DM/SD Build: Review Requested


beowulf2010

 

Posted

Hey guys, so as my DM/SD gets close to 50, I'm starting to finalize the build I have for him, this is what I have at the moment,



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I went with Cardiac since it seems like end could be a big issue, plus I get more +resist.

The goal is mostly to be on teams; the scrapper will probably have a lot of buffs on him (possibly multiple SB's often, but not always). I want to use him for speeding TF's so high ST damage is a priority, nice AoE damage is just a good plus.

The attack chain I have in mind is, smite -> siphon life -> fire blast -> midnight's grasp; with enough sb, I would switch to, siphon life -> fire blast -> midnight's grasp

(btw, taunt instead of end redux in AAO is exchangeable - depending on the team composition and if I'll be required to specifically draw aggro or not; the taunt in there would help with pulling stuff and I don't want to use up a slot on provoke)

Any suggestions? Critiques? Input?
Thanks!


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Wow, I guess if you got the influence for that ultra high end build, go for it.

For a comparison, here's my current build:

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Posted

inf is not a problem - I make 2-4bil a week, no clue of what to do with it.
What's your attack chain? Smite->Siphon->Smite->MG ? or something else?


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

No I use Fire Blast and Ring of Fire a lot more, because they do more damage per animation second than the DM attacks.

My chain is more like this:
Fire Blast > Ring of Fire > Midnight Grasp > Fire Blast > Siphon Life


But I also throw in Fire Ball when it's up


 

Posted

Quote:
Originally Posted by Golden_Pie View Post
No I use Fire Blast and Ring of Fire a lot more, because they do more damage per animation second than the DM attacks.

My chain is more like this:
Fire Blast > Ring of Fire > Midnight Grasp > Fire Blast > Siphon Life

But I also throw in Fire Ball when it's up
They shouldn't. I assume you're using Mid's numbers for Ring of Fire and Fire Blast damage? IIRC, they're double what they should actually be for Scrappers.

The best DM attack chain should be Midnight Grasp=>Smite=>Siphon Life=>Smite.

I'll double check on my DM/Regen nothing but I seem to remember Fire Blast doing in the mid 60's unslotted and Ring of Fire only a tiny bit more (65ish sounds about right). Smite should be around 82 damage base unslotted.

Edit: Forgot to mention that Smite animates in under a second and Fire Blast and Ring of Fire are both a bit over a Second so Smite's DPA should be a good 40-50% higher than Fire Blast/Ring of Fire.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by Golden_Pie View Post
No I use Fire Blast and Ring of Fire a lot more, because they do more damage per animation second than the DM attacks.

My chain is more like this:
Fire Blast > Ring of Fire > Midnight Grasp > Fire Blast > Siphon Life


But I also throw in Fire Ball when it's up
No, they do not lol.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

So after realizing that mids was completely off about scrapper anc powers; I changed my build around.

My attack chain is now, Smite -> Siphon Life -> Smite -> Midnight's Grasp
My conundrum is now about the alpha.

This is the build, followed by my analysis of the various alpha's as they apply to this build,

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Spiritual:
Pros:
  • Perma-Hasten
  • Capped DDR (from double stacked AD and grant cover)
  • Almost perma Sould Drain

Cons:
  • Can't manage my end - ran this on an ITF and LGTF, I was guzzling blues like crazy and half the time keeping important toggles off to maintain end

Cardiac:
Pros:
  • No end issues, like ever
  • Can run additional toggles like SS and Stealth'ed Sprint
  • Almost capped s/l resist with OwtS

Cons:
  • DDR will not be capped all the time, though about 70-80% of the time it will, which translates to a constant check on Defense
  • Slower soul-drain

Musculature:
Pros:
  • More damage
  • Switching to Radial Paragon will give some relief to end

Cons:
  • Still have end problems
  • Still have DDR issues
  • Still have recharge issues


Again, looking for any input, comment, suggestions; both on the build and the Alpha


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

I'd consider Body Mastery for APP, with your recharge Conserve Power will be up more than it's down and Physical Prefection is a nice place to slot a preformance shifter chance for +end.

it wold lower ranged def slightly, but if 2 slotted CP you could add one to Manuvers and the Ranged/AoE toggle and get ranged clos to 45% again.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

Quote:
Originally Posted by slainsteel View Post
Musculature:
Pros:
  • More damage
  • Switching to Radial Paragon will give some relief to end

Cons:
  • Still have end problems
  • Still have DDR issues
  • Still have recharge issues
I have to admit that I'm not a big fan of Musculature as a whole. On average it gives you about the same bonus as 3 mobs in your Against All Odd range *OR* 2 enemies worth of Soul Drain. A drop in the bucket for the most part.

Honestly, I have trouble getting past the Musculature = a bit more than a Medium Red, Nerve = a bit more than a Medium Yellow and Cardiac = keybind to combine non-Blue Inspirations into Blues to eat or a well timed Dark Consumption. Recharge is the only thing you can't replace with Inspiration use.

That being said, there's only 2 powers in your secondary that would benefit from recharge and it's not *THAT* hard to get enough recharge in a build to get Midnight Grasp=>Smite=>Siphon Life=>Smite to a near gapless chain. I'm almost leaning towards Cardiac being 1a and Spiritual being 1b for ya.

Though it should be said that not only do I not have a /Shield Defense character at 50 but that I'm spoiled with /Regen and /WP characters having literally *TONS* of spare Endurance so I may be underestimating End usage of DM/Shield.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by JAXMAN View Post
I'd consider Body Mastery for APP, with your recharge Conserve Power will be up more than it's down and Physical Prefection is a nice place to slot a preformance shifter chance for +end.

it wold lower ranged def slightly, but if 2 slotted CP you could add one to Manuvers and the Ranged/AoE toggle and get ranged clos to 45% again.

DM/Shield and Body Mastery don't mix so well, because usually people look to the APP for some added AOE **cough, fire ball, cough** and Energy Torrent takes a shield out of the benefit of AAO, but to each there own I guess. I suppose this wouldn't matter so much if you mostly solo or don't really care about AOE, but then you also miss out on Fire Blast which is almost as good as Smite for Damage/Anim.


 

Posted

Quote:
Originally Posted by beowulf2010 View Post
They shouldn't. I assume you're using Mid's numbers for Ring of Fire and Fire Blast damage? IIRC, they're double what they should actually be for Scrappers.

The best DM attack chain should be Midnight Grasp=>Smite=>Siphon Life=>Smite.

I'll double check on my DM/Regen nothing but I seem to remember Fire Blast doing in the mid 60's unslotted and Ring of Fire only a tiny bit more (65ish sounds about right). Smite should be around 82 damage base unslotted.

Edit: Forgot to mention that Smite animates in under a second and Fire Blast and Ring of Fire are both a bit over a Second so Smite's DPA should be a good 40-50% higher than Fire Blast/Ring of Fire.

Actually testing last night against +1 Rikti Minions, Smite was just outperforming Fire blast

I'm thinking something like this will work better for me, I think I'll raid one of my well equip less used toons to outfit my scrapper:

I also prefer this to the last build posted because there are more useful powers slotted like Fire Blast and Fire Ball, rather than wasting 4 slots on things like boxing with purple stun IOs and 3 more on Char.

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Posted

Quote:
Originally Posted by Golden_Pie View Post
Actually testing last night against +1 Rikti Minions, Smite was just outperforming Fire blast
Aren't Rikti resistant to Negative Energy and/or Smashing damage? If so, that's why Smite wasn't performing very well. Gonna be playing my DM Char tonight so I'll test this a bit myself.

(Edit: Oh, I forgot that I'm not factoring in Fire Blast's DoT. That narrows it a bit but Smite should still outperform Fire Blast against unresisting foes)


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by beowulf2010 View Post
Aren't Rikti resistant to Negative Energy and/or Smashing damage? If so, that's why Smite wasn't performing very well. Gonna be playing my DM Char tonight so I'll test this a bit myself.
cool, oh don't get me wrong Smite performed really well, I think the only thing that performs better is possibly incinerate and storm kick, but Fire Blast was doing better than other powers besides Smite.

But I'd be very interested in what you find


 

Posted

Quote:
Originally Posted by Golden_Pie View Post
cool, oh don't get me wrong Smite performed really well, I think the only thing that performs better is possibly incinerate and storm kick, but Fire Blast was doing better than other powers besides Smite.

But I'd be very interested in what you find
Yep. I more meant that Smite didn't perform as well as it should have. Good thing I haven't messed with my 3rd Build yet so I can go into things with nothing slotted.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by Golden_Pie View Post
Actually testing last night against +1 Rikti Minions, Smite was just outperforming Fire blast

I'm thinking something like this will work better for me, I think I'll raid one of my well equip less used toons to outfit my scrapper:

I also prefer this to the last build posted because there are more useful powers slotted like Fire Blast and Fire Ball, rather than wasting 4 slots on things like boxing with purple stun IOs and 3 more on Char.

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You lost 1.2% of resistance but I lowered your end cost as well as raised your end recov

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Again - Mids is 'wrong' about the fire ancillary - the actual damage is about half of what Mids shows it as.

Fireball is _less damage than Smite, *even* with the DoT added in..
..and Smite has a shorter anim time.

Unless an enemy is specifically resistant to negative and much less resistant to fire, fire blast cannot do more damage than smite (I played with fully slotted fb and smite on various types of missions, smite did better).


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by slainsteel View Post
Again - Mids is 'wrong' about the fire ancillary - the actual damage is about half of what Mids shows it as.

Fireball is _less damage than Smite, *even* with the DoT added in..
..and Smite has a shorter anim time.

Unless an enemy is specifically resistant to negative and much less resistant to fire, fire blast cannot do more damage than smite (I played with fully slotted fb and smite on various types of missions, smite did better).
Correct. Here's the actual numbers ignoring criticals,

Midnight Grasp: 172.66dmg for 76.94DPA
Smite: 82.58dmg for 69.51DPA
Fire Ball (All Ticks of DoT): 75.08dmg for 63.20DPA
Fire Blast (All Ticks of DoT): 87.6dmg for 60.33DPA
Siphon Life: 122.62dmg for 58.06DPA
Shadow Punch: 52.55dmg for 49.76DPA
Fire Ball (No DoT): 56.3dmg for 47.39 DPA
Fire Blast (No DoT): 62.56dmg for 43.09DPA

As you can see, Midnight Grasp and Smite are your two best DPA powers while Fire Ball and Fire Blast are somewhere between worst and 3rd depending on how many ticks of damage you get. Hell, you'd be better off firing off a Shadow Punch instead of a 0 tick Fire Blast.

Moral of the Story: Ancilary Power Pool attacks are exactly that, ancilary. You're better off sticking to your normal attacks than trying to use APP attacks in a DPS chain. (Excluding Gloom of course)


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by Golden_Pie View Post
DM/Shield and Body Mastery don't mix so well, because usually people look to the APP for some added AOE **cough, fire ball, cough** and Energy Torrent takes a shield out of the benefit of AAO, but to each there own I guess. I suppose this wouldn't matter so much if you mostly solo or don't really care about AOE, but then you also miss out on Fire Blast which is almost as good as Smite for Damage/Anim.
I wasn't commenting on the APPs in general, more specifically on the last build posted. With only Melt Armor and the Hold taken, I can see a lot of merit in using the APP instead to cover the end costs and then the choice of what incarnate to use is a lot easier to make.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

Quote:
Originally Posted by Golden_Pie View Post
DM/Shield and Body Mastery don't mix so well, because usually people look to the APP for some added AOE **cough, fire ball, cough** and Energy Torrent takes a shield out of the benefit of AAO, but to each there own I guess. I suppose this wouldn't matter so much if you mostly solo or don't really care about AOE, but then you also miss out on Fire Blast which is almost as good as Smite for Damage/Anim.
I have to strongly disagree, on my DM/SD I need all the end I can get so body mastery is the way for me because I didn't want to go cardiac. As for having less AOE, SC + DC + SD is plenty of AOE for me especially when I know my main job is to hit hard targets hard. It really depends on play style in the end though. But saying they have no synergy is just silly.

IMO people don't go to the APPs for some added AOE, they go for what they feel they need the most.


 

Posted

Quote:
Originally Posted by beowulf2010 View Post
Correct. Here's the actual numbers ignoring criticals,

Midnight Grasp: 172.66dmg for 76.94DPA
Smite: 82.58dmg for 69.51DPA
Fire Ball (All Ticks of DoT): 75.08dmg for 63.20DPA
Fire Blast (All Ticks of DoT): 87.6dmg for 60.33DPA
Siphon Life: 122.62dmg for 58.06DPA
Shadow Punch: 52.55dmg for 49.76DPA
Fire Ball (No DoT): 56.3dmg for 47.39 DPA
Fire Blast (No DoT): 62.56dmg for 43.09DPA

As you can see, Midnight Grasp and Smite are your two best DPA powers while Fire Ball and Fire Blast are somewhere between worst and 3rd depending on how many ticks of damage you get. Hell, you'd be better off firing off a Shadow Punch instead of a 0 tick Fire Blast.

Moral of the Story: Ancilary Power Pool attacks are exactly that, ancilary. You're better off sticking to your normal attacks than trying to use APP attacks in a DPS chain. (Excluding Gloom of course)
Well I won't be taking your adivce any time soon, here's a picture of what happens in game not theory. Here's the results of attacking possesed scientists in PI (all attacks slotted with 3 red SO's).

http://i209.photobucket.com/albums/b...ireBlast-1.jpg

Here are the calculations of Damage Per second of Activation (DPA)

1 - Midnight Grasp - 2.07 activation - 447.76 dmg - 216.31 DPA
2 - Smite - .97 activation - 196.48 dmg - 202.56 DPA
3 - Fire Blast - 1.2 activation - 189.52 dmg - 157.93 DPA
4 - Shadow Punch - .83 activation - 136.26 dmg - 164.17 DPA
5 - Siphon Life - 1.93 activation - 181.46 dmg - 94.02 DPA


 

Posted

Quote:
Originally Posted by Golden_Pie View Post
Well I won't be taking your adivce any time soon, here's a picture of what happens in game not theory. Here's the results of attacking possesed scientists in PI (all attacks slotted with 3 red SO's).

http://i209.photobucket.com/albums/b...ireBlast-1.jpg

Here are the calculations of Damage Per second of Activation (DPA)

1 - Midnight Grasp - 2.07 activation - 447.76 dmg - 216.31 DPA
2 - Smite - .97 activation - 196.48 dmg - 202.56 DPA
3 - Fire Blast - 1.2 activation - 189.52 dmg - 157.93 DPA
4 - Shadow Punch - .83 activation - 136.26 dmg - 164.17 DPA
5 - Siphon Life - 1.93 activation - 181.46 dmg - 94.02 DPA
Not to hop into the feud, but doesn't this prove what was being said by your opposition? Fire Blast, in 1.2/s still did less DPA than Shadow Punch (Based on the information you're saying you've provided from in game). 164.17 damage in .83 seconds versus 157.93 damage in 1.2 seconds? There isn't a single attack in the DM primary that doesn't outperform Fire Blast. Even Siphon Life because it carries utility in it's heal, making that far superior in a chain than anything you could replace it with. MG>Smite>SL>Smite is the top chain, and no APP is going to exchange this.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Not to hop into the feud, but doesn't this prove what was being said by your opposition? Fire Blast, in 1.2/s still did less DPA than Shadow Punch (Based on the information you're saying you've provided from in game). 164.17 damage in .83 seconds versus 157.93 damage in 1.2 seconds? There isn't a single attack in the DM primary that doesn't outperform Fire Blast. Even Siphon Life because it carries utility in it's heal, making that far superior in a chain than anything you could replace it with. MG>Smite>SL>Smite is the top chain, and no APP is going to exchange this.
oooops sorry about the order mix up, and we weren't really having a fued, but in order to get some AOE (i.e. Fire Ball) the marginal difference between Shadow Punch and Fire Blast doesn't make up for having more AOE dmg, which is a weak point of DM. I don't think that FB is all that and a ball a wax too but it gives range to a scrapper, a fairly good attack that's worth slotting, and a stepping stone to some desired AOE.

And yes the Mids numbers for Fire Blaze are too high.

As far as the attack chain I wish I could fit in a fully slotted Shadow Punch so I could keep SL in reserve for the moment I need it.

hmmmm....I wonder how Ball Lightning really compares in-game to Fire Ball??? Anyone know???

because Then I could do this...

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Posted

well I tested Fire Ball vs Ball Lightning one one of my Stalkers and BL did about 75-80% the damage that FB did.