Change to "Supergroup Mode"
more options is always good, and i hate having to "enable sg mode" on every toon to earn anything
only question i have with this change would be how would it affect sg symbols/colors which are currently toggled on/off with the enter/exit sg mode button we have now
Or, a better idea;
Turn off the prestige/inf penalty.
Seriously. What's the flaming point of penalising people for playing in SG mode? I'm sure this made some wonderful logic to Mr Emmert during his rule, but it makes bugger all sense to me as a player and SG member. The two are not paralel quantities. Inf is for you, prestige is for the SG. Why should one affect the other? It's stupid, pointless and arbitrary, and I can't stand any of those three.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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only question i have with this change would be how would it affect sg symbols/colors which are currently toggled on/off with the enter/exit sg mode button we have now
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@Roderick
ah, completely overlooked that lol, lesson learned dont try posted on little sleep lol
My SG members constantly forgets to turn SG mode on and I dont want to nag them all the time. Sometimes they just want to earn better inf so removing penalties would be the best option. That makes SG mode just decorative thing but is that too bad? ... or perhaps being in SG mode would give you some other rewards.
Prunejuice is warriors drink.
Far as I'm concerned, the whole concept of "SG Mode" is just a bad idea, born of the technical limitations of pre-Beta before we had any way to swap costumes. Back then, all it did was serve to render all people into wearing the same colours, and back then you had no choice in what kept which colours, I assume because people were expected to make tights super heroes anyway.
These days, SG colours have no point, nor does SG mode. Just let people devote a costume slot to a SG uniform and have SG colours highlighted in the editor so it's easier to match them if one were so inclined. After all, an actual SG costume is far superior to just some random recolouring of an ordinary costume. Or, if you must, leave the mode in the game, but only make it change costumes, as described in the original suggestion.
The point of the prestige/inf penalty was originally to make people toggle into and out of SG mode. You can't earn prestige in SG mode so you'll want to turn it on and you can't earn inf with it on so you'll want to turn it off. This has no benefit in the current game and should therefore be expunged.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Or, a better idea;
Turn off the prestige/inf penalty. Seriously. What's the flaming point of penalising people for playing in SG mode? I'm sure this made some wonderful logic to Mr Emmert during his rule, but it makes bugger all sense to me as a player and SG member. The two are not paralel quantities. Inf is for you, prestige is for the SG. Why should one affect the other? It's stupid, pointless and arbitrary, and I can't stand any of those three. |
INF has, admittedly, recently been "officially demoted" to just plain money, but when painted as a measure of acclaim, it makes "sense" (just follow me here) that if you go "Yes, I was the one that stopped Dr. McEvilSon!" (non SG mode,) you'd get all the recognition. But if you take a step back and say "But I couldn't have done it without the support of Hero People!" (SG mode) they get a spot in the limelight as well.
(What *would* make more sense with that sort of thing, though, is a "notoriety meter," which fills somewhat slowly as you do good things and can provide you with a (quickly disappearing) discount ... or you can turn it in for more Prestige or special items for the SG.)
What I *do* see as particularly pointless is the "Top 100 list" at the registrar. Some group has more Prestige earned... so what? Doesn't mean they're actually a good group. That whole interface needs revamped anyway (for finding a group, contacting leaders, etc) but that won't happen - the devs need to find a way to whip up a 300 person raid for some bit of salvage, after all.
You see it as a penalty. I don't. *shrug* Though both of our views end up fitting the slider mentioned above perfectly well.
INF has, admittedly, recently been "officially demoted" to just plain money, but when painted as a measure of acclaim, it makes "sense" (just follow me here) that if you go "Yes, I was the one that stopped Dr. McEvilSon!" (non SG mode,) you'd get all the recognition. But if you take a step back and say "But I couldn't have done it without the support of Hero People!" (SG mode) they get a spot in the limelight as well. (What *would* make more sense with that sort of thing, though, is a "notoriety meter," which fills somewhat slowly as you do good things and can provide you with a (quickly disappearing) discount ... or you can turn it in for more Prestige or special items for the SG.) What I *do* see as particularly pointless is the "Top 100 list" at the registrar. Some group has more Prestige earned... so what? Doesn't mean they're actually a good group. That whole interface needs revamped anyway (for finding a group, contacting leaders, etc) but that won't happen - the devs need to find a way to whip up a 300 person raid for some bit of salvage, after all. |
And a "List all SGs" button could easily have WAY to many SGs for someone to want to bother with it.
Now admittedly, some of the higher ranked SGs could all of a sudden stop and possibly stay in that position for sometime, but I think you see what I'm saying.
Before it might have been something to mention, but now with all the AE farms that happened, a lot of that prestige count can be attributed to that (and I know of some players who farmed some of those AE exploits purely for lots of quick prestige...though it was a rarity from what I saw), so it ca be seen as less of a "Oh yeah!" type of deal.
BrandX Future Staff Fighter
The BrandX Collection
These days, SG colours have no point, nor does SG mode. Just let people devote a costume slot to a SG uniform and have SG colours highlighted in the editor so it's easier to match them if one were so inclined. After all, an actual SG costume is far superior to just some random recolouring of an ordinary costume. Or, if you must, leave the mode in the game, but only make it change costumes, as described in the original suggestion.
The point of the prestige/inf penalty was originally to make people toggle into and out of SG mode. You can't earn prestige in SG mode so you'll want to turn it on and you can't earn inf with it on so you'll want to turn it off. This has no benefit in the current game and should therefore be expunged. |
You see it as a penalty. I don't. *shrug* Though both of our views end up fitting the slider mentioned above perfectly well.
INF has, admittedly, recently been "officially demoted" to just plain money, but when painted as a measure of acclaim, it makes "sense" (just follow me here) that if you go "Yes, I was the one that stopped Dr. McEvilSon!" (non SG mode,) you'd get all the recognition. But if you take a step back and say "But I couldn't have done it without the support of Hero People!" (SG mode) they get a spot in the limelight as well. |
Lets face it, Inf is, was, and always will be cash. It's the games monitary system. Trying to pretend it is anything but is rather pointless, especially since it was concieved in the mind of the almighty Jack Emmert.
Penalising peopls personal earnings in favour of Supergroup earnings, which should be a relatively painless part of the game, just strikes me as stupid, especially these days.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I've noticed that many people have different expectations of what their SG provides, and of what they can provide their SGs. Some people don't care what their base has, some just want the porters. Others want everything they can cram into it, and some want millions of prestige so that they can build anything and everything they want.
SG mode doesn't really reflect this, but with a (hopefully) not too major change, it could.
First, the "Enter/Exit SG mode" button would be changed so that it has no effect on your prestige earning. All will do is determine if you use your normal costume, or your SG colors.
Second, add a slider with 5 positions on it under the button.
Under the current rules, a character earns full Inf and Prestige up to level 25, then the Inf earning scales down until level 34, at which the character earns half Inf while in SG mode. The slider would alter how Inf/Prestige earning works.
Up until level 25, the slider would be greyed out. During this range, the character is forced into a prestige-earning mode identical to the current sub-25 SG Mode - ie, they earn their full amount of Inf, while contributing Prestige to the SG as well.
After level 25, the slider can be set to one of 5 choices, labeled 0%, 25%, 50%, 75%, and 100%.
At 0%, the character is equivalent to the current "Out of SG mode" setting: 0% of their Inf is converted to Prestige.
At 50%, the character is equivalent to "In SG mode": They lose half of their earned Inf, and generate prestige at the current rate.
At 100%, the character earns no Inf at all, but generates Prestige at twice the current SG Mode rate.
25% and 75% would be midway points between the above settings.
An info box (similar to those that were added to the Options menu) would be added beside the slider, explaining how it works.
Alternately, the slider could be set at any level, but the "Low-Level Mode" would override it, causing the character to earn full Inf and Prestige at the current rate regardless of setting. Again, this would be explained in the Info Box.
@Roderick