Poison for Corruptors


AnElfCalledMack

 

Posted

This is my wish for the next set of power proliferation. Great soloing set I would think and good for groups too!


BALANCE IS A NERF
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@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.

 

Posted

*swoon and twirl!*

There'd have to be some adjustments with end consumption and poison trap, but it could be done.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

The Force Field enthusiasts would be out for your blood, though. And really, it's an okay fit - FF gives you lots of time to blast, and Repulsion Bomb does do a bit of damage. It also makes the Fire/FF combination possible.

Also, Scourging Force Bolt would be amusing.


 

Posted

I've gone so long without thinking about wanting a /poison corr and now my desire has been reinvigorated.
GAH.

*crosses fingers for i20 proliferation*


Listen to Survival Guide. Because you should!
"You have a mom? I thought you were conceived through pure win?" ~Spinestradamus
"reading ur posts is like reading a stop sign, its red oddly shaped and makes me come to a complete stop...then i go" ~anon rep; thank you

 

Posted

How many of you actually played /Poison MM until lvl 50?

I have a 50 Merc/Poison and from my experience, /Poison is a very under-performing set. Reasons:

1. Single Heal is slow and not enough to keep 6 pets alive. This is less of a problem for Corruptor.

2. The two strong debuffs are only ST, on a pretty long recharge timer, and there is accuracy check. The debuff values will be stronger on Corruptor, however.

3. Poison Trap is a piece of crap. It has 4s interrupt and it's only Sleep. And they need to decide on lvl 38 power. Either put the gas on yourself or put the gas on somebody else.

4. If Gas is set to put on somebody else, then it's not useful when you solo.

Don't get me wrong. I've been wanting a Poison/Toxic Blast set but honestly, I think if you haven't played high lvl /Poison, you probably will be a bit disappointed. MM doesn't have Radiation so there is no comparison but /Radiation can do a lot of things that /Poison can't. I don't think /Poison is anymore powerful for soloing than /Radiation and /Dark.


They'll need to re-design /Poison to fit Corruptor's standard IMO.

Now, I want a Toxic Blast set which has more short-range Puke powers (just like Zombie). And if you can put Gas on yourself, it will be an interesting "melee-style" Corr.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I indeed have not.

Honestly, it was more a "how bad could it possibly be" + "VOMIT ON PEOPLE" thing, for me.

And I figured it would have to be significantly reworked for corrs anyway, so am more excited for the idea of a poison set based on the MM one rather than a direct port with NG set to a teammate.


Listen to Survival Guide. Because you should!
"You have a mom? I thought you were conceived through pure win?" ~Spinestradamus
"reading ur posts is like reading a stop sign, its red oddly shaped and makes me come to a complete stop...then i go" ~anon rep; thank you

 

Posted

I've played a Mercs/Poison MM to 50, and I would absolutely love to see Poison proliferated. Hell, I thought Defenders would get Poison before Traps. Sure, it would need some tweaking to make it fit a different archetype than Masterminds (Noxious Gas would need to work differently, for one thing...), but if they proliferated Poison, I would be there to try it on day one.


Proud member of Everyday Heroes (Infinity Heroes), Dream Stalkers (Infinity Villains), Devil Never Cry (Freedom Heroes), Enclave of EVIL (Pinnacle Villains), Phobia (Infinity Villains), Les Enfant Terribles (Freedom Villains), Gravy Train (Virtue Heroes), and more!

Full, detailed character list

 

Posted

The problem with poison on a corruptor is this: what was meant seems to have been designed as a "go for broke, sacrifice abilities to make one foe into a joke" set is in practice not actually better within this specialization, but still makes sacrifices.

The set lacks both crowd mitigation and self-preservation methods. The strong point of poison is that it offers all methods of debuffing under one roof. The devil within details is that its single target values on these effects are equivalent at best, and often inferior to the values that other sets provide against a crowd.

The 'mitigation' of the set is a close range/slow trap in a ranged set that has little self-mitigation. The trap offers only initial not reliable control against a crowd.

The power that allows the set to compete with others is noxious gas, but that at present seems to be based around the placement and survival of an ally, and is situational as per its recharge, not continuous.

As it stands, a poisoner could be a valuable supplementary support character, but could use some re-evaluation to become something a team or solo player could rely well upon to keep allies/oneself alive, and enemies dead/pathetic. This becomes even more apparent with an archetype that has no pets to distract/support the poisoner.

I WANT to love this set, but it has several gaps to achieve equivalency at best within limited areas. It needs some love before I'd play it again, now on a corrupter.


 

Posted

Neurotoxic Breath is not enough on its own, I don't think, but it is a fairly significant mitigation tool. Noxious Gas would work fine as an ally-targeted power like Sonic's Disruption Field.

I find it okay enough when I have pets to keep me safe in a crowd. I wouldn't play poison as a Corruptor, though, due to its single-target nature. I don't think it would have to be changed too much.



 

Posted

Quote:
Originally Posted by Silas View Post
I want a round of proliferation where Corrs get FF, Poison and Empathy. No other proliferation for other ATs necessary :3
*boot*

*daze*

*stomps your face...stompstompstomp*

DEFENDERS FOREVER, FRAIL REFLECTION OF PERFECTION!

*ahem*

I mean, uh...while you have a valid position, I feel that both corruptors and defenders would benefit from the reimagination and proliteration of sets such as poison to their repetoire. The utter sexiness of muchos loogieing by corruptors and defenders would forever and ever make masterminds (teh lolerz archetype), well...replaceable.

No more stupid robots and demons blocking doorways!


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Funny, I have always wanted Poison removed from the game and replaced with something, y'know, useful


 

Posted

However, I would play /Poison on Corruptor than Mastermind because /Poison offers little to protect 6 pets. Thug/Poison is probably the best combo so far because of Bruiser.

Oh, and don't be so sure that they'll re-design Corruptor /Poison a lot. I think the most they'll do is to put noxious gas on ally and adjust the debuff values.


I think /Poison overall needs help. They should get rid of the interrupt in Poison Trap. While we are at it, can we please change the name to avoid confusion? How about Sleep Trap or something?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Ok lets review Poisons powers

1. Alkaloid
A very endurance heavy single target heal that provides 15% Toxic resistance for 60 seconds

2. Envenom
An endurance heavy single target 30 second debuff that by default hits Defense for 22.5% and Resistance for 30% as well as reduces Regen by 50% and healing by 15%

3. Weaken
An endurance heavy single target 30 second debuff that hits Tohit for 11.25% and damage by 22.5%

4. Neurotoxic Breath
A wide cone debuff that slows enemies recharge speed and physical speed (IE a Shiver clone) with the additional possible 4 second magnitude 2 hold

5. Elixir of Life
A rez, nothing more needs to be said except for the fact that for 90 seconds you turn them into a Regen scrapper with super hasten running, in line with other powers like Hasten. After 90 seconds however they are held while they puke their guts up

6. Antidote
Single target 60 second resistance to Toxic/Cold damage buff that also acts as a breakfree. Since it does last 90 seconds it's possible to apply it over and over again along with Alkaloid to give someone 40% toxic resistance

7. Paralytic Poison
Single target hold, no damage, moderate endurance cost lasts 10 seconds

8. Poison Trap
AoE trap, drains a little bit of endurance and puts enemies to sleep.

9. Noxious Gas
Single target minion only power, acts like a combined Envemon/Weaken that can also has a low probability AoE hold throw in for good measure.


My thoughts in next post


Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller

'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius

 

Posted

Ok of the powers the only ones that need serious effort are 4. Neurotoxic Breath, 6. Antidote
7. Paralytic Poison 8. Poison Trap and 9. Noxious Gas

I do with that they would oh double the values that the set debuffs, why? Because while it would not affect 95% of PvE content (IE most resists are 40% or less, same with defenses) there are these things called AV's who have an 85% debuff resistant built in, and I wish that Poison, the master of debuffing could actually debuff AV's to some extent. So I debuff say Honree's resistances by 9% not 4.5%. Same thing with -Regen. Plus with -Resistance being a non-buffing by any set it means I limited to slot more -to hit or -defense but their exists no -resistance I'm aware of.

As for powers that need work

4. Neurotoxic Breath
Why not gives me a tiny amount (10% say) of Defense or Resistance debuffing on top of the slow effect and hold chance in keep with the poison theme? Make it a cone envenom in other words (A weaker version to be sure)

6. Antidote
Feels out of place in the set, it's not an empathy, and seriously... cold resistance? Why not let the bonuses last longer or give it some secondary function.

7. Paralytic Poison
Just a hold? Come on guys lets get a secondary 30 function on our Poison hold

8. Poison Trap
An utterly useless power as traps are already questionable, and sleep traps are utterly worthless. I'd love to see some Database digging to see how many /Poison 50's have Poison trap. I'm guessing it's few and far between.

After all lets review
It's a trap you have to sneak up and place that sleeps all your enemies, which is far harder then simply pulling or simply killing all of them.

If you don't want to break the new power rule why not in keeping with the poison theme remove the sleep and and make it an AoE weaken as in give a nice 60 second -tohit and damage debuff. Or a 30 second if you remove the trap portion and just make it an AoE

9. Noxious Gas
Make it a pure AoE, remove the targeting portion and just give us an AoE super tier 9 debuff that is a full strength Envenom/Weaken/Paralytic Poison or Neurotoxic breath.

Let the Poison set shine by being able to do almost no damage but putting enemy Defense and enemy tohit and Resistance into the ground.


Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller

'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius

 

Posted

Fixing poison is actually pretty straightforward, in my opinion.

*envenom: make this 50%-75% unresistable in its effect. As it's unstackable, this is fine, but makes the set catch up significantly to be good vs. AV's.

*Poison trap. [renamed to Leeching trap, or something along those lines] Give it range, a pulsing sleep cloud, and a heavy -recovery, and a medium -end. So it can be used for an immediate "Oh no! sleep, stop attacking!" as well as a way to slowly sap mobs into weary ineffectualness. So if you are steamrolling, the soft control gives slight but not complete coverage, if you need to play safe, it will get you there with a bit of time. This covers the group weakness while preserving the single-target nature of most offensive debuffs. Visual: The player prepares a gob, throws it out to a targeted location, which when tread upon explodes releasing the aforementioned cloud. No interupt, but long cast and enemies still need to step on it.

*noxious gas needs to be a toggle, plain and simple. I would suggest masterminds have an ally toggle, Corruptors get an enemy-based toggle.


 

Posted

Quote:
Originally Posted by CptAdder View Post
Ok of the powers the only ones that need serious effort are 4. Neurotoxic Breath, 6. Antidote
7. Paralytic Poison 8. Poison Trap and 9. Noxious Gas

I do with that they would oh double the values that the set debuffs, why? Because while it would not affect 95% of PvE content (IE most resists are 40% or less, same with defenses) there are these things called AV's who have an 85% debuff resistant built in, and I wish that Poison, the master of debuffing could actually debuff AV's to some extent. So I debuff say Honree's resistances by 9% not 4.5%. Same thing with -Regen. Plus with -Resistance being a non-buffing by any set it means I limited to slot more -to hit or -defense but their exists no -resistance I'm aware of.

As for powers that need work

4. Neurotoxic Breath
Why not gives me a tiny amount (10% say) of Defense or Resistance debuffing on top of the slow effect and hold chance in keep with the poison theme? Make it a cone envenom in other words (A weaker version to be sure)

6. Antidote
Feels out of place in the set, it's not an empathy, and seriously... cold resistance? Why not let the bonuses last longer or give it some secondary function.

7. Paralytic Poison
Just a hold? Come on guys lets get a secondary 30 function on our Poison hold

8. Poison Trap
An utterly useless power as traps are already questionable, and sleep traps are utterly worthless. I'd love to see some Database digging to see how many /Poison 50's have Poison trap. I'm guessing it's few and far between.

After all lets review
It's a trap you have to sneak up and place that sleeps all your enemies, which is far harder then simply pulling or simply killing all of them.

If you don't want to break the new power rule why not in keeping with the poison theme remove the sleep and and make it an AoE weaken as in give a nice 60 second -tohit and damage debuff. Or a 30 second if you remove the trap portion and just make it an AoE

9. Noxious Gas
Make it a pure AoE, remove the targeting portion and just give us an AoE super tier 9 debuff that is a full strength Envenom/Weaken/Paralytic Poison or Neurotoxic breath.

Let the Poison set shine by being able to do almost no damage but putting enemy Defense and enemy tohit and Resistance into the ground.
If I remember correctly, Poison Trap also has 4s interrupt unlike Poison Trap under Trap. That alone makes it 10x worse IMO. I've only really used it once and dropped it immediately. Maybe the sleep and -end drain is good? Who knows...

The debuff values should be higher for Corr so 30% resistance debuff could be like 37.5%.


Another negative that hasn't been mentioned is that all ST powers have somewhat slow activation time. The single heal needs to be thrown like softball. The single hold is kinda slow too. Slower activation time isn't a big deal on MM because it's the pets that are doing the damage but on Corr, slow activation time means less dps for you.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by CptAdder View Post
Ok lets review Poisons powers
3. Weaken
An endurance heavy single target 30 second debuff that hits Tohit for 11.25% and damage by 22.5%
One correction here.

Weaken has (in addition to the -ToHit and -Damage) -Special (74.5% which includes another healing debuff)


 

Posted

Personally, I think they need to do two things to make /Poison a good set for a corruptor. Make poison trap the same power as [Traps.Poison Trap] (and while your at it do this for the Mastermind version as well ) and make NG work on friendly targets.

Do that, and I would roll a /poison corruptor.