Dark/Regen build help


beowulf2010

 

Posted

For a while I've wanted to try a regen scrapper, but I could never figure out a good way to do it. This time around, I decided to use it with Dark Melee, since the -tohit should add a little survivability to the mix.

My only issue is, when planning my build, I don't like how it looks. It just seems off. The SO build looks good, and I know I should be building primarily for recharge, but it just doesn't look good enough.

So, I want to see what people think of the build I have. It'll be a long while before it's used, but I want to get the basis down first.

Edit: Where I couldn't get recharge, I build for either HP or defense, but didn't really work hard for defense.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Arentya: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(9)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 4: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36)
Level 6: Boxing -- Empty(A)
Level 8: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(37), Mako-Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(40)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(15)
Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/Rchg(27), S'fstPrt-ResDam/Def+(33)
Level 16: Integration -- RgnTis-Regen+(A)
Level 18: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23)
Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/Rchg(31)
Level 22: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), M'Strk-Dmg/EndRdx(50)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), GSFC-Build%(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), Mako-Dmg/EndRdx(46)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39)
Level 41: Dark Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(50), Dev'n-Dmg/Rchg(50)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(17)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(7)


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

*gives this a slight nudge to try and get some feedback on my build. I've kept looking at it, but I can't see anything obvious to change.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

I'm building one too, given the new Alpha Slots - anyway here he goes:

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Doctor Dark Matter: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Heal-I(A), Numna-Heal(13), Numna-Regen/Rcvry+(42)
Level 2: Shadow Punch -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dam%(11), T'Death-Dam%(11)
Level 4: Reconstruction -- RechRdx-I(A), RechRdx-I(13), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(15), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17)
Level 6: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(19), P'Shift-End%(42)
Level 8: Hover -- Frbd-EndRdx(A), Frbd-Fly(50), Frbd-Stlth(50)
Level 10: Fly -- Flight-I(A)
Level 12: Dull Pain -- RechRdx-I(A), RechRdx-I(19), Numna-Heal/EndRdx(21), Numna-Heal(21), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 16: Integration -- EndRdx-I(A), EndRdx-I(27), RgnTis-Regen+(27), Heal-I(29), Heal-I(29)
Level 18: Siphon Life -- HO:Nucle(A), HO:Nucle(31), Numna-Heal(31), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Maneuvers -- EndRdx-I(A), EndRdx-I(33), LkGmblr-Def(34), LkGmblr-Rchg+(48)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(37), Numna-Heal/EndRdx(37), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(39), Numna-Heal/Rchg(39)
Level 30: Vengeance -- Ksmt-ToHit+(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(45)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Mrcl-Heal(40), Mrcl-Rcvry+(40)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(39), P'Shift-End%(40)

I have high hopes He's pretty smoth at the moment. The siphon life slotting is a must in my opinion


@Boy Wonder

Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes

 

Posted

Quote:
Originally Posted by Boy_Wonder_EU View Post
The siphon life slotting is a must in my opinion
Funny, my Siphon Life is 100% slotted for damage and does me just fine with just the +Heal from my Alpha slot. Anyway, I'll try to remember to post my build when I get home.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

The OP only had on slot in Integration. I always put 3 heals in it as it boosts your regen and if you are /Regen you want to push that as much as possible.

I of course took the Spiritual, Rech/heal incarnate boost which further helps matters. I only have a 5 second gap in Dull Pain essentially making it perma, which further boosts my regen rate. With Dull Pain going I get 70hp/second.

But then, I'm goofy and 6 slotted Fast healing with 2 Miracle (for recovery boost) and 3 Numina (for regen boost) enhancements in it, plus some other +regen proc.

If you are going regen, max out your regen.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
The OP only had on slot in Integration. I always put 3 heals in it as it boosts your regen and if you are /Regen you want to push that as much as possible.
Ehh. I don't think I'd give that advice quite that way.

Despite its name, Regen isn't all about the +regen. IMO, if what you want to do with a Scrapper is perform Stupid Scrapper Tricks™, a Regen wants a lot of recharge for powers like Dull Pain, Reconstruction, MoG and Instant Healing. If you want even more oomph, you want some decent +defense, though not by sacrificing your high recharge.

It's actually quite common to see high-end /Regen builds around here skimp on slotting things like Fast Healing and Health for +regen, but have ~25-30% melee and ranged defense. They don't usually skimp on slotting Integration for +regen. It's common but not universal to slot Instant Healing for only recharge; I wouldn't skimp on both IH and your other +regen powers.

You don't want to completely ignore your +regen, but a /Regen's HP recovery from +regen alone isn't enough to take on especially large or high-con spawns. It wants its +HP and self heal back as fast as it can, and to avoid as much damage as it can. (Doesn't everyone?) It's generally more valuable to back off a bit on slotting the smaller sources of +regen in order to invest more slots in +recharge and +defense. I do try to have all the passive +regen powers, and to have at least one heal enhancer slot in them. If I can afford two slots, I try to work in something like Numina's set pieces that will give me more +regen on top of the enhancement.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Tigrix: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (7) Cloud Senses - Accuracy/ToHitDebuff
  • (7) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (9) Cloud Senses - Accuracy/Endurance/Recharge
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Endurance
  • (13) Triage - Heal/Endurance
  • (15) Triage - Heal/Recharge
Level 2: Smite
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (9) Cloud Senses - Accuracy/ToHitDebuff
  • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (11) Cloud Senses - Accuracy/Endurance/Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
Level 6: Reconstruction
  • (A) Miracle - Heal/Recharge
  • (15) Miracle - Heal/Endurance/Recharge
  • (17) Triage - Heal/Recharge
  • (17) Triage - Heal/Endurance/Recharge
Level 8: Siphon Life
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (46) Touch of Death - Accuracy/Damage/Endurance
  • (46) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 10: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Triage - Heal/Recharge
  • (21) Triage - Heal/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Integration
  • (A) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
  • (25) Triage - Heal/Endurance
  • (27) Triage - Heal/Endurance/Recharge
Level 18: Dark Consumption
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 20: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Steadfast Protection - Resistance/Endurance
Level 22: Boxing
  • (A) Stupefy - Accuracy/Recharge
  • (27) Stupefy - Endurance/Stun
  • (29) Stupefy - Accuracy/Endurance
  • (29) Stupefy - Stun/Range
  • (31) Stupefy - Accuracy/Stun/Recharge
Level 24: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (31) Impervium Armor - Resistance/Endurance/Recharge
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Instant Healing
  • (A) Numina's Convalescence - Heal/Recharge
  • (36) Numina's Convalescence - Heal/Endurance/Recharge
  • (36) Triage - Heal/Recharge
  • (37) Triage - Heal/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
Level 32: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Recharge
Level 41: Moonbeam
  • (A) Sting of the Manticore - Accuracy/Interrupt/Range
  • (42) Sting of the Manticore - Accuracy/Damage
  • (42) Sting of the Manticore - Damage/Interrupt/Recharge
  • (42) Sting of the Manticore - Damage/Endurance/Recharge
  • (43) Sting of the Manticore - Chance of Damage(Toxic)
Level 44: Shadow Meld
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Recharge
Level 47: Soul Storm
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
  • (50) Devastation - Chance of Hold
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (5) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod


 

Posted

Quote:
Originally Posted by UberRod View Post
The OP only had on slot in Integration. I always put 3 heals in it as it boosts your regen and if you are /Regen you want to push that as much as possible
If I recall correctly, I had originally had a number of them, but when I looked at the numbers it didn't seem to do much, so I hijacked the slots.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

Quote:
Originally Posted by Everfree_Fire View Post
If I recall correctly, I had originally had a number of them, but when I looked at the numbers it didn't seem to do much, so I hijacked the slots.
Integration has a higher regen rate than Fast Healing which has a higher regen rate than Health. So if you're going to be stingy on slots, you shank Health first, then Fast Healing. Integration is last, which means you probably shouldn't be shanking it.

It's really no problem shanking Health on a Regen, so you could probably just move the slots around rather than worry about reslotting. But I haven't actually looked at the build because I'm having Mids' trouble.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Way late post, but I see my problem. I was just looking at the numbers shown in the Info panel, which just showed an increase from 51% regen to 51.95%. Looking at the real numbers, there is a huge difference. Thank you for pointing that out to me.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.