Death from afar: just sharing
I have an energy/energy built for range and knockback and it is fun. In a team I need toe play a lot of death from way above so the knockback gives the knockdown effect though.
Congratulations. You've now given yourself Blaster heroin. From now on you will chafe as every other character you play has pathetic range.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I don't know about Seldom but most of my other toons are Tanks... no chafing allowed.
Ha, yea my archer and AR are both range boosted, I've found one of the most satisfying things to do is, on the ITF in the first mission, stand on top of the ring at the end of the mis. From there it's just twang,twang,twang cycle through all your attacks while cycling targets. You can hit anyone in the entire ring from above, while your team fights below feels very old school archer.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Ha, yea my archer and AR are both range boosted, I've found one of the most satisfying things to do is, on the ITF in the first mission, stand on top of the ring at the end of the mis. From there it's just twang,twang,twang cycle through all your attacks while cycling targets. You can hit anyone in the entire ring from above, while your team fights below feels very old school archer.
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Range is schedule B, so you're getting 80% before ED, not 133.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
To explain, 3 damage/range Ho's=+60% range. Boost range=+60% range. Cardiac core paragon=+20% range, but only two-thirds of that works due to the cap, so it's +13% instead.
60+60+13=133
I have no idea what my numbers are, but I do know I can snipe stuff on my Arch/EM with INSANE range. Boost Range and cardiac tier 4 are crazy! I'm easily (or so it feels) a football field away and nailing stuff. I may have to go in and see what the actual numbers are.
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
Ok, just checked. My snipe, with Boost Range up (and the T4 Cardiac), hits at 95 yards. Not a whole football field. But DANG close. I'll check some of my other attacks later.
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
Ok. Just checked my Blazing Arrow. It goes off at 48 yards. This kinda ticked me off cuz an Olympic archer has to be accurate at 70 meters (just over 76 yards)!! And I'm supposed to be a SUPER hero? My regular shots should be going off at more than that!
Perhaps the Dev's need to re-examine Archery ranges. And don't give me "balance" sillyness.
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
Ok. Just checked my Blazing Arrow. It goes off at 48 yards. This kinda ticked me off cuz an Olympic archer has to be accurate at 70 meters (just over 76 yards)!! And I'm supposed to be a SUPER hero? My regular shots should be going off at more than that!
Perhaps the Dev's need to re-examine Archery ranges. And don't give me "balance" sillyness. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
And while an argument could be made that an Olympic Archer does not have an enemy attacking them at the same time, I still stand by my statement. Either we are super or not. Also, I am not really seeing how increasing the base range for archers (or any other blaster power for that matter) would really be all that game breaking. It would only come into play on outdoor maps, and the occasional long hallway in an indoor map.
However, I am sure somebody will come here and tell me how extraordinarily game breaking that would be. "in their eyes" that is.
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
My En/En has perma Boost Range w/just the base slot, and loves it on his cones. I always try to extend the range of all my cone attacks (Fire Breath, Fistful, etc), but w.BR & 5-slotted Posi's (including the Dam/Range), both ET & Static Discharge have ranges of 70, which is freakin' huge (both 45 deg cones, so the base should be around 50'). I was tempted to go Leviathan, which would give me 2 cones, but Static Discharge has a lower recharge, same 4.4s as ET in fact, so I can pretty much spam both cones all day long.
An Offensive Guide to Ice Melee
Yes, but what I am saying is that a normal Olympic Archer has to shoot 72 arrows, in groups of 12, at that distance (70 meters). I would think that a "super" hero would be able to shoot EVERY arrow at snipe distance. Not just 1 attack. Seeing as how an Olympic archer can.
And while an argument could be made that an Olympic Archer does not have an enemy attacking them at the same time, I still stand by my statement. Either we are super or not. Also, I am not really seeing how increasing the base range for archers (or any other blaster power for that matter) would really be all that game breaking. It would only come into play on outdoor maps, and the occasional long hallway in an indoor map. However, I am sure somebody will come here and tell me how extraordinarily game breaking that would be. "in their eyes" that is. |
It's a compromise, possibly based on keeping the combats smaller in area to reduce processor burden, for all we know. At least you're able to shoot 80 feet; the super strength guys can't even pick up the dry leaves that fall off the trees, let alone a car.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Comprises... blah, after they adjust archery I would like a snipe of at least 1/2 mile for assault rifle.
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
Chariots dominated warfare and toppled empires for 500 years. In a way not unlike the topic of this thread, they enabled an archer to stay at range and deliver lethal strikes his enemies could not endure, and also to pursue those enemies when they tried to flee.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I have an Elec/Nrg blaster that is built for range and I love it. I have some defensive IOs for when I have to get into melee but for the most part she does not want to break a nail.
It is pretty clear the laws of physics are not the same in the paragon multi-verse as in out world.
Perhaps the Olympics there only shoot to 50 or 60 meters due to higher atmospheric viscosity (something keeps people from falling to their deaths) or other reasons.
Seldom, I love you. I hope you don't mind that I'm stealing your build, putting it into a gold-lined chest, placing that into a safe, then depositing it into a safety deposit box.
Chariots dominated warfare and toppled empires for 500 years. In a way not unlike the topic of this thread, they enabled an archer to stay at range and deliver lethal strikes his enemies could not endure, and also to pursue those enemies when they tried to flee.
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You heard it here first folks. Charioteer Primary for Blasters!!!!
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
Seldom, I love you. I hope you don't mind that I'm stealing your build, putting it into a gold-lined chest, placing that into a safe, then depositing it into a safety deposit box.
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No, I keed, go crazy. (hence why I posted the build.)
I'm an odd duck in that I'm a concept player that's also a min/maxer. This one was a lot of fun because the goal (range!!) seems far less common, so half the fun was 'discovering' this approach. (The other being the death from orbit) Most is pretty darned cheap, but get those bids for javelins in early. They are hard to fill. They can be pricey, so bid ahead and stay patient. The medicine pool is just fun with powerboost, it with the range up can actually save a squishy buddy from quite a distance, not just top them off. That said, it's totally discretionary. If you don't want to play doctor, there are other powers/pools to look at.
I'm also planning on an AR/ variant for another character. Should be fun.
Oooh, side tip. Those Javelins? They give extra range in PvP zones.
Errr, let's just be friends.
No, I keed, go crazy. (hence why I posted the build.) I'm an odd duck in that I'm a concept player that's also a min/maxer. This one was a lot of fun because the goal (range!!) seems far less common, so half the fun was 'discovering' this approach. (The other being the death from orbit) Most is pretty darned cheap, but get those bids for javelins in early. They are hard to fill. They can be pricey, so bid ahead and stay patient. The medicine pool is just fun with powerboost, it with the range up can actually save a squishy buddy from quite a distance, not just top them off. That said, it's totally discretionary. If you don't want to play doctor, there are other powers/pools to look at. I'm also planning on an AR/ variant for another character. Should be fun. Oooh, side tip. Those Javelins? They give extra range in PvP zones. |
I love making characters in this game, but once I get that down, I try to find the best performance I can while keeping to the concept. So, when I got to my archer blaster, I wondered what I should do. The conventional defense/+recharge didn't fit the bill. She's an expert marksman with advanced tech as well, rapidfire arrows/dodging didn't quite fit the marksman part.
"What about range?" I asked myself. I almost never slot for it, but with boost range in there, why not give it a shot?
I got running with it, and found it pretty affordable. Mind you a few toys had to be earned/bought as some portions were expensive, but nowhere near the order of the recharge/defense bills. The primary focus is extra range, with the secondary being recharge for the big AoE hitters to land. Recovery helps with sustained endurance. Medicine is for self and team help here and there.
Here's the build. This isn't a critique thing, just wanted to throw it out there for those that enjoy some mids' tinkering to check out.
Edit 4/16/12
Here is the latest build. I still need some catalysts to make it a reality. I've also used some purples, and added total focus as a "smack something that got too close" power.
The biggest and best change is the blaster AT IO's, though the enhancement boosters/level 35 APP changes/incarnate powers have helped too.
Special items to note:
The catalyzed blaster ATO gives +10% range at three slots, so this can be doubled. Add this to cardiac's +range and the burst of +range from clarion, and your shortest range attack is almost sniper reach, your longest can hit from 400 ft. Oh, and an 800 ft. teleport? Not shabby.
I also fudged some things to give some extra +damage bonuses. With blaster mods, this is useful, and since I can't squueze much +recharge/+defense to mean much out of the few free un-frankenslotted powers, +damage works for me, especially because the sets also give extra needed enhancement. (Adjusted helping with endurance, mako's giving teeth to total focus.)
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Archer from afar: Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Teleportation
Power Pool: Medicine
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Snap Shot
- (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (3) Ruin - Accuracy/Endurance/Recharge: Level 40
- (19) HamiO:Centriole Exposure
- (19) HamiO:Centriole Exposure
- (34) HamiO:Centriole Exposure
Level 1: Power Thrust- (A) Accuracy IO: Level 50
Level 2: Aimed Shot- (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (3) Ruin - Accuracy/Endurance/Recharge: Level 40
- (13) HamiO:Centriole Exposure
- (27) HamiO:Centriole Exposure
- (27) HamiO:Centriole Exposure
Level 4: Build Up- (A) Adjusted Targeting - Recharge: Level 50
- (5) Adjusted Targeting - Endurance/Recharge: Level 50
- (5) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 6: Fistful of Arrows- (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50
- (7) Superior Blaster's Wrath - Damage/Recharge: Level 50
- (7) HamiO:Centriole Exposure
- (13) HamiO:Centriole Exposure
- (15) HamiO:Centriole Exposure
- (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50
Level 8: Aim- (A) Adjusted Targeting - Endurance/Recharge: Level 50
- (9) Adjusted Targeting - Recharge: Level 50
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 21
Level 10: Blazing Arrow- (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (11) Ruin - Accuracy/Endurance/Recharge: Level 40
- (11) HamiO:Centriole Exposure
- (15) HamiO:Centriole Exposure
- (25) HamiO:Centriole Exposure
Level 12: Recall Friend- (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 14: Teleport- (A) Time & Space Manipulation - Range: Level 50
- (31) Jaunt - Endurance/Range: Level 49
- (39) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Explosive Arrow- (A) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50
- (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50
- (17) HamiO:Centriole Exposure
- (21) HamiO:Centriole Exposure
- (25) HamiO:Centriole Exposure
- (39) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 21
Level 18: Ranged Shot- (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (29) Ruin - Accuracy/Endurance/Recharge: Level 40
- (29) HamiO:Centriole Exposure
- (31) HamiO:Centriole Exposure
- (31) HamiO:Centriole Exposure
Level 20: Aid Other- (A) Doctored Wounds - Endurance/Recharge: Level 49
- (21) Doctored Wounds - Heal/Endurance: Level 49
- (37) Doctored Wounds - Heal/Recharge: Level 50
- (42) Doctored Wounds - Heal/Endurance/Recharge: Level 49
- (46) Doctored Wounds - Heal: Level 49
Level 22: Aid Self- (A) Doctored Wounds - Heal/Endurance: Level 50
- (23) Doctored Wounds - Heal: Level 50
- (23) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (36) Doctored Wounds - Endurance/Recharge: Level 50
- (37) Doctored Wounds - Heal/Recharge: Level 50
Level 24: Hover- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Freebird - +Stealth: Level 49
- (40) Soaring - Endurance/FlySpeed: Level 50
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 26: Stealth- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) Endurance Reduction IO: Level 50
Level 28: Resuscitate- (A) Empty
Level 30: Power Boost- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
Level 32: Rain of Arrows- (A) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
- (33) Javelin Volley - Accuracy/Damage/End/Rech: Level 50
- (33) HamiO:Centriole Exposure
- (33) HamiO:Centriole Exposure
- (34) HamiO:Centriole Exposure
- (34) Ragnarok - Accuracy/Recharge: Level 50
Level 35: Boost Range- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
Level 38: Body Armor- (A) Steadfast Protection - Knockback Protection: Level 30
- (40) Resist Damage IO: Level 50
- (48) Resist Damage IO: Level 50
Level 41: Surveillance- (A) HamiO:Lysosome Exposure
- (42) HamiO:Lysosome Exposure
- (42) HamiO:Lysosome Exposure
- (43) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (48) Achilles' Heel - Chance for Res Debuff: Level 20
Level 44: LRM Rocket- (A) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
- (45) Javelin Volley - Accuracy/Damage/End/Rech: Level 50
- (45) HamiO:Centriole Exposure
- (45) HamiO:Centriole Exposure
- (46) HamiO:Centriole Exposure
- (46) Ragnarok - Accuracy/Damage/Recharge: Level 50
Level 47: Stunning Shot- (A) HamiO:Endoplasm Exposure
Level 49: Total Focus- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Mako's Bite - Accuracy/Damage: Level 50
- (50) Mako's Bite - Damage/Endurance: Level 50
- (50) Mako's Bite - Damage/Recharge: Level 50
Level 50: Cardiac Core ParagonLevel 50: Ion Radial Final Judgement
Level 50: Clarion Radial Epiphany
Level 50: Reactive Radial Flawless Interface
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Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery: Level 40
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (40) Endurance Modification IO: Level 50
------------Set Bonus Totals: