Curiosity about level shift ( 50+1)


Boomie

 

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Originally Posted by Residentx_EU View Post
Thank you. So my next question. Do these slots have different cooldown times than the original three(core, core boost, Radial)? Having 6 new slots with a cooldown of 15 minutes each will make it hard to use them during game play.
You only have one slot, the Alpha Slot. The cooldown is for how often you can change what is in it. What it *does* is add Enhancement to all your powers.

For example, if you slot the bottom-most ability in the red tree, Musculature Boost, that gives you 33% Damage, 1/6 of which ignores ED. In other words, all your powers that can slot Damage get an additional 27.5% Damage on top of what you have slotted in them, ED is applied, and then they all get a 5.5% Damage boost on top of that. This bonus will persist as long as you have the Musculature Boost slotted.

As you go higher up in the tree, you'll find abilities that enhance more than one aspect of your powers at a time, and ignore ED to a higher degree. So your best bet is to see which Enhancement will benefit you the most, and try to craft one of the topmost abilities from that tree. If you just want the Level Shift, craft at least one Rare (the ones in the middle row that has four slots), slot that, and you're good.




Character index

 

Posted

Quote:
Originally Posted by Silver Gale View Post
You only have one slot, the Alpha Slot. The cooldown is for how often you can change what is in it. What it *does* is add Enhancement to all your powers.

For example, if you slot the bottom-most ability in the red tree, Musculature Boost, that gives you 33% Damage, 1/6 of which ignores ED. In other words, all your powers that can slot Damage get an additional 27.5% Damage on top of what you have slotted in them, ED is applied, and then they all get a 5.5% Damage boost on top of that. This bonus will persist as long as you have the Musculature Boost slotted.

As you go higher up in the tree, you'll find abilities that enhance more than one aspect of your powers at a time, and ignore ED to a higher degree. So your best bet is to see which Enhancement will benefit you the most, and try to craft one of the topmost abilities from that tree. If you just want the Level Shift, craft at least one Rare (the ones in the middle row that has four slots), slot that, and you're good.
That's a good strategy....save me from having to grind. I was considering hiring someone to play my accounts because this Alpha stuff is becoming a bit too demanding for my lifestyle. I play mainly during holidays but now I'm playing weekly. I have 2 alphas and maintaining them weekly is an 8+/- hour effort.


 

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Okay here is how dense i am I did have 50 +1 ( tier3) but since i couldnt see the 50+1 in id or info i wasnt sure till a friend said ' hey your 50+1". Thank you all for comments they were very helpful and i hope i didnt annoy any of you i feel like an idiot now....


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

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Originally Posted by Stryph View Post
Well Devs did say we'll have the ability to hold up to 10slots total of incarnates which I assume is why the amount of choices in the middle Incarnates (Gamma? :P) is so many to choose from. That being said it'll probably allow you to switch still just like how I bet Omega will do the same when it comes out one day.
well, judgement is an AoE attack. I could see them limiting swaps to respecs, or to another action as extreme as a respec.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Posted

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Originally Posted by GavinRuneblade View Post
well, judgement is an AoE attack. I could see them limiting swaps to respecs, or to another action as extreme as a respec.
I don't know why, but I'm imagining something like four different damage types, by type of power (like how Alpha has Cardiac, etc.) and the higher tiers offering you more enhancement slots on the power. That's assuming it can't be freely swapped out.

If it can be swapped out, same as Alpha, then it probably won't be slot-able and just be yet another temporary power to add to my collection... I mean, can you imagine how many things could go wrong, programming a swappable power with slots?