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Posted

I've been working on a project, and I've encountered something unusual.

I have a lowbie character offering a rare piece of salvage (Polycarbon) on the marketplace at 1 (the intention was to insta-sell everything). there are 2887 for sale and 36 bidding. I do not have any other characters with any bids or offers on this item.

Why isn't my sale processing? There are bids for 36 Polycarbon, that by definition must be 1 or greater. this is not a lag issue, as other trades are processing.


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Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
I've been working on a project, and I've encountered something unusual.

I have a lowbie character offering a rare piece of salvage (Polycarbon) on the marketplace at 1 (the intention was to insta-sell everything). there are 2887 for sale and 36 bidding. I do not have any other characters with any bids or offers on this item.

Why isn't my sale processing? There are bids for 36 Polycarbon, that by definition must be 1 or greater. this is not a lag issue, as other trades are processing.
Most likely?

Lots of those 2886 others for sale are listed at 1, you'll need to wait until yours is picked as the one to be sold.

Or, if I was in that situation, yank it off the markets and vendor it. low level rares have very rarely (no pun intended) been worth selling on the markets. There's not enough demand for the really low level rare recipe sets to trickle through into demand for rare salvage.


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Posted

I agree with you that there probably a bunch listed at 1, but why wouldn't the 36 bids fill from randomly selected offers? There should never be overlapping or matching bids and offers except in brief periods of lag across the interface.

The only thing I can think is that the 36 bids are all from the same character that is also offering polycarbon at 1 (locking the market). I've noticed some strange market behavior when a single character is buying and selling the same item, especially when it is at the same price. But if this is so, why shouldn't the system process my sale to that character's bid?

I don't care about vendoring it, since this is an experiment on selling drops on the market.


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Posted

Quote:
Originally Posted by Fulmens View Post
The possibility that occurs to me is that sometimes items fail to show up[ I don't remember if this happens on the "selling" or "Buying" side] - it'll list with a total price of zero and never process.

That sound like what's happening?
That happens all the time on the selling side (it says listed for xx,xxx inf (0 each) for example) but so long as the processing fee shows up in the Consignment House window, it is considered in the system. I've never seen or heard of this happening on the buying side.

I suspect that either A. someone managed to post a bid for less than 1 inf (which is unlikely, but could bug its way there), B. those bids are all from a person or persons who are also selling the same items for the same price, or C. something else entirely.

I bugged it, but it is such a minor thing I noted it more as a curiosity than anything else. It appears to be a flaw in how the consignment house is supposed to work, but it ain't game changing, that's for sure.


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Posted

I agree, that seems weird. Even if one person is buying and selling at the same time, I would expect they would buy from you when you listed at 1.

I tried buying one of those and listing it for 1, and it sold instantly for 5 inf. So right now I can't seem to reproduce what you're seeing.


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Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
I agree with you that there probably a bunch listed at 1, but why wouldn't the 36 bids fill from randomly selected offers?
My recollection is that equal bids are done first-come-first-serve. So if you're the 36th selling at 1, 35 buyers will have to come through (buying those that were listed before yours) and the 36th buyer will buy yours.

That really doesn't say why you saw what you saw. My guess would be that the #selling/#buying isn't real-time data and you're seeing what was there, and is now no longer there, but that's purely a random guess.


 

Posted

Its not FIFO...

There was a thread before the forum change about the tests ran by people here.

It was a seemingly random at first glance, but repeatable ordering of sales



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Posted

Quote:
Originally Posted by peterpeter View Post
I agree, that seems weird. Even if one person is buying and selling at the same time, I would expect they would buy from you when you listed at 1.

I tried buying one of those and listing it for 1, and it sold instantly for 5 inf. So right now I can't seem to reproduce what you're seeing.
It lasted for about two hours (maybe longer, I logged off after 2 hours), and I just assume it was a temporary bug.

I noticed it mainly because I am working on a project where I level a character and offer any item that has an outstanding bid at 1 inf. Needless to say, I was nonplussed at this outcome!


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Posted

Sounds like a bug to me. Maybe less of a bug and more of a performance hiccup. Either the interface was correctly displaying the fact that the market was frozen, at least for that one item. Or the market was working, but the display was frozen, or it wasn't communicating the transactions to the game client in any way.


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