Fire/SS/Soul tanker - solo "speed" MoITF


abnormal_joe

 

Posted

Lately I've been having a blast with my Fire/SS/Soul tanker, a combo that manages impressive damage numbers even by scrapper standards. Looking how fast I was killing things I was pretty confident I could get an ITF done in a reasonable amount of time (50-55 minutes). Then I realised I don't die nor use temps (except for ninja run, but I also have super speed), so why not make it Master?

I did use inspirations, a lot of them, as they dropped, and buying some during missions. I know some people don't like them, but they're part of the game and part of my regular playstyle. It's obvious inspirations do a lot to plug the survivability holes a Fire tanker built for damage has - starting from ~20% def to all, 2 purples give you near invulnerability to most of the damage in an ITF. I think that tanker could do a MoITF run without insps, but it'd most likely take a lot longer (and possibly multiple attempts).

I ran the whole thing on x4, as to not have too many mobs (= lag), but still enough to do the 100 traitors fast during the third mission (in the finale, it's irrelevant because you get big spawns on the towers regardless of your settings - although setting it to x6 or lower means there's no bosses, hence faster kills).

First two missions are pretty uneventful, just free the 10 sybils and Solaris, and kill the 10 cysts. On the third mission I went for the generals first, then hit the computer with Rommie and Requiem at the same time. The plan was to kill Rommie and Requiem first and then the computer (any AoE damage I'd do with my ST chain on them with Burn is a little bit of time saved on the computer, as it doesn't regen). I unfortunately didn't pull Requiem right and he stayed up, so had to go back to him.

The fourth mission was... Interesting. I went straight for Rommie and his Nictus. The plan was to kill the healing nictus first, then the autohit, then Rommie, then the summoning one (the summoning one is helpful as it fuels Consume). I took the healing nictus alright, then I got confused and killed the summoning one rather than the autohit one - they were stacked on top on each other. By that point (only Romulus and the autohit nictus left), I was low on insps but I didn't want to back down. I hit Rommie for a while, triggering ambushes for eventual insp drops, but eventually it wasn't enough and I had to run away like a little girl.

Took out some traitors on the towers, went back full of insps for round two, Romulus didn't fare so well that time. Cleared the other tower, TF done in 57 minutes. A bit longer than my expectations, but then again I didn't plan for punching the wrong thing.



Another cool thing, I got 2 purple drops, one of them an Arma Dam/Rech. Definitely not a waste of my time.


Edit : pics, for people who might be interested in pics. Video would obviously be better, but with my current computer there's no way I could record and keep a smooth FPS - I was already getting graphic lag as is!

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


 

Posted

Care to share your build? I'm just wondering what it takes for a Tanker to put out that much DPS,


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Care to share your build? I'm just wondering what it takes for a Tanker to put out that much DPS,
Rage and Fiery Embrace.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

This is pretty impressive! I've been working on a Fire/SS build, but I picked up /Pyre for Fire Ball, but I see you went with /Soul Mastery. How do the sets compare for this build?


 

Posted

Quote:
Originally Posted by Smersh View Post
Rage and Fiery Embrace.
That was obvious. I was wondering what kind of recharge and defense numbers he has. Beyond that, I wanted to see how the DPS might compare to my DM/SD Scrapper.


 

Posted

Funnily enough I was thinking about characters that could solo the ITF the other day and your Tanker came to mind.

Very impressive again, how did your endurance fare?


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Planned build :

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I'm missing the Ragnarok set and most accolades. Despite that, I didn't have endurance woes, thanks to Consume hitting multiple targets most of the time in there. I did get unfortunate rage/hasten crashes at times, but that's player error rather than build deficiency.

As for Soul vs Fire, Soul gets a stronger single damage attack in Gloom at the cost of some AoE damage : Dark Oblit is a bit weaker than Fireball. You also trade Char for Darkest Night, most people would consider that a benefit but I actually don't use DN all that much (end drain and long animation) and I like Char - holding mitos in LGTF, ranged hold on faraway annoying mob, 2-hit boss hold on problematic bosses with KO Blow, so it's a bit of a wash for me.


 

Posted

I did some calculations on your build. Using Jab -> KO Blow -> Burn -> Haymaker -> Foot Stomp as an attack chain, I came out with an average of 262 DPS. That was averaged with Fiery Embrace's uptime vs downtime. It also assumed Rage would be double-stacked at all times, which isn't quite the case with your build. Still, it compares well to my DM/SD Scrapper's 313 potential DPS attack chain with Soul Drain and AAO fully saturated.

I think I may make a FA/SS Tanker now. It doesn't depend on any conditions (10 enemies in range) for doing Scrapper-level DPS. With only one enemy in range, my Scrapper only does 221 DPS and a lot of AV fights end up like that.

Edit: Jab -> KO Blow -> Gloom -> Burn -> Haymaker -> Foot Stomp came out to 273 DPS
Edit again: Replacing the foot stomp with a second Gloom came out to 306 DPS


 

Posted

Quote:
Originally Posted by Syntax42 View Post
I did some calculations on your build. Using Jab -> KO Blow -> Burn -> Haymaker -> Foot Stomp as an attack chain, I came out with an average of 262 DPS. That was averaged with Fiery Embrace's uptime vs downtime. It also assumed Rage would be double-stacked at all times, which isn't quite the case with your build. Still, it compares well to my DM/SD Scrapper's 313 potential DPS attack chain with Soul Drain and AAO fully saturated.

I think I may make a FA/SS Tanker now. It doesn't depend on any conditions (10 enemies in range) for doing Scrapper-level DPS. With only one enemy in range, my Scrapper only does 221 DPS and a lot of AV fights end up like that.
Did you count in Rage downtime?


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Syntax42 View Post
I did some calculations on your build. Using Jab -> KO Blow -> Burn -> Haymaker -> Foot Stomp as an attack chain, I came out with an average of 262 DPS. That was averaged with Fiery Embrace's uptime vs downtime. It also assumed Rage would be double-stacked at all times, which isn't quite the case with your build. Still, it compares well to my DM/SD Scrapper's 313 potential DPS attack chain with Soul Drain and AAO fully saturated.

I think I may make a FA/SS Tanker now. It doesn't depend on any conditions (10 enemies in range) for doing Scrapper-level DPS. With only one enemy in range, my Scrapper only does 221 DPS and a lot of AV fights end up like that.
Check out the rikti pylon thread on the scrapper forums for some more insight on that build.

While Nihilii's Tanker is very impressive, it can have troubles taking on more difficult encounters in a team environment(where insps aren't as common). I don't think comparing it to scrapper DPS is fair, but if you're going for DPS that doesn't rely on multiple targets there are better scrapper combinations(And they do involve Fire Armor), Kat/Fire is my current favorite scrapper.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
While Nihilii's Tanker is very impressive, it can have troubles taking on more difficult encounters in a team environment(where insps aren't as common)
Actually, that's not quite my experience, so maybe I explained myself poorly. I tanked all TFs on that tanker, with the occasional death here and there (but with RoTP, not an issue), without trouble. It's often superior to my survivability scrappers for the task thanks to higher caps.

In a team, there is always either enough insp drops or enough buffs to get by, or no need for either. The only real gameplay situation where I could see this tanker having trouble would be a team of 8 running hard missions where most teammates would doorsit. What I said when I meant this tanker sometimes doesn't perform well without insps is the kind of self-imposed challenges some scrappers like, where they purposefully not use inspirations.


 

Posted

Quote:
Originally Posted by Smersh View Post
Did you count in Rage downtime?
I didn't include the downtime between double-stacks because that can be eliminated with a Tier 4 Spiritual Alpha. I didn't include Rage crash damage penalty either. I guess I should.

So, every 20 seconds out of 120 you would do 10% damage. 306 x (120 - 18)/120 = 260.1

I guess that penalty hurts a lot more than I thought it would. After considering it, I will probably stick with my Scrapper for DPS. Very impressive that a Tanker can solo a TF, though.


 

Posted

Nice job.

You encouraged me to try this with my SS/Fire/Soul Brute and I completed it in just over an hour. Rom is such a wimp.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Certainly an impressive feat! Congrats.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Gratz and good job! Sounds like you have a blast, which is the most important thing.




Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.

 

Posted

Quote:
Originally Posted by NuclearMedicine View Post
Gratz and good job! Sounds like you have a blast, which is the most important thing.
I see what you did there...



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

The build hurts my eyes XD


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'm open to any improvements. I don't want to lose anything I have though, and things like PVP IOs are no-no because I don't have survivability issues so don't want to drop billions on something that would be better used on another alt.


 

Posted

Build looks good, since you don't have the Ragnarok set yet heres one thing you could change and that is putting the Ragnarok chance for knockdown proc in Dark Oblit.

I have it on 2 of my brutes and my tank and it is pretty nice when it goes off pretty much all the time. The extra mitigation might not be needed but it works great on builds where you aren't slotting for extra defense. Its very fun paired up with footstomp, especially if you solo farm at +8 and pull mobs together.

on a side note its a great proc to put in caltrops if you have it on anybody.


Freedom Server - Main = Lil Bug & way too many alts to list