hard controls vs soft controls
Try the Controller or Dominator forums.
As for which will generate more threat, that's going to depend highly on the control being used. Ones with a high amount of additional secondary effects will theoretically generate a higher amount of threat. However, enemy AI tends to hate being forced to stand still, so immobs and holds tend to generate a decent amount of threat (though with holds it doesn't generally matter, since they won't be shooting at you anyways). Compare this to something like a ToHit debuff, and the immob should generate more threat, though by how much, we don't really know.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Aett brings up a great point. Your answer will vary on an individual basis.
We don't know the coefficients for anything in the Threat formula, except the coefficient for the actual Taunt effect. Therefore, we can't give a definite answer.
http://www.fimfiction.net/story/36641/My-Little-Exalt
We don't know the coefficients for anything in the Threat formula, except the coefficient for the actual Taunt effect. Therefore, we can't give a definite answer.
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Threat = Damage * AT Mod * AI Mod * RangeMod * DebuffMod * (TauntDurationRemaining * 1,000)
The values that we don't know are AI Mod, RangeMod (though we know that melee is ranked higher than range), and DebuffMod (though we know that MOST debuffs have a value of 2).
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
That's a general formula. There's more information on TauntDurationRemaining, because we were given that formula by Castle in a thread about why aggro could be stolen from Taunting Tankers. Castle went in and discovered exactly how Taunt works, and gave us that. The other variables presented may have other weights, and we know there's more to the equation than that (according to Castle, there's a "KillTheHealer" variable, which is currently unused)
We also don't know the rate at which Threat decays.
http://www.fimfiction.net/story/36641/My-Little-Exalt
(according to Castle, there's a "KillTheHealer" variable, which is currently unused)
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<.<
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i make stuff...
That's a general formula. There's more information on TauntDurationRemaining, because we were given that formula by Castle in a thread about why aggro could be stolen from Taunting Tankers. Castle went in and discovered exactly how Taunt works, and gave us that. The other variables presented may have other weights, and we know there's more to the equation than that (according to Castle, there's a "KillTheHealer" variable, which is currently unused)
We also don't know the rate at which Threat decays. |
The only items that are shady are:
AI Mod (obviously complicated)
RangeMod (we know how this generally works, but not the numerical values)
DebuffMod (we don't know if multiple debuffs stack, or if a single debuff is equivalent to multiple)
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
The "Kill the Healer" attitude isn't another variable. It would be part of the AI Mod. Yes, we do know that the spreadsheet for determining threat is vast, and has many variables. I was only pointing out that we know more about the formula than just the TauntDurationRemaining part.
The only items that are shady are: AI Mod (obviously complicated) RangeMod (we know how this generally works, but not the numerical values) DebuffMod (we don't know if multiple debuffs stack, or if a single debuff is equivalent to multiple) |
Do they differ in taunt values? Which draws more aggo?
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