The Balanced Brute
Obliteration really isn't a good set for a damage aura. It's got a bunch of recharge enhancement (which a toggle doesn't really need), about half a SO of End Reduction (which a damage aura DOES need), and a proc (which is pretty underwhelming in a toggle).
Working both positional and typed defenses isn't your best use of resources. Yes, having both is going to protect you more often than having just one, but I personally feel that the return isn't high enough to justify the extra slots and expense.
I'd take Combat Jumping earlier, and push all the Concealment pool back. CJ and Stealth give the same +def, CJ buffs your movement, where Stealth reduces it, and CJ provides Immob protection, which Fire only gets through Burn otherwise. Of course, if you have no intention of exemplaring, this doesn't really matter.
I can't open the build (they don't make Mids' for phones yet), so I can't comment on anything else; that's just what I noticed looking over the post.
@Roderick
Obliteration really isn't a good set for a damage aura. It's got a bunch of recharge enhancement (which a toggle doesn't really need), about half a SO of End Reduction (which a damage aura DOES need), and a proc (which is pretty underwhelming in a toggle).
Working both positional and typed defenses isn't your best use of resources. Yes, having both is going to protect you more often than having just one, but I personally feel that the return isn't high enough to justify the extra slots and expense. I'd take Combat Jumping earlier, and push all the Concealment pool back. CJ and Stealth give the same +def, CJ buffs your movement, where Stealth reduces it, and CJ provides Immob protection, which Fire only gets through Burn otherwise. Of course, if you have no intention of exemplaring, this doesn't really matter. I can't open the build (they don't make Mids' for phones yet), so I can't comment on anything else; that's just what I noticed looking over the post. |
I can't open the build (they don't make Mids' for phones yet), so I can't comment on anything else; that's just what I noticed looking over the post. |
I'm kinda anal about it, but from not having mids pulled up I think that build would be a huge endurance hog.
Okay pulled it up in mids and it almost looks like the endurance would be unplayable bad. Between rage and hasten crashing and the lack of end red in the attacks I can only imagine your guy huffing and puffing for blues constantly.
Is this your live build? Maybe with a cardiac alpha? Idk maybe its not as bad as I'm making it out. As I said in my previous post, end problems on my characters is a huge pet peeve of mine and I usually build accordingly.
Consume keeps you from huffing and puffing and Oblits worked great on my Claws/Fire.
Enjoy your day please.
Consume keeps you from huffing and puffing and Oblits worked great on my Claws/Fire.
|
All my other attacks are 5-9 Endo each while FS is at a 18 so I think when I log in tonight gonna check around and pull out the Eradication set and find another with better endo management.
Yes this is a live build and it works wonders in Farming and Play 3 lvls till 50 not sure if I am going to go with the Endo Alpha or the Recharge.
For my Alpha I picked the End one. It is at the point now that I only use Consume when fighing the oh so squishie Carnies or being annoyed by the gnat like Mus.
Whatever you pick I hope you have lots of fun.
Enjoy your day please.
I would focus on typed defense. And I would leave the stealth turned off, unless you're really stealthing. Here is your build re-slotted.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(21)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(19), RechRdx-I(19)
Level 20: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(42), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42)
Level 22: Blazing Aura -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(33)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Rise of the Phoenix -- Erad-Dmg(A), Erad-Dmg/Rchg(48), Erad-%Dam(48)
Level 41: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
Yeah, like I said its one of those things I'm kinda crazy about. I'd much rather be self sufficient and turn all those blues into reds! My SS/Fire's blue bar basically only moves when rage or hasten crash and that's the way I like it. I only have consume 1 slotted with a performance shifter acc/rech/endmod and it only gets used during rage crash (don't even really need it then).
I could probably respec him and sqeeze out some more AOE, but at this point I can throw anything at him and it melts. He got his Tier 4 spiritual tonight too! WOOT! WOOT! 829 heal every ~10-11 seconds!
My favorite part of the forums is looking at other people builds and seeing all the things that everyone does differently.
I lol'd just now when I noticed that neither or you have a true travel power in the build. Nothing wrong with this but it doesn't fit my play-style.
All my characters have SS and SJ because my VG are avid speed TF'ers and its just the fastest way to get around. SS is always running on everyone of my characters and at this point I can hardly function in the game without it.
My favorite part of the forums is looking at other people builds and seeing all the things that everyone does differently.
I lol'd just now when I noticed that neither or you have a true travel power in the build. Nothing wrong with this but it doesn't fit my play-style. All my characters have SS and SJ because my VG are avid speed TF'ers and its just the fastest way to get around. SS is always running on everyone of my characters and at this point I can hardly function in the game without it. |
@Twilight_Snow, I thought about going with Type before this SS brute I had a DB/FA Brute that had great Type Def it was ok. This new Brute not even being done with his build and only at 30% Melee and 20% Ranged I feel a huge different in defense.
I am interested in looking at your build though can you toss down a Data Chunk?
I am interested in looking at your build though can you toss down a Data Chunk?
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Fell in love with the Fireball Animation and I am loving Char for the stacking Hold so decided to work up a build with Prye
Gotta say it comes out better then my last...
Defense
38% Melee
22% Ranged
34% S/L
25% E/N
And a little more Recharge 130%(W/hasten)
I have no endo issues if I dont spam FS so I tried to fix that on this build by playing around with IOs on FS.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Knock%(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(48)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(17), Numna-Regen/Rcvry+(17)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(27)
Level 10: Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36)
Level 18: Rage -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(34)
Level 20: Consume -- P'Shift-EndMod/Rchg(A)
Level 22: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(36)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(40), M'Strk-Dmg/EndRdx(40), FrcFbk-Rchg/EndRdx(42), FrcFbk-Rechg%(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 38: Rise of the Phoenix -- Empty(A)
Level 41: Char -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(43), BasGaze-Acc/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(46)
My characters MUST have capped run speed or I'm not happy. I do the ninja/beast/sprint/swift/hurdle thing as a lowbie but as soon as I fix endurance enough to leave SS on its a must have.
I do understand the running into walls problem though it takes a ton of practice and a fast computer to make it work right, and in cave you kinda have to learn to use the walls to your advantage rather than detriment.
My characters MUST have capped run speed or I'm not happy. I do the ninja/beast/sprint/swift/hurdle thing as a lowbie but as soon as I fix endurance enough to leave SS on its a must have.
I do understand the running into walls problem though it takes a ton of practice and a fast computer to make it work right, and in cave you kinda have to learn to use the walls to your advantage rather than detriment. |
When I plan out a character for my wife I always always have to have fly in it or some travel power but normally fly, so I understand the play-style.
After some pluggin and chuggin I finally came up with a semi cheap(compared to purples) SS/FA Brute Build that has a solid Recharge and Defense. Soul Mastery be Switched out for Mu easy. Build is made for Farming and General Play. The build below doesn't reflect it but most of the sets depending on the lvl I got the power will be in the range of 38 so when doing lvl 35 content I still have the set bonuses.
Little pre-show.....
+123% Global Recharge(w/Hasten)
As long as FF procs in FS at least once I will have Perma Haste(I think)
6s Recharge FS
8s Recharge Burn
Defense is 1-2 Small Purps from Softcap which is fine for me as
33.8% Melee Def
24.1 Ranged Def
13 AoE Def
32 S/L Def
25 E/N Def
15 Health a Second Regen
52 S/L Resist
90 Fire Resist
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Knockdown Bonus
Level 1: Fire Shield- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance/Recharge
Level 2: Blazing Aura- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
Level 4: Haymaker- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (17) Touch of Death - Damage/Recharge
- (17) Touch of Death - Accuracy/Damage/Endurance
- (19) Touch of Death - Damage/Endurance/Recharge
- (19) Touch of Death - Chance of Damage(Negative)
Level 6: Healing Flames- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
Level 8: Knockout Blow- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
Level 10: Temperature Protection- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Resistance/Endurance
- (23) Steadfast Protection - Knockback Protection
Level 12: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Tough- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Plasma Shield- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance
- (37) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 20: Weave- (A) Luck of the Gambler - Recharge Speed
- (21) Karma - Knockback Protection
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
Level 22: Consume- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - EndMod/Recharge
- (40) Performance Shifter - EndMod/Accuracy
Level 24: Hasten- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 26: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 28: Burn- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
Level 30: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 32: Foot Stomp- (A) Force Feedback - Chance for +Recharge
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Damage/Recharge
- (34) Eradication - Damage
- (34) Recharge Reduction IO
Level 35: Fiery Embrace- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Rise of the Phoenix- (A) Recharge Reduction IO
Level 41: Gloom- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Dark Obliteration- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina