Help for a Newb


Bahl

 

Posted

Hi there guys,

I'm still a fairly new player and recently got to lvl50 with a FM/SD/Blaze character. But i'm struggling abit with fine tuning my build, hope you guys can point out the flaws and point me in the right direction.

This chat is my main so i'll be using for TF's etc, perhaps occasional farming but not planned.



Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Main: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(7), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(42)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Def/Rchg(5), LkGmblr-Def/EndRdx/Rchg(31), GftotA-Def(43)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(25), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(31), Numna-Regen/Rcvry+(39)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15), Zephyr-Travel(17)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(21), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(27)
Level 20: Phalanx Fighting -- LkGmblr-Def(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(40)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 26: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29), LkGmblr-Rchg+(34)
Level 30: Grant Cover -- RechRdx-I(A)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Build Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Panac-Heal(A), Panac-Heal/+End(15)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(13)


 

Posted

This is why I hate AE!!!


 

Posted

Just because i've only just opened a forum account, don't assume ive not played the game^^. I joined just after new year, yes i've had help from SG but not that much AE activity.

Truth is i don't use forums over much, replies like these are far too common. Very helpful they are!!


 

Posted

Well it aint soft-capped on melee but it's fairly close... what exactly are you having issues with?

P.S. if you have the cash for all those purples, I'm going to assume you have enough for some lotg's... so stick one in grant cover and CJ. Move the zephyr set to SJ to keep the same # of slots.

shrug.


P.P.S. 6 slotted armageddon? move the sixth slot into fire sword and you'll have your capped melee def.


 

Posted

I don't have all the cash no but from advice given in SG i've tried to save my *** off hopefully it'll be a good starter. If not something to work towards

Thanks for the input.


 

Posted

Quote:
Originally Posted by Bahl View Post
Just because i've only just opened a forum account, don't assume ive not played the game^^. I joined just after new year, yes i've had help from SG but not that much AE activity.

Truth is i don't use forums over much, replies like these are far too common. Very helpful they are!!
Ok, IF your not new to the game then thats my bad but in your opening statement you introduce yourself as a fairly new player. Maybe my version of fairly new is diffrent than yours. I was thinkin you been playing a month or so.


 

Posted

Notes for improvement, in no particular order:

1. Get one more slot in Fire Sword for the last Touch of Death IO
2. Move 2 BotZ to Super Jump
3. Don't slot Grant Cover for recharge. Pop a LotG proc or Kismet Proc in there.
4. Sixth slot of Armagedon is not that helpfull. Drop the +Dam one.
5. You could prolly use a bit more recov
6. I would drop tactics, and just 6 slot Build Up with the Gausians.
7. Cremate is a great attack! find a way to put it in.
8. Pop a LotG or Kismet in Combat Jumping
9. Slotting a Membrane HO in Active Defense will increase the defense debuff resistance granted.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

If it helps this is my current FM/SD build;

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Saint Sanguinor: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), S'fstPrt-ResDam/Def+(17)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(5), RgnTis-Regen+(13)
Level 6: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(19)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(15), Ksmt-ToHit+(15)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(43)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(40)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/Rchg(43)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(31)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), HO:Enzym(39)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50)
Level 32: Grant Cover -- LkGmblr-Rchg+(A)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(50)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Melt Armor -- Achilles-ResDeb%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(36), P'Shift-End%(37)



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Posted

Check out this thread. Lots and lots of good info in there.


 

Posted

Thank you all for the recommendations