First Time using Traps
Seeker drones are good. The -tohit and stun they do is underwhelming but they also do -Damage. I would slot them for recharge and use them to take the alpha on big groups.
I do have a DP/Traps build but unless you want to farm on 0/x8 I wouldn't use it. Its soft caped to Melee Ranged, and AOE but it makes sacrifices to accomplish that.
No matter what you do I would put the +2 mag prock into PGT and a -Res prock into Acid Mortar.
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I'm running a DP/Traps and trying to work up a build in Mids, but I'm not familiar with Traps. I've read in countless places that Time Bomb was pretty much a waste, but I was wondering on the usefulness of Seeker Drones. Are these a "Must have" or a "If you have room" power?
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Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Yes, it's slow, but does massive damage (in a safer manner than most attacks), and doesn't crash you like the blast set nukes do.
Fair point, JD_Gumby. I stand corrected.
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
This is the live build for my lvl 50 DP/Traps corr:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(5), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx(40)
Level 1: Web Grenade -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Acc/Rchg(40)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(36)
Level 4: Caltrops -- ImpSwft-Dam%(A)
Level 6: Swap Ammo
Level 8: Empty Clips -- Posi-Dam%(A), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 10: Acid Mortar -- Acc-I(A), RechRdx-I(15), RechRdx-I(25), Achilles-ResDeb%(34)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(46), Lock-%Hold(46)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(45)
Level 26: Piercing Rounds -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(27), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), Range-I(37)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(37), SipInsght-Acc/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(40)
Level 30: Bullet Rain -- Posi-Dam%(A), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/Rchg(33)
Level 32: Hail of Bullets -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Dmg(33), C'ngBlow-Acc/Rchg(34), C'ngBlow-Acc/Dmg(36)
Level 35: Triage Beacon -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(39)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(42), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob(50)
Level 47: Summon Disruptor -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Chemical Ammunition
Level 6: Incendiary Ammunition
Level 6: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod(37)
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How does using Seeker Drones as your opener compare to stealthing in and using Poison Trap? (Assuming, of course, one isn't fighting something where Poison Trap is ineffective.)
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
I usually use Seekers to take aggro, run in and plant poison trap, then go to town with everything else.
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Soloing at +0x8 I don't bother with seekers, but at higher difficulties they add a lot of survivability. If the FFG is a little late catching up to you for a couple of seconds while you're running into the middle of the group, it can get very messy.
They're also nice for the tougher crowds on task forces.
And of course you don't walk out of the tutorial as a softcapped engine of death, seekers are very helpful while leveling.
I'm running a DP/Traps and trying to work up a build in Mids, but I'm not familiar with Traps. I've read in countless places that Time Bomb was pretty much a waste, but I was wondering on the usefulness of Seeker Drones. Are these a "Must have" or a "If you have room" power?