Mind Control, TK and Physics


Electric-Knight

 

Posted

Ok, this is a fun question and something that has bothered me.

If you have two Mind Controllers and they are facing a target at equal angles and at an equal distance, when they activate TK together and exert their force onto the object...will that object follow the laws of vector science and move in a straight line instead of the angle they are facing?

Also, how will a team of 8 Mind Controllers work with TK together at the same time? Will all of their exerted forces force the object stand at its origin point and not repel?


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Hahaha, I don't know the answer but I'd love to watch the testing


 

Posted

Hehe
I have wondered about such conditions as well. If we stand on opposite sides, from equal distance and hit the same target simultaneously, what would happen? Would one push win out over the other? Would the target be crushed and knocked up or down or anything?

My only experience thus far is with this one pair of characters a friend and I would duo with. We both had Telekinetic Blast and, several times, we would send enemies zigzagging in mid air... from successive Telekinetic Blasts from different angles.
We've definitely sent an enemy back and forth, in mid air.
I wonder if (recharge being quick enough) we could play don't let the enemy touch the ground by batting one around endlessly...

If anyone wanted to set up some experiments, if I can manage to be there, I'd be happy to help!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Note: Tk (telekinesis) uses repel, not knockback. I'm not sure if repel uses any physics, are just a set 'push rate' away from the caster.

A while back both I and another dominator had TK active on the same boss. I don't recal if you could get the standstill you asked about going. I think it sent the target along the first caster's trajectory, but I can't say for certain. (Both doms were pushing the targets into corners/walls/etc.)


 

Posted

Doh! Not sure why I replaced TK in my head with Telekinetic Blast!

Still... similar thoughts, but yeah... different!

I'm still curious about both things, myself!

And yes... now I fully understand! We're talking repel, not knockback! Yeah... I really will be wondering now as well, haha!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

You know you play too much CoH when this is the first thing that comes up in Physics class.

But let's say that there are three people on a grid. Object A is one player, object B is another player and object C is the target. If objects A and B are facing object C at the same angle and distance from eachother and both activate their repels...I want to say that object C does not repel in either direction but instead will take a new trajectory which is defines as C. Does anyone want to get together for some testing fun?!


I have thought about how this works plenty of times but since TK isnt very popular albeit the creation of invisible walls from DE eminators and FF Gens.

I have played with TK once and they move based on where you stand so there is a direct point of origin angle that is reflexive based on where the origin stands.


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Mass TK'ing copy to test!

... yeah, I'm curious. I *want* to say it behaves properly between the two TKers, but it's been a long time.


 

Posted

Whle not necessarily on point so much, but is TK a worthwhile power pick? I've always found it to hog too much endurance to take?


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Computers can only do one thing at a time. They only look like they're doing more than one thing at a time because they switch between things so fast.

Most likely, each server tick, the server goes down a list of things to do, and processes them one at a time. If that's the case, the target will already be in "knockback mode" before the second attack is processed. In my experience, you can't knockback a target that's still ragdolling from a previous knockback.

So my prediction is that they won't follow the laws of physics, and the first to connect (even if they appear simultaneous) will determine the direction of knockback.

I'd be inserested to see the results of the test if it happens!


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Computers can only do one thing at a time. They only look like they're doing more than one thing at a time because they switch between things so fast.

Most likely, each server tick, the server goes down a list of things to do, and processes them one at a time. If that's the case, the target will already be in "knockback mode" before the second attack is processed. In my experience, you can't knockback a target that's still ragdolling from a previous knockback.

So my prediction is that they won't follow the laws of physics, and the first to connect (even if they appear simultaneous) will determine the direction of knockback.

I'd be interested to see the results of the test if it happens!
If we look at vengeance, you can get past the limit of one per corpse by triggering them in close enough succession, either by accident, or more often by using teleport ally.

I'm guessing the same "might" be true of TK. So using teleport foe by a third party while the two doms are in position with tk queued might be the ideal way to test.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.