Dark/Regen build help
*gives this a slight nudge to try and get some feedback on my build. I've kept looking at it, but I can't see anything obvious to change.
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.
I'm building one too, given the new Alpha Slots - anyway here he goes:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Doctor Dark Matter: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Heal-I(A), Numna-Heal(13), Numna-Regen/Rcvry+(42)
Level 2: Shadow Punch -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dam%(11), T'Death-Dam%(11)
Level 4: Reconstruction -- RechRdx-I(A), RechRdx-I(13), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(15), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17)
Level 6: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(19), P'Shift-End%(42)
Level 8: Hover -- Frbd-EndRdx(A), Frbd-Fly(50), Frbd-Stlth(50)
Level 10: Fly -- Flight-I(A)
Level 12: Dull Pain -- RechRdx-I(A), RechRdx-I(19), Numna-Heal/EndRdx(21), Numna-Heal(21), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 16: Integration -- EndRdx-I(A), EndRdx-I(27), RgnTis-Regen+(27), Heal-I(29), Heal-I(29)
Level 18: Siphon Life -- HO:Nucle(A), HO:Nucle(31), Numna-Heal(31), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Maneuvers -- EndRdx-I(A), EndRdx-I(33), LkGmblr-Def(34), LkGmblr-Rchg+(48)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(37), Numna-Heal/EndRdx(37), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(39), Numna-Heal/Rchg(39)
Level 30: Vengeance -- Ksmt-ToHit+(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(45)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Mrcl-Heal(40), Mrcl-Rcvry+(40)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(39), P'Shift-End%(40)
I have high hopes He's pretty smoth at the moment. The siphon life slotting is a must in my opinion
@Boy Wonder
Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes
Beowulf -
Too many Alts, not enough 50's. Story of my life...

The OP only had on slot in Integration. I always put 3 heals in it as it boosts your regen and if you are /Regen you want to push that as much as possible.
I of course took the Spiritual, Rech/heal incarnate boost which further helps matters. I only have a 5 second gap in Dull Pain essentially making it perma, which further boosts my regen rate. With Dull Pain going I get 70hp/second.
But then, I'm goofy and 6 slotted Fast healing with 2 Miracle (for recovery boost) and 3 Numina (for regen boost) enhancements in it, plus some other +regen proc.
If you are going regen, max out your regen.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
The OP only had on slot in Integration. I always put 3 heals in it as it boosts your regen and if you are /Regen you want to push that as much as possible.
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Despite its name, Regen isn't all about the +regen. IMO, if what you want to do with a Scrapper is perform Stupid Scrapper Tricks™, a Regen wants a lot of recharge for powers like Dull Pain, Reconstruction, MoG and Instant Healing. If you want even more oomph, you want some decent +defense, though not by sacrificing your high recharge.
It's actually quite common to see high-end /Regen builds around here skimp on slotting things like Fast Healing and Health for +regen, but have ~25-30% melee and ranged defense. They don't usually skimp on slotting Integration for +regen. It's common but not universal to slot Instant Healing for only recharge; I wouldn't skimp on both IH and your other +regen powers.
You don't want to completely ignore your +regen, but a /Regen's HP recovery from +regen alone isn't enough to take on especially large or high-con spawns. It wants its +HP and self heal back as fast as it can, and to avoid as much damage as it can. (Doesn't everyone?) It's generally more valuable to back off a bit on slotting the smaller sources of +regen in order to invest more slots in +recharge and +defense. I do try to have all the passive +regen powers, and to have at least one heal enhancer slot in them. If I can afford two slots, I try to work in something like Numina's set pieces that will give me more +regen on top of the enhancement.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Tigrix: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Shadow Punch
- (A) Cloud Senses - Chance for Negative Energy Damage
- (7) Cloud Senses - Accuracy/ToHitDebuff
- (7) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (9) Cloud Senses - Accuracy/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (13) Triage - Heal/Endurance
- (15) Triage - Heal/Recharge
- (A) Cloud Senses - Chance for Negative Energy Damage
- (9) Cloud Senses - Accuracy/ToHitDebuff
- (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (11) Cloud Senses - Accuracy/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (A) Miracle - Heal/Recharge
- (15) Miracle - Heal/Endurance/Recharge
- (17) Triage - Heal/Recharge
- (17) Triage - Heal/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (45) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Triage - Heal/Recharge
- (21) Triage - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (25) Triage - Heal/Endurance
- (27) Triage - Heal/Endurance/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Resistance/Endurance
- (A) Stupefy - Accuracy/Recharge
- (27) Stupefy - Endurance/Stun
- (29) Stupefy - Accuracy/Endurance
- (29) Stupefy - Stun/Range
- (31) Stupefy - Accuracy/Stun/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (36) Triage - Heal/Recharge
- (37) Triage - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Recharge
- (A) Sting of the Manticore - Accuracy/Interrupt/Range
- (42) Sting of the Manticore - Accuracy/Damage
- (42) Sting of the Manticore - Damage/Interrupt/Recharge
- (42) Sting of the Manticore - Damage/Endurance/Recharge
- (43) Sting of the Manticore - Chance of Damage(Toxic)
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (50) Devastation - Chance of Hold
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (5) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.
If I recall correctly, I had originally had a number of them, but when I looked at the numbers it didn't seem to do much, so I hijacked the slots.
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It's really no problem shanking Health on a Regen, so you could probably just move the slots around rather than worry about reslotting. But I haven't actually looked at the build because I'm having Mids' trouble.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Way late post, but I see my problem. I was just looking at the numbers shown in the Info panel, which just showed an increase from 51% regen to 51.95%. Looking at the real numbers, there is a huge difference. Thank you for pointing that out to me.
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.
For a while I've wanted to try a regen scrapper, but I could never figure out a good way to do it. This time around, I decided to use it with Dark Melee, since the -tohit should add a little survivability to the mix.
My only issue is, when planning my build, I don't like how it looks. It just seems off. The SO build looks good, and I know I should be building primarily for recharge, but it just doesn't look good enough.
So, I want to see what people think of the build I have. It'll be a long while before it's used, but I want to get the basis down first.
Edit: Where I couldn't get recharge, I build for either HP or defense, but didn't really work hard for defense.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Arentya: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(9)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 4: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36)
Level 6: Boxing -- Empty(A)
Level 8: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(37), Mako-Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(40)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(15)
Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/Rchg(27), S'fstPrt-ResDam/Def+(33)
Level 16: Integration -- RgnTis-Regen+(A)
Level 18: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23)
Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/Rchg(31)
Level 22: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), M'Strk-Dmg/EndRdx(50)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), GSFC-Build%(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), Mako-Dmg/EndRdx(46)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39)
Level 41: Dark Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(50), Dev'n-Dmg/Rchg(50)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(17)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(7)
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.