Fire/Dark/Dark Question


AF_Bill

 

Posted

I’ve been messing with a few alts and really seem to like my dark/fire/dark best. There is just something about tar patch – rain of fire – fire ball that brings a fire to my face. Anyways, I want to create a build and would like to know if there are any powers I should skip. If anyone has any build advice/examples that would be great too.

Thanks!


 

Posted

Yup, Fire/Darks are great fun. For general /Dark info (but written from the perspective of a Fire/DM) I've got a guide in my sig. My build I'm currently using is also in there.

As to your question:

Definitely Skip: Black Hole

Optional: Blazing Bolt, Aim, Petrifying Gaze, Flares

Blazing Bolt for your standard snipe reasons, while it does good damage and is a pretty solid set mule, its too slow for what is otherwise a fast paced set, interuptible, etc. Aim is really nice for the +tohit boost because /Dark has no -defense, but it can be skipped if your build doesn't have room. Petrifying Gaze is your only ST mez but you don't really need it since /Dark is such a powerhouse. It's got crap mez values, I only took it as a purple mule and don't get much use out of it. Flares is good at lower levels until you can round out your attack chain.


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Posted

Much appreciated. I know the scrapper version of breath fire is meh... how about on cors?

thanks again


 

Posted

I just noticed your build is also fire/dark/dark.... I look forward to the read!

thanks!


 

Posted

Quote:
Originally Posted by AF_Bill View Post
Much appreciated. I know the scrapper version of breath fire is meh... how about on cors?

thanks again
Fire Breath on Corrs has similar drawbacks to the Scrapper version (narrow cone, longish animation) but on the whole is a much better power. While it has a narrow cone like the Scrapper version, it has much more range so you can catch much more of a spawn with it.


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Posted

Quote:
Originally Posted by Silas View Post
Flares is good at lower levels until you can round out your attack chain.
What is the best Fire Blast attack chain? I thought it was Flares-Fire Blast-Blaze?


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Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I'm quite new to corruptors and especially Fire/ but this is what I've found ..

ST: FireBlast/Blaze/(Fireball if needed)/FireBlast - yeah I use Fireball for ST as I never took flares

AOE: FireBreath/Fireball/RoF - pretty much everything is dead, except the odd Boss or Lt, for which I just FireBlast/Ball it down.

What I've noticed and I can't remember where I read it too, is to make sure you end the cycle with the lower damage attack. I used to finish with Blaze on ST and I used to RoF/Breath/Ball on AoE, but I found I used to waste endurance/damage in doing so. Because of the wonders of scourge, once the enemy is under 1/2 damage (and especially when 1/4 or under) you're better off using those lower damage attacks like Blast, Flares, RoF.


 

Posted

Quote:
Originally Posted by MrTweety View Post
I'm quite new to corruptors and especially Fire/ but this is what I've found ..

ST: FireBlast/Blaze/(Fireball if needed)/FireBlast - yeah I use Fireball for ST as I never took flares
That's not really a seamless attack chain. Unless I'm mistaken, you have to fit Flares in there to fill in the gap. So it would be:

Blaze/Fire Blast/Fire Ball/Blaze/Fire Blast/Flares


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Haven't found it necessary so far .. by the time I've done Blast / Blaze / Fireball, Blast is pretty much up and ready to use again .. there really isn't much I'd be using ST attacks on that will survive more than 3-4 hits and if they do then I have them standing under RoF anyway .. and most of the time I find ST attacks are only used on stragglers that are lingering after ripping through a mob.

It was a bit of a struggle until lv18 though, but once I got Blaze I found Blast/Blaze/Ball more than enough for a decent attack chain.

I found I couldn't fit both flares and firebreath in my build and I get much more mileage out of firebreath atm, due to fire's aoe goodness. Maybe as I level more I will replace firebreath with flares, but by that time I should have some +rchg slotted so it will be even less necessary I'm sure.


 

Posted

Quote:
Originally Posted by MrTweety View Post
Haven't found it necessary so far .. by the time I've done Blast / Blaze / Fireball, Blast is pretty much up and ready to use again .. there really isn't much I'd be using ST attacks on that will survive more than 3-4 hits and if they do then I have them standing under RoF anyway .. and most of the time I find ST attacks are only used on stragglers that are lingering after ripping through a mob.

It was a bit of a struggle until lv18 though, but once I got Blaze I found Blast/Blaze/Ball more than enough for a decent attack chain.

I found I couldn't fit both flares and firebreath in my build and I get much more mileage out of firebreath atm, due to fire's aoe goodness. Maybe as I level more I will replace firebreath with flares, but by that time I should have some +rchg slotted so it will be even less necessary I'm sure.
This, pretty much. While even at stupidly high levels of recharge you can't seamlessly chain Blaze and Fire Blast, I either throw in Fireball or other /DM stuff I need to do anyway.

If someone wanted to use their Fire as an AV/GM soloer, I'd say Flares is more important so you've got a more endurance sustainable and better ST chain. Otherwise, skippable later on.


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Posted

I imagine I will spec into Flares later on. Not sure if I can get away with dropping Firebreath later or Inferno.

I actually find the bigger problem with fire, isn't the seemless attacks, but being disciplined enough to not attack again at the end of a cycle and let the dots do their job. I'm sure I waste a lot more endurance than necessary by using an extra attack when not necessary.


 

Posted

How I play Fire/Dark corrs:

1. Paint a target with darkest night.

2. Run around a corner and drop Tarpit.

3. Soon as they are on tarpit Howling Twilight, Fear, Rain of Fire, Fireball, Breath of Fire jump forward and Fire sword circle and then Fireball again or single target if anything is left.

I have no idea why people want a single target chain when you have vast AoE powers. I seriously run at -1 x 8 starting at level 10 (TEN). Then once I get DO I go to 0 x 8 and once SO I go to +1 or +2 x 8.

I only use Blaze and single target attacks to finish a boss.

I almost NEVER use Inferno and in fact when I do its Inferno and Self Destruct as we are being overwhelmed and this 1,2 punch can clear a huge group.

It is most obvious people play this combination vastly different from what I do.


 

Posted

I'm not sure they do and I don't think we're talking about using an ST chain on everything, I know I'm certainly not. I use my AoE's to the fullest and only use ST's in those situations to clear up stragglers.

But there are times, especially against tough bosses, EB's and AV's that you need a good and effiecient ST chain. Running all those toggles and having to rely on too many AoE's for damage is going to suck that blue bar dry and see you dead in short time. It's those times you really need that ST chain.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
How I play Fire/Dark corrs:
3. Soon as they are on tarpit Howling Twilight, Fear, Rain of Fire, Fireball, Breath of Fire jump forward and Fire sword circle and then Fireball again or single target if anything is left.
How did you get FSC on a Corruptor...?


"Life is hard; it's harder if you're stupid." - John Wayne

 

Posted

Quote:
Originally Posted by Aoleleb View Post
How did you get FSC on a Corruptor...?
Would be nice wouldn't it?


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Posted

FSC was a mistake - channeling my fire/fire blaster

I do however rarely use single target attacks other than perhaps the highest ones. In AV fights I use conserve power and power boost along with many +end set bonuses. What I find most draining is the vet powers.


 

Posted

Quote:
Originally Posted by MrTweety View Post
I imagine I will spec into Flares later on. Not sure if I can get away with dropping Firebreath later or Inferno.

I actually find the bigger problem with fire, isn't the seemless attacks, but being disciplined enough to not attack again at the end of a cycle and let the dots do their job. I'm sure I waste a lot more endurance than necessary by using an extra attack when not necessary.
This is my current favorite use for the Alpha slot. So far I have the Uncommon 33% endurance/20% range. I have never slotted for range on my attacks, so the 20% range is not affected at all by ED. Most of my attacks are also not slotted for over 70% on end use, so the 33% goes a long way. I now have a corr that has wide cones, deep range and never runs out of endurance.


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Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin