The Scrapper that doesn't die.


Aliana Blue

 

Posted

Sorry if this sounds stupid. (I may have missed something) But do the smite, fire blast, siphon life and the smite, boxing, siphon life chains beat the traditional dark melee chain of MG, smite, SL, smite? Just curious, wondering if I shoulda gone for spirit alpha instead of muscle.


 

Posted

These chains do lower DPS, but have the advantage of bringing SL up more often, for more healing.


 

Posted

Quote:
Originally Posted by Nihilii View Post
These chains do lower DPS, but have the advantage of bringing SL up more often, for more healing.
So outside of VERY specific build goals, like soloing large numbers of AVs at the same time, stick with the traditional chain.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Well I've rejiggered the build a little bit and came up with one that has 45% in every position with just 1 enemy in range. Amazing what a 3.5b inf IO can do. I'll probably never get it, but even without it, I think this is probably a better build than the one I posted in the OP.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(31)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11), Aegis-EndRdx/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), Aegis-ResDam/Rchg(25), Aegis-Psi/Status(42), Aegis-ResDam/EndRdx/Rchg(45)
Level 18: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Super Jump -- Jump-I(A)
Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Dark Consumption -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(31), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
Level 32: Midnight Grasp -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-EndRdx/Rchg(43)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Spiritual Radial Boost
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod/Rchg(40)


 

Posted

I haven't visited Bass' thread in a while, but I decided to try and at least throw one together to see how it looked. Thought I'd share.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(39), C'ngImp-Acc/Dmg(40)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 2: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5)
Level 4: Shadow Maul -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(7), C'ngBlow-Acc/Rchg(7), Erad-Dmg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(11)
Level 6: Dull Pain -- Panac-Heal(A), Panac-Heal/EndRedux(11), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg(23), Heal-I(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Rchg(29), Mocking-Taunt/Rng(29)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19)
Level 20: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
Level 26: Soul Drain -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Tough Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(36), LkGmblr-Def(36), SW-ResDam/Re TP(36), SW-Def(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Mu Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(42)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)



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obviously questionable portion would be recovery and accuracy. I couldn't quite get them where I wanted while holding onto 45%.
realistically I'd probably drop down to ~40-42% def(all) and boost those two instead.
The build's a start at least.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Dr_Occult View Post
Your ideas intrique me, and I wish to subscribe to your newsletter. (build please?)
Remember that this is niche playing (i.e., specifically for killing S/L AVs). Also note that Siphon Life's healing is slightly better than shown if using a level 53 Golgi (or, failing that, a 50++, are they still combinable?), and the same for S/L resistance using a >50 Ribosome (getting that last 0.01% resist!). It caps energy defense with 5 people in range (useful, as there aren't enough pure S/L AVs out there), and F/C with 10.

In a similar note, perhaps someone can double check if I got the numbers right for the gapless chain (my Arcanatime calculations say I did, but you know...):

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

AV killer: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(19), Hectmb-Dam%(29)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(43)
Level 2: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(5), HO:Ribo(7), ResDam-I(15), ResDam-I(37), ResDam-I(46)
Level 4: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(5), HO:Golgi(50)
Level 6: Maneuvers -- HO:Enzym(A), SW-ResDam/Re TP(19), LkGmblr-Rchg+(36)
Level 8: Siphon Life -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), HO:Golgi(11), Dct'dW-Heal/EndRdx/Rchg(37), Hectmb-Acc/Dmg/Rchg(43), Nictus-Heal/HP/Regen/Rchg(43)
Level 10: Combat Jumping -- HO:Enzym(A), LkGmblr-Rchg+(11)
Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(17), Amaze-EndRdx/Stun(34), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13)
Level 14: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(17), Mocking-Rchg(40), Mocking-Taunt/Rng(48)
Level 16: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
Level 18: Dark Consumption -- Armgdn-Dmg(A), Armgdn-Acc/Rchg(21), Armgdn-Dmg/Rchg(23), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Dmg/EndRdx(25)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36)
Level 24: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(40), Rec'dRet-ToHit/Rchg(42)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), Rec'dRet-ToHit(29), Rec'dRet-ToHit/Rchg(31)
Level 28: Invincibility -- HO:Enzym(A), LkGmblr-Rchg+(31), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(33), HO:Enzym(36)
Level 30: Resist Energies -- GA-3defTpProc(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 35: Weave -- HO:Enzym(A), HO:Enzym(37)
Level 38: Tough Hide -- DefBuff-I(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(45)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dam%(46), Entrpc-Heal%(48)
Level 47: Ring of Fire -- Acc-I(A)
Level 49: Resist Elements -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50), EndMod-I(50)


Quote:
Originally Posted by Werner
Have you considered Smite -> Boxing -> Siphon Life? It requires +299% recharge in Siphon Life, so that's the big barrier to entry, but you're very close to it if you have the Fire Blast chain covered with the tier 3. It's also about 7% lower for DPS, plus, well, you don't get to slot the ranged purple in your chain, so probably even worse than that. But hey, you're hitting Siphon Life 3% faster, plus you could pick up Physical Perfection for some additional regeneration since you wouldn't need the Fire epic. And you needed Boxing anyway, so it probably saves a power pick.

I honestly doubt it's worth the trade off, and you need to consider time exposed to danger of course, but I thought I'd toss it out there.

For, you know, whenever you get back to Actin. Poor Actin.
I think I'd have to give up a bit too much, first getting that extra... 30%? recharge I'd need, then losing not only the purple set in Fire Blast, but the purple proc AND the chance to heal proc, plus the potential hold set that cannot be fitted in the Body pool. Plus getting that much recharge in SL without using purples (as I'd need to fit the full purple set in Boxing or risk losing even more recharge) in it would be.... Challenging, to say the least =)


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It's a new era, the era of the Mission Architect. Can you save the Universe from...

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Posted

Quote:
Originally Posted by Aliana Blue View Post
Also note that Siphon Life's healing is slightly better than shown if using a level 53 Golgi (or, failing that, a 50++, are they still combinable?), and the same for S/L resistance using a >50 Ribosome (getting that last 0.01% resist!).
Yes, Golgis are combinable. I haven't seen 53 Hamios is a long time, but I DO see 51s and 52s, so I buy those, and then combine with 50s until they're the equivalent of 53s. You can't email them when you do that, but you can put them in base storage, so it's only cross server transfers that are an issue (at least for me - I have safe base storage). I mention this because I got bitten by it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Neogumbercules View Post
Well I've rejiggered the build a little bit and came up with one that has 45% in every position with just 1 enemy in range. Amazing what a 3.5b inf IO can do. I'll probably never get it, but even without it, I think this is probably a better build than the one I posted in the OP.
Couple of things come to mind:

1. Replace all LotG Def/End with Enzymes. If you really want to splash the cash, replace both Def and Def/End with Enzymes. Watch the defense totals go up. Dull Pain will take you already to the HP cap anyway, you don't need the 3-piece set bonus from LotG.

2. Don't take Ring of Fire, take Char. Slot Char with 4 pieces of Basilisks's Gaze to get the same defense bonus AND a 7.5% recharge. Get the slots from Obliteration, it's not such a great set for you. Or if you really want defense, slot 2 pieces of Basilisk's Gaze and 3 pieces of Thunderstrike in it.

3. Okay, so more than a couple. Shadow Maul = 3 pieces of Eradication. This frees up two slots in it (one should go into char for the Basilisk's, thus not only getting slots back, but also a bit more recharge), and six slots in Soul Drain and Dark Consumption where you have Cleaving Blow (as you'll no longer need their E/N defense, you can get rid of these). You can use them to top up other powers, like the ones that have only a Kinetic Combat to get hard into the damage ED softcap and add as much recharge as possible in Midnight Grasp, keep a bit of recharge in SD and DC perhaps, plus for Heaven's sake get some healing in Siphon Life!

In a related note, take a look at the 2-piece bonus from Rectified Reticle (low level to-hit set), you could get rid of all slots in Boxing, add 2 slots in invincibility with a rectified reticle, still hit the Def Cap IF you use enzymes, and free up yet another slot =)


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Quote:
Originally Posted by Aliana Blue View Post
In a similar note, perhaps someone can double check if I got the numbers right for the gapless chain (my Arcanatime calculations say I did, but you know...):
I'm having trouble with Mids' and I'm not able to use the data links, and the import from a whole build cut and paste doesn't usually work very well. However, my notes say you need this recharge in each attack to be gapless:
3.564 Smite (+69%)
3.300 Fire Blast (+82%)
2.640 Siphon Life (+279%)
You'd want to have a little better than that for safety since we know our way of calculating required recharge isn't technically correct. On the other hand, an extra 0.05 seconds in your chain isn't likely to kill you if the build is really, really tight on recharge, and it could always be in error the other direction, and you're just wasting effort trying to tighten it up any further.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Thanks for the tips Aliana. I'll mess around with it and see what I can do.


 

Posted

Quote:
Originally Posted by Werner View Post
I'm having trouble with Mids' and I'm not able to use the data links, and the import from a whole build cut and paste doesn't usually work very well.
Oh, right, data chunk:

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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It has SL at 2.626 with more than 50% endredux, so it seems I'm in the clear. Thanks! =)


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

This is my current live build and I am extremely pleased by it. I was able to hit 231 DPS on a pylon and I don't know how to die while I'm playing this toon. Did an MoITF with her as well.



Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Super Amazing Girl: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (36) Hecatomb - Chance of Damage(Negative)
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Endurance
  • (9) Reactive Armor - Resistance/Recharge
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 8: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (17) HamiO:Nucleolus Exposure
  • (17) HamiO:Nucleolus Exposure
  • (19) HamiO:Golgi Exposure
  • (19) HamiO:Golgi Exposure
  • (21) HamiO:Golgi Exposure
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (21) HamiO:Enzyme Exposure
Level 14: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Unyielding
  • (A) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance/Recharge
Level 18: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Eradication - Accuracy/Recharge
  • (23) Eradication - Accuracy/Damage/Recharge
Level 20: Tough
  • (A) Aegis - Resistance
  • (43) Aegis - Endurance/Recharge
  • (43) Aegis - Resistance/Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) HamiO:Enzyme Exposure
  • (36) HamiO:Enzyme Exposure
  • (37) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 24: Confront
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (25) Mocking Beratement - Recharge
  • (25) Mocking Beratement - Accuracy/Recharge
  • (27) Mocking Beratement - Taunt/Recharge
  • (27) Mocking Beratement - Taunt
  • (29) Mocking Beratement - Taunt/Range
Level 26: Soul Drain
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Accuracy/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Cleaving Blow - Accuracy/Recharge
  • (37) Fury of the Gladiator - Chance for Res Debuff
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (40) HamiO:Enzyme Exposure
  • (40) HamiO:Enzyme Exposure
Level 30: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (34) Rectified Reticle - To Hit Buff/Recharge
Level 32: Midnight Grasp
  • (A) Hecatomb - Damage
  • (33) Hecatomb - Damage/Recharge
  • (33) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Defense Buff IO
  • (40) Luck of the Gambler - Defense
Level 38: Resist Energies
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
  • (48) Aegis - Resistance
Level 41: Char
  • (A) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (46) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
Level 47: Fire Ball
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Resist Elements
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (43) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (9) Endurance Modification IO
  • (39) Performance Shifter - Chance for +End



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Posted

Incidentallly...

Quote:
Originally Posted by Werner View Post
(Don't MAKE me start my first Defender...)
Imagine you're a Dark/Psi defender who just happens to stumble upon a tasty large spawn of mobs. What are you to do?

You could start picking them out one by one, if that's your thing. With an extra 25 feet on your snipe over other snipes (175', and which incidentally you can have even before you've left Atlas Park or Galaxy City), and every single attack having a range of 100 feet, you can combine them with the stealth and lower threat that your primary gives you to simply kill them one by one, with the rest being none the wiser.

Not exciting enough? Not a problem. You can open with Tar Patch, a targeted location AoE slow that will have everyone crawling (no, really, I've had Arachnoids in Warburg down to a crawl with this thing), and which comes with a handy -fly and a hefty -res. And if you're worried about the retaliation, you have a very substantial -tohit debuff in Darkest Night you can anchor in the middle of the spawn and laugh as everyone whiffs (remember you come with +def thanks to your own buffs!).

But wait, there are dangerous mobs in the spawn! That's fine, you can pick one with your hold in your primary, pick another with the sleep in your secondary, and you're ready to go to town. And by that, I mean you can let loose the biggest cone in your arsenal (a modest 30° arc, but a hefty 60' range, which trigonometry says will cover a LOT of ground!) and hit every single mother#|<er in the room.

Did I mention you'll be slapping a -recharge on everyone with that cone? Why yes, many of your attacks will do just that, thank you very much.

But wait, there is one really dangerous mob in there. You put your toggle -tohit debuff on it, but is it enough? For good measure, you can start hitting it with Twilight Grasp, which on top of healing you and everyone around you, will slap yet another -tohit on the mob, a -dmg, and for good measure give it a -50% regen, just in case. And did I mention the debuffs last for 20 seconds and you can trivially make it recharge in a quarter of that time?

And if you want to make them a bit more miserable? Well, if the -recharge you put on everyone with your Psychic Scream doesn't make you happy enough, you can throw a Psychic Tornado and toss them in the air with its knockup.

Are you keeping tabs on all the different controls you can use?

What, not enough? Okay, what about a big cone fear with yet another -tohit attached? Yes, you can have that too. And if anyone gets uppity you can send them packing back onto the tar patch with a knockbacking Telekinetic Blast.

And if you're not happy with all that, you can call a Dark Servant right in the middle of the pack, and it comes with a -tohit damage aura, a cone immobilize, yet another hold (to double up on mez protected mobs), and another Twilight Grasp, to heal you more and slapping more debuffs on the mobs.

But what happens when it doesn't work? You messed up the Tar Patch placement, the mobs killed your Dark Servant, a mez detoggled your debuffs and now you're in deep trouble.

Why, you use your "OhSnap!" button. No, not Black Hole (which is a lovely AoE phasing power, in case you really need a break). No, your "OhSnap!" button is caled Howling Twilight. A rez you say? Yes, a rez, that uses mobs to rez. An autohit AoE power that gives a -regen, -recharge, slow, and magnitude 3 stun to everyone involved.

Magnitude 3 not enough for you? As luck would have it, you can stack it with your secondary's stun in Scramble Thoughts, for that one mob that really doesn't seem to take the hint, or if you want to go overboard with your secondary nuke that comes, you guessed it, with a -recharge and another stun. And at that point you get your break to let everything recharge and start making everyone's lives miserable all over again.

So, yeah.

http://www.youtube.com/watch?v=bDWved0rSo8


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Not my style, but still fun to watch.

The only other "non-Melee" character I really enjoy playing is my Dual Pistols/Energy Manipulation Blaster. I say that with quotes because she does have some rather powerful Melee attacks that I use once in a while.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Not my style, but still fun to watch.

The only other "non-Melee" character I really enjoy playing is my Dual Pistols/Energy Manipulation Blaster. I say that with quotes because she does have some rather powerful Melee attacks that I use once in a while.
I have a Sonic/Energy that I occasionally play. Its not a good AV soloer or anything like that, but its actually almost unfair to Siren's Song everything and then blap them to death. Its a totally squishy build, if anything actually shot at her. Even with just DOs the combo borders on the ridiculous for a blaster.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
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Posted

Second Arcanaville on that. Siren Song, power thrust to send my chosen target flying, tier one blast, tier two blast, tier one blast to kill a minion usually before they finish standing after their flight. Total focus to rudely awaken a lieutenant and stun them, followed by whatever I want to finish them. Total focus and Disorient to stun a boss.

Personal force field if something's gone wrong.

Even long before Total Focus (which is level 38 of course) she could quite serenely sleep and demolish hazard zone sized spawns without fear of reprisal thanks to a stealth IO in sprint letting her get close enough to sleep an entire spawn with ease (was the Stealth power until I got said IO and respecced out of it). Only bosses are remotely tricky... and by remotely tricky I mean 'have a chance against me'. Robots, which are sleep proof, usually aren't stun proof (Disorient) and quite often smash vulnerable (not a good thing to be against someone packing Sonic Blast, let alone Energy Manipulation).

edit: Heh. This post made me log in and play mine. After running the 50 tip missions I must add Fungoids and the little brass tanks from Nemesis to my kill first list, and master illusionist to the 'anyone get the number of that truck?' avoid at all costs list.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by Aliana Blue View Post
I'm trapped playing my Dark/Psi defender.
Quote:
Originally Posted by Arcanaville View Post
I have a Sonic/Energy that I occasionally play. Its not a good AV soloer or anything like that, but its actually almost unfair to Siren's Song everything and then blap them to death.
Heh. I've split the difference with a Dark/Sonic Defender. She's around 30, and she's been on the back burner for a long time, but I'm taking an interest in her again. A recurring problem I have with her is the inability to decide whether to incapacitate everything with the Dark powers or just sleep it with Sonic's Siren Song.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog