Universal - Common - Server


Hyperstrike

 

Posted

What you all think?

I have alts in a variety of servers so I can play with different groups of friends or gaming atmospheres. While I am very comfrotable with the Champions Server, was thinking how about have a neutral server, where folks from any server could virtually move their character to adventure with other players from other servers.

Let me expand a little bit on the concept...

Say I enter my main Stormfront from Champions into a special portal, kinda like its already done on FBZ. This portal does not transfer my main from Champions to this new Universal server, I am thinking of this as more along the lines of an instance which is handled by a dedicated server.

Once in this "server" instance, my name would show as Stormfront-Ch (Champions), and game wise the environment would work just the same as if I was still at Champions. A player from say Virtue, wants to join me in a Overlord Hunt, and his name in Virtue is Mantis, so in the virtual server; his name would be Mantis-Vi (Virtue).

Once we both are in the same server albeit instanced, we could do whatever players do in the game.

Now at the end of the day, when I shut my game off, just as if I was in a regular instanced mission, my character leaves the virtual/instanced server and next day when I log Stormfront, she will be at the entrance portal in champions, just like it would have occurred have tyou left the game while inside an instanced mission.

I would think a TF done at an instanced location, would keep you in the instanced situation; this would be required in the case you get disconnected during a TF.

I think, also it would be fun to have league like PvP challenges across Servers, and other grand scale cooperative events.

Hugs

Stormy


 

Posted

/signed only if they increase global channel capacity.


 

Posted

Quote:
I have alts in a variety of servers so I can play with different groups of friends or gaming atmospheres. While I am very comfrotable with the Champions Server, was thinking how about have a neutral server, where folks from any server could virtually move their character to adventure with other players from other servers.
you... are... aware that the devs already said Cross-Server teaming was on their list of stuff to do with the game... right?


 

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Originally Posted by je_saist View Post
you... are... aware that the devs already said Cross-Server teaming was on their list of stuff to do with the game... right?
No. Link please.


 

Posted

Quote:
Originally Posted by je_saist View Post
you... are... aware that the devs already said Cross-Server teaming was on their list of stuff to do with the game... right?
That is not what they said. They said that it was a hypothetical that COULD, MAYBE, SOMEDAY happen. They said it was something they had thought about. They did not say it was on their to-do list.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

The obvious issues of server-specific names and villain/super groups aside, this would enhance my game play experience substantially.

Currently I've filled two separate servers, one for heroes and a dedicated supergroup, one with a redside and a personal villain group. I also have friends on other servers, who have used free server transfers to concentrate their favored characters onto their 'main' server, which has limited our ability to play together when we ended up with different 'main' servers.

Cross-server teaming would be wonderful.

That said, a dedicated server that can handle players from any server could, and probably would experience traffic not even seen on freedom. I'd suggest instead a way to do a 'temporary' server transfer approach.

How about this: character slots per server increased by a page, and on the first page is a 'global' character slot that says 'Visit Shard...' Clicking it brings up a server list to select from, then character list, to select a character from another server shard. Any character that has used this function zones into a inter-dimensional hub in pocket D on the new server. Names could have the server extension as noted earlier, and the dimensional tourists could not join any VG/SG on the shard they are visiting, and could not enter VG/SG mode outside of their home shard. When they log back into the local server, the character would be in the pocket D dimensional hub of their original shard.

To decrease any server-side problems of constant transfers, the shard visitor slot would have a cool-down on changing which character could be the visitor. Changing which character was the selected visitor would remove that character from any SF/TF roster in progress. Players could purchase additional shard visitor slots aside from the first free visitor slot.

This way the player can play characters from other servers, but the servers in existence would be handling them just like the 'local' characters, aside from VG/SG limitations. This would avoid the excessive traffic possible in having one 'hub' server.


 

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Quote:
Originally Posted by Quasadu View Post
That is not what they said. They said that it was a hypothetical that COULD, MAYBE, SOMEDAY happen. They said it was something they had thought about. They did not say it was on their to-do list.
This. BaBs specifically mentioned it as a "wave a magic wand" dream, but he was well aware of all the technical, time and cost constraints and he at least seemed to be under the impression that it was impossible from a practical viewpoint.

I don't know if any of the current Paragon Studios staff feel the same way he did, but I'd bet that if, IF, it's on the list of things to do it's dead last.

Not that I'd be opposed to it, especially as the OP presented it. It's a nice balance between keeping unique names and the inevitable conflicts.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

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Originally Posted by Memphis_Bill View Post
So.... play on test? (as far as the PVP side of things.)

Yes, I know it doesn't transfer back. *shrug*
This is unreliable, as test and the character transfer tool to test are not always available. Also, the number of players that have set up access to the test server is limited. Installing a separate instance of the game for cross-server play is not just clunky, but is also missing the mark on what the test server is meant to do: test stuff.

It does bring up a point though- if people are interested enough in cross-server play to double install a game and re-purpose the tools supplied to them to this end, it shows that there is demand for the feature.


 

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Originally Posted by Seldom View Post
It does bring up a point though- if people are interested enough in cross-server play to double install a game and re-purpose the tools supplied to them to this end, it shows that there is demand for the feature.
I don't understand "re-purpose" and double install the game, can you elaborate on the mechanics a bit more? It seems you have a means to simulate a cross-server capability, but I just don't understand how, this is accomplished.

In my original post, when a player "portals" to the common server, it is treated as an instance, so the player is not officially leaving their "home" server. The name issue can be resolved kinda in a similar fashion as it was done when the forums were merged, thus I ceased to be Stormfront, and became Stormfront-NA. Same process can be done for the instance thus Stormfront-Ch (champions) would be my instanced name.

Since I am in an instance, just like any instance, when I leave or log off, I appear next time at the portal entrance in Champions server, in my case. Only exception is a TF/SF where you would be lock down on the instance, to be able to account for disconnects during the TF/SF.

This is doable, Dark Age of Camelot has this feature today. but agreed this happened because their population was decimated when they introduced Warhammer.

Hugs

Stormy


 

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Originally Posted by Stormfront_NA View Post
I don't understand "re-purpose" and double install the game, can you elaborate on the mechanics a bit more? It seems you have a means to simulate a cross-server capability, but I just don't understand how, this is accomplished.

...

Stormy
The test server requires a new installation location/instance, as it's separate from live. I say 're-purpose' as the test server is meant to be a 'safe zone' where devs can apply tentative game changes and players can evaluate them before they hit live. Some players install and copy characters to the test server just to play characters from disparate servers without actually moving them on 'live.' (See: test server PvP.)

This achieves a pseudo-universal server result, but only in one direction. Any progress gained from the test server cannot go anywhere else. Add to this that it needs even more space on the hard drive, use of an unsteady copy tool, separate updates, and is not always available. Hence why I'd say it's not actually a sufficient substitute for real cross server play as Memphis_Bill suggested.


 

Posted

A developer (I don't remember who) once described the introduction of a single-server environment was something along the lines of the "hardest, most complicated thing we could do right now." That was a few years ago, however.

I do agree that the removal of server segregation would improve the gaming experience TREMENDOUSLY. Outdoor zone instancing should prevent overcrowding, and people would be exposed to a common environment shared with many others where both social interaction and teaming opportunities should be easy. The game's heavily instanced nature, in addition, would still provide a safe haven for solo players like myself, just as it always has.

Character name conflicts may be a problem, but if such a move is made I guarantee that non-unique naming would HAVE to follow.

One has to recognise the publicity downside, however, of announcing that you are merging all of your game's servers down to one.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Seldom View Post
The test server requires a new installation location/instance, as it's separate from live. I say 're-purpose' as the test server is meant to be a 'safe zone' where devs can apply tentative game changes and players can evaluate them before they hit live. Some players install and copy characters to the test server just to play characters from disparate servers without actually moving them on 'live.' (See: test server PvP.)

This achieves a pseudo-universal server result, but only in one direction. Any progress gained from the test server cannot go anywhere else. Add to this that it needs even more space on the hard drive, use of an unsteady copy tool, separate updates, and is not always available. Hence why I'd say it's not actually a sufficient substitute for real cross server play as Memphis_Bill suggested.
Thank you! that help me understand

Hugs

Sue


 

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Originally Posted by Samuel_Tow View Post
Outdoor zone instancing should prevent overcrowding, and people would be exposed to a common environment shared with many others where both social interaction and teaming opportunities should be easy.
During events:

Atlas Park
Atlas Park 2
Atlas Park 3
Atlas Park 4
Atlas Park 5
Atlas Park 6
Atlas Park 7
Atlas Park 8
Atlas Park 9
Atlas Park 10
...
Atlas Park 19

And the most common thing heard on broadcast?

L# LF AE!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
A developer (I don't remember who) once described the introduction of a single-server environment was something along the lines of the "hardest, most complicated thing we could do right now." That was a few years ago, however.

I do agree that the removal of server segregation would improve the gaming experience TREMENDOUSLY. Outdoor zone instancing should prevent overcrowding, and people would be exposed to a common environment shared with many others where both social interaction and teaming opportunities should be easy. The game's heavily instanced nature, in addition, would still provide a safe haven for solo players like myself, just as it always has.

Character name conflicts may be a problem, but if such a move is made I guarantee that non-unique naming would HAVE to follow.

One has to recognise the publicity downside, however, of announcing that you are merging all of your game's servers down to one.
All of these reasons above are why I suggested having 'global' character slots to transfer between servers earlier. (See suggestion 10 posts up) But in all honesty, if anything let me play with game buddies on the characters we like most irregardless of what server they were created on, I'd use it.


 

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Quote:
Originally Posted by Hyperstrike View Post
During events:

Atlas Park
Atlas Park 2
Atlas Park 3
Atlas Park 4
Atlas Park 5
Atlas Park 6
Atlas Park 7
Atlas Park 8
Atlas Park 9
Atlas Park 10
...
Atlas Park 19

And the most common thing heard on broadcast?

L# LF AE!
I think Hyperstrike has a point here, but not sure it can't be worked around. Such as when players portals to the universal server, they may end up in a different instance number, but, they could hop in a train and agree to meet at a specific instance. Also code could be created that forces all members of a team to always zone in the same one.

But never the less, a very astute observation

Sue