FM / Invuln soft-cap build


Granite Agent

 

Posted

Using a lot of input from BassAckwards and Nihili, I put time on 2xp Wkd into making a FM/INV brute.

Planned build-out is below. Nearly soft-cap to all positions (44.5%) with 1 foe in range of Invince.

Should be able to chain Inc-FS-scorch-GFS for close to top DPS.

Open to suggestions to make it better/stronger. Would love to work in Gloom pool, but losing Char means losing 2.5% E/N def. That I'm having trouble making up elsewhere. Also wish I could proc-out FSC and attacks, but can't find the slots w/o hurting def #s.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

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Mr. Flames: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(43), HO:Nucle(43)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(39), HO:Nucle(45)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 8: Incinerate -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(17)
Level 10: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(13), GSFC-ToHit(13), GSFC-Build%(17), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/EndRdx(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(21)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(23), Zephyr-Travel(42)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(46)
Level 22: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(29)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(31)
Level 26: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+(36)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(50)
Level 38: Unstoppable -- GA-3defTpProc(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(37)



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Posted

Looks sturdy, although I'm not sure your end is sustainable if you want to, say, solo an AV. Then again you could just use the cardiac alpha and you should be fine, even with just the common one.

It doesn't seem to have 95% tohit chance against +4s, but if you plan to get the rare alpha that should be irrelevant (it seems capped against +3s).

Overall the build looks good enough that most changes will probably be a matter of taste, with tradeoffs for benefits.

Here what I'd personally do :

- plan for the Incin - Scorch - Cremate - Scorch chain, which does slightly (very slightly, almost irrelevant) more damage than GFS - Incin - Crem - FS with the purple proc in Scorch, costs slightly more (+11%) recharge (but it's still not a big deal to attain, you already have more than that in your build), but is much more end friendly, available as soon as level 8 for exemplaring, and frees up one power and one slot (assuming you're going to still use the 3 others for a kin combat set in Brawl).

- remove Hasten, pick up Stim/Aid Self (thanks to the extra power freed from the attack chain).

- remove slots from Stamina, put them in Health for more regen and CJ as to hit the softcap ; use the Cardiac Alpha to make up for the end loss.

Example build :

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Posted

Thanks Nihili. I had read a long thread on Fire Melee chains.
http://boards.cityofheroes.com/showthread.php?t=242425

I thought Werner was saying that the top chain was Incin - Crem - FS or GFS - Incin - FS, but those req'd crazy recharge -- whereas Incinerate -> Cremate -> Fire Sword -> Greater Fire Sword did about the same DPS. So I assumed that last chain was "top" and would outperform Incin-Scorch-Crem-Scorch. It was hard to decipher anything in that thread. Sounds like you've done the math and somehow Incin-Scorch-Crem-Scorch pulls ahead.

I like the Aid Self / CJ slotting. That's cool. Thanks. I guess the downside to Cardiac is having to give up the +Damage alpha?

Quote:
I believe it's this:

Incinerate (3.30, +204%) -> Cremate (3.43, +134%) -> Fire Sword (3.56, +69%)
Incinerate (4.22, +137%) -> Cremate (4.35, +84%) -> Greater Fire Sword (3.56, +237%)

Though I haven't poked my head into the recharge thread recently where Arcanaville was reviewing recharge requirements, and seeing something a little different than our standard calculations. I'd shoot for better than the above to be safe.

You can do slightly more DPS with Greater Fire Sword -> Incinerate -> Fire Sword, but that's a silly chain since it takes MORE recharge than the top chain to do less damage. I also have Incinerate -> Cremate -> Fire Sword -> Greater Fire Sword doing about the same DPS at much lower recharge (+134% in GFS), but that takes four attacks, so is inefficient in a different sense.


 

Posted

On my spreadsheet, with both chains using procs, I'm getting 178.3 DPS for Scorch - Incin - Scorch - Crem and 177.6 DPS for GFS - Incin - Crem - FS. That was on a scrapper, and at the time of my previous post I didn't remember brutes get higher damage on GFS, so the second chain probably ends a few DPS points above, here. Oops.

Nonetheless, I remember on my fire/stone brute it was a straightforward choice to go for incin - scorch - crem - scorch as it allowed me 5 more slots to play with and made for much easier end management, but on yours the benefit isn't so high. I guess it boils down to Aid Self vs Hasten, do you want more survivability or more damage (and let's be fair, you already have plenty with the softcap + invul resistances + DP + eventually Unstop).

As for the Alpha, I'd go either Spiritual or Cardiac and not look back. Seeing as Brutes have Fury, they get proportionally less out of Musculature. If I were playing your build and assuming I liked the character enough, I'd probably go with both Spiritual and Cardiac ; using Spiritual on teams or normal playing as to have more recharge, regen, HP (through DP), eventually hit perma Hasten, and Cardiac for tough challenges or extremely long AV fights.


 

Posted

I finally got this guy IO'd out and leveled to 50 last night.

Initial testing was quick and dirty. I went to the Fab in Gville and got surrounded by a bunch of lvl 50 banes including a few bosses and a Paragon Protector boss. At first I was fine with up to like 60 def from invinc. But somehow the banes (I think) did something to lower my def and after a time they had me down to in the 20s, at which point I was getting pretty hurt and had to eat some greens to keep from dying. So Nihili's suggestion of Aid Self is looking more attractive.

Granted that was me just standing there and not attacking, as well.

Attack chain of Incin - Crem - FS - GFS seems to chan smoothly but does seem a bit hard on the blue bar. I'm not sure it could be supportable for a pylon at present. Using FSC and Fireball also seems to suck down end badly -- FSC especially because of the slotting (to get recharge/damage, not /end).

I'm curious to see if I can sustain vs a pylon and what the DPS of the chain above will be. I will say I'm a bit bummed at the burst damage of GFS as it doesn't seem as crazy as I'd hoped.

Anyone know if there's a way to SILENCE the GFS screetchy sound???


 

Posted

Silence sound guide. I'm not sure if it's still accurate as of today, but I don't see any reason why it wouldn't be.


 

Posted

For what its worth, on my Inv tanker (yes i know this is the brute channel), I just went with soft capping S/L/E/NE defense, mostly because a good deal of Fire attacks already have a smashing component with which you can dodge with Smashing defense, with the exception of Breath of Fire and maybe a few other select attacks. That allowed me to focus on other bonuses (recharge, regen, accuracy, etc).


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Initial testing was quick and dirty. I went to the Fab in Gville and got surrounded by a bunch of lvl 50 banes including a few bosses and a Paragon Protector boss. At first I was fine with up to like 60 def from invinc. But somehow the banes (I think) did something to lower my def and after a time they had me down to in the 20s, at which point I was getting pretty hurt and had to eat some greens to keep from dying. So Nihili's suggestion of Aid Self is looking more attractive.
You will experience a similar situation against Cimerorans, for example, where there are a lot of defense debuffs. When the cascade failure comes in, I doubt that aid self helps much. I suggest that you use your current setup to play various contents, and see how it performs in general. It may be helpful to raise the s/l defense beyond softcap.

Quote:
Originally Posted by Granite Agent View Post
Attack chain of Incin - FS - Scorch - GFS seems to chan smoothly but does seem a bit hard on the blue bar. I'm not sure it could be supportable for a pylon at present. Using FSC and Fireball also seems to suck down end badly -- FSC especially because of the slotting (to get recharge/damage, not /end).

I'm curious to see if I can sustain vs a pylon and what the DPS of the chain above will be. I will say I'm a bit bummed at the burst damage of GFS as it doesn't seem as crazy as I'd hoped.
You can take a look at my guide. Scroll all the way to the bottom for the guide on fiery melee. It will tell you how much endurance you need for the attack chain. You can then add that to the endurance usage of your toggles in Mid's planner. This will give you some idea on the minimal recovery needed.

In general, I don't think it is necessary to be able to sustain fighting indefinitely. It is problematic if the endurance drains too quickly, but it is ok if you have enough endurance to handle typical encounters. Pylons and AVs are meant for teams. However, if soloing them is your goal, you probably need to build your brute differently.


 

Posted

Did some more testing last night and things aren't looking good.

The attack chain of Incin - Crem - FS - GFS was not at all sustainable against a pylon. Even with Tough detoggled. I later decided I'd gather up some fodder to beef defense up through Invinc, which might let me turn off more toggles. But during the pylon test, I decided to eat blues to see if I could get a read on DPS.

Sadly, and I'm not sure why, DPS seemed very very weak. I had trouble getting the pylon down to half by 10 mins. That doesn't make a lot of sense to me. The chain seemed smooth, although there might be just a little tiny pause before GFS?

My Claws/SR brute got like 12 min pylon times (~180dps) and would have expected this chain to do a lot better. I can't explain.

Anyway, I suppose I will go try to get cardiac slotted to see if that helps with endurance? Or would it be better to switch to Nihili's basic chain of Incin - Scorch - Crem - Scorch and slot musculature?

I also have to think about reslotting all around. Maybe, as said above, losing the capped F/C def in favor of savng some slots.

I have to say that Fireball from APP appears to do pretty weak damage, even with 75% fury. I wonder if it's worth keeping.

Open to ideas. I thought FM/Invlun would feel a lot stronger. Right now my DM/Shield scrap feels tougher.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
But during the pylon test, I decided to eat blues to see if I could get a read on DPS. Sadly, and I'm not sure why, DPS seemed very very weak. I had trouble getting the pylon down to half by 10 mins. That doesn't make a lot of sense to me. The chain seemed smooth, although there might be just a little tiny pause before GFS?
I don't know what your current build is. According to the first posted build, there should be a time gap of 0.2 to 0.3 seconds. Actually, you don't need to use the pylon to find out your dps. You can simply add up the damage of each attack from the Mid's planner, then divide by the time to obtain dps. If you do that, it should be ~172 dps at 70% fury without taking into account the effect of build up.

Quote:
Originally Posted by Granite Agent View Post
Anyway, I suppose I will go try to get cardiac slotted to see if that helps with endurance?
Similar to dps, you can add up the endurance usage of each attack, and then divide by the time to get eps of your single-target attack chain. Together with the usage from toggles, you can estimate how much recovery you need. Since the Mid's planner can now take into account the alpha slot, you can easily see if cardiac can completely solve your problem. For the first posted build, it seems like cardiac is not enough to sustain very long fights. Also, maybe you don't have the born-in-battle accolade, so your endurance in game may not be as high as in the planner.

As a first step, it helps to slot your attacks with more endurance reduction. For example, instead of using HO in your 5th slot of your attacks, you can use an IO with some endurance reduction. Also, there is no endurance reduction at all in fire sword circle.

Quote:
Originally Posted by Granite Agent View Post
Or would it be better to switch to Nihili's basic chain of Incin - Scorch - Crem - Scorch and slot musculature?
For brutes, if it is just a purple proc in scorch, the highest dps attack chain is probably not the one in the quote for the recharge of your build. But this is just from the perspective of dps.

Quote:
Originally Posted by Granite Agent View Post
I have to say that Fireball from APP appears to do pretty weak damage, even with 75% fury. I wonder if it's worth keeping.
If you solo 8-people missions, it helps.


 

Posted

Including everything (server ticks, time spent using additional clicks, accuracy, etc.) I'm getting :

- 164.7 DPS for GFS Incin Crem FS using your build, and an end consumption of 3.13 with the cardiac very rare (45% end) ; with a ~2.6s recovery, that's about 3 minutes and a half of nonstop fighting (perf shifter proc and hasten crash included, they more or less cancel each other).

You could also not use Hasten and do 161 DPS, ending up with a much more manageable consumption of 3.03eps and recovery of 2.8eps, giving you almost eight minutes of nonstop fighting.

- 162.2 DPS for Incin Scorch Crem Scorch using my build, and an end consumption of 2.11 with the cardiac very rare (45% end again) , ending up with an endurance drain of 0.08 per second after recovery (20 minutes of nonstop fighting).

Either chain is going to take a pretty long time killing a pylon, you're looking at 15-16 minutes of nonstop and lagless fighting (around that kind of DPS the slightest stop can throw you back several seconds if not minutes against a pylon).

Edit: err, stupid me. The very rare includes a level shift, so against a pylon you can boost all of these numbers by 11%, giving you 183, 179 and 180 DPS respectively. Might not seem like a big jump, but that's the difference between taking fifteen minutes or just twelve against a pylon.

Edit 2: err, stupid me again. The level shift doesn't work against pylons. Pointless edits.


 

Posted

Holy cow! Why is the DPS so bad? I was getting ~180 on my Claws/SR and I thought that seemed bad. I really thought Fire Melee would outperform claws. I read all these posts about how FM was better for Brutes (than scraps) due to Fury buffing the DOT. I figured it would do better DPS than most sets including KM.

I was really looking to top my Claws/SR. I have no idea why its showing so low?

If there's just something fundamentally wrong with the approach on FM and Brutes I may have to strip this guy come next 2xp


Quote:
Originally Posted by Nihilii View Post
Including everything (server ticks, time spent using additional clicks, accuracy, etc.) I'm getting :

- 164.7 DPS for GFS Incin Crem FS using your build, and an end consumption of 3.13 with the cardiac very rare (45% end) ; with a ~2.6s recovery, that's about 3 minutes and a half of nonstop fighting (perf shifter proc and hasten crash included, they more or less cancel each other).

You could also not use Hasten and do 161 DPS, ending up with a much more manageable consumption of 3.03eps and recovery of 2.8eps, giving you almost eight minutes of nonstop fighting.

- 162.2 DPS for Incin Scorch Crem Scorch using my build, and an end consumption of 2.11 with the cardiac very rare (45% end again) , ending up with an endurance drain of 0.08 per second after recovery (20 minutes of nonstop fighting).

Either chain is going to take a pretty long time killing a pylon, you're looking at 15-16 minutes of nonstop and lagless fighting (around that kind of DPS the slightest stop can throw you back several seconds if not minutes against a pylon).

Edit: err, stupid me. The very rare includes a level shift, so against a pylon you can boost all of these numbers by 11%, giving you 183, 179 and 180 DPS respectively. Might not seem like a big jump, but that's the difference between taking fifteen minutes or just twelve against a pylon.

Edit 2: err, stupid me again. The level shift doesn't work against pylons. Pointless edits.


 

Posted

FM's main advantage is that fire isn't resisted much. 160 DPS on a FM is often better than 180 DPS on any S/L primary because tons of foes have some kind of S/L resistances at level 50.

It's also DPE efficient and doesn't rely on damage buffage, so it works rather well with sets giving you a significant damage boost (that is, Shield), especially on scrappers.

On Invul (no damage aura or damage boosting ability of any kind), with medium recharge, lacking procs, the numbers aren't so impressive.


 

Posted

Quote:
Originally Posted by Nihilii View Post
FM's main advantage is that fire isn't resisted much. 160 DPS on a FM is often better than 180 DPS on any S/L primary because tons of foes have some kind of S/L resistances at level 50.

It's also DPE efficient and doesn't rely on damage buffage, so it works rather well with sets giving you a significant damage boost (that is, Shield), especially on scrappers.

On Invul (no damage aura or damage boosting ability of any kind), with medium recharge, lacking procs, the numbers aren't so impressive.
Well, then, I guess I'm sort of hosed lol. You talked me out of DB/Invuln the other day Now FM seems to have failed. I suppose I could look at KM (after waiting to see if it gets nerfed). I was really hoping to pair something "strong feeling" with /INV but maybe I blew it. Problem is I already have Claws/SR, DM/Shield, Elec/Shield.

Guess I'll have to think about stripping this guy and going back to the drawng board next 2xp

What's going to be the highest DPS primary to pair with /INV, either Brute or Scrapper??

Quote:
Originally Posted by Nihilii View Post
DB/Inv is my favorite character since years, but I can't honestly say it does anything that another primary couldn't do, if we're talking highend performance ; esp. on a brute where BF gives less damage (both in terms of actual buffage and relatively because of lower base damage).

FM for example is superior on almost every point except tohit. Good ST chain at low recharge? Check. Good AOE damage? Check. Good DPE efficiency? Check.

Add to that a rarely resisted damage type, and no weapons (no redraw). It lacks the ability to slot -res procs (so, slightly less useful against big targets on teams) but does about the same ST damage and FSC is much easier to use than any DB AoE.

If you really like KM/Inv, another thing you might consider is that I20 isn't so far away. It's a bit of a long shot, but with the Judgement slot giving us an AoE, who knows? It might give primarily ST builds more appeal.


 

Posted

Fire melee or claws. Dark melee if you can survive having fodder around tough enough to feed soul drain while beating on the pylon.

Honestly, though, you're already at the wall for /inv. Seriously, it doesn't get much better than that for brutes against pylons in general. I can do 22 min with my sm/wp and really I'm happy that I can go nuts on a pylon for 20 minutes without running out of endurance or health.

Most of the sub 10 minute pylon times submitted come from scrappers, controllers, masterminds, and dominators. Not Brutes. I'd like to see the time of a totally tricked out dm/shield vs a scrapper dm/shield of the same build and slotting but since shield is so much better for scrappers I'm guessing someone who wants to build to take down things like pylons will just make the scrapper instead most of the time.

You really would be happier ignoring the existence of pylons when trying to come up with something that feels 'strong'. Your fire/inv will be able to melt the face of most everything in the game with those numbers, wade fearlessly into hordes of enemies and set them all aflame in seconds, and own any elite boss you encounter. Don't get hung up on a sack of raid-target hit points and raid level regeneration.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

I don't think it would take much effort for most brute powersets to get a sub 10 minute pylon time (and at the absolute highend, Iggy's SS/fire/soul brute does 300 DPS, which is on par with the best scrapper times, while also having strong AOE output and not requiring any fodder ; the one downside is much, much lower survivability than the other 300 DPS build, DM/SD scrapper) ; but when you also want to softcap to all positions except psi on an invul, it gets trickier.

That said, I agree that AV soloability isn't very relevant to feeling (and even being) awesome.

As for biggest DPS with /inv, I'd probably go with DM or KM scrapper.


 

Posted

I've been tinkering trying to up the DPS and smooth out the endo usage.

Starting from Nihili's build above, I came up with this. Any better? Proc'd out the 3 attacks, chaining Incin - Scorch - Crem - Scorch. Added a proc and upped the endo reduce in FSC.

Figure build has to run Cardiac but since the upper levels give +Res that's not a bad thing on a Brute. Just wish FSC/FB were recharging faster.

Maybe the DPS here is sustainable and pushes 180+?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr. Flames: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Scorch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg(43), Hectmb-Dam%(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(29)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(27), HO:Nucle(39), Zinger-Dam%(45)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(42)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 8: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(17), Zinger-Dam%(21)
Level 10: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(13), GSFC-ToHit(13), GSFC-Build%(17), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/EndRdx(43)
Level 12: Stimulant -- IntRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), HO:Enzym(37)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(46)
Level 22: Resist Energies -- Aegis-ResDam(A)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(31)
Level 26: Fire Sword Circle -- Erad-%Dam(A), Erad-Dmg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+(36)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(40), Numna-Heal(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(50)
Level 38: Unstoppable -- GA-3defTpProc(A)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), RgnTis-Regen+(37), Numna-Heal/EndRdx(37)
Level 2: Stamina -- EndMod-I(A)



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Posted

Gloom is really that good...
Going from that build i manage to come up with this...

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Gloom-Incinerate-Cremate-Fire Sword
Endurance should be fine running Cardiac

Edit:
OK 16.87 more HP... Getting rid of the BotZ in CJ, putting the slot back on Maneuvers for the Enzyme and the LotG Def/End in CJ.


 

Posted

Iggy that's pretty awesome, thanks. Gave me some new ways to think of things.

How important is the rectified reticle to hit-buff in Invinc?

I moved it out into RPD for the +S/L def, changed the CJ slotting to allow 3 LoTGs for HP, put a 2nd enzyme back into Manuevers to lower its endo, and seem to have ended up around the same numbers.

What do you think? The only thing bumming me out now is the lack of perma-DP.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr. Flames: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), Zinger-Dam%(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(50)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(39), Zinger-Dam%(45)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(42)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 8: Incinerate -- Hectmb-Dmg(A), Hectmb-Dam%(11), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(17), Zinger-Dam%(21)
Level 10: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(13), GSFC-ToHit(13), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Build%(37)
Level 12: Stimulant -- IntRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(29)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(46)
Level 22: Resist Energies -- ResDam-I(A)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(31)
Level 26: Fire Sword Circle -- Erad-%Dam(A), Erad-Dmg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(39)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+(36), Rec'dRet-Pcptn(39)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(34)
Level 32: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(40), Numna-Heal(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 38: Unstoppable -- GA-3defTpProc(A)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(48), Thundr-Acc/Dmg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Dark Obliteration -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25)



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Posted

First pylon test was about 193 dps with this chain: Gloom - Incin - Crem - FS. Had some mis-clicks and what not. Might be able to hit 195.