This may sound like a dumb question but...
While some missions have permanent doors, most have a random assignment - therefore mentioning hidden doors like that in the description wouldn't work.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Though contacts usually give you a hint when they send you to a fixed door that's hidden. Such as the dig site missions from Agent G (he tells you about how Arachnos has been digging underneath Faultline), or Lars Hansen's mission into Wolf's Throat.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Is... is there a picnic emote?
Just going around and checking places out is one of my favourite pastimes. I found a lovely picnic spot in Talos while I was just putzing around one day.
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Oh, to fly to the top of a building and set up lunch.
I remember someone mentioning watching sunrises.
Anyone got favourite spots?
I always enjoy the sights reclining on top of the Sky Raider hanger on Striga Isle.
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Well, there are eating and drinking emotes, and sitting down emotes - but there's no emote that combintes them into one superheroic sitting and eating picnic emote 
I like to go swimming around Talos and Cimerora - the lighting in those zones always makes them so sunny

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Oh, to fly to the top of a building and set up lunch. I remember someone mentioning watching sunrises. Anyone got favourite spots? |

@Golden Girl
City of Heroes comics and artwork
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Finding the mission door is usually very easy, but there are a small number of cases where it can be tricky due to the geography. I have generally found that a few minutes of searching around is sufficient to locate most hard-to-find mission doors. The one exception for me was Faultline, where there really is a secret tunnel to the mission door. I asked about it on these forums and received an answer in lerss than 5 minutes. I tend to not like asking for help, but I've found that this community is friendly and makes doing so rather easy.
The biggest is the poor navigational instructions many of these quests have, this being the latest. If there is a secret tunnel that leads to the door to the quest then at least SAY SO in the quest description.
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Other quests say you need to wipe out every one, when you don't, yet some would say to kill the boss, but they mean kill the boss and everyone else in the instance. |
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I would surmise that for other ppl who come into this game cold, with no posse to help them navigate the pitfalls that await a noob, this is not a good thing. If the brass who pay attention to subscription rates read this; they might want to take note of this. CoH is a mature game in that the bulk of the player base has been around for a while and already know the ins and outs of just about every aspect except the new stuff. They also have a pretty good support system with their buds who have been at it for a while as well. It's easy therefore to get complacent about quest flows and design. |
If everything was as simple as "go from point a to point b" I would never have found things like the secret room in Faultline, or the Devs Room in Grandville. Or how about getting to go underwater in that pool in Grandville? Or the secret way to get to the Matrix room in the Arena? And was it in Cap Au Diablo where one could find the floating signs that could only be seen from above?
How many other hidden gems have we forgotten that we never would have seen if we were like the OP and only went from mission door to mission door?
I love the hidden mission door challenges.
Angel Red
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