SD/SS Build, what needs changing?
Sorry for no one replying. I thought I'd reply before this shuffles off a page and no one sees it. I'll have to look at it later as the poot poot I am on is without Mids.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Just something I noticed with a quick glance: you're soft capped even without Maneuvers so drop that and Tactics and move the Gaussian's set to Rage. You now have two free power picks, better slotted Rage and less endurance usage.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Grrr, wrote a long reply that got eaten by the forum log-out monster.
So I'll sum up; I agree with the others on the Leadership pool powers, they are end hungry and of small benefit to a tank, in particular a Shield tank. I'd drop them and pick up more attacks--and you should get your attacks earlier.
In addition, your defense toggles are overslotted for defense, and Deflection and True Grit are unslotted for resistance.
It's also a concern that KoB and Shield Charge are unslotted for end reduction. At high levels of recharge, that could be a problem even with Physical Perfection.
Here's what I would do with your build, it has slightly less defense and 5% less recharge, but more resistance, more attacks, and all the attacks except Shield Charge are well slotted for end reduction. IMO, I think it's a more balanced build than what you had. BTW, I replaced the Efficacy Adaptors in Stamina and PP with Performance Shifters, since it was over the rule-of-5 for 1.3% HP bonuses.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Rchg+:50(5), ResDam-I:50(5), ResDam-I:50(42)
Level 1: Jab -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(17), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Acc/Rchg:50(19), Hectmb-Dam%:50(19)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(13), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(15)
Level 4: True Grit -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(9), Numna-Heal:50(9), ResDam-I:50(11), ResDam-I:50(11), S'fstPrt-ResDam/Def+:30(27)
Level 6: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 8: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 10: Against All Odds -- EndRdx-I:50(A)
Level 12: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Dmg/Rchg:50(21), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(43)
Level 16: Combat Jumping -- Ksmt-ToHit+:30(A), DefBuff-I:50(25)
Level 18: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(29)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(40)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResDam:40(31)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 35: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dam%:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(50), Decim-Acc/Dmg/Rchg:40(50)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(48), P'Shift-EndMod:50(48), P'Shift-End%:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(7), Mrcl-Rcvry+:40(46)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(46)
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 7.375% Defense(Fire)
- 7.375% Defense(Cold)
- 4.875% Defense(Energy)
- 4.875% Defense(Negative)
- 4.875% Defense(Psionic)
- 6.75% Defense(Melee)
- 6.75% Defense(Ranged)
- 7.063% Defense(AoE)
- 6.3% Max End
- 91.25% Enhancement(RechargeTime)
- 87% Enhancement(Accuracy)
- 15% FlySpeed
- 210.83 HP (11.25%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 2.2%
- 15.5% (0.259 End/sec) Recovery
- 54% (4.225 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 15% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
I looked over the suggested build, everything looked good. With that build I have another question, something I forgot to mention in my post that might change things a bit. Atm I'm running the cardiac radial boost with the added resistant and endurance discount. With that would I still need to slot Deflection, True Grit, and Tough for that much resistant, or should I slot it as was suggested in the build and go for a different alpha? Sorry for not posting that in my original post, the build and post was done with little time just to get something out there to help me go by. Thanks again for any and all help!
Ok so I've redone my build I had, gotten rid of the wasted defense I had and tried to get more defense debuff resistance. Did this kinda quick so I'm sure I've forgotten or overlooked something, so any help and/or suggestions one might have will be appreciated, Thanks!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(3), RedFtn-Def/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5), LkGmblr-Rchg+(42)
Level 1: Jab -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dam%(19)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def(13), RedFtn-EndRdx(13), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), LkGmblr-Rchg+(42)
Level 4: True Grit -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(34)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(23), Mocking-Rchg(29)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Grant Cover -- EndRdx-I(A)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg(29), Acc-I(33), Dmg-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(27)
Level 26: Shield Charge -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(34), M'Strk-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), M'Strk-Acc/Dmg(40)
Level 28: Rage -- ToHit-I(A)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def(33), LkGmblr-Rchg+(40)
Level 32: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(50)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(48), Efficacy-EndMod(48), Efficacy-EndMod/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-Rcvry+(46)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46)