Questions on elec/elec
I have a 43 Elec/Elec/Ice perma dom (just barely perma, still have about 20% more rech I want when I hit 50)
Sapping... I would not focus on it because we have no way of making a mob go from 100 end to 0 with one power. But when all your powers are used normally anything thats still alive will be down to 0. I am sticking in EndMods into my electric fences(upto -20% end drained per application) power until I get a set of 5 immob purples.
Powers to avoid = Paralytic blast is probably just an OCrap power due to recharge time, so I dropped it. Single target immob... no thanks. Zapp = no time for a snipe. I took voltaic sentinal, but from what I have seen fully slotted its a dud. It does not show up in the pet window so I have to remember to recast it every 60 seconds to make sure its out, it also has a 3sec cast and 26 end... ish.
Resistance is good if you have a way to heal yourself and/or a nice self heal. Doms have neither, def is much better to get if you want to go beyond insane recharge. I am going recharge/def with mine, and it seems to help.
Perma dom is pretty much all about mez defense on an electric dom, because static field does not benefit from it, and the confuse only gets +mag on the first target.
Just some observations...
Gremlins seem to die pretty easy when on a large team. Be ready to recast them alot. But I see the same issue with fire imps(melee is a nasty place for low hp pets). They are a mix of soft control and damage, so they are pretty good solo, and can chain knockdown a boss if they dont get killed.
Thunderstrike's knockback is a bit of a pain. Electric has no -kb (which is good), but that means until you get your epic powers you will only have 1 real damage AOE, and its a cone. I went with Ice epic to get sleet and ice storm for more AOE damage.
The end recovery on your aura is not as stong as I had expected. Dom seems to be a much better way to get back end than the aura. The aura seems to be all about sapping something in melee range at 20% a tick when fully slotted.
The chain confuse is... slow to cast and slow to work. I try to move to the next spawn and start it while the rest of the team is cleaning up the current spawn. You gotta find the boss to get the first target mag bonus while in dom, and then it takes a while to propigate to the rest of the spawn. Once the team engages is when I drop the AOE sleep (mostly to help the team with endurance issues), sleet, buildup + ice storm, fenses, static discharge, next mob.
When I think about it I play more like an electric blaster than a anything else. The controls are mostly for solo or for nasty ambushes.
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My level 50 build is built for recharge and permadom. This fixes problems with slower recharging powers, too. Secondly, I did slot a lot for endurance drain in conductive aura and static field. Back in the Halloween event, I could drain Eochai to 0 end where he stopped foot stomping. That is a lot of mitigation.
Jolting chain, the gremlins, tesla cage, chain fences all work to drain and keep foes drained of endurance. I include a steady dose of jolting chain in my attack cycle to augment the drain and knockdown from the gremlins. I also use paralyzing blast frequently. As noted, synaptic overload is best cast on the group after the current one, so a paralyzing blast is a great opener to new missions, new floors, etc. With permadom, it's especially amazing.
I simply didn't have the room early on to pick up the single target electric fence. Single target ranged attacks, single target melee attacks, PbAoE attacks, hold powers, +tohit, targetted AoE attacks, confuse powers, recharge intensive pets, and powers that take defense IOs can slot sets with -recharge bonuses. Going permadom didn't really gimp my powers, but I am going for musculature to beef up the damage.
I did pick up a patron power, frozen armor to beef up my abilities some. Opening with sleet also takes a big bite out of most alpha strikes. Running your domination controls and endurance draining are where my dominator gets most of his mitigation. It's not a huge boost, but your conductive aura and your static field do provide some added regeneration along with the endurance transfer.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I took everything from my primary except for Electric Fence. I took the Hold for two reason. Sometimes you need that OH CRAP power and it benefits from domination (your confuse and sleep powers do not ) and it a place to stick Basilik's Gaze 4 slotted for a 7.5% recharge. Also it works at range.
I skipped the single target immobilize Electric Fence.
Static Field and Conductive Aura will provided a good amount of end drain, combined with your pets and your attacks you should end drain fine. A lot of people focus on the fact that there is no -recovery to keep foes at 0 end. However what many people ignore is that foes with little end will tend to use their least damaging attacks. I took Power Sink from the APP to drain and fill my end bar, and it went thematically with my character.
I skipped Thunderstrike and Zapp in the secondary. I dont need mobs scattered all over the place from the KB in Thunderstrike, and a snipe... no... just no....
I went with Scirroco APP because I like it. It added Power Sink, Another AoE blast and a shield..
I am not built for defense at all, but he is perma and fun..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Since I can't find a single guide anywhere and just going by peoples builds isn't too helpful, I have some questions about the combo.
1. Should I focus more on sapping more so than my holds and such?
2. Which powers should I avoid? (both sets)
3. Would bothering with some resistance like tough help? It seems I get beat on quite abit since I stay in melee alot.
Just some questions. I did some searching, didn't find anything. And I don't want to blow through 900 respecs.