The Scrapper that doesn't die.
These chains do lower DPS, but have the advantage of bringing SL up more often, for more healing.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Well I've rejiggered the build a little bit and came up with one that has 45% in every position with just 1 enemy in range. Amazing what a 3.5b inf IO can do. I'll probably never get it, but even without it, I think this is probably a better build than the one I posted in the OP.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(31)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11), Aegis-EndRdx/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), Aegis-ResDam/Rchg(25), Aegis-Psi/Status(42), Aegis-ResDam/EndRdx/Rchg(45)
Level 18: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Super Jump -- Jump-I(A)
Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Dark Consumption -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(31), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
Level 32: Midnight Grasp -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-EndRdx/Rchg(43)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Spiritual Radial Boost
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod/Rchg(40)
I haven't visited Bass' thread in a while, but I decided to try and at least throw one together to see how it looked. Thought I'd share.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(39), C'ngImp-Acc/Dmg(40)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 2: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5)
Level 4: Shadow Maul -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(7), C'ngBlow-Acc/Rchg(7), Erad-Dmg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(11)
Level 6: Dull Pain -- Panac-Heal(A), Panac-Heal/EndRedux(11), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg(23), Heal-I(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Rchg(29), Mocking-Taunt/Rng(29)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19)
Level 20: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
Level 26: Soul Drain -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Tough Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(36), LkGmblr-Def(36), SW-ResDam/Re TP(36), SW-Def(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Mu Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(42)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;705;1410;HEX;| |78DA65945D4F1341148667BB5B81F259BE0A4269298596569656502EFC202A9A803| |42936F1CEE002235D5996665B10EEFC0DDE78ABFE26E31F305EF8817AE79559CF9E| |7728356DD23C3367DE99F39E339D964ED77A8478BD2AB4BE078E55AF6F57763DAB5| |6935EB864EDDBBBA24308317E11DB2E49474A73CDF20E304C3657D6E40BE9D6A5B9| |EE9E1C3BAEF4AC1DDBB11B67D175B72A3DE936CC8B414FF9E8C83137A555B3DDFD5| |E9E3CB2F7AB0D9A457856A949B9D77FA1DA935EBD6AD7620F6BF6AE596958CE4160| |E378BB64D51BD23B1B237B39FA7A814FFEF88628135262F80963AAC298DB62649E1| |38AE25620D7581E12CB5A100A158022E336093425D02030203020A8934047C2B07E| |C8875E71812346E7D7901071D1F99D11F9C1B843BBC238D60827F540179964F4C48| |129465F82714CF20E95A40355F56DB516378AE24651D5585A044946694B179288AE| |11767B42A16E75507735C4629B71F50078C9983C041C468C76F56297E89D6047AB1| |4EA577DE9475F06D09701F4E51509A2DC5A3F14FDC6450FA2058368C15D120CE104| |6D28A605A1E2753E5BA39511A4D347506D06F5CDA3E81C8AD64917531E62F090868| |739783825C1383C84C77137D3B89B69DC4D1A8ED270943967DCA35D137CE7BE3681| |B64DADD0CCD085414B71E539FEFFD2192D25D40F2F91E1B625B3C03C90634CE719F| |7499E523F80D45FBEAE191C38330C3CE65EE436182992CFAAC4B379F63E077CA6F5| |2CF286B2EF3934FF0178C7F843CF3AAF8CE59738F9B565E0067093B1B0C2F842E79| |9906BE6476EC8E22746943C14948702BC1655F19346F3D5E9EAD5E570558BB8AA45| |DC5FC2683E373F77B92798FABE28B4458A6D91A5B6C8725B64B32D5236545A8A681| |CE91A683E5BFF3CD27CE3425BE0A6FDBA0C69DA060D32A2F8944BFED92ACEB2F877| |A4E53FE22D9AF90648B26027129C836456CBF859CBB8DC32DE1AA25D6AFC0F5F1FE| |311| |-------------------------------------------------------------------|
realistically I'd probably drop down to ~40-42% def(all) and boost those two instead.
The build's a start at least.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Your ideas intrique me, and I wish to subscribe to your newsletter. (build please?)
|
In a similar note, perhaps someone can double check if I got the numbers right for the gapless chain (my Arcanatime calculations say I did, but you know...):
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
AV killer: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(19), Hectmb-Dam%(29)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(43)
Level 2: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(5), HO:Ribo(7), ResDam-I(15), ResDam-I(37), ResDam-I(46)
Level 4: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(5), HO:Golgi(50)
Level 6: Maneuvers -- HO:Enzym(A), SW-ResDam/Re TP(19), LkGmblr-Rchg+(36)
Level 8: Siphon Life -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), HO:Golgi(11), Dct'dW-Heal/EndRdx/Rchg(37), Hectmb-Acc/Dmg/Rchg(43), Nictus-Heal/HP/Regen/Rchg(43)
Level 10: Combat Jumping -- HO:Enzym(A), LkGmblr-Rchg+(11)
Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(17), Amaze-EndRdx/Stun(34), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13)
Level 14: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(17), Mocking-Rchg(40), Mocking-Taunt/Rng(48)
Level 16: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
Level 18: Dark Consumption -- Armgdn-Dmg(A), Armgdn-Acc/Rchg(21), Armgdn-Dmg/Rchg(23), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Dmg/EndRdx(25)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36)
Level 24: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(40), Rec'dRet-ToHit/Rchg(42)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), Rec'dRet-ToHit(29), Rec'dRet-ToHit/Rchg(31)
Level 28: Invincibility -- HO:Enzym(A), LkGmblr-Rchg+(31), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(33), HO:Enzym(36)
Level 30: Resist Energies -- GA-3defTpProc(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 35: Weave -- HO:Enzym(A), HO:Enzym(37)
Level 38: Tough Hide -- DefBuff-I(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(45)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dam%(46), Entrpc-Heal%(48)
Level 47: Ring of Fire -- Acc-I(A)
Level 49: Resist Elements -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50), EndMod-I(50)
Originally Posted by Werner
Have you considered Smite -> Boxing -> Siphon Life? It requires +299% recharge in Siphon Life, so that's the big barrier to entry, but you're very close to it if you have the Fire Blast chain covered with the tier 3. It's also about 7% lower for DPS, plus, well, you don't get to slot the ranged purple in your chain, so probably even worse than that. But hey, you're hitting Siphon Life 3% faster, plus you could pick up Physical Perfection for some additional regeneration since you wouldn't need the Fire epic. And you needed Boxing anyway, so it probably saves a power pick.
I honestly doubt it's worth the trade off, and you need to consider time exposed to danger of course, but I thought I'd toss it out there. For, you know, whenever you get back to Actin. Poor Actin. |
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Well I've rejiggered the build a little bit and came up with one that has 45% in every position with just 1 enemy in range. Amazing what a 3.5b inf IO can do. I'll probably never get it, but even without it, I think this is probably a better build than the one I posted in the OP.
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1. Replace all LotG Def/End with Enzymes. If you really want to splash the cash, replace both Def and Def/End with Enzymes. Watch the defense totals go up. Dull Pain will take you already to the HP cap anyway, you don't need the 3-piece set bonus from LotG.
2. Don't take Ring of Fire, take Char. Slot Char with 4 pieces of Basilisks's Gaze to get the same defense bonus AND a 7.5% recharge. Get the slots from Obliteration, it's not such a great set for you. Or if you really want defense, slot 2 pieces of Basilisk's Gaze and 3 pieces of Thunderstrike in it.
3. Okay, so more than a couple. Shadow Maul = 3 pieces of Eradication. This frees up two slots in it (one should go into char for the Basilisk's, thus not only getting slots back, but also a bit more recharge), and six slots in Soul Drain and Dark Consumption where you have Cleaving Blow (as you'll no longer need their E/N defense, you can get rid of these). You can use them to top up other powers, like the ones that have only a Kinetic Combat to get hard into the damage ED softcap and add as much recharge as possible in Midnight Grasp, keep a bit of recharge in SD and DC perhaps, plus for Heaven's sake get some healing in Siphon Life!
In a related note, take a look at the 2-piece bonus from Rectified Reticle (low level to-hit set), you could get rid of all slots in Boxing, add 2 slots in invincibility with a rectified reticle, still hit the Def Cap IF you use enzymes, and free up yet another slot =)
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
In a similar note, perhaps someone can double check if I got the numbers right for the gapless chain (my Arcanatime calculations say I did, but you know...):
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3.564 Smite (+69%)You'd want to have a little better than that for safety since we know our way of calculating required recharge isn't technically correct. On the other hand, an extra 0.05 seconds in your chain isn't likely to kill you if the build is really, really tight on recharge, and it could always be in error the other direction, and you're just wasting effort trying to tighten it up any further.
3.300 Fire Blast (+82%)
2.640 Siphon Life (+279%)
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks for the tips Aliana. I'll mess around with it and see what I can do.
I'm having trouble with Mids' and I'm not able to use the data links, and the import from a whole build cut and paste doesn't usually work very well.
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Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
This is my current live build and I am extremely pleased by it. I was able to hit 231 DPS on a pylon and I don't know how to die while I'm playing this toon. Did an MoITF with her as well.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Super Amazing Girl: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (36) Hecatomb - Chance of Damage(Negative)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Endurance
- (9) Reactive Armor - Resistance/Recharge
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (11) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (19) HamiO:Golgi Exposure
- (19) HamiO:Golgi Exposure
- (21) HamiO:Golgi Exposure
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (21) HamiO:Enzyme Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Eradication - Accuracy/Recharge
- (23) Eradication - Accuracy/Damage/Recharge
- (A) Aegis - Resistance
- (43) Aegis - Endurance/Recharge
- (43) Aegis - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (31) HamiO:Enzyme Exposure
- (36) HamiO:Enzyme Exposure
- (37) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Mocking Beratement - Taunt/Recharge/Range
- (25) Mocking Beratement - Recharge
- (25) Mocking Beratement - Accuracy/Recharge
- (27) Mocking Beratement - Taunt/Recharge
- (27) Mocking Beratement - Taunt
- (29) Mocking Beratement - Taunt/Range
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Accuracy/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (39) Cleaving Blow - Accuracy/Recharge
- (37) Fury of the Gladiator - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (40) HamiO:Enzyme Exposure
- (40) HamiO:Enzyme Exposure
- (A) Rectified Reticle - To Hit Buff
- (34) Rectified Reticle - To Hit Buff/Recharge
- (A) Hecatomb - Damage
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (33) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Defense Buff IO
- (40) Luck of the Gambler - Defense
- (A) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Recharge
- (48) Aegis - Resistance
- (A) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (50) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
- (A) Damage Increase IO
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (9) Endurance Modification IO
- (39) Performance Shifter - Chance for +End
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Incidentallly...
You could start picking them out one by one, if that's your thing. With an extra 25 feet on your snipe over other snipes (175', and which incidentally you can have even before you've left Atlas Park or Galaxy City), and every single attack having a range of 100 feet, you can combine them with the stealth and lower threat that your primary gives you to simply kill them one by one, with the rest being none the wiser.
Not exciting enough? Not a problem. You can open with Tar Patch, a targeted location AoE slow that will have everyone crawling (no, really, I've had Arachnoids in Warburg down to a crawl with this thing), and which comes with a handy -fly and a hefty -res. And if you're worried about the retaliation, you have a very substantial -tohit debuff in Darkest Night you can anchor in the middle of the spawn and laugh as everyone whiffs (remember you come with +def thanks to your own buffs!).
But wait, there are dangerous mobs in the spawn! That's fine, you can pick one with your hold in your primary, pick another with the sleep in your secondary, and you're ready to go to town. And by that, I mean you can let loose the biggest cone in your arsenal (a modest 30° arc, but a hefty 60' range, which trigonometry says will cover a LOT of ground!) and hit every single mother#|<er in the room.
Did I mention you'll be slapping a -recharge on everyone with that cone? Why yes, many of your attacks will do just that, thank you very much.
But wait, there is one really dangerous mob in there. You put your toggle -tohit debuff on it, but is it enough? For good measure, you can start hitting it with Twilight Grasp, which on top of healing you and everyone around you, will slap yet another -tohit on the mob, a -dmg, and for good measure give it a -50% regen, just in case. And did I mention the debuffs last for 20 seconds and you can trivially make it recharge in a quarter of that time?
And if you want to make them a bit more miserable? Well, if the -recharge you put on everyone with your Psychic Scream doesn't make you happy enough, you can throw a Psychic Tornado and toss them in the air with its knockup.
Are you keeping tabs on all the different controls you can use?
What, not enough? Okay, what about a big cone fear with yet another -tohit attached? Yes, you can have that too. And if anyone gets uppity you can send them packing back onto the tar patch with a knockbacking Telekinetic Blast.
And if you're not happy with all that, you can call a Dark Servant right in the middle of the pack, and it comes with a -tohit damage aura, a cone immobilize, yet another hold (to double up on mez protected mobs), and another Twilight Grasp, to heal you more and slapping more debuffs on the mobs.
But what happens when it doesn't work? You messed up the Tar Patch placement, the mobs killed your Dark Servant, a mez detoggled your debuffs and now you're in deep trouble.
Why, you use your "OhSnap!" button. No, not Black Hole (which is a lovely AoE phasing power, in case you really need a break). No, your "OhSnap!" button is caled Howling Twilight. A rez you say? Yes, a rez, that uses mobs to rez. An autohit AoE power that gives a -regen, -recharge, slow, and magnitude 3 stun to everyone involved.
Magnitude 3 not enough for you? As luck would have it, you can stack it with your secondary's stun in Scramble Thoughts, for that one mob that really doesn't seem to take the hint, or if you want to go overboard with your secondary nuke that comes, you guessed it, with a -recharge and another stun. And at that point you get your break to let everything recharge and start making everyone's lives miserable all over again.
So, yeah.
http://www.youtube.com/watch?v=bDWved0rSo8
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
Eh, needs more smash.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Not my style, but still fun to watch.
The only other "non-Melee" character I really enjoy playing is my Dual Pistols/Energy Manipulation Blaster. I say that with quotes because she does have some rather powerful Melee attacks that I use once in a while.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Not my style, but still fun to watch.
The only other "non-Melee" character I really enjoy playing is my Dual Pistols/Energy Manipulation Blaster. I say that with quotes because she does have some rather powerful Melee attacks that I use once in a while. |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Second Arcanaville on that. Siren Song, power thrust to send my chosen target flying, tier one blast, tier two blast, tier one blast to kill a minion usually before they finish standing after their flight. Total focus to rudely awaken a lieutenant and stun them, followed by whatever I want to finish them. Total focus and Disorient to stun a boss.
Personal force field if something's gone wrong.
Even long before Total Focus (which is level 38 of course) she could quite serenely sleep and demolish hazard zone sized spawns without fear of reprisal thanks to a stealth IO in sprint letting her get close enough to sleep an entire spawn with ease (was the Stealth power until I got said IO and respecced out of it). Only bosses are remotely tricky... and by remotely tricky I mean 'have a chance against me'. Robots, which are sleep proof, usually aren't stun proof (Disorient) and quite often smash vulnerable (not a good thing to be against someone packing Sonic Blast, let alone Energy Manipulation).
edit: Heh. This post made me log in and play mine. After running the 50 tip missions I must add Fungoids and the little brass tanks from Nemesis to my kill first list, and master illusionist to the 'anyone get the number of that truck?' avoid at all costs list.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Sorry if this sounds stupid. (I may have missed something) But do the smite, fire blast, siphon life and the smite, boxing, siphon life chains beat the traditional dark melee chain of MG, smite, SL, smite? Just curious, wondering if I shoulda gone for spirit alpha instead of muscle.