Why isn't dimension shift an AoE confuse?


Airhammer

 

Posted

I'm going to go out on a limb and say that any sort of ally phase.. be it from an aura, or from placeable effect or whatever will never be. Back in the early days of beta we had to do greif testing and being able to phase in any manner any ally just opens up a huge can of worms to either unintentional, perceived, or actual greifing. I'm not saying that used right the power wasn't awesome back in the day but the potential for malicious use was staggering, I was one of the more disliked players during that phase of the testing. At least an immob power was added to dim shift cause that royally sucked to not have one and was pretty much a grant debt power.

Think about using the power as you had it for a moment.. blaster is getting shredded so you phase them out by moving them into the field. great you save the blaster, but now everything is rushing into melee range.. you can't attack outside of the field to control the mobs nor kill them as they rush in so you basically force a close range ranged attack or melee attack within the feild reducing any sort of range advantage you may otherwise have had. In many cases that is the last place we want to be as a grav as all of our powers work from range. Also, what happens if you wormhole the mobs outside of that little phase effect aura? Or, you move the mobs into the field and a blaster tries to nuke from ranged and is unable to do so. I don't think it would work all that well.


 

Posted

You are right. It is actually a terrible idea :P


 

Posted

Quote:
Originally Posted by Montaugh View Post
I'm going to go out on a limb and say that any sort of ally phase.. be it from an aura, or from placeable effect or whatever will never be. Back in the early days of beta we had to do greif testing and being able to phase in any manner any ally just opens up a huge can of worms to either unintentional, perceived, or actual greifing. I'm not saying that used right the power wasn't awesome back in the day but the potential for malicious use was staggering, I was one of the more disliked players during that phase of the testing. At least an immob power was added to dim shift cause that royally sucked to not have one and was pretty much a grant debt power.

Think about using the power as you had it for a moment.. blaster is getting shredded so you phase them out by moving them into the field. great you save the blaster, but now everything is rushing into melee range.. you can't attack outside of the field to control the mobs nor kill them as they rush in so you basically force a close range ranged attack or melee attack within the feild reducing any sort of range advantage you may otherwise have had. In many cases that is the last place we want to be as a grav as all of our powers work from range. Also, what happens if you wormhole the mobs outside of that little phase effect aura? Or, you move the mobs into the field and a blaster tries to nuke from ranged and is unable to do so. I don't think it would work all that well.
The blaster would just have to step back out of the phase field. Since enemy phases include an imobilize, the mobs become trapped inside and the blaster can exit to safety.

A modicum of situational awareness or team communication is all that blaster would need to avoid wasting their Thunderous Blast/Rain of Arrows/Full Auto. How's that really any different from someone using an aoe attack just seconds after someone else used an AoE sleep? Or a knockback power vs something that was in a location targeted effect (like tar patch)? Either way a power gets wasted that could have been prevented with a bit of observation or communication.


@Oathbound & @Oathbound Too

 

Posted

If dimension shift were changed to a location AOE (Similar to Distortion Field in Time Manipulation), I'd be happy. Perhaps it even applies some -recharge and -movement when enemies wander through it.

Or even if the phase duration was shortened and a chance for Stun or Fear effect was applied when it wore it off, it would be a lot more useful. It always seemed strange to me that you shift NPC's to another dimension, and they return none the worse for it.

Or even make it a single Target Phase so that it can be used more strategically. Heck, maybe then it could even have the added side effect of 'un-phasing' phased enemies (I'm looking at you Carnie Illusionists).

Anything, anything would be a vast improvement to how it now works. Improving Dimension Shift could make the entire Gravity set better.


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