Hate soloing: perma-held, prema-stunned, perma-dead


Aett_Thorn

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Erm, nope. Most hard single target mezzes are mag 3 too. Single target Cage powers are mag 4 alright, and maybe sleeps but Holds and Confuses are mag 3.

Edit : Checked Minds single target sleep. It's mag 3.5 () which is basically mag 4.
Heh. You're right of course.

I blame my PermaDom (it spoils you. really it does.) and a lack of sleep.
Had a Brain Fart about the base mag, glanced at Mids to double-check and had the PvP Numbers on...

(Edit: Soft Control Immobs are still Mag 4 though, right...? Drat the lack of coffee in here...)


 

Posted

Quote:
Originally Posted by MaelwysAlts View Post
Heh. You're right of course.

I blame my PermaDom (it spoils you. really it does.) and a lack of sleep.
Had a Brain Fart about the base mag, glanced at Mids to double-check and had the PvP Numbers on...

(Immobs are Mag 4 though, right...?)
Yep.

I'm still tickled by Mesmerizes mag 3.5 sleep though, the original devs were so inconsistent and random with things.


 

Posted

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Originally Posted by Stormfront_NA View Post
Aett:

You are right, there are for the Controllers/Dominators mostly AOE mez attacks that can be used, but lets n ot exagerate their effectiveness.
Indeed. Instead let's understate their effectiveness and assert mez protection for mobs that doesn't actually exist.

What i want to know is where these incorrect game numbers and nonexistent game mechanics i see being tossed around by the occasional forumite come from. i've occasionally been uncertain or posted the wrong value, but generally i don't cite AT-wide incorrect values or cite game mechanics that don't exist. Where does the occasional poster that asserts them get these values and mechanics?

i doubt they're making up things that they know are wrong and easily disproved, so where is this misinformation found?


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
If you delve their MAG potencies, as a rule they are only MAG 2, as opposed to the MAG 3 single target effects.

At MAG 2, bosses will simply shrug off the attack and LTs have a 50/50 chance to be affected and even minions have a lowly 25% chance to shrug it off as well.
I'm now genuinely curious -- do you deliberately make this stuff up because of your obsession with turning all support classes into tanks, or do you think support characters need to be made into tanks because you honestly don't understand how they work right now? Because if it's the latter, you'd probably be a lot happier with control classes if you took some time to actually look at their mechanics.


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