Ninja Run/Beast Run power pools


Gearsinger

 

Posted

The power pack runs are pretty cool, but I find myself wishing that I could slot them for endurance reduction and run speed and jump.

Also, with the fitness pool now inherent, we have fewer power pool options.

So, why not add more travel power pools?

It doesn't get rid of the benefit of getting the powers in the Power Pack because 1) Those powers are available at level 4, power pools don't open up until level 6 and, unless you're a five year veteran, the travel powers don't open up until level 14 and 2) the powers in the packs do not require a power slot.

And, while the animations could be handled by giving power customization options to have Super Speed and Super Jump take different animations, beast run and ninja run aren't exactly Super Speed or Super Jump. You can combine the two and end up with something significantly better (except for endurance cost. With one end reduction in earch SS+SJ is .64 end/sec, Ninja Run is .46) Ninja Run is about 2/3rds the speed of Super Speed and about 80% of the jump speed of Super Jump (but only 1/3rd the jump height).

With that in mind:

Ninja Run power pool:

-Smoke Flash: Click, short duration self-stealth (just long enough to run past a group of enemies) no movement speed debuff. Perhaps a defense buff; as long as the duration is short enough that it would be either impossible to have it permanent or it would be annoying to keep it permanent.

-Flurry Kick: We've got the old Storm Kick animation sitting around somewhere, don't we? Flurry damage.

-Ninja Run

-Alertness: Toggle sleep protection and perception buff. Mag 2, like acrobatics.

Beast Run power pool:

- Bat: (as in, to batter something with a paw. I'd have used swipe, but that's taken) As boxing, but maybe with the "Smack" e-mote as an animation.

- Tumble: Passive, reduce falling damage. I don't actually know if this is possible without also increasing jump height. But I'm just tossing out ideas here. Perhaps it can entirely negate falling damage? I know that can be done without increasing jump height, but that might be a function of the location. Would that be more in line with a level 20 power?

- Beast Run

- Aggressive Aura: Toggle, PBAoE taunt. +1% recharge speed reduction for every enemy in range up to 10. 300% taunt for Tanks and Brutes, 200% otherwise. (Is this something that would work as a level 6 power instead?)


 

Posted

I think the main problem would be that it could give a more tangible advantage to people who paid real money. That's a can of worms I doubt the devs are ready to open.



 

Posted

Quote:
Originally Posted by Gearsinger View Post
I think the main problem would be that it could give a more tangible advantage to people who paid real money. That's a can of worms I doubt the devs are ready to open.
Oh, sorry if I wasn't clear, but I was thinking that these could be open to people who didn't buy the packs. That's why I presented arguments that the powers in the packs would still have value.


 

Posted

Personally I think they should just make the existing ones from the packs slottable, and leave it at that.


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Posted

Quote:
Originally Posted by Rebel_Scum View Post
Personally I think they should just make the existing ones from the packs slottable, and leave it at that.
But Disallow invention sets, for similar reasons to why the various Sprints don't take Universal Travel.


 

Posted

Quote:
Originally Posted by Rebel_Scum View Post
Personally I think they should just make the existing ones from the packs slottable, and leave it at that.
Oh yes, Please this.

Beast run is a lot of fun to fight with while on. That little animation it does, after a jump and when standing still, makes me thing my toon is quivering with excitement and is looking about for her next victim to smack down.

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Quote:
Originally Posted by Rebel_Scum View Post
Personally I think they should just make the existing ones from the packs slottable, and leave it at that.
I'm worried that something like that would give the people who paid money for the travel power a significant advantage.

If you look at all the travel powers that you can get without having to give up a power choice to get them, they all have one thing in common: You cannot slot them at all.

Jet packs you buy for 5 dollars a month, Jet packs you buy for 10,000 inf-, the various Mayhem and Safeguard mission packs.

So the powers you get from the Power Packs are just the same. A person who doesn't buy a power pack isn't missing out too much because said person can get a travel power by just giving up 10,000 inf-.


 

Posted

Also, I was hoping that if Beast Run and Ninja Run were added to the power pools that they could be used simultaneously with Combat Jumping instead of being mutually exclusive.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
I think my idea here is a lot better.

Override Animation Powers
I actually addressed that in the initial post; that while adding the animations as options for Super Jump and Super Speed would be nice too, it's not what I'm looking for. Super Speed is much faster than I have an easy time navigating with. Super Jump doesn't run fast at all (though I do like the Jump Height). Ninja Run and Beast Run are both good running speeds, the jump height isn't quite as much as I'd like; I wish I could slot it for Jump Height and Endurance reduction.

I don't see why your idea is better. It doesn't address the issue of "We have fewer power pool options now than we did at launch" nor does it allow me to slot Ninja Run or Beast Run. It just allows Super Beast Speed and Super Ninja Jump. Both of which are fine options, but not what I'm looking for.