Fire/Dark/Dark Question
Yup, Fire/Darks are great fun. For general /Dark info (but written from the perspective of a Fire/DM) I've got a guide in my sig. My build I'm currently using is also in there.
As to your question:
Definitely Skip: Black Hole
Optional: Blazing Bolt, Aim, Petrifying Gaze, Flares
Blazing Bolt for your standard snipe reasons, while it does good damage and is a pretty solid set mule, its too slow for what is otherwise a fast paced set, interuptible, etc. Aim is really nice for the +tohit boost because /Dark has no -defense, but it can be skipped if your build doesn't have room. Petrifying Gaze is your only ST mez but you don't really need it since /Dark is such a powerhouse. It's got crap mez values, I only took it as a purple mule and don't get much use out of it. Flares is good at lower levels until you can round out your attack chain.
The Melee Teaming Guide for Melee Mans
Much appreciated. I know the scrapper version of breath fire is meh... how about on cors?
thanks again
I just noticed your build is also fire/dark/dark.... I look forward to the read!
thanks!
The Melee Teaming Guide for Melee Mans
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I'm quite new to corruptors and especially Fire/ but this is what I've found ..
ST: FireBlast/Blaze/(Fireball if needed)/FireBlast - yeah I use Fireball for ST as I never took flares
AOE: FireBreath/Fireball/RoF - pretty much everything is dead, except the odd Boss or Lt, for which I just FireBlast/Ball it down.
What I've noticed and I can't remember where I read it too, is to make sure you end the cycle with the lower damage attack. I used to finish with Blaze on ST and I used to RoF/Breath/Ball on AoE, but I found I used to waste endurance/damage in doing so. Because of the wonders of scourge, once the enemy is under 1/2 damage (and especially when 1/4 or under) you're better off using those lower damage attacks like Blast, Flares, RoF.
I'm quite new to corruptors and especially Fire/ but this is what I've found ..
ST: FireBlast/Blaze/(Fireball if needed)/FireBlast - yeah I use Fireball for ST as I never took flares |
Blaze/Fire Blast/Fire Ball/Blaze/Fire Blast/Flares
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Haven't found it necessary so far .. by the time I've done Blast / Blaze / Fireball, Blast is pretty much up and ready to use again .. there really isn't much I'd be using ST attacks on that will survive more than 3-4 hits and if they do then I have them standing under RoF anyway .. and most of the time I find ST attacks are only used on stragglers that are lingering after ripping through a mob.
It was a bit of a struggle until lv18 though, but once I got Blaze I found Blast/Blaze/Ball more than enough for a decent attack chain.
I found I couldn't fit both flares and firebreath in my build and I get much more mileage out of firebreath atm, due to fire's aoe goodness. Maybe as I level more I will replace firebreath with flares, but by that time I should have some +rchg slotted so it will be even less necessary I'm sure.
Haven't found it necessary so far .. by the time I've done Blast / Blaze / Fireball, Blast is pretty much up and ready to use again .. there really isn't much I'd be using ST attacks on that will survive more than 3-4 hits and if they do then I have them standing under RoF anyway .. and most of the time I find ST attacks are only used on stragglers that are lingering after ripping through a mob.
It was a bit of a struggle until lv18 though, but once I got Blaze I found Blast/Blaze/Ball more than enough for a decent attack chain. I found I couldn't fit both flares and firebreath in my build and I get much more mileage out of firebreath atm, due to fire's aoe goodness. Maybe as I level more I will replace firebreath with flares, but by that time I should have some +rchg slotted so it will be even less necessary I'm sure. |
If someone wanted to use their Fire as an AV/GM soloer, I'd say Flares is more important so you've got a more endurance sustainable and better ST chain. Otherwise, skippable later on.
The Melee Teaming Guide for Melee Mans
I imagine I will spec into Flares later on. Not sure if I can get away with dropping Firebreath later or Inferno.
I actually find the bigger problem with fire, isn't the seemless attacks, but being disciplined enough to not attack again at the end of a cycle and let the dots do their job. I'm sure I waste a lot more endurance than necessary by using an extra attack when not necessary.
How I play Fire/Dark corrs:
1. Paint a target with darkest night.
2. Run around a corner and drop Tarpit.
3. Soon as they are on tarpit Howling Twilight, Fear, Rain of Fire, Fireball, Breath of Fire jump forward and Fire sword circle and then Fireball again or single target if anything is left.
I have no idea why people want a single target chain when you have vast AoE powers. I seriously run at -1 x 8 starting at level 10 (TEN). Then once I get DO I go to 0 x 8 and once SO I go to +1 or +2 x 8.
I only use Blaze and single target attacks to finish a boss.
I almost NEVER use Inferno and in fact when I do its Inferno and Self Destruct as we are being overwhelmed and this 1,2 punch can clear a huge group.
It is most obvious people play this combination vastly different from what I do.
I'm not sure they do and I don't think we're talking about using an ST chain on everything, I know I'm certainly not. I use my AoE's to the fullest and only use ST's in those situations to clear up stragglers.
But there are times, especially against tough bosses, EB's and AV's that you need a good and effiecient ST chain. Running all those toggles and having to rely on too many AoE's for damage is going to suck that blue bar dry and see you dead in short time. It's those times you really need that ST chain.
"Life is hard; it's harder if you're stupid." - John Wayne
FSC was a mistake - channeling my fire/fire blaster
I do however rarely use single target attacks other than perhaps the highest ones. In AV fights I use conserve power and power boost along with many +end set bonuses. What I find most draining is the vet powers.
I imagine I will spec into Flares later on. Not sure if I can get away with dropping Firebreath later or Inferno.
I actually find the bigger problem with fire, isn't the seemless attacks, but being disciplined enough to not attack again at the end of a cycle and let the dots do their job. I'm sure I waste a lot more endurance than necessary by using an extra attack when not necessary. |
Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin
Ive been messing with a few alts and really seem to like my dark/fire/dark best. There is just something about tar patch rain of fire fire ball that brings a fire to my face. Anyways, I want to create a build and would like to know if there are any powers I should skip. If anyone has any build advice/examples that would be great too.
Thanks!