of a Brute without even trying)
Set Bonuses
Musculature Alpha Slot

Things that aren't limited (directly) by the cap:
IO Procs
Incarnate Procs
Fiery Embrace (it basically adds a fire "proc" to your other attacks)


Why'd you want to go over a cap? The only situation would be if you wanted to be able to be hit with a debuff and remain at the cap- Defense based characters without a lot of Defense Debuff Resistance will often try to do this with the Defense soft cap if they can (to prevent a cascading defense failure when fighting enemies that do -def with all their attacks).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by DarkGob View Post
The cap is 500% for Scrappers (+400% on top of the base 100%), but otherwise yes.
Hold on. I think even beyond the 400-500% thing his math is off. 100% enhancement does not mean 100 damage, it means 200 damage. 200% would mean 300 damage. 300% would mean 400 damage, etc.

So 400% = 400 damage is not correct.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Hold on. I think even beyond the 400-500% thing his math is off. 100% enhancement does not mean 100 damage, it means 200 damage. 200% would mean 300 damage. 300% would mean 400 damage, etc.

So 400% = 400 damage is not correct.
Yeah, there tends to be some confusion there. When people speak about the damage caps, they either refer to the total bonus that you can increase above base (for Scrappers, it's +400%) or the total including the base (so 500% damage for a Scrapper). Then these two get confused when people repeat them, so you can have some people saying that the damage cap for Scrappers is 400%, or that they can have +500% damage, both of which are incorrect, but both coming from the same numbers.

So it is confusing sometimes, and I understand where it comes from.

In this case, 100% damage would be 100 damage. 200% damage = +100% damage = 200 damage, and so on. It's just that people don't always understand the very subtle difference between X% damage and +X% damage when talking about the caps.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Hold on. I think even beyond the 400-500% thing his math is off. 100% enhancement does not mean 100 damage, it means 200 damage. 200% would mean 300 damage. 300% would mean 400 damage, etc.

So 400% = 400 damage is not correct.
Basically, the discrepancy is between those who say "X%" to mean the enhancement, and those who say "X%" to mean the final damage.

100% base damage + 100% enhancement = 200% total damage. Or, the damage cap is either +400% damage or 500% total damage.

For consistency, I always put that + sign before the number if I'm talking about enhancement to the base.

[edit] Also, what Aett_Thorn said.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Hold on. I think even beyond the 400-500% thing his math is off. 100% enhancement does not mean 100 damage, it means 200 damage. 200% would mean 300 damage. 300% would mean 400 damage, etc.

So 400% = 400 damage is not correct.
You're confusing addative buffs with pre-calculated damage potential.

As a Scrapper, you start with 100% damage, because it can be debuffed by enemy abilities (or even friendly powers such as Radiation Emission's Mutation rez). 100% is your unenhanced, unbuffed damage... so, the example that has been used is to say that you have an attack that does 100 damage. You can have an additional +400% maximum damage buff applied (total damage cap is 500%).

So having 400% damage = 400 damage output (on a base 100 damage attack), but +400% = 500 damage output... which is also the cap for a Scrapper.

In your own examples above, a "100% enhancement" should be displayed as "+100%."

Edit: ... Yeah. What Aett and Jade said. -_-;


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Posted

Yeah, what Jade and Chad said.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus