Corruptor v Dominator
Dominators should do more damage, barring the right set of debuffs from the Corruptor's secondaries (-res debuffs plus Scourge probably put the Corruptor on top).
A general rule of thumb is, however, "any villain AT will be able to do ample damage."
Looking at your character list, it would seem that you like Kin as your secondary. Fire/Kin Corruptor pumps out a lot of damage though it is somewhat of a populist/FOTM combination. Yes, I'm guilty of having one too though in my defense, it is on my second account, only IOed for cheap sets and barely play him. As for Dom, Fire/Psi is another FOTM combination that can dish out a good deal of AoE damage (though it used to be even more prior to the Psi nerf). I don't have one of those though I do have a Plant/Psi which is still quite powerful.
Dominators do more damage...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Dominators should do more damage, barring the right set of debuffs from the Corruptor's secondaries (-res debuffs plus Scourge probably put the Corruptor on top).
A general rule of thumb is, however, "any villain AT will be able to do ample damage." |
Dom Damage Scale:
Melee: 1.05
Ranged: .95
Corruptor Damage Scale:
Melee: .75
Ranged: .75
For comparison, Blaster Damage Scale:
Melee: 1.00
Ranged: 1.125
In the absence of any buffs or debuffs, Doms hit hardest with melee and are the 4th most damaging from Range (behind PB/WS Nova form, Blaster, and SoA).
This is why some say that Doms don't really have a secondary, but 2 primaries.
Basically, neither a Corruptor nor a Dominator is a Blaster. The Corruptor takes the AoE nuking capabilities of the Blaster, while the Dominator takes the Blapping and single target damage.
Both are equally capable of damage in their own right, but they differ in their specialization. Corruptors basically take time to lay out their debuffs and prepare the battlefield before the fight, while Dominators have their control powers to lock down their foes and make them helpless while they divide and conquer. The Corruptor will be a little safer overall, but the Dominator can also be safe to play if you use his holds actively.
In short, if you prefer AoE and team support, go for the Corruptor. If you prefer laying on massive single target damage (plus some really good controls) go with the Dominator.
Hi all,
It's only recently that I've started to play Redside and was looking at various AT's to roll. I was wondering from a damage perspective how do these two compare? I'm only after a general rule of thumb. |
As for Corruptor VS Dominator, base damage-wise, Dominator is a lot higher especially if you use melee attacks but Corruptor's strength is in stacking buffs/debuffs.
I think Corr VS Dom damage comparison is like apple and orange. Most people compare Corr VS Defender or Dom VS Blaster.
I guess the key question is:
1. Do you like control powers? Do you like to control?
2. Do you use melee attacks a lot? If Yes, then go with Dom.
3. Do you like to support? If so, go with Corr.
Corr and Dominator's game play is too different.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
...In short, if you prefer AoE and team support, go for the Corruptor. If you prefer laying on massive single target damage (plus some really good controls) go with the Dominator.
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Keep that in mind when selecting between the 2 ATs.
It might be a valid comparison for Force Field and Empathy, but for other Buff/Debuff Sets I'd say the equivalent base damage scale is around 0.85-0.95 for Defenders and Corruptors, and 0.65-0.75 for Controllers, with Kinetics, et al. at the top of that range. Masterminds are nearly impossible to directly compare as their damage comes from their pets. (But I would roughly estimate it as about the same as Corruptors. It could also be argued that Containment bumps Controllers up to about that same level as well, so they could all four be pretty much equivalent at the top end, with the only difference how much the Set choice effects that)
Doms can also vary in their damage, as sets like Fire and Electric Assault, with their Build Up, can produce more burst damage than the sets with Power Boost. It's also important to note that since a Dom's base damage IS higher, it gets a lot of benefit from other buffers on the team.
Doms can also vary in their damage, as sets like Fire and Electric Assault, with their Build Up, can produce more burst damage than the sets with Power Boost. It's also important to note that since a Dom's base damage IS higher, it gets a lot of benefit from other buffers on the team. |
I would say, in general, you invite Dominator for Control + Damage and Corruptor for Support and Damage.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I think it depends on what you want and what powersets your looking at. Out of hand I'd vote Dominators since it will offer a very different experience than blue side AT's. IMO opinion, I think Doms are one of the hidden gems of Going Rogue, they had a bad rap before they were fixed, plus this blueside bias many people have( I'm the exact opposite, the number of hunt missions gets on my nerves sometimes)
Yup and Dom also has pet(s) that can add even more DPS (if the pet doesn't die of course). So it is really hard to compare Corr VS Dom damage.
I would say, in general, you invite Dominator for Control + Damage and Corruptor for Support and Damage. |
The Corruptor will tend to have a little better defense, which means the Dom has a little better damage. But as you say, the damage is pretty much equivalent (but not identical) and thus you usually invite according to whether you want control or buff/debuffs for your team.
Hi all,
It's only recently that I've started to play Redside and was looking at various AT's to roll. I was wondering from a damage perspective how do these two compare? I'm only after a general rule of thumb. |
A Fire/Cold Corr is going to do more damage than a Ice/Ice Dom for instance.
If memory serves, Fire/Fire/Ice Dom is the most damaging Dom, but I don't recall the most damaging Corr.
BrandX Future Staff Fighter
The BrandX Collection
I'd agree that it depends on powerset.
The REAL wrench is the corruptor secondary. A /Kin corruptor can meet or exceed even blaster damage while making an entire team reach the damage cap. They are also far more fragile than even the squishiest dominator: kinetics trades survivability for damage. Also, to operate at max damage you have to constantly be spamming powers just as they recharge, and taking chances. Other support secondaries like /dark give a well rounded set of offensive debuff, controls, and team support. /Dark corrs are more safe, yet their tar patch helps them sneak up to dominatorish damage. Corruptors all have debuffs in their secondary as a rule...it's all a matter of how strong/dependable those are.
Meanwhile, dominator secondaries vary damage-wise as well. They all start pretty high, but only a few have means of boosting that damage. Others prefer powerboost, which is a mez buildup rather than damage buildup. (Or psi has a buff+debuff in drain psyche.) Then you get into whether they have a bunch of melee, range, AoE, it shifts a lot.
All in all dominators start high, can get a bit higher, but are dependably safe up until they meet an AV.
Corruptors can be safe, squishy, both at the same time, team centric, good for soloing, highish damage, medium damage, it varries quite a bit by power combos.
Hi all,
It's only recently that I've started to play Redside and was looking at various AT's to roll. I was wondering from a damage perspective how do these two compare?
I'm only after a general rule of thumb.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller