Are You A Gamer Addict or Gamer Hobbier
I am so addicted.
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A mod might think I had singled someone out, or mentioned a name given those replies. I was essentially agreeing with the article quoted by the original poster, so setting aside the taking of personal offense, that was blowing the post out of proportion.
Quote:
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
Who are you, or the people you quote, to say what my social needs are? I am not a Rhesus monkey.
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He hopes to one day take a long walk on the beach with him.
Or something...
I mean he does go out of his way to troll him........
Who are you, or the people you quote, to say what my social needs are? I am not a Rhesus monkey.
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I'd be interested in reading the full article if you have a link, Angie. While I don't neccessarily agree with the value judgement implicit in the starvation analogy, I do think the virtual/social interaction topic is interesting.
I think MMOs and online gaming are still a very new (and therefore scary :O) media and so there's a lot of overhyped scaremongering going on. Yes, it is scary that some kid can play for 72 hours straight and then die because they never ate, drank or went to the bathroom. I'd say thats more a failure of the parents than indication of evils of gaming.
The thing is, those stories never talk about the millions of gamers who just, you know, game. Who still eat, drink, socialise and function as human beings. It's not mentioned because its not interesting or newsworthy. Tonight at 11: everything going just as smoothly as yesterday, business as usual. That's not news, unfortunately.
Er, I went off on a bit of a tangent there. What it comes down to for me is that anything in excess can be bad for you. Game all day, drink all day, sleep all day, watch tv all day, whatever. I don't think there is anything about gaming which exempts it from being unhealthy in excess.
Regardless, I think its an interesting topic, just a shame that so much of the information and media out there seems to be scaremongering. It's certainly a topic worthy of discussion and so it was a little disappointing to see some of the dogpiling here.
The Melee Teaming Guide for Melee Mans
Me and my wife are hobbiers for sure, we can go weeks without touching a game, largely due to work.
The first two years I played this game I was definitely an addict, running a large sg, logging on every day for over a year, and a lot of the time just socializing for hours with sg members/friends/anonymous passerby's (overtly social lol).
Like with Bert the Viking, Dinah, Ring and many more, r/l tends to require more and more of your attention as you slip past your 20's ( not claiming Dinah's any older then 26 though ;] ).
Whether it's healthy or not, well within those first two years I did unexpectedly meet my wife and that has been the most fulfilling addition to my life. On the other hand since we've been married our gaming time has been cut down tremendously, and neither of us would trade the time we've spent getting out of the house to go to the beach/movies/friends/family.
He is an RP'r and plays WoW. Am I wrong to say that there is a different level of immersion into the game? I do have some friends that play WoW who kind of take it to another level.
They are just using the subject as a worse case scenario, not as an example of the average gamer.
I can't say I disagree with anything stated in the article. It is good advice and it isn't stating that all gamers play to an unhealthy level or lack social interaction.
He is an RP'r and plays WoW. Am I wrong to say that there is a different level of immersion into the game? I do have some friends that play WoW who kind of take it to another level.
They are just using the subject as a worse case scenario, not as an example of the average gamer. I can't say I disagree with anything stated in the article. It is good advice and it isn't stating that all gamers play to an unhealthy level or lack social interaction. |
As for the article, I find the bias to be overwhelming. After reading it, I'm still not convinced gaming was responsible for certain events in the subject's life. I won't deny the fact he could legitimately have a problem, but I just find the writing to be purposely vague such that certain assumptions are made by the reader. E.g. "He lost a girlfriend, in part, to excessive playing..."
The science aspect of the article is also extremely vague. E.g. "There's a neurochemistry - whether you're gambling, gaming or taking drugs - that is all the same." She then goes on to discuss dopamine. It is true that dopamine is involved in addiction, but that is not all it does in the body. It's not as if dopamine release always ends in addiction and we should be avoiding it. I think it's extreme to say that the neurochemistry between drug addiction and behavioural addiction is "all the same". If addiction really did occur through the exact same mechanism for both drugs and gaming, we should be able to apply the advice for gaming to drugs. E.g. do drugs in moderation to reduce your chance of addiction. Bottom line, there is a lot more to it than what she has described, and I feel her generalizations are misleading.
As for the 'expert' quoted in the article, she is an executive director of an internet addiction recovery program. I have to wonder if she's truly advocating for potential addicts or simply trying to plug her program. The concept of selling illness to people is one that bothers me. Mental health disorders are a lot more subjective than say, diabetes, making them more marketable to people who may not actually have the illness.
I do appreciate that the article promotes balance. As others have said, I also think that a balanced social life for one is not the same for another. I have friends that are constantly on their cell phones trying to make plans with people and it seems they are lost if they don't have a social schedule. Others are content with the occasional get together. I don't think anyone can prescribe the proper amount.
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
I don't RP, have no interest in it, and I still don't think it's fair to lump all RPers into a 'more prone to addiction' category just because they perceivably have a greater degree of immersion into the game. There's more to addiction than doing something repeatedly or doing it at a certain level. |
I didn't get the sense that they were saying games caused him to lose his GF. More that the subject as an individual isn't able to handle it and that there may be more people like him. It can't be denied that there are some people who become obsessed. I just got the sense that it was a cautionary tale more than anything else. As with anything you can't lump everyone in together. In the end it is a tool some will use to reach out to others and some will use to withdraw. I've used it for both.
As for the science, I don't think we can make any judgements by the article and it definitely does not have all sides of the story there. Just as the recent story of the couple getting engaged in CoH doesnt tell all the stories of romance gone wrong in CoH. If I wrote a story on how gaming can increase social activity and create lasting bonds, I most likely would not include information on gaming addicts to balance it out.
Even the best studies can be manipulated, but it is fact that some gaming companies hire consultants to advise on how to make their games more addictive. So whether we believe the science or not the intent is there is some cases.
it is fact that some gaming companies hire consultants to advise on how to make their games more addictive. So whether we believe the science or not the intent is there is some cases.
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Please provide source material.
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
Even the best studies can be manipulated, but it is fact that some gaming companies hire consultants to advise on how to make their games more addictive. So whether we believe the science or not the intent is there is some cases. |
If the game's good, I'd play it more. Hmmm I'm onto something here...
Sorry for missing out on so much, I'll try to keep the commentary short (for me).
Everything has a price! Including my soul! One soul for sale! One partially used soul for sale! Rare raptor soul for sale! Any takers?
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There's a reason mmo players are depicted the way they are.
If the bulk of your personal connections can be literally unplugged, you can't be living a fulfilling life with family and friends. Coh is made up of mostly casual players, but there are some, I'll be away on business come home and they're on, go to a bbq with my family come back and they're on, go on vacation get back and they're on. And those people who've played for years and still are logging in heavy hours aren't happy fulfilled people, they live in stages of denial about the reason why. If you quickly dismiss that quote as stupid the authors as morons et cetera, then you've answered the titles inquiry. Me, I play with my boys now and then, so very casual. |
Warning sign number two: juxtaposition of your busy work life and your family outings vs. the dismal abhorant lifestyle of google image search: WoW nerds.
Warning sign number three: you list yourself as 'very casual' and then list 7 level 50s.
Warning sign number four: you list two different home servers.
Warning sign number five: all of your listed 50s are tanks (and one token brute).
I'm not going to make offensive blanket statements about psychological issues that I might presume you to have after reading two posts you've made. I think that'd be rude. Just like I think it'd be rude to claim that people who you know almost nothing about are necessarily unfulfilled and living a life of denial. I think that if you honestly go back and look at what you said, you should be able to see why people might have taken it as a bit offensive... and why "dude, call a mod, I didn't say any names *wink wink*" is a really insufficient defense.
I wonder if the topic had been one of the following, how you'd've responded:
"New study shows, parents are dumb! Parents just don't get enough time interacting with people with fully developed brains, and therefore become stupid"
or "Opiate of the Masses? People who practice a religion clearly have self esteem problems and difficulty coping with real life issues!"
or "Workaholics anonymous. If you love your family so much, why do you keep going on those long business trips? Clearly you're repressing negative emotions while overcompensating at your job."
As a person who deeply loves her family, who has to go away on business trips from time to time, who is actively and deeply involved in her religion, and who enjoys social gaming, I would find all four of these 'studies' to be offensive, and would never think to say "well, yeah, that makes sense, you all are stupid and unfulfilled". Even if I didn't fall into any of those categories, (for example, I'm not yet a parent) I'd still be very reluctant to tell people who found it worthwhile that I know more about their life experiences than they do.
It is fact that some gaming companies hire consultants to advise on how to make their games more addictive. So whether we believe the science or not the intent is there is some cases.
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Has anyone ever been addicted to tic tac toe? Probably not. Why? Because it's solvable. There's nothing fresh to it; you know what the outcome will be. Proper reward stimulus is one of the most important aspects of game design, and yes, any group making a game needs to consult with someone who understands the psychology or neurophysiology of pleasure stimulus if they want their game to succeed. This isn't really ground breaking, or devious. Entertainment seeks to keep you gripped to it. Which is more fun, a predictable movie in which nothing exciting or surprising happens, or one that keeps you guessing with a riveting moving plotline? Which tastes better: candy (or bacon) or white rice? This is no different than game companies trying to make their games 'addictive'. All else being equal, people would rather do a pleasurable thing than a neutral or unpleasurable thing.
But, I've rambled for far too long, and I have to get back to work now. I'd love to hear more thoughts on these topics. Tata for now.
@MaskedSecretary
I'm not going to make offensive blanket statements about psychological issues that I might presume you to have after reading two posts you've made.
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Take this homes
He reads mmo addict in a post and assumes the conversation's about his buddy, while his friend is bewildered
And rightly so because it wasn't about him.
In this case the assumption was not so flattering.
I'm black, I don't like fried chicken and I don't like watermelon and I actually stayed with my wife to raise my boys, what number warning sign would you attach to that, while you're wearing that internet psychologist jacket? I mean help a brutha out.
Entertainment seeks to keep you gripped to it. Which is more fun, a predictable movie in which nothing exciting or surprising happens, or one that keeps you guessing with a riveting moving plotline? Which tastes better: candy (or bacon) or white rice? This is no different than game companies trying to make their games 'addictive'. All else being equal, people would rather do a pleasurable thing than a neutral or unpleasurable thing.
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I think it is more accurate to say that anyone who seeks to entertain others wants to make their product pleasurable or enjoyable, rather than addictive. Maybe it's just me, but I don't think the word 'addictive' is a word we should use synonymously with 'enjoyable' when we talk about the intent behind games. Sure some people may use 'addictive' to describe how much they enjoyed something and want to keep doing it, but they don't mean it in the true sense of the word. However, it gets thrown around in an article like Angie posted in conjunction with comments like "drugs affect the same brain chemicals" and suddenly a company trying to figure out how to make their product more appealing becomes this underhanded, devious, manipulative act.
Why do we get loot in random drops? It's because random reward stimulus is more bodily impacting than fixed reward stimulus. From rats up to humans, we get more out of a reward if it's random. |
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
No time for a long response, sorry.
Thanks for keeping the conversation alive Amy.
As for the random drops issue,
I was trying to use it just as a single example, games have lots of other ways to keep you coming back for more. MMOs, for example, use the human desire for interpersonal relations as a hook, they know that if you make friends, you'll stay. Some bars, clubs, and churches do the same thing. Personally, the feeling of accomplishment when I get a new level is a strong motivator that makes me want to keep playing a game, but there are dozens of other 'types of fun', and it really is a fascinating study (If anyone has any good articles on types of fun/enjoyment, I'd love to read them, I can't get enough of them). But, a game *COULD* be made of nothing but random drops, and still be addictive. Example: Slot machines.
Just... one... more... pull!
@MaskedSecretary
Personally, the feeling of accomplishment when I get a new level is a strong motivator that makes me want to keep playing a game, but there are dozens of other 'types of fun', and it really is a fascinating study (If anyone has any good articles on types of fun/enjoyment, I'd love to read them, I can't get enough of them). But, a game *COULD* be made of nothing but random drops, and still be addictive. Example: Slot machines.
Just... one... more... pull! |
Among game designers there is a somewhat well known "Interest Graph" that attempts to map out player's approach to the game. It was created by Richard Bartle in the early 90s. The graph divides players into rough categories of Killers, Achievers, Explorers, and Socializers, and attempts to explain the relationship each has to each other. IMO it's not a perfect taxonomy, but it at least gets designers thinking about people's various motivations. |
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
Sweet!
Sounds like the Heart/Spade/Club/Diamond model. No linkey, cause I forget who it was.
I can't wait to click on the link and read it.
Edit: That's because it is that model.
Still, I haven't read it in a while, so once I have a free hour I'll do that. Thanks again.
@MaskedSecretary
I recently read an article where the subject goes through "binges" when he games. He has also almost no social life outside the game and he lost his GF due to that ever popular MMO we all know and love/hate.
My question is this: What do you consider yourself? According to the experts we (gamers) cannot have an active social life because we do not "physically" interact with others in our games. "We're social animals - and for our physiological, as well as psychological, well being, we require something called limbic resonance," she says. "This is the stimulation of the limbic part of the brain when two people have a relationship. ... The trouble is limbic resonance only seems to happen effectively when we're face to face - when we can see and hear and touch each other. ... When people go online to try to meet their social needs, it's analogous to being a hungry person who eats sugar. They will, in the end, starve." Medical jargon aside, what do you think? IMO I value the friends I've made on this game as well as others. I still am in contact with ppl outside the game that I've met IN GAME. Does the same hold true with other areas of internet social gathering? Like Facebook where our lives become blurbs in our status'? Feel free to discuss. |
Addiction is addiction. Period. Whether it's to a drug, a game, or some other social outlet, it's still a problem.
I don't have any experience with RP'ing so I wasn't sure if it was actually more addictive. I wouldn't say that the people who play RP games or WoW are more likely to be addicts than others or suffer from some social deficiency. I was more curious if the activity itself was more likely to bring out someones addictive tendencies. Is WoW truly a more addictive game or does it just have a higher rate due to a larger population. If there is a higher sense of immersion is it easier to lose yourself and neglect RL?
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*If you're a RP'r (especially as a troll or something else big or dumb), that explains ALOT
*If you've still stuck it out with WoW though each update totally makes the previous epic items obsolete w/ ineffective level scaling, you're an ADDICT
*If you bought into the game because of the MoHawk hand-grenade, everyone on CoH thanks you for doing so and keeping out of CoH (you friggin lemming)
*If you havent been able to progress from the swords'n'sorcery Everquest platform thats been OVER-REPLICATED by a zillion other games, and STILL play WoW, you're a crackhead AND a lemming...
*If you can tolerate asian gold farmers spamming the channels and continue to exploit the game mechanics w/o the company doing much about it, you are obviously a WoW addict AND a lemming
We all make assumptions, both good and bad.
Take this homes He reads mmo addict in a post and assumes the conversation's about his buddy, while his friend is bewildered And rightly so because it wasn't about him. In this case the assumption was not so flattering. |
I'm black, I don't like fried chicken and I don't like watermelon and I actually stayed with my wife to raise my boys, what number warning sign would you attach to that, while you're wearing that internet psychologist jacket? I mean help a brutha out. |
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
I think the some of you might be confusing making a game good which would be a developer/designer's job and is just good business versus attempting to make a game addictive or tap into what some scientists have used in other situations. Which would be a psychologist' job. This explains in a very small scale, but in lay persons terms.
http://www.cracked.com/article_18461...-addicted.html
Cobalt I will send you the email that my father's liaison sent me when I first started to play, if your interested.
This article is a bit more well balanced while it mentions some people having trouble with for lack of a better term addiction, it doesn't seem to be sensationalizing it as much. What I find interesting is that Blizzard doesn't deny or confirm. If they didn't hire consultants to make the game more addictive why not make a definitive statement saying such?
http://www.msnbc.msn.com/id/24245196...science-games/
While I agree that an addiction is an addiction is an addiction. It should be noted that the medical community as a whole does not recognize internet or gaming addictions as a diagnosis. So no SSD claims for gamers yet!
I'm in a bit of a rush, but will check out that link when I can.
What is healthy for one person isn't necessarily the best choice for the next.