Elec/DM Viable?
Elec/DM is a good combo with pretty good synergy:
-DM can be endurance heavy, Elec Armor has the best end management tools.
-Elec Armor's self heal has a pretty long recharge, DM has a fast recharging self heal.
-Elec Armor is resistance based, DM gives you ToHit debuffs.
-DM has very little AoE damage but +damage from Soul Drain, Elec Armor has a damage aura.
I would recommend you get either Soul or Mu as your APP choice. Get a nice AoE attack to get aggro more effectively, and get extra survivability by stacking either -ToHit or Drains.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Hmm... I was thinking about this for a while but I haven't seen a thread or build with this build. Any builds out there and how well does it work? Tin Mage and Apex do-able? Thanks ahead of time
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It's one of the highest-damage Single Target tanker powerset combinations.
Weakness are AoE damage (taking an epic power like Dark Obliteration is a good idea) and if you're not careful you might have some trouble holding aggro on multiple foes when they're outside your taunt aura due to the lack of good AoEs in Dark Melee (Taunt or a Ranged AoE like Dark Obliteration are useful for this).
One of the positives of Dark Melee on a Tanker over a Scrapper is that Tankers get access to Gloom (a VERY high DPS attack) from the APPs, and Shadow Punch is a good addition to the attack chain on a Tanker due to the -20% Resistance debuff from the "Bruising" inherent. The high-DPS Tanker DM chains are quite different to the Scrapper versions, and require less recharge - such as Gloom>MG>Smite>SL>SP>Smite.
I've a build that focusses on Damage output using the above chain, with Capped S/L/E resists and only 6% Defence (this rises up considerably when stacked with -tohit from attacks, with an average of >41% -ToHit being inflicted throughout its attack chain against even-level targets and a further 13.5% from Darkest Night)
The Healing from Siphon Life, plus Energize's Healing and +regen keeps your Health topped up nicely - altogether on my build it works out at an average of about 105HP recovered per second. If you stack that healing potential with Darkest Night's -21% Damage debuff, plus the aforementioned high resistances and +defence/-tohit then you've got a very survivable toon. No real weaknesses to speak of besides a lack of +Perception (can be eased via a Rectified Recticle IO) and confuse protection. It even has Toxic resistance and Repel Protection in Power Surge.
It's not that great for AoE damage, certainly, but it can make a good team Tanker and a decent toe-to-toe Archvillain soloer. Hitting more than 220DPS isn't out of the question, even without a patron pet (a Widow does some very nice damage in Melee range).
Ya I totally agree Auroxis the synergy is all there. I just wanted to know a sample build, one with s/l and energy soft cap. I do not want to have to pop a purple to be soft cap, I mean.. I am suppose to be the tank for crying out loud but any builds that I can take a look at would be amazing!
P.S. Thanks a ton MaelwysAlts that was an awesome explanation. Seems like I might be rolling one real soon. May I see your build that you are running atm?
I posted a ElA/DM build in a Electric Armor thread. It has 32.5% defense to all positions and gets very close to the S/L resist cap with the tier 4 Cardiac Alpha. Search these forums for my posts to find it. I don't feel like digging it up.
I think ElA/DM is the second best tank for end-game content. Energy damage is about as common as S/L, and resistances are hard to get. Defense is easy to get through sets and team buffs. Besides having the best categories of resistance, Electric Armor has a significant amount of resistance to all other categories except toxic. It can cap toxic resistance with Energy Surge up, so it can basically be fully protected (defense and resistance) against every damage type if you go with positional defenses.
Ya I totally agree Auroxis the synergy is all there. I just wanted to know a sample build, one with s/l and energy soft cap. I do not want to have to pop a purple to be soft cap, I mean.. I am suppose to be the tank for crying out loud but any builds that I can take a look at would be amazing!
P.S. Thanks a ton MaelwysAlts that was an awesome explanation. Seems like I might be rolling one real soon. May I see your build that you are running atm? |
Also, no shame in taking an insp to get softcapped. Your resists are pretty high, and against tough enemies you still have your -tohit. I run a one purp to softcap build on my Elec Tanker, and I rarely take a purple. I can understand wanting softcapped S/L defense(energy not so much), as that's where most of the -def debuffs come from. But with your resists and self heals you shouldn't need it that much.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
What budget are we talking about? purples and pvp io's out of the question? I might make a build.
Also, no shame in taking an insp to get softcapped. Your resists are pretty high, and against tough enemies you still have your -tohit. I run a one purp to softcap build on my Elec Tanker, and I rarely take a purple. I can understand wanting softcapped S/L defense(energy not so much), as that's where most of the -def debuffs come from. But with your resists and self heals you shouldn't need it that much. |
I posted a ElA/DM build in a Electric Armor thread. It has 32.5% defense to all positions and gets very close to the S/L resist cap with the tier 4 Cardiac Alpha. Search these forums for my posts to find it. I don't feel like digging it up.
I think ElA/DM is the second best tank for end-game content. Energy damage is about as common as S/L, and resistances are hard to get. Defense is easy to get through sets and team buffs. Besides having the best categories of resistance, Electric Armor has a significant amount of resistance to all other categories except toxic. It can cap toxic resistance with Energy Surge up, so it can basically be fully protected (defense and resistance) against every damage type if you go with positional defenses. |
I saw your post and it seems very great, how much did the build cost you more or less? I also saw you are very close to the soft cap which seems fine, I am sure all those -hit debuffs make it that much easier
Hmm you do make a valid point. I am not looking to spend 15 Billion like some crazy people out there but maybe under a 2-3 Billion budget, but im not really sure money is not the issue atm.
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Also, I'm one of those crazy people that spend 15 bil(On my Brute, it is incidently an Elec Armor character too) but I only did it because I wanted to have one of those shiny characters.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
xD ya I get what ya mean Auroxis, I want my Elec/Nin (Stalker that is) to be the same way. As for Syntax42's build here it is...
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I forgot to mention... My build uses Stealth from the Concealment pool. To see the correct defense values when in combat, turn on power suppression. In Mids' go to Options, Configuration, Effects and Maths, and click the Hit By Foe check box on the right. Without it, Stealth gives double the defense as if you were out of combat.
At 32.5% defense, you are one small purple inspiration away from the soft cap. Usually, you won't need to be soft capped for every fight. A lot of times, your team will be able to buff your defeneses and you won't need inspirations.
Here's the one I just made, I'm not 100% pleased with it but it came out solid overall.
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Hmm seems like a pretty solid build. Have you taken a look at the build i posted up (Syntax42's Build)? One question for you Auroxis:
-Why take Smite when you are forced to get SP, wouldn't Shadow Maul be better to AoE hence hold aggro?
For Syntax42 why didnt you grab Powersink or Dark Consumption. I understand why not both because that would be just redundant but why not one?
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
P.S. Thanks a ton MaelwysAlts that was an awesome explanation. Seems like I might be rolling one real soon. May I see your build that you are running atm?
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Be warned though: it's very expensive due to the PvP IOs, and unlike most higher-end builds it is tailored to [+Damage and +Resistance] first and foremost rather than [+Defence and +Recharge]. To that end, I'll be taking the +45% Damage "Musculature Core Paragon" Alpha Slot.
My line of reasoning for going for +Resistance was this: OK, on a squishy soloing toon with no mez protection, going for +Defence is a good idea. It cuts down on Mez effects inflicted upon the character and (taken in isolation) +Defence is usually better mitigation than Resistance... However on a mez-protected Tanker it makes more sense to go for as much Resistance as possible because it is far, far easier to get external buffs from teammates to your Defence than to your Resistance.
Cold, FF, Empathy, Traps all grant large amounts of +Defence... versus just Sonic and Thermal for +Resistance (I don't think anyone could realistically count Kinetic's "Increase Density" due to the short duration...) Not forgetting other powers such as Vengence, Maneuvers, "Mind Link" and "Grant Cover". The Dark Miasma, Cold Domination and Storm Summoning powersets also have PBAoE toggles which grant a little of both Defence and Resistance - Defence to everything, but Resistance to only a few Damage types, and never S/L Resistance. Tohit debuffs such as those found in Dark Maisma, Radiation, Storm, Traps, etc. will also stack with Defensive Buffs... essentially, on most teams with support characters you'll be getting your Defense amplified, but it's rare to get your Resistance buffed.
Elec is better suited than most tanker primaries (Stone's Granite Armor excepted) to getting a good range of resistance, since it can hardcap itself to the three most common types of damage and get a good amount of the way towards at least another three types - 90% S/L/E, 70% Psi, 65% F/C and 50% N isn't to be sneezed at. S/L/E is common all the way through the game, and Psi damage is fairly common at endgame.
With the Dark Melee Primary, you don't even need to pick between Defense and Resistance, you can effectively have both... at least versus single-targets which is DM's forte (to concentrate your ToHit debuffs upon). When facing Multiple foes, Darkest Night and Dark Obliteration also work quite well, and you have another option in gradually sapping foes via Lightning Field and Power Sink. Versus AVs, Darkest Night's Damage debuff will probably be more helpful than its ToHit debuff due to their Debuff resistances.
I can not see the build for some reason =( it will not even open up. Says unrecognizable data..
I can not see the build for some reason =( it will not even open up. Says unrecognizable data..
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Are you running the latest version of Mids (v1.92 with Incarnate Slots from http://cohplanner.com)?
I'll append the full export, usually don't do this because it takes up so much room!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Charged Armor -- HO:Ribo(A), HO:Ribo(3), ResDam-I(3), ResDam-I(33), ResDam-I(33), S'fstPrt-ResDam/Def+(40)
Level 1: Shadow Punch -- GS-Acc/Dmg(A), GS-Dam/End/Rech(7), GS-Acc/End/Rech(9), GS-Acc/Dmg/End/Rech(11), GS-%Dam(36), Dmg-I(43)
Level 2: Smite -- GS-Acc/Dmg(A), GS-Dam/End/Rech(7), GS-Acc/End/Rech(9), GS-Acc/Dmg/End/Rech(11), GS-%Dam(34), Hectmb-Dam%(43)
Level 4: Conductive Shield -- HO:Ribo(A), ResDam-I(5), ResDam-I(5), ImpArm-ResPsi(33)
Level 6: Static Shield -- HO:Ribo(A), ResDam-I(37), ImpArm-ResDam(37), ImpArm-ResPsi(37)
Level 8: Grounded -- ResDam-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(31)
Level 12: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(13), Numna-Regen/Rcvry+(13), Dct'dW-Heal/Rchg(15), Panac-Heal/Rchg(15)
Level 14: Taunt -- Mocking-Taunt/Rng(A)
Level 16: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), Hectmb-Dmg/EndRdx(17), Hectmb-Dmg(17), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Nictus-Acc/Heal(19), Nictus-Heal(34)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Lightning Field -- FotG-Acc/Dmg/End/Rech(A), FotG-Dam/End/Rech(21), FotG-ResDeb%(21), Sciroc-Acc/Dmg(23), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Dmg/EndRdx(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- HO:Ribo(A), Aegis-ResDam/EndRdx(25), Aegis-Psi/Status(25), ImpArm-ResDam(27), ImpArm-ResPsi(27)
Level 26: Power Sink -- Efficacy-EndMod/Rchg(A)
Level 28: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Rec'dRet-Pcptn(46)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Power Surge -- ResDam-I(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Midnight Grasp -- GS-Acc/Dmg(A), GS-Dam/End/Rech(39), GS-Acc/End/Rech(39), GS-Acc/Dmg/End/Rech(39), GS-%Dam(40), Dmg-I(40)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43), Cloud-%Dam(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), S'bndAl-Dmg/Rchg(50), S'bndAl-Build%(50)
Level 49: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Elec/DM/Soul....
Thats a frightening combo O_o
I might have to give that a try... not that I need another tanker LOL.
But surviablity wise, that should be one rather mean and sturdy tank.
I like it
Main: Praetor Imperium Elec/SS/Mu
Elec/DM/Soul....
Thats a frightening combo O_o I might have to give that a try... not that I need another tanker LOL. But surviablity wise, that should be one rather mean and sturdy tank. I like it |
Very much so.
Elec/db/soul is also very interesting, due to the ability to stack large amounts of -res, -end, and -to-hit debuff. With the new incarnate powers looming, that's looking even more viable.
Last but not least: All elec tankers, and indeed, all tankers period, should have and use the Wedding Band temp power. It is....awesome.
You know, I think I should post in Tanker Tuesday threads, those guys should make a point of running that arc and getting the temp power, it's all tankers there anyway.
Hmm... I was thinking about this for a while but I haven't seen a thread or build with this build. Any builds out there and how well does it work? Tin Mage and Apex do-able? Thanks ahead of time