First controller advice - Plant/Rad


KatanaFury

 

Posted

Not technically my first controller, but my first in the past few years. I searched through the first 15 pages here and didn't see a thing on Plant/Rad, so I'm just wondering what sort of advice you guys might have on how to build and use it. Any completely skippable powers or anything else I should know about?


@Bengal Fist - Freedom - Authority SG
Bengal Fist (SS/EA) - Thirt3en (Time/Elec) - Aussi (Elec/Shield) - Potamoi (Water/Time) - Parkr (Staff/Ela)

 

Posted

Quote:
Originally Posted by KatanaFury View Post
Any completely skippable powers or anything else I should know about?
Take Roots, the AoE immobilize, it does significantly more damage than other AoE immobilizes and synergizes well with Seeds of Confusion. Let the Confused mobs clump up, then immobilize them so they stay there.

The sleep Spore Burst is skippable.

Spirit Tree is fairly skippable, especially on a /Rad since you have a self heal.

Spores of Confusion: Take and slot up immediately, it's your signature power.

Vines: Long recharge, short hold duration, low accuracy. Useful for emergencies and Boss holding if you are willing to heavily slot it.

Carrion Creepers: An effective and extremely cool power, take it. Does damage, helps with confuse resistant enemies and takes the occasional alpha for you.

Fly Trap: An OK pet.

For Radiation Emission, you definitely want the three big debuffs; Radiation Infection, Enervating Field, and Lingering Radiation.

Accelerate Metabolism is an excellent buff.

Mutation and Fallout are optional; they are OK at what they do but if you aren't in a team they are useless, and if your teammates don't die they are also useless.

Choking Cloud: Not very useful on a Plant/Rad I'd think, although Fire/Rad and Elec/Rad do well with it I understand.

EM Pulse: A nice and very large Aoe Hold, I always take it.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Choking Cloud: Not very useful on a Plant/Rad I'd think, although Fire/Rad and Elec/Rad do well with it I understand.
I will second this. I don't even end up using CC on some of my rads, but on my Fire/Rad I never turn it off.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

See the other Plant/Rad thread. I gave a rundown on the powers there. My suggestions are pretty consistant with Obsure
Blade, but I go into a little more detail. If you want to know a LOT of detail on the Rad secondary, take a look at my Illusion/Radiation guide. It has slotting and strategy tips.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks for the responses, they were very helpful. Pretty funny that there are no Plant/Rad threads for 15+ pages, then two get posted within 2 hours of each other.


@Bengal Fist - Freedom - Authority SG
Bengal Fist (SS/EA) - Thirt3en (Time/Elec) - Aussi (Elec/Shield) - Potamoi (Water/Time) - Parkr (Staff/Ela)